mirror of
https://github.com/jiojciojsioe3/a3cjroijsiojiorj.git
synced 2024-11-15 07:21:50 +08:00
Split language and tutorial, add gamepad settings
This commit is contained in:
parent
a4d938e888
commit
f05b2518f3
@ -19,3 +19,7 @@
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.settings-outer{
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background-image: url("bg_settings.png");
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}
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#gamepad-bg,
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#gamepad-buttons{
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background-image: url("settings_gamepad.png");
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}
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BIN
public/assets/img/settings_gamepad.png
Normal file
BIN
public/assets/img/settings_gamepad.png
Normal file
Binary file not shown.
After Width: | Height: | Size: 490 B |
@ -23,117 +23,6 @@
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left: 0;
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z-index: -1;
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}
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#tutorial-outer{
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display: flex;
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justify-content: center;
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align-items: center;
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overflow: hidden;
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position: absolute;
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width: 100%;
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height: 100%;
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}
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#tutorial{
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background: rgb(246, 234, 212);
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color: black;
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border: 0.25em black solid;
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border-radius: 0.5em;
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width: 800px;
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padding: 1em;
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margin: 1em;
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font-size: 21px;
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position: relative;
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}
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.touch-enabled #tutorial{
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font-size: 3vmin;
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}
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#tutorial-title{
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z-index: 1;
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position: absolute;
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color: white;
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top: -0.7em;
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font-size: 1.65em;
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}
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#tutorial-content{
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margin: 0.7em 0;
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overflow-y: auto;
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max-height: calc(100vh - 14em);
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}
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kbd{
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font-family: inherit;
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padding: 0.1em 0.6em;
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border: 1px solid #ccc;
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font-size: 0.6em;
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background-color: #f7f7f7;
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color: #333;
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box-shadow: 0 1px 0px rgba(0, 0, 0, 0.2), 0 0 0 2px #ffffff inset;
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border-radius: 3px;
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display: inline-block;
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text-shadow: 0 1px 0 #fff;
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line-height: 1.4;
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white-space: nowrap;
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}
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.taibtn{
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display: inline-block;
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background: #f6ead4;
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padding: 0.4em 0.4em;
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border-radius: 0.5em;
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border: 0.1em rgba(218, 205, 178, 1) solid;
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cursor: pointer;
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font-size: 1.4em;
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box-sizing: border-box;
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color: #555;
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text-align: center;
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}
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#tutorial-end-button{
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float: right;
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padding: 0.4em 1.5em;
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font-weight: bold;
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border-color: #000;
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color: #000;
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}
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.taibtn:hover,
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.taibtn.selected,
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#tutorial-end-button:hover,
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#tutorial-end-button.selected{
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position: relative;
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z-index: 1;
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color: #fff;
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background: #ffb547;
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border-color: #fff;
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}
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.taibtn::before{
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padding-left: inherit;
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}
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#about-link-btns{
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float: left;
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display: flex;
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}
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#about-link-btns .taibtn{
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margin-right: 0.4em;
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}
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#diag-txt textarea,
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#diag-txt iframe{
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width: 100%;
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height: 5em;
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font-size: inherit;
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resize: none;
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word-break: break-all;
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margin-bottom: 1em;
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background: #fff;
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border: 1px solid #a9a9a9;
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user-select: all;
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}
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.text-warn{
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color: #d00;
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}
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.link-btn a{
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color: inherit;
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text-decoration: none;
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pointer-events: none;
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}
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.nowrap{
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white-space: nowrap;
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}
