Instances that wish to enable Google Drive support should first enable it to only a small subset of users (100 maximum) to allow the OAuth screen to be verified by Google without hitting the user limit. Minimum level in the config can be set to enable beta testing of this feature and then disabled by setting it to None.
- Add user level assignment screen to the administration panel
- Add privacy policy and links to it in various places
- Add switch accounts link near the Google Drive picker
- Fix chart in Ai want U
- Mute music on song select with Q
- Do not scroll song select background when the tab is not active
- Fix very short inputs not being recognized
- Fix sound being muted when playing the same song again
- Fix multiplayer when audio latency is set
- Fix getting stuck when imported song cannot be restarted
- Fix 2P cursor when ura is selected by both players
- Add KeyboardEvent.key to browser tests
- Separate buttons like Shift+Left into two on the How to Play page
- Change focused button on the custom songs screen to the first one available
- Add favicon to the admin page
- Display the id on the admin new song page
- Add folder drag and drop support
- Do expodential retrying if rate limited, allowing upload of very large drive folders
- Do not import deleted files
- Move the upload buttons to their own line
- Notify when no TJA files have been found
- Add more translations
- Adds a new page for importing custom songs, where it is possible to pick a local folder (desktop only) or a Google Drive folder (desktop and Android)
- This feature is disabled on iOS due to the lack of OGG audio support in the browser
- In order to not get rate limited, a TJA file is parsed for metadata only when the song is clicked in the song selection, rather than all at once at import time
- The instance maintainer will need to provide the API credentials in the config.py file to enable this feature
- This requires a new project to be created at console.cloud.google.com
- Drive API will have to be enabled
- API and OAuth keys should be created
- API key can be restricted to only have Google Drive and Google Picker APIs
- OAuth Client ID should have Web Application type and JavaScript origins set
- Editing the OAuth consent screen to have a name and icon is recommended
- It is semi-required to submit the consent screen for verification as the permission to download all of the Drive files will be asked.
- Note that the email of the maintainer is publicly visible on the consent screen
- The project number can be found in the IAM & Admin settings page
- Registered users can customise the colour of their Don and it will appear for other players
- Bug fixes:
- Add lyrics checkbox to admin page
- 2P shows above "creative" or "with lyrics" labels
- Prevent accidental alt and menu keyboard presses from triggering browser menus
- Fixed mouse hitboxes on difficulty selection
- Clean cached sounds and lyrics when another song is loading
- Fixed debug jumping to the top-left of the screen when hidden
- Fixed server volume not being applied to songs
- In multiplayer you will play at the bottom if you joined second
- Add a dialog to song select that score has not been saved
- Uploads the score when logged in again
- Translate error messages from the server
- Toggling autoplay checkbox in debug now disallows saving the score
- Fix crown of the song that was previously selected rendering above the genre
- Outline of empty crowns is slightly darker
- Fix rendering when there is a crown on oni and no crown on ura
- Fix crowns overlapping the netplay 2P icon
- Fix gauge in latency calibration
- Fix debug to work on mobile, can be toggled with ctrl+alt+`;` on hacker's keyboard with permanent notification
- Fix being unable to scroll the settings list without toggling something
- Handle KeyboardInterrupt in server.py
- Fix category jumping not working in session mode
- Fix mouse cursor being hidden at results screen in session mode
- Make "Issues" on the about screen and "An error occurred, please refresh" on loading screens translateable
- CanvasCache uses integer increments for comparison instead of Date.now()
- For imported songs, exclude song titles from genre comparisons if they appear in the name of the folder
- Fix tja files with spaces in the notation
- Fix second player's score on the results screen to have upside down appearance
- Add fixed chinese strings
Adds new settings for controlling the note offset while playing. It can be either an actual offset (it is called "Audio Latency" in the settings) or just the visual offset ("Video Latency").
With higher audio latency it means you have to press the button sooner than what you hear, similarly with higher video latency it is sooner than what you see. By offsetting these events the game would play better, however, the sound effect of you hitting the drum would still play at the wrong time, the code cannot anticipate you to hit the drum in the future so to work around this issue a new option that disables drum sounds is also included.
These settings could be set through trial and error but it would be better to get the correct values through the automated latency calibration, where you can hit the drum as you hear sounds or see a blinking animation. I tried making one by measuring latency from user input, adding all the latency up, and dividing, but that gives unreliable results. I hope someone suggests to me what I should be doing during the calibration to get better results, as I cannot figure what to do on my own.
- Resolution can be adjusted, as well as touch drum animation on mobile
- A translation text file "songtitle.txt" can be imported
- Titles and translated titles are each on their own line, if a line begins with a language code, it will translate the song title that is above
- An example file can be found here: https://gist.github.com/LoveEevee/65fe66f0b54c0536f96fd2f4862984d4
- The page will fail to load if version on the page does not match /api/config
- Disabled Tab key while playing, before hitting it would focus the version link
- Fix forcing branches in debug not working
- Fixed not being able to click on songs that do not have oni but have ura
- Fix unexpected category being used as a fallback
- Fix verticalText and layeredText not accepting anything except strings
- Requires a new column in the database after preview: `volume` REAL
- The value is a volume multiplier, if the value is set to null or 1 there will be no change
- The volume can be set in debugger
- Imported TJA files are now read from disk every time the song is played, freeing some memory and making it easier to create charts
- Correctly parse TJA files with alphabet notes, added "A" and "B" notes, which appear as DON (Big) and KA (Big) respectively
- Needs the following changes to the database: change `easy`, `normal`, `hard`, and `oni` to `TEXT` type
- When adding songs to the database and if, for example, a song's 7-star difficulty has a branch, instead of `7` input `7 B`, this is to display song's branch support on the song selection
- Branch can be forced in debug
- A song can be linked directly by adding "#song=<id>" to the url, replace `<id>` with the id in the database, after loading it jumps immediately jumps to the difficulty selection
- Added tutorial translations
- Fixed song preview not playing
- Use text fallback for the logo when there are no vectors
- Increased combo cache by 1 pixel
- A custom javascript file can be loaded from config.json by defining "custom_js" value
- Added lots of events to help writing custom js files: `version-link, title-screen, language-change, song-select, song-select-move, song-select-difficulty, song-select-back, about, about-link, tutorial, import-songs, import-songs-default, session, session-start, session-end, debug, load-song, load-song-player2, load-song-unfocused, load-song-cancel, load-song-error, game-start, key-events, p2-game-end, p2-disconnected, p2-abandoned, pause, unpause, pause-restart, pause-song-select, game-lag, scoresheet, scoresheet-player2`
- Event syntax example:
```js
addEventListener("game-start", event => {
console.log("game-start", event.detail)
})
```