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https://github.com/jiojciojsioe3/a3cjroijsiojiorj.git
synced 2024-12-23 09:46:15 +08:00
Remove gamepad layout settings
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parent
59fc718a08
commit
8565a3cbba
@ -31,24 +31,11 @@ class Keyboard{
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}
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this.keyboardEvents = 0
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var layout = settings.getItem("gamepadLayout")
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var gameBtn = {}
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if(layout === "b"){
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gameBtn[this.kbd["don_l"]] = ["d", "r", "ls"]
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gameBtn[this.kbd["don_r"]] = ["a", "x", "rs"]
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gameBtn[this.kbd["ka_l"]] = ["u", "l", "lb", "lt"]
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gameBtn[this.kbd["ka_r"]] = ["b", "y", "rb", "rt"]
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}else if(layout === "c"){
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gameBtn[this.kbd["don_l"]] = ["d", "l", "ls"]
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gameBtn[this.kbd["don_r"]] = ["a", "b", "rs"]
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gameBtn[this.kbd["ka_l"]] = ["u", "r", "lb", "lt"]
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gameBtn[this.kbd["ka_r"]] = ["x", "y", "rb", "rt"]
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}else{
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gameBtn[this.kbd["don_l"]] = ["u", "d", "l", "r", "ls"]
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gameBtn[this.kbd["don_r"]] = ["a", "b", "x", "y", "rs"]
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gameBtn[this.kbd["ka_l"]] = ["lb", "lt"]
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gameBtn[this.kbd["ka_r"]] = ["rb", "rt"]
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}
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gameBtn[this.kbd["don_l"]] = ["u", "d", "l", "r", "ls"]
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gameBtn[this.kbd["don_r"]] = ["a", "b", "x", "y", "rs"]
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gameBtn[this.kbd["ka_l"]] = ["lb", "lt"]
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gameBtn[this.kbd["ka_r"]] = ["rb", "rt"]
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this.gamepad = new Gamepad(gameBtn)
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this.gamepadInterval = setInterval(this.gamepadKeys.bind(this), 1000 / 60 / 2)
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@ -23,12 +23,6 @@ class Settings{
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ka_r: ["k"]
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},
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touch: false
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},
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gamepadLayout: {
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type: "select",
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options: ["a", "b", "c"],
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default: "a",
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gamepad: true
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}
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}
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@ -82,25 +76,18 @@ class SettingsView{
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loader.changePage("settings", false)
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assets.sounds["bgm_settings"].playLoop(0.1, false, 0, 1.392, 26.992)
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this.endButton = document.getElementById("tutorial-end-button")
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if(touchEnabled){
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document.getElementById("tutorial-outer").classList.add("touch-enabled")
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}
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var gamepadEnabled = false
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if("getGamepads" in navigator){
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var gamepads = navigator.getGamepads()
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for(var i = 0; i < gamepads.length; i++){
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if(gamepads[i]){
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gamepadEnabled = true
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break
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}
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}
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}
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this.mode = "settings"
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var tutorialTitle = document.getElementById("tutorial-title")
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tutorialTitle.innerText = strings.gameSettings
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tutorialTitle.setAttribute("alt", strings.gameSettings)
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this.defaultButton = document.getElementById("settings-default")
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this.defaultButton.innerText = strings.settings.default
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this.defaultButton.setAttribute("alt", strings.settings.default)
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this.endButton = document.getElementById("tutorial-end-button")
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this.endButton.innerText = strings.settings.ok
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this.endButton.setAttribute("alt", strings.settings.ok)
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this.resolution = settings.getItem("resolution")
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@ -112,8 +99,7 @@ class SettingsView{
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var current = settings.items[i]
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if(
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!touchEnabled && current.touch === true ||
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touchEnabled && current.touch === false ||
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!gamepadEnabled && current.gamepad === true
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touchEnabled && current.touch === false
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){
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continue
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}
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@ -145,17 +131,23 @@ class SettingsView{
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valueDiv: valueDiv
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})
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}
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this.items.push({
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id: "default",
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settingBox: this.defaultButton
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})
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this.items.push({
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id: "back",
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settingBox: this.endButton
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})
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this.setKbd()
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pageEvents.add(this.defaultButton, ["mousedown", "touchstart"], this.defaultSettings.bind(this))
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pageEvents.add(this.endButton, ["mousedown", "touchstart"], this.onEnd.bind(this))
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pageEvents.keyAdd(this, "all", "down", this.keyEvent.bind(this))
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this.gamepad = new Gamepad({
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"confirm": ["b", "ls", "rs"],
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"previous": ["u", "l", "lb", "lt", "lsu", "lsl"],
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"up": ["u", "lsu"],
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"previous": ["l", "lb", "lt", "lsl"],
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"next": ["d", "r", "rb", "rt", "lsd", "lsr"],
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"back": ["start", "a"]
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}, this.keyPressed.bind(this))
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@ -166,7 +158,8 @@ class SettingsView{
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var kbdSettings = settings.getItem("keyboardSettings")
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this.kbd = {
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"confirm": ["enter", " ", kbdSettings.don_l[0], kbdSettings.don_r[0]],
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"previous": ["arrowleft", "arrowup", kbdSettings.ka_l[0]],
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"up": ["arrowup"],
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"previous": ["arrowleft", kbdSettings.ka_l[0]],
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"next": ["arrowright", "arrowdown", kbdSettings.ka_r[0]],
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"back": ["backspace", "escape"]
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}
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@ -258,12 +251,16 @@ class SettingsView{
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if(name === "confirm"){
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if(selected.id === "back"){
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this.onEnd()
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}else if(selected.id === "default"){
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this.defaultSettings()
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}else{