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#session-invite{
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width: 100%;
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height: 1.9em;
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@ -149,78 +38,6 @@ kbd{
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cursor: text;
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overflow: hidden;
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}
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@keyframes border-pulse{
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0%{border-color: #ff0}
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50%{border-color: rgba(255, 255, 0, 0)}
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100%{border-color: #ff0}
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}
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@keyframes border-pulse2{
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0%{border-color: #e29e06}
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50%{border-color: rgba(226, 158, 6, 0)}
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100%{border-color: #e29e06}
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}
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.settings-outer{
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background-size: 50vh;
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}
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.setting-box{
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display: flex;
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height: 2em;
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margin-top: 1.2em;
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border: 0.25em solid #000;
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border-radius: 0.5em;
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padding: 0.3em;
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outline: none;
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color: #000;
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cursor: pointer;
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}
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.setting-box:first-child{
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margin-top: 0;
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}
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.settings-outer #tutorial-content:not(:hover) .setting-box.selected,
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#tutorial-outer:not(.settings-outer) .setting-box.selected,
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.setting-box:hover{
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background: #ffb547;
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animation: 2s linear border-pulse infinite;
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}
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.bold-fonts .setting-box{
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line-height: 1em;
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}
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.setting-name{
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position: relative;
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width: 50%;
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padding: 0.3em;
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font-size: 1.3em;
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box-sizing: border-box;
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}
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#tutorial-content:not(:hover) .setting-box.selected .setting-name,
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#tutorial-outer:not(.settings-outer) .setting-box.selected .setting-name,
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.setting-box:hover .setting-name{
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color: #fff;
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z-index: 0;
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}
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.setting-name::before{
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padding-left: 0.3em;
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}
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.setting-value{
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display: flex;
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background: #fff;
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width: 50%;
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border-radius: 0.2em;
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padding: 0.5em;
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box-sizing: border-box;
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}
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.setting-value.selected{
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width: calc(50% + 0.2em);
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margin: -0.1em;
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border: 0.2em solid #e29e06;
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padding: 0.4em;
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animation: 2s linear border-pulse2 infinite;
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}
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.setting-value>div{
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padding: 0 0.4em;
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overflow: hidden;
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text-overflow: ellipsis;
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}
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@keyframes bgscroll{
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from{
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background-position: 0 top;
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235
public/src/css/view.css
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235
public/src/css/view.css
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@ -0,0 +1,235 @@
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.view-outer{
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display: flex;
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justify-content: center;
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align-items: center;
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overflow: hidden;
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position: absolute;
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width: 100%;
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height: 100%;
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}
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.view{
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background: rgb(246, 234, 212);
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color: black;
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border: 0.25em black solid;
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border-radius: 0.5em;
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width: 800px;
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padding: 1em;
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margin: 1em;
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font-size: 21px;
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position: relative;
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}
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.touch-enabled .view{
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font-size: 3vmin;
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}
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.view-title{
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z-index: 1;
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position: absolute;
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color: white;
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top: -0.7em;
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font-size: 1.65em;
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}
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.view-content{
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margin: 0.7em 0;
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overflow-y: auto;
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max-height: calc(100vh - 14em);
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}
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kbd{
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font-family: inherit;
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padding: 0.1em 0.6em;
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border: 1px solid #ccc;
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font-size: 0.6em;
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background-color: #f7f7f7;
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color: #333;
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box-shadow: 0 1px 0px rgba(0, 0, 0, 0.2), 0 0 0 2px #ffffff inset;
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border-radius: 3px;
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display: inline-block;
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text-shadow: 0 1px 0 #fff;
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line-height: 1.4;
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white-space: nowrap;
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}
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.taibtn{
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display: inline-block;
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background: #f6ead4;
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padding: 0.4em 0.4em;
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border-radius: 0.5em;
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border: 0.1em rgba(218, 205, 178, 1) solid;
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cursor: pointer;
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font-size: 1.4em;
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box-sizing: border-box;
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color: #555;
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text-align: center;
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}
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.view-end-button{
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float: right;
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padding: 0.4em 1.5em;
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font-weight: bold;
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border-color: #000;
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color: #000;
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z-index: 1;
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}
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.taibtn:hover,
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.taibtn.selected,
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.view-end-button:hover,
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.view-end-button.selected{
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position: relative;
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color: #fff;
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background: #ffb547;
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border-color: #fff;
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}
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.taibtn::before,
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.view-end-button::before{
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display: none;
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}
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.taibtn:hover::before,
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.taibtn.selected::before,
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.view-end-button:hover::before,
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.view-end-button.selected::before{
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display: block
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}
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.taibtn::before{
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padding-left: inherit;
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}
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.left-buttons{
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float: left;
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display: flex;
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}
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.left-buttons .taibtn{
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margin-right: 0.4em;
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}
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#diag-txt textarea,
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#diag-txt iframe{
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width: 100%;
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height: 5em;
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font-size: inherit;
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resize: none;
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word-break: break-all;
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margin-bottom: 1em;
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background: #fff;
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border: 1px solid #a9a9a9;
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user-select: all;
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}
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.text-warn{
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color: #d00;
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}
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.link-btn a{
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color: inherit;
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text-decoration: none;
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pointer-events: none;
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}
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.nowrap{
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white-space: nowrap;
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}
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@keyframes border-pulse{
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0%{border-color: #ff0}
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50%{border-color: rgba(255, 255, 0, 0)}
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100%{border-color: #ff0}
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}
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@keyframes border-pulse2{
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0%{border-color: #e29e06}
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50%{border-color: rgba(226, 158, 6, 0)}
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100%{border-color: #e29e06}
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}
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.settings-outer{
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background-size: 50vh;
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}
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.setting-box{
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display: flex;
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height: 2em;
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margin-top: 1.2em;
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border: 0.25em solid #000;
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border-radius: 0.5em;
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padding: 0.3em;
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outline: none;
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color: #000;
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cursor: pointer;
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}
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.setting-box:first-child{
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margin-top: 0;
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}
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.settings-outer .view-content:not(:hover) .setting-box.selected,
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.view-outer:not(.settings-outer) .setting-box.selected,
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.setting-box:hover{
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background: #ffb547;
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animation: 2s linear border-pulse infinite;
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}
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.bold-fonts .setting-box{
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line-height: 1em;
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}
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.setting-name{
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position: relative;
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width: 50%;
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padding: 0.3em;
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font-size: 1.3em;
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box-sizing: border-box;
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}