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this.setValue(selected.id)
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}
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}else if(name === "previous" || name === "next"){
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}else if(name === "up" || name === "previous" || name === "next"){
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selected.settingBox.classList.remove("selected")
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this.selected = this.mod(this.items.length, this.selected + (name === "next" ? 1 : -1))
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do{
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this.selected = this.mod(this.items.length, this.selected + (name === "next" ? 1 : -1))
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}while(this.items[this.selected].id === "default" && name !== "previous")
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this.items[this.selected].settingBox.classList.add("selected")
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assets.sounds["se_ka"].play()
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}else if(name === "back"){
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@ -303,6 +300,27 @@ class SettingsView{
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selected.valueDiv.classList.remove("selected")
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this.getValue(selected.id, selected.valueDiv)
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}
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defaultSettings(event){
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if(event && event.type === "touchstart"){
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event.preventDefault()
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}
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var selectedIndex = this.items.findIndex(item => item.id === "default")
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if(this.selected !== selectedIndex){
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this.items[this.selected].settingBox.classList.remove("selected")
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this.selected = selectedIndex
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this.items[this.selected].settingBox.classList.add("selected")
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}
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for(var i in settings.items){
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settings.setItem(i, null)
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}
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for(var i in this.items){
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var item = this.items[i]
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if(item.valueDiv){
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this.getValue(item.id, item.valueDiv)
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}
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}
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assets.sounds["se_don"].play()
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}
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onEnd(event){
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var touched = false
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if(event){
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@ -329,6 +347,7 @@ class SettingsView{
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for(var i in this.items){
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pageEvents.remove(this.items[i].settingBox, ["mousedown", "touchstart"])
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}
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delete this.defaultButton
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delete this.endButton
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delete this.items
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if(this.resolution !== settings.getItem("resolution")){
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@ -117,14 +117,9 @@
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don_r: "面(右)",
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ka_r: "ふち(右)"
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},
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gamepadLayout: {
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name: "そうさタイプ設定",
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a: "タイプA",
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b: "タイプB",
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c: "タイプC"
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},
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on: "オン",
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off: "オフ",
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default: "既定値にリセット",
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ok: "OK"
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}
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this.browserSupport = {
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@ -253,14 +248,9 @@ function StringsEn(){
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don_r: "Right Surface",
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ka_r: "Right Rim"
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},
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gamepadLayout: {
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name: "Gamepad Layout",
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a: "Type A",
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b: "Type B",
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c: "Type C"
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},
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on: "On",
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off: "Off",
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default: "Reset to Defaults",
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ok: "OK"
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}
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this.browserSupport = {
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@ -389,14 +379,9 @@ function StringsCn(){
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don_r: "Right Surface",
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ka_r: "Right Rim"
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},
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gamepadLayout: {
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name: "操作类型设定",
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a: "类型A",
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b: "类型B",
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c: "类型C"
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},
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on: "开",
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off: "关",
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default: "重置为默认值",
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ok: "确定"
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}
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this.browserSupport = {
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@ -525,14 +510,9 @@ function StringsTw(){
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don_r: "Right Surface",
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ka_r: "Right Rim"
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},
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gamepadLayout: {
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name: "操作類型設定",
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a: "類型A",
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b: "類型B",
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c: "類型C"
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},
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on: "開",
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off: "關",
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default: "重置為默認值",
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ok: "確定"
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}
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this.browserSupport = {
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@ -661,14 +641,9 @@ function StringsKo(){
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don_r: "Right Surface",
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ka_r: "Right Rim"
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},
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gamepadLayout: {
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name: "조작 타입 설정",
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a: "타입 A",
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b: "타입 B",
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c: "타입 C"
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},
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on: "온",
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off: "오프",
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default: "기본값으로 재설정",
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ok: "확인"
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}
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this.browserSupport = {
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@ -2,6 +2,9 @@
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<div id="tutorial">
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<div id="tutorial-title" class="stroke-sub"></div>
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<div id="tutorial-content"></div>
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<div id="about-link-btns">
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<div id="settings-default" class="taibtn stroke-sub"></div>
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</div>
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<div id="tutorial-end-button" class="taibtn stroke-sub"></div>
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</div>
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</div>
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