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.view-content:not(:hover) .setting-box.selected .setting-name,
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.view-outer:not(.settings-outer) .setting-box.selected .setting-name,
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.setting-box:hover .setting-name{
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color: #fff;
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z-index: 0;
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}
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.setting-name::before{
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padding-left: 0.3em;
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}
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.setting-value{
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display: flex;
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background: #fff;
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width: 50%;
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border-radius: 0.2em;
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padding: 0.5em;
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box-sizing: border-box;
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}
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.setting-value.selected{
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width: calc(50% + 0.2em);
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margin: -0.1em;
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border: 0.2em solid #e29e06;
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padding: 0.4em;
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animation: 2s linear border-pulse2 infinite;
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}
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.setting-value>div{
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padding: 0 0.4em;
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overflow: hidden;
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text-overflow: ellipsis;
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}
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.shadow-outer{
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position: fixed;
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top: 0;
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right: 0;
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bottom: 0;
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left: 0;
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background: rgba(0, 0, 0, 0.5);
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z-index: 1;
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}
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#settings-gamepad{
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display: none;
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}
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#settings-gamepad .view{
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position: absolute;
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margin: auto;
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top: 0;
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right: 0;
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bottom: 0;
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left: 0;
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width: 550px;
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height: 417px;
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}
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#gamepad-bg{
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position: relative;
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width: 550px;
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height: 317px;
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max-height: none;
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background-repeat: none;
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text-align: center;
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font-size: 1.4em;
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cursor: pointer;
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}
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#gamepad-buttons{
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position: absolute;
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left: 141px;
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top: 120px;
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width: 282px;
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height: 131px;
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background-position: 0 -318px;
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background-repeat: none;
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pointer-events: none;
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}
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@ -4,20 +4,20 @@
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loader.changePage("about", true)
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cancelTouch = false
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this.endButton = document.getElementById("tutorial-end-button")
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this.endButton = this.getElement("view-end-button")
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this.diagTxt = document.getElementById("diag-txt")
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this.version = document.getElementById("version-link").href
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this.tutorialOuter = document.getElementById("tutorial-outer")
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this.tutorialOuter = this.getElement("view-outer")
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if(touchEnabled){
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this.tutorialOuter.classList.add("touch-enabled")
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}
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this.linkIssues = document.getElementById("link-issues")
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this.linkEmail = document.getElementById("link-email")
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var tutorialTitle = document.getElementById("tutorial-title")
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var tutorialTitle = this.getElement("view-title")
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tutorialTitle.innerText = strings.aboutSimulator
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tutorialTitle.setAttribute("alt", strings.aboutSimulator)
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var tutorialContent = document.getElementById("tutorial-content")
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var tutorialContent = this.getElement("view-content")
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strings.about.bugReporting.forEach(string => {
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tutorialContent.appendChild(document.createTextNode(string))
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tutorialContent.appendChild(document.createElement("br"))
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@ -32,20 +32,18 @@
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var versionUrl = gameConfig._version.url
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this.getLink(this.linkIssues).href = versionUrl + "issues"
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var kbdSettings = settings.getItem("keyboardSettings")
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this.kbd = {
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confirm: ["enter", " ", kbdSettings.don_l[0], kbdSettings.don_r[0]],
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previous: ["arrowleft", "arrowup", kbdSettings.ka_l[0]],
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next: ["arrowright", "arrowdown", kbdSettings.ka_r[0]],
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back: ["backspace", "escape"]
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}
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pageEvents.add(this.linkIssues, ["click", "touchend"], this.linkButton.bind(this))
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pageEvents.add(this.linkEmail, ["click", "touchend"], this.linkButton.bind(this))
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pageEvents.add(this.endButton, ["mousedown", "touchstart"], this.onEnd.bind(this))
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pageEvents.keyAdd(this, "all", "down", this.keyEvent.bind(this))
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this.items = [this.linkIssues, this.linkEmail, this.endButton]
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this.selected = 2
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this.keyboard = new Keyboard({
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confirm: ["enter", "space", "don_l", "don_r"],
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previous: ["left", "up", "ka_l"],
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next: ["right", "down", "ka_r"],
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back: ["escape"]
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}, this.keyPressed.bind(this))
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this.gamepad = new Gamepad({
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"confirm": ["b", "ls", "rs"],
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"previous": ["u", "l", "lb", "lt", "lsu", "lsl"],
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@ -55,19 +53,8 @@
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pageEvents.send("about", this.addDiag())
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}
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keyEvent(event){
|
||||
if(event.keyCode === 27 || event.keyCode === 8 || event.keyCode === 9){
|
||||
// Escape, Backspace, Tab
|
||||
event.preventDefault()
|
||||
}
|
||||
if(!event.repeat){
|
||||
for(var i in this.kbd){
|
||||
if(this.kbd[i].indexOf(event.key.toLowerCase()) !== -1){
|
||||
this.keyPressed(true, i)
|
||||
break
|
||||
}
|
||||
}
|
||||
}
|
||||
getElement(name){
|
||||
return loader.screen.getElementsByClassName(name)[0]
|
||||
}
|
||||
keyPressed(pressed, name){
|
||||
if(!pressed){
|
||||
@ -215,6 +202,7 @@
|
||||
}
|
||||
clean(){
|
||||
cancelTouch = true
|
||||
this.keyboard.clean()
|
||||
this.gamepad.clean()
|
||||
pageEvents.remove(this.linkIssues, ["click", "touchend"])
|
||||
pageEvents.remove(this.linkEmail, ["click", "touchend"])
|
||||
|
@ -7,6 +7,7 @@ var assets = {
|
||||
"scoresheet.js",
|
||||
"songselect.js",
|
||||
"keyboard.js",
|
||||
"gameinput.js",
|
||||
"game.js",
|
||||
"controller.js",
|
||||
"circle.js",
|
||||
@ -36,7 +37,8 @@ var assets = {
|
||||
"loadsong.css",
|
||||
"game.css",
|
||||
"debug.css",
|
||||
"songbg.css"
|
||||
"songbg.css",
|
||||
"view.css"
|
||||
],
|
||||
"assetsCss": [
|
||||
"fonts/fonts.css",
|
||||
@ -79,7 +81,8 @@ var assets = {
|
||||
"results_flowers.png",
|
||||
"results_mikoshi.png",
|
||||
"results_tetsuohana.png",
|
||||
"results_tetsuohana2.png"
|
||||
"results_tetsuohana2.png",
|
||||
"settings_gamepad.png"
|
||||
],
|
||||
"audioSfx": [
|
||||
"se_cancel.wav",
|
||||
|
@ -28,7 +28,7 @@ class Controller{
|
||||
this.game = new Game(this, this.selectedSong, this.parsedSongData)
|
||||
this.view = new View(this)
|
||||
this.mekadon = new Mekadon(this, this.game)
|
||||
this.keyboard = new Keyboard(this)
|
||||
this.keyboard = new GameInput(this)
|
||||
|
||||
this.playedSounds = {}
|
||||
}
|
||||
@ -210,11 +210,8 @@ class Controller{
|
||||
getKeys(){
|
||||
return this.keyboard.getKeys()
|
||||
}
|
||||
setKey(keyCode, down, ms){
|
||||
return this.keyboard.setKey(keyCode, down, ms)
|
||||
}
|
||||
getBindings(){
|
||||
return this.keyboard.getBindings()
|
||||
setKey(pressed, name, ms){
|
||||
return this.keyboard.setKey(pressed, name, ms)
|
||||
}
|
||||
getElapsedTime(){
|
||||
return this.game.elapsedTime
|
||||
|
@ -202,11 +202,10 @@ class Debug{
|
||||
this.controller.autoPlayEnabled = this.autoplayCheckbox.checked
|
||||
if(!this.controller.autoPlayEnabled){
|
||||
var keyboard = debugObj.controller.keyboard
|
||||
var kbd = keyboard.getBindings()
|
||||
keyboard.setKey(kbd.don_l, false)
|
||||
keyboard.setKey(kbd.don_r, false)
|
||||
keyboard.setKey(kbd.ka_l, false)
|
||||
keyboard.setKey(kbd.ka_r, false)
|
||||
keyboard.setKey(false, "don_l")
|
||||
keyboard.setKey(false, "don_r")
|
||||
keyboard.setKey(false, "ka_l")
|
||||
keyboard.setKey(false, "ka_r")
|
||||
}
|
||||
}
|
||||
}
|
||||
|
@ -254,29 +254,28 @@ class Game{
|
||||
return
|
||||
}
|
||||
var keys = this.controller.getKeys()
|
||||
var kbd = this.controller.getBindings()
|
||||
|
||||
var don_l = keys[kbd["don_l"]] && !this.controller.isWaiting(kbd["don_l"], "score")
|
||||
var don_r = keys[kbd["don_r"]] && !this.controller.isWaiting(kbd["don_r"], "score")
|
||||
var ka_l = keys[kbd["ka_l"]] && !this.controller.isWaiting(kbd["ka_l"], "score")
|
||||
var ka_r = keys[kbd["ka_r"]] && !this.controller.isWaiting(kbd["ka_r"], "score")
|
||||
var don_l = keys["don_l"] && !this.controller.isWaiting("don_l", "score")
|
||||
var don_r = keys["don_r"] && !this.controller.isWaiting("don_r", "score")
|
||||
var ka_l = keys["ka_l"] && !this.controller.isWaiting("ka_l", "score")
|
||||
var ka_r = keys["ka_r"] && !this.controller.isWaiting("ka_r", "score")
|
||||
|
||||
var checkDon = () => {
|
||||
if(don_l && don_r){
|
||||
this.checkKey([kbd["don_l"], kbd["don_r"]], circle, "daiDon")
|
||||
this.checkKey(["don_l", "don_r"], circle, "daiDon")
|
||||
}else if(don_l){
|
||||
this.checkKey([kbd["don_l"]], circle, "don")
|
||||
this.checkKey(["don_l"], circle, "don")
|
||||
}else if(don_r){
|
||||
this.checkKey([kbd["don_r"]], circle, "don")
|
||||
this.checkKey(["don_r"], circle, "don")
|
||||
}
|
||||
}
|
||||
var checkKa = () => {
|
||||
if(ka_l && ka_r){
|
||||
this.checkKey([kbd["ka_l"], kbd["ka_r"]], circle, "daiKa")
|
||||
this.checkKey(["ka_l", "ka_r"], circle, "daiKa")
|
||||
}else if(ka_l){
|
||||
this.checkKey([kbd["ka_l"]], circle, "ka")
|
||||
this.checkKey(["ka_l"], circle, "ka")
|
||||
}else if(ka_r){
|
||||
this.checkKey([kbd["ka_r"]], circle, "ka")
|
||||
this.checkKey(["ka_r"], circle, "ka")
|
||||
}
|
||||
}
|
||||
var keyTime = this.controller.getKeyTime()
|
||||
|
247
public/src/js/gameinput.js
Normal file
247
public/src/js/gameinput.js
Normal file
@ -0,0 +1,247 @@
|
||||
class GameInput{
|
||||
constructor(controller){
|
||||
this.controller = controller
|
||||
this.game = this.controller.game
|
||||
|
||||
this.keyboard = new Keyboard({
|
||||
ka_l: ["ka_l"],
|
||||
don_l: ["don_l"],
|
||||
don_r: ["don_r"],
|
||||
ka_r: ["ka_r"],
|
||||
pause: ["q", "esc"],
|
||||
back: ["backspace"],
|
||||
previous: ["left", "up"],
|
||||
next: ["right", "down"],
|
||||
confirm: ["enter", "space"]
|
||||
}, this.keyPress.bind(this))
|
||||
this.keys = {}
|
||||
this.waitKeyupScore = {}
|
||||
this.waitKeyupSound = {}
|
||||
this.waitKeyupMenu = {}
|
||||
this.keyTime = {
|
||||
"don": -Infinity,
|
||||
"ka": -Infinity
|
||||
}
|
||||
this.keyboardEvents = 0
|
||||
|
||||
var layout = settings.getItem("gamepadLayout")
|
||||
if(layout === "b"){
|
||||
var gameBtn = {
|
||||
don_l: ["d", "r", "ls"],
|
||||
don_r: ["a", "x", "rs"],
|
||||
ka_l: ["u", "l", "lb", "lt"],
|
||||
ka_r: ["b", "y", "rb", "rt"]
|
||||
}
|
||||
}else if(layout === "c"){
|
||||
var gameBtn = {
|
||||
don_l: ["d", "l", "ls"],
|
||||
don_r: ["a", "b", "rs"],
|
||||
ka_l: ["u", "r", "lb", "lt"],
|
||||
ka_r: ["x", "y", "rb", "rt"]
|
||||
}
|
||||
}else{
|
||||
var gameBtn = {
|
||||
don_l: ["u", "d", "l", "r", "ls"],
|
||||
don_r: ["a", "b", "x", "y", "rs"],
|
||||
ka_l: ["lb", "lt"],
|
||||
ka_r: ["rb", "rt"]
|
||||
}
|
||||
}
|
||||
this.gamepad = new Gamepad(gameBtn)
|
||||
this.gamepadInterval = setInterval(this.gamepadKeys.bind(this), 1000 / 60 / 2)
|
||||
|
||||
this.gamepadMenu = new Gamepad({
|
||||
cancel: ["a"],
|
||||
confirm: ["b", "ls", "rs"],
|
||||
previous: ["u", "l", "lb", "lt", "lsu", "lsl"],
|
||||
next: ["d", "r", "rb", "rt", "lsd", "lsr"],
|
||||
pause: ["start"]
|
||||
})
|
||||
|
||||
if(controller.multiplayer === 1){
|
||||
pageEvents.add(window, "beforeunload", event => {
|
||||
if(p2.otherConnected){
|
||||
pageEvents.send("p2-abandoned", event)
|
||||
}
|
||||
})
|
||||
}
|
||||
}
|
||||
keyPress(pressed, name){
|
||||
if(!this.controller.autoPlayEnabled || this.game.isPaused() || name !== "don_l" && name !== "don_r" && name !== "ka_l" && name !== "ka_r"){
|
||||
this.setKey(pressed, name, this.game.getAccurateTime())
|
||||
}
|
||||
}
|
||||
checkGameKeys(){
|
||||
if(this.controller.autoPlayEnabled){
|
||||
this.checkKeySound("don_l", "don")
|
||||
this.checkKeySound("don_r", "don")
|
||||
this.checkKeySound("ka_l", "ka")
|
||||
this.checkKeySound("ka_r", "ka")
|
||||
}
|
||||
}
|
||||
gamepadKeys(){
|
||||
if(!this.game.isPaused() && !this.controller.autoPlayEnabled){
|
||||
this.gamepad.play((pressed, name) => {
|
||||
if(pressed){
|
||||
if(this.keys[name]){
|
||||
this.setKey(false, name)
|
||||
}
|
||||
this.setKey(true, name, this.game.getAccurateTime())
|
||||
}else{
|
||||
this.setKey(false, name)
|
||||
}
|
||||
})
|
||||
}
|
||||
}
|
||||
checkMenuKeys(){
|
||||
if(!this.controller.multiplayer && !this.locked){
|
||||
var moveMenu = 0
|
||||
var ms = this.game.getAccurateTime()
|
||||
this.gamepadMenu.play((pressed, name) => {
|
||||
if(pressed){
|
||||
if(this.game.isPaused()){
|
||||
if(name === "cancel"){
|
||||
this.locked = true
|
||||
return setTimeout(() => {
|
||||
this.controller.togglePause()
|
||||
this.locked = false
|
||||
}, 200)
|
||||
}
|
||||
}
|
||||
if(this.keys[name]){
|
||||
this.setKey(false, name)
|
||||
}
|
||||
this.setKey(true, name, ms)
|
||||
}else{
|
||||
this.setKey(false, name)
|
||||
}
|
||||
})
|
||||
this.checkKey("pause", "menu", () => {
|
||||
this.controller.togglePause()
|
||||
for(var key in this.keyTime){
|
||||
this.keys[key] = null
|
||||
this.keyTime[key] = -Infinity
|
||||
}
|
||||
})
|
||||
var moveMenuMinus = () => {
|
||||
moveMenu = -1
|
||||
}
|
||||
var moveMenuPlus = () => {
|
||||
moveMenu = 1
|
||||
}
|
||||
var moveMenuConfirm = () => {
|
||||
if(this.game.isPaused()){
|
||||
this.locked = true
|
||||
setTimeout(() => {
|
||||
this.controller.view.pauseConfirm()
|
||||
this.locked = false
|
||||
}, 200)
|
||||
}
|
||||
}
|
||||
this.checkKey("previous", "menu", moveMenuMinus)
|
||||
this.checkKey("ka_l", "menu", moveMenuMinus)
|
||||
this.checkKey("next", "menu", moveMenuPlus)
|
||||
this.checkKey("ka_r", "menu", moveMenuPlus)
|
||||
this.checkKey("confirm", "menu", moveMenuConfirm)
|
||||
this.checkKey("don_l", "menu", moveMenuConfirm)
|
||||
this.checkKey("don_r", "menu", moveMenuConfirm)
|
||||
if(moveMenu && this.game.isPaused()){
|
||||
assets.sounds["se_ka"].play()
|
||||
this.controller.view.pauseMove(moveMenu)
|
||||
}
|
||||
}
|
||||
if(this.controller.multiplayer !== 2){
|
||||
this.checkKey("back", "menu", () => {
|
||||
if(this.controller.multiplayer === 1 && p2.otherConnected){
|
||||
p2.send("gameend")
|
||||
pageEvents.send("p2-abandoned")
|
||||
}
|
||||
this.controller.togglePause()
|
||||
this.controller.songSelection()
|
||||
})
|
||||
}
|
||||
}
|
||||
checkKey(name, type, callback){
|
||||
if(this.keys[name] && !this.isWaiting(name, type)){
|
||||
this.waitForKeyup(name, type)
|
||||
callback()
|
||||
}
|
||||
}
|
||||
checkKeySound(name, sound){
|
||||
this.checkKey(name, "sound", () => {
|
||||
var circles = this.controller.getCircles()
|
||||
var circle = circles[this.controller.getCurrentCircle()]
|
||||
var currentTime = this.keyTime[name]
|
||||
this.keyTime[sound] = currentTime
|
||||
if(circle && !circle.isPlayed){
|
||||
if(circle.type === "balloon"){
|
||||
if(sound === "don" && circle.requiredHits - circle.timesHit <= 1){
|
||||
this.controller.playSound("se_balloon")
|
||||
return
|
||||
}
|
||||
}
|
||||
}
|
||||
this.controller.playSound("neiro_1_" + sound)
|
||||
})
|
||||
}
|
||||
getKeys(){
|
||||
return this.keys
|
||||
}
|
||||
setKey(pressed, name, ms){
|
||||
if(pressed){
|
||||
this.keys[name] = true
|
||||
this.waitKeyupScore[name] = false
|
||||
this.waitKeyupSound[name] = false
|
||||
this.waitKeyupMenu[name] = false
|
||||
if(this.game.isPaused()){
|
||||
return
|
||||
}
|
||||
this.keyTime[name] = ms
|
||||
if(name == "don_l" || name == "don_r"){
|
||||
this.checkKeySound(name, "don")
|
||||
this.keyboardEvents++
|
||||
}else if(name == "ka_l" || name == "ka_r"){
|
||||
this.checkKeySound(name, "ka")
|
||||
this.keyboardEvents++
|
||||
}
|
||||
}else{
|
||||
this.keys[name] = false
|
||||
this.waitKeyupScore[name] = false
|
||||
this.waitKeyupSound[name] = false
|
||||
this.waitKeyupMenu[name] = false
|
||||
}
|
||||
}
|
||||
isWaiting(name, type){
|
||||
if(type === "score"){
|
||||
return this.waitKeyupScore[name]
|
||||
}else if(type === "sound"){
|
||||
return this.waitKeyupSound[name]
|
||||
}else if(type === "menu"){
|
||||
return this.waitKeyupMenu[name]
|
||||
}
|
||||
}
|
||||
waitForKeyup(name, type){
|
||||
if(!this.keys[name]){
|
||||
return
|
||||
}
|
||||
if(type === "score"){
|
||||
this.waitKeyupScore[name] = true
|
||||
}else if(type === "sound"){
|
||||
this.waitKeyupSound[name] = true
|
||||
}else if(type === "menu"){
|
||||
this.waitKeyupMenu[name] = true
|
||||
}
|
||||
}
|
||||
getKeyTime(){
|
||||
return this.keyTime
|
||||
}
|
||||
clean(){
|
||||
this.keyboard.clean()
|
||||
this.gamepad.clean()
|
||||
this.gamepadMenu.clean()
|
||||
clearInterval(this.gamepadInterval)
|
||||
if(this.controller.multiplayer === 1){
|
||||
pageEvents.remove(window, "beforeunload")
|
||||
}
|
||||
}
|
||||
}
|
@ -1,6 +1,7 @@
|
||||
class Gamepad{
|
||||
constructor(bindings, callback){
|
||||
this.bindings = bindings
|
||||
this.callback = !!callback
|
||||
this.b = {
|
||||
"a": 0,
|
||||
"b": 1,
|
||||
@ -87,6 +88,9 @@ class Gamepad{
|
||||
for(var name in bindings[bind]){
|
||||
var bindName = bindings[bind][name]
|
||||
this.checkButton(gamepads, this.b[bindName], bind, callback, force[bindName])
|
||||
if(!this.b){
|
||||
return
|
||||
}
|
||||
}
|
||||
}
|
||||
break
|
||||
@ -136,6 +140,11 @@ class Gamepad{
|
||||
}
|
||||
}
|
||||
clean(){
|
||||
clearInterval(this.interval)
|
||||
if(this.callback){
|
||||
clearInterval(this.interval)
|
||||
}
|
||||
delete this.bindings
|
||||
delete this.b
|
||||
delete this.btn
|
||||
}
|
||||
}
|
||||
|
@ -1,266 +1,105 @@
|
||||
class Keyboard{
|
||||
constructor(controller){
|
||||
this.controller = controller
|
||||
this.game = this.controller.game
|
||||
|
||||
constructor(bindings, callback){
|
||||
this.bindings = bindings
|
||||
this.callback = callback
|
||||
this.wildcard = false
|
||||
this.substitute = {
|
||||
"up": "arrowup",
|
||||
"right": "arrowright",
|
||||
"down": "arrowdown",
|
||||
"left": "arrowleft",
|
||||
"space": " ",
|
||||
"esc": "escape",
|
||||
"ctrl": "control",
|
||||
"altgr": "altgraph"
|
||||
}
|
||||
this.btn = {}
|
||||
this.update()
|
||||
pageEvents.keyAdd(this, "all", "both", this.keyEvent.bind(this))
|
||||
pageEvents.blurAdd(this, this.blurEvent.bind(this))
|
||||
}
|
||||
update(){
|
||||
var kbdSettings = settings.getItem("keyboardSettings")
|
||||
this.kbd = {
|
||||
"ka_l": kbdSettings.ka_l[0],
|
||||
"don_l": kbdSettings.don_l[0],
|
||||
"don_r": kbdSettings.don_r[0],
|
||||
"ka_r": kbdSettings.ka_r[0],
|
||||
"pause": "q",
|
||||
"back": "backspace",
|
||||
"previous": "arrowleft",
|
||||
"next": "arrowright",
|
||||
"confirm": "enter"
|
||||
}
|
||||
this.kbdAlias = {
|
||||
"pause": ["escape"],
|
||||
"previous": ["arrowup"],
|
||||
"next": ["arrowdown"],
|
||||
"confirm": [" "]
|
||||
}
|
||||
this.keys = {}
|
||||
this.waitKeyupScore = {}
|
||||
this.waitKeyupSound = {}
|
||||
this.waitKeyupMenu = {}
|
||||
this.keyTime = {
|
||||
"don": -Infinity,
|
||||
"ka": -Infinity
|
||||
}
|
||||
this.keyboardEvents = 0
|
||||
|
||||
var gameBtn = {}
|
||||
gameBtn[this.kbd["don_l"]] = ["u", "d", "l", "r", "ls"]
|
||||
gameBtn[this.kbd["don_r"]] = ["a", "b", "x", "y", "rs"]
|
||||
gameBtn[this.kbd["ka_l"]] = ["lb", "lt"]
|
||||
gameBtn[this.kbd["ka_r"]] = ["rb", "rt"]
|
||||
this.gamepad = new Gamepad(gameBtn)
|
||||
this.gamepadInterval = setInterval(this.gamepadKeys.bind(this), 1000 / 60 / 2)
|
||||
|
||||
var menuBtn = {
|
||||
"cancel": ["a"],
|
||||
}
|
||||
menuBtn[this.kbd["confirm"]] = ["b", "ls", "rs"]
|
||||
menuBtn[this.kbd["previous"]] = ["u", "l", "lb", "lt", "lsu", "lsl"],
|
||||
menuBtn[this.kbd["next"]] = ["d", "r", "rb", "rt", "lsd", "lsr"]
|
||||
menuBtn[this.kbd["pause"]] = ["start"]
|
||||
this.gamepadMenu = new Gamepad(menuBtn)
|
||||
|
||||
this.kbdSearch = {}
|
||||
for(var name in this.kbdAlias){
|
||||
var list = this.kbdAlias[name]
|
||||
for(var i in list){
|
||||
this.kbdSearch[list[i]] = this.kbd[name]
|
||||
var drumKeys = {}
|
||||
for(var name in kbdSettings){
|
||||
var keys = kbdSettings[name]
|
||||
for(var i in keys){
|
||||
drumKeys[keys[i]] = name
|
||||
}
|
||||
}
|
||||
for(var name in this.kbd){
|
||||
this.kbdSearch[this.kbd[name]] = this.kbd[name]
|
||||
}
|
||||
|
||||
pageEvents.keyAdd(this, "all", "both", event => {
|
||||
if(event.keyCode === 27 || event.keyCode === 8 || event.keyCode === 9){
|
||||
// Escape, Backspace, Tab
|
||||
event.preventDefault()
|
||||
}
|
||||
var key = this.kbdSearch[event.key.toLowerCase()]
|
||||
if(key && !event.repeat && this.buttonEnabled(key)){
|
||||
var ms = this.game.getAccurateTime()
|
||||
this.setKey(key, event.type === "keydown", ms)
|
||||
if(event.type === "keydown"){
|
||||
this.keyboardEvents++
|
||||
this.kbd = {}
|
||||
for(var name in this.bindings){
|
||||
var keys = this.bindings[name]
|
||||
for(var i in keys){
|
||||
var key = keys[i]
|
||||
if(key in drumKeys){
|
||||
continue
|
||||
}
|
||||
}
|
||||
})
|
||||
|
||||
if(controller.multiplayer === 1){
|
||||
pageEvents.add(window, "beforeunload", event => {
|
||||
if(p2.otherConnected){
|
||||
pageEvents.send("p2-abandoned", event)
|
||||
}
|
||||
})
|
||||
}
|
||||
}
|
||||
getBindings(){
|
||||
return this.kbd
|
||||
}
|
||||
buttonEnabled(keyCode){
|
||||
if(this.controller.autoPlayEnabled){
|
||||
switch(keyCode){
|
||||
case this.kbd["don_l"]:
|
||||
case this.kbd["don_r"]:
|
||||
case this.kbd["ka_l"]:
|
||||
case this.kbd["ka_r"]:
|
||||
return false
|
||||
}
|
||||
}
|
||||
return true
|
||||
}
|
||||
checkGameKeys(){
|
||||
if(this.controller.autoPlayEnabled){
|
||||
this.checkKeySound(this.kbd["don_l"], "don")
|
||||
this.checkKeySound(this.kbd["don_r"], "don")
|
||||
this.checkKeySound(this.kbd["ka_l"], "ka")
|
||||
this.checkKeySound(this.kbd["ka_r"], "ka")
|
||||
}
|
||||
}
|
||||
gamepadKeys(){
|
||||
if(!this.game.isPaused() && !this.controller.autoPlayEnabled){
|
||||
this.gamepad.play((pressed, keyCode) => {
|
||||
if(pressed){
|
||||
if(this.keys[keyCode]){
|
||||
this.setKey(keyCode, false)
|
||||
}
|
||||
this.setKey(keyCode, true, this.game.getAccurateTime())
|
||||
}else{
|
||||
this.setKey(keyCode, false)
|
||||
}
|
||||
})
|
||||
}
|
||||
}
|
||||
checkMenuKeys(){
|
||||
if(!this.controller.multiplayer && !this.locked){
|
||||
var moveMenu = 0
|
||||
var ms = this.game.getAccurateTime()
|
||||
this.gamepadMenu.play((pressed, keyCode) => {
|
||||
if(pressed){
|
||||
if(this.game.isPaused()){
|
||||
if(keyCode === "cancel"){
|
||||
this.locked = true
|
||||
return setTimeout(() => {
|
||||
this.controller.togglePause()
|
||||
this.locked = false
|
||||
}, 200)
|
||||
if(key in kbdSettings){
|
||||
var keyArray = kbdSettings[key]
|
||||
for(var j in keyArray){
|
||||
key = keyArray[j]
|
||||
if(!(key in this.kbd)){
|
||||
this.kbd[key] = name
|
||||
}
|
||||
}
|
||||
if(this.keys[keyCode]){
|
||||
this.setKey(keyCode, false)
|
||||
}
|
||||
this.setKey(keyCode, true, ms)
|
||||
}else{
|
||||
this.setKey(keyCode, false)
|
||||
}
|
||||
})
|
||||
this.checkKey(this.kbd["pause"], "menu", () => {
|
||||
this.controller.togglePause()
|
||||
for(var key in this.keyTime){
|
||||
this.keys[key] = null
|
||||
this.keyTime[key] = -Infinity
|
||||
}
|
||||
})
|
||||
var moveMenuMinus = () => {
|
||||
moveMenu = -1
|
||||
}
|
||||
var moveMenuPlus = () => {
|
||||
moveMenu = 1
|
||||
}
|
||||
var moveMenuConfirm = () => {
|
||||
if(this.game.isPaused()){
|
||||
this.locked = true
|
||||
setTimeout(() => {
|
||||
this.controller.view.pauseConfirm()
|
||||
this.locked = false
|
||||
}, 200)
|
||||
}
|
||||
}
|
||||
this.checkKey(this.kbd["previous"], "menu", moveMenuMinus)
|
||||
this.checkKey(this.kbd["ka_l"], "menu", moveMenuMinus)
|
||||
this.checkKey(this.kbd["next"], "menu", moveMenuPlus)
|
||||
this.checkKey(this.kbd["ka_r"], "menu", moveMenuPlus)
|
||||
this.checkKey(this.kbd["confirm"], "menu", moveMenuConfirm)
|
||||
this.checkKey(this.kbd["don_l"], "menu", moveMenuConfirm)
|
||||
this.checkKey(this.kbd["don_r"], "menu", moveMenuConfirm)
|
||||
if(moveMenu && this.game.isPaused()){
|
||||
assets.sounds["se_ka"].play()
|
||||
this.controller.view.pauseMove(moveMenu)
|
||||
}
|
||||
}
|
||||
if(this.controller.multiplayer !== 2){
|
||||
this.checkKey(this.kbd["back"], "menu", () => {
|
||||
if(this.controller.multiplayer === 1 && p2.otherConnected){
|
||||
p2.send("gameend")
|
||||
pageEvents.send("p2-abandoned")
|
||||
}
|
||||
this.controller.togglePause()
|
||||
this.controller.songSelection()
|
||||
})
|
||||
}
|
||||
}
|
||||
checkKey(keyCode, type, callback){
|
||||
if(this.keys[keyCode] && !this.isWaiting(keyCode, type)){
|
||||
this.waitForKeyup(keyCode, type)
|
||||
callback()
|
||||
}
|
||||
}
|
||||
checkKeySound(keyCode, sound){
|
||||
this.checkKey(keyCode, "sound", () => {
|
||||
var circles = this.controller.getCircles()
|
||||
var circle = circles[this.controller.getCurrentCircle()]
|
||||
var currentTime = this.keyTime[keyCode]
|
||||
this.keyTime[sound] = currentTime
|
||||
if(circle && !circle.isPlayed){
|
||||
if(circle.type === "balloon"){
|
||||
if(sound === "don" && circle.requiredHits - circle.timesHit <= 1){
|
||||
this.controller.playSound("se_balloon")
|
||||
return
|
||||
if(key in this.substitute){
|
||||
key = this.substitute[key]
|
||||
}
|
||||
if(!(key in this.kbd)){
|
||||
if(key === "wildcard"){
|
||||
this.wildcard = true
|
||||
}
|
||||
this.kbd[key] = name
|
||||
}
|
||||
}
|
||||
}
|
||||
this.controller.playSound("neiro_1_" + sound)
|
||||
})
|
||||
}
|
||||
}
|
||||
getKeys(){
|
||||
return this.keys
|
||||
}
|
||||
setKey(keyCode, down, ms){
|
||||
if(down){
|
||||
this.keys[keyCode] = true
|
||||
if(this.game.isPaused()){
|
||||
return
|
||||
keyEvent(event){
|
||||
var key = event.key.toLowerCase()
|
||||
if(key === "escape" || key === "backspace" || key === "tab"){
|
||||
event.preventDefault()
|
||||
}
|
||||
if(!event.repeat){
|
||||
var pressed = event.type === "keydown"
|
||||
if(pressed){
|
||||
this.btn[key] = true
|
||||
}else{
|
||||
delete this.btn[key]
|
||||
if(key in this.kbd){
|
||||
for(var i in this.btn){
|
||||
if(this.kbd[i] === this.kbd[key]){
|
||||
return
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
this.keyTime[keyCode] = ms
|
||||
if(keyCode == this.kbd.don_l || keyCode == this.kbd.don_r){
|
||||
this.checkKeySound(keyCode, "don")
|
||||
}else if(keyCode == this.kbd.ka_l || keyCode == this.kbd.ka_r){
|
||||
this.checkKeySound(keyCode, "ka")
|
||||
if(key in this.kbd){
|
||||
this.callback(pressed, this.kbd[key], event)
|
||||
}else if(this.wildcard){
|
||||
this.callback(pressed, this.kbd["wildcard"], event)
|
||||
}
|
||||
}else{
|
||||
this.keys[keyCode] = false
|
||||
this.waitKeyupScore[keyCode] = false
|
||||
this.waitKeyupSound[keyCode] = false
|
||||
this.waitKeyupMenu[keyCode] = false
|
||||
}
|
||||
}
|
||||
isWaiting(keyCode, type){
|
||||
if(type === "score"){
|
||||
return this.waitKeyupScore[keyCode]
|
||||
}else if(type === "sound"){
|
||||
return this.waitKeyupSound[keyCode]
|
||||
}else if(type === "menu"){
|
||||
return this.waitKeyupMenu[keyCode]
|
||||
blurEvent(){
|
||||
for(var key in this.btn){
|
||||
if(this.btn[key]){
|
||||
delete this.btn[key]
|
||||
var name = this.kbd[key] || (this.wildcard ? "wildcard" : false)
|
||||
if(name){
|
||||
this.callback(false, name)
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
waitForKeyup(keyCode, type){
|
||||
if(!this.keys[keyCode]){
|
||||
return
|
||||
}
|
||||
if(type === "score"){
|
||||
this.waitKeyupScore[keyCode] = true
|
||||
}else if(type === "sound"){
|
||||
this.waitKeyupSound[keyCode] = true
|
||||
}else if(type === "menu"){
|
||||
this.waitKeyupMenu[keyCode] = true
|
||||
}
|
||||
}
|
||||
getKeyTime(){
|
||||
return this.keyTime
|
||||
}
|
||||
clean(){
|
||||
pageEvents.keyRemove(this, "all")
|
||||
clearInterval(this.gamepadInterval)
|
||||
if(this.controller.multiplayer === 1){
|
||||
pageEvents.remove(window, "beforeunload")
|
||||
}
|
||||
pageEvents.blurRemove(this)
|
||||
delete this.bindings
|
||||
delete this.callback
|
||||
delete this.kbd
|
||||
delete this.btn
|
||||
}
|
||||
}
|
||||
|
@ -50,7 +50,6 @@ class Mekadon{
|
||||
}
|
||||
}
|
||||
playNow(circle, score, dai, reverse){
|
||||
var kbd = this.controller.getBindings()
|
||||
var type = circle.type
|
||||
var keyDai = false
|
||||
var playDai = !dai || dai === 2
|
||||
@ -70,20 +69,20 @@ class Mekadon{
|
||||
}
|
||||
}
|
||||
if(type === "daiDon" && playDai){
|
||||
this.setKey(kbd["don_l"], ms)
|
||||
this.setKey(kbd["don_r"], ms)
|
||||
this.setKey("don_l", ms)
|
||||
this.setKey("don_r", ms)
|
||||
this.lr = false
|
||||
keyDai = true
|
||||
}else if(type === "don" || type === "daiDon" || drumrollNotes && score !== 2){
|
||||
this.setKey(this.lr ? kbd["don_l"] : kbd["don_r"], ms)
|
||||
this.setKey(this.lr ? "don_l" : "don_r", ms)
|
||||
this.lr = !this.lr
|
||||
}else if(type === "daiKa" && playDai){
|
||||
this.setKey(kbd["ka_l"], ms)
|
||||
this.setKey(kbd["ka_r"], ms)
|
||||
this.setKey("ka_l", ms)
|
||||
this.setKey("ka_r", ms)
|
||||
this.lr = false
|
||||
keyDai = true
|
||||
}else if(type === "ka" || type === "daiKa" || drumrollNotes){
|
||||
this.setKey(this.lr ? kbd["ka_l"] : kbd["ka_r"], ms)
|
||||
this.setKey(this.lr ? "ka_l" : "ka_r", ms)
|
||||
this.lr = !this.lr
|
||||
}
|
||||
if(type === "balloon"){
|
||||
@ -110,8 +109,7 @@ class Mekadon{
|
||||
getMS(){
|
||||
return this.controller.getElapsedTime()
|
||||
}
|
||||
setKey(keyCode, ms){
|
||||
this.controller.setKey(keyCode, false)
|
||||
this.controller.setKey(keyCode, true, ms)
|
||||
setKey(name, ms){
|
||||
this.controller.setKey(true, name, ms)
|
||||
}
|
||||
}
|
||||
|
@ -3,10 +3,12 @@ class PageEvents{
|
||||
this.allEvents = new Map()
|
||||
this.keyListeners = new Map()
|
||||
this.mouseListeners = new Map()
|
||||
this.blurListeners = new Map()
|
||||
this.lastKeyEvent = -Infinity
|
||||
this.add(window, "keydown", this.keyEvent.bind(this))
|
||||
this.add(window, "keyup", this.keyEvent.bind(this))
|
||||
this.add(window, "mousemove", this.mouseEvent.bind(this))
|
||||
this.add(window, "blur", this.blurEvent.bind(this))
|
||||
this.kbd = []
|
||||
}
|
||||
add(target, type, callback){
|
||||
@ -142,6 +144,15 @@ class PageEvents{
|
||||
mouseRemove(target){
|
||||
this.mouseListeners.delete(target)
|
||||
}
|
||||
blurEvent(event){
|
||||
this.blurListeners.forEach(callback => callback(event))
|
||||
}
|
||||
blurAdd(target, callback){
|
||||
this.blurListeners.set(target, callback)
|
||||
}
|
||||
blurRemove(target){
|
||||
this.blurListeners.delete(target)
|
||||
}
|
||||
getMouse(){
|
||||
return this.lastMouse
|
||||
}
|
||||
@ -149,12 +160,13 @@ class PageEvents{
|
||||
dispatchEvent(new CustomEvent(name, {detail: detail}))
|
||||
}
|
||||
setKbd(){
|
||||
this.kbd = []
|
||||
var kbdSettings = settings.getItem("keyboardSettings")
|
||||
this.kbd = [
|
||||
kbdSettings.ka_l[0],
|
||||
kbdSettings.don_l[0],
|
||||
kbdSettings.don_r[0],
|
||||
kbdSettings.ka_r[0]
|
||||
]
|
||||
for(var name in kbdSettings){
|
||||
var keys = kbdSettings[name]
|
||||
for(var i in keys){
|
||||
this.kbd.push(keys[i])
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
@ -31,13 +31,12 @@ class Scoresheet{
|
||||
this.draw = new CanvasDraw()
|
||||
this.canvasCache = new CanvasCache()
|
||||
|
||||
var kbdSettings = settings.getItem("keyboardSettings")
|
||||
this.kbd = {
|
||||
confirm: ["enter", " ", "escape", "backspace", kbdSettings.don_l[0], kbdSettings.don_r[0]]
|
||||
}
|
||||
this.keyboard = new Keyboard({
|
||||
confirm: ["enter", "space", "esc", "don_l", "don_r"]
|
||||
}, this.keyDown.bind(this))
|
||||
this.gamepad = new Gamepad({
|
||||
confirm: ["a", "b", "start", "ls", "rs"]
|
||||
})
|
||||
}, this.keyDown.bind(this))
|
||||
|
||||
this.difficulty = {
|
||||
"easy": 0,
|
||||
@ -76,22 +75,8 @@ class Scoresheet{
|
||||
touchEvents: controller.view.touchEvents
|
||||
})
|
||||
}
|
||||
keyDown(event, key){
|
||||
if(!key){
|
||||
if(event.repeat){
|
||||
return
|
||||
}
|
||||
for(var i in this.kbd){
|
||||
if(this.kbd[i].indexOf(event.key.toLowerCase()) !== -1){
|
||||
key = i
|
||||
break
|
||||
}
|
||||
}
|
||||
}
|
||||
if(event && event.keyCode === 27 || event.keyCode === 8 || event.keyCode === 9){
|
||||
event.preventDefault()
|
||||
}
|
||||
if(key === "confirm"){
|
||||
keyDown(pressed){
|
||||
if(pressed && this.redrawing){
|
||||
this.toNext()
|
||||
}
|
||||
}
|
||||
@ -140,7 +125,6 @@ class Scoresheet{
|
||||
this.winW = null
|
||||
this.winH = null
|
||||
|
||||
pageEvents.keyAdd(this, "all", "down", this.keyDown.bind(this))
|
||||
pageEvents.add(this.canvas, ["mousedown", "touchstart"], this.mouseDown.bind(this))
|
||||
|
||||
if(!this.multiplayer){
|
||||
@ -180,12 +164,6 @@ class Scoresheet{
|
||||
}
|
||||
var ms = this.getMS()
|
||||
|
||||
this.gamepad.play((pressed, keyCode) => {
|
||||
if(pressed){
|
||||
this.keyDown(false, keyCode)
|
||||
}
|
||||
})
|
||||
|
||||
if(!this.redrawRunning){
|
||||
return
|
||||
}
|
||||
@ -864,12 +842,13 @@ class Scoresheet{
|
||||
}
|
||||
|
||||
clean(){
|
||||
this.keyboard.clean()
|
||||
this.gamepad.clean()
|
||||
this.draw.clean()
|
||||
this.canvasCache.clean()
|
||||
assets.sounds["bgm_result"].stop()
|
||||
snd.buffer.loadSettings()
|
||||
this.redrawRunning = false
|
||||
pageEvents.keyRemove(this, "all")
|
||||
pageEvents.remove(this.canvas, ["mousedown", "touchstart"])
|
||||
if(this.multiplayer !== 2 && this.touchEnabled){
|
||||
pageEvents.remove(document.getElementById("touch-full-btn"), "touchend")
|
||||
|
@ -2,13 +2,13 @@ class Session{
|
||||
constructor(touchEnabled){
|
||||
this.touchEnabled = touchEnabled
|
||||
loader.changePage("session", true)
|
||||
this.endButton = document.getElementById("tutorial-end-button")
|
||||
this.endButton = this.getElement("view-end-button")
|
||||
if(touchEnabled){
|
||||
document.getElementById("tutorial-outer").classList.add("touch-enabled")
|
||||
this.getElement("view-outer").classList.add("touch-enabled")
|
||||
}
|
||||
this.sessionInvite = document.getElementById("session-invite")
|
||||
|
||||
var tutorialTitle = document.getElementById("tutorial-title")
|
||||
var tutorialTitle = this.getElement("view-title")
|
||||
tutorialTitle.innerText = strings.session.multiplayerSession
|
||||
tutorialTitle.setAttribute("alt", strings.session.multiplayerSession)
|
||||
this.sessionInvite.parentNode.insertBefore(document.createTextNode(strings.session.linkTutorial), this.sessionInvite)
|
||||
@ -16,11 +16,12 @@ class Session{
|
||||
this.endButton.setAttribute("alt", strings.session.cancel)
|
||||
|
||||
pageEvents.add(window, ["mousedown", "touchstart"], this.mouseDown.bind(this))
|
||||
pageEvents.keyOnce(this, 27, "down").then(this.onEnd.bind(this))
|
||||
|
||||
this.keyboard = new Keyboard({
|
||||
confirm: ["esc"]
|
||||
}, this.keyPress.bind(this))
|
||||
this.gamepad = new Gamepad({
|
||||
"confirm": ["start", "b", "ls", "rs"]
|
||||
}, this.onEnd.bind(this))
|
||||
confirm: ["start", "b", "ls", "rs"]
|
||||
}, this.keyPress.bind(this))
|
||||
|
||||
p2.hashLock = true
|
||||
pageEvents.add(p2, "message", response => {
|
||||
@ -29,13 +30,16 @@ class Session{
|
||||
p2.hash(response.value)
|
||||
}else if(response.type === "songsel"){
|
||||
p2.clearMessage("users")
|
||||
this.onEnd(false, true)
|
||||
this.onEnd(true)
|
||||
pageEvents.send("session-start", "host")
|
||||
}
|
||||
})
|
||||
p2.send("invite")
|
||||
pageEvents.send("session")
|
||||
}
|
||||
getElement(name){
|
||||
return loader.screen.getElementsByClassName(name)[0]
|
||||
}
|
||||
mouseDown(event){
|
||||
if(event.type === "mousedown" && event.which !== 1){
|
||||
return
|
||||
@ -50,7 +54,12 @@ class Session{
|
||||
this.onEnd()
|
||||
}
|
||||
}
|
||||
onEnd(event, fromP2){
|
||||
keyPress(pressed){
|
||||
if(pressed){
|
||||
this.onEnd()
|
||||
}
|
||||
}
|
||||
onEnd(fromP2){
|
||||
if(!p2.session){
|
||||
p2.send("leave")
|
||||
p2.hash("")
|
||||
@ -59,9 +68,6 @@ class Session{
|
||||
}else if(!fromP2){
|
||||
return p2.send("songsel")
|
||||
}
|
||||
if(event && event.type === "keydown"){
|
||||
event.preventDefault()
|
||||
}
|
||||
this.clean()
|
||||
assets.sounds["se_don"].play()
|
||||
setTimeout(() => {
|
||||
@ -69,9 +75,9 @@ class Session{
|
||||
}, 500)
|
||||
}
|
||||
clean(){
|
||||
this.keyboard.clean()
|
||||
this.gamepad.clean()
|
||||
pageEvents.remove(window, ["mousedown", "touchstart"])
|
||||
pageEvents.keyRemove(this, 27)
|
||||
pageEvents.remove(p2, "message")
|
||||
delete this.endButton
|
||||
delete this.sessionInvite
|
||||
|
@ -28,6 +28,12 @@ class Settings{
|
||||
ka_r: ["k"]
|
||||
},
|
||||
touch: false
|
||||
},
|
||||
gamepadLayout: {
|
||||
type: "gamepad",
|
||||
options: ["a", "b", "c"],
|
||||
default: "a",
|
||||
gamepad: true
|
||||
}
|
||||
}
|
||||
|
||||
@ -42,7 +48,7 @@ class Settings{
|
||||
this.storage[i] = null
|
||||
}
|
||||
}else if(i in storage){
|
||||
if(current.type === "select" && current.options.indexOf(storage[i]) === -1){
|
||||
if((current.type === "select" || current.type === "gamepad") && current.options.indexOf(storage[i]) === -1){
|
||||
this.storage[i] = null
|
||||
}else if(current.type === "keyboard"){
|
||||
var obj = {}
|
||||
@ -116,29 +122,50 @@ class Settings{
|
||||
}
|
||||
|
||||
class SettingsView{
|
||||
constructor(touchEnabled, tutorial){
|
||||
constructor(touchEnabled, tutorial, songId){
|
||||
this.touchEnabled = touchEnabled
|
||||
this.tutorial = tutorial
|
||||
if(!tutorial){
|
||||
loader.changePage("settings", tutorial)
|
||||
assets.sounds["bgm_settings"].playLoop(0.1, false, 0, 1.392, 26.992)
|
||||
this.defaultButton = document.getElementById("settings-default")
|
||||
}else if(touchEnabled){
|
||||
document.getElementById("tutorial-outer").classList.add("settings-outer")
|
||||
}
|
||||
this.songId = songId
|
||||
|
||||
loader.changePage("settings", tutorial)
|
||||
assets.sounds["bgm_settings"].playLoop(0.1, false, 0, 1.392, 26.992)
|
||||
this.defaultButton = document.getElementById("settings-default")
|
||||
if(touchEnabled){
|
||||
document.getElementById("tutorial-outer").classList.add("touch-enabled")
|
||||
this.getElement("view-outer").classList.add("touch-enabled")
|
||||
}
|
||||
var gamepadEnabled = false
|
||||
if("getGamepads" in navigator){
|
||||
var gamepads = navigator.getGamepads()
|
||||
for(var i = 0; i < gamepads.length; i++){
|
||||
if(gamepads[i]){
|
||||
gamepadEnabled = true
|
||||
break
|
||||
}
|
||||
}
|
||||
}
|
||||
this.mode = "settings"
|
||||
|
||||
this.tutorialTitle = document.getElementById("tutorial-title")
|
||||
this.endButton = document.getElementById("tutorial-end-button")
|
||||
if(!tutorial){
|
||||
this.setStrings()
|
||||
}
|
||||
this.keyboard = new Keyboard({
|
||||
"confirm": ["enter", "space", "don_l", "don_r"],
|
||||
"up": ["up"],
|
||||
"previous": ["left", "ka_l"],
|
||||
"next": ["right", "down", "ka_r"],
|
||||
"back": ["esc"],
|
||||
"other": ["wildcard"]
|
||||
}, this.keyPressed.bind(this))
|
||||
this.gamepad = new Gamepad({
|
||||
"confirm": ["b", "ls", "rs"],
|
||||
"up": ["u", "lsu"],
|
||||
"previous": ["l", "lb", "lt", "lsl"],
|
||||
"next": ["d", "r", "rb", "rt", "lsd", "lsr"],
|
||||
"back": ["start", "a"]
|
||||
}, this.keyPressed.bind(this))
|
||||
|
||||
this.viewTitle = this.getElement("view-title")
|
||||
this.endButton = this.getElement("view-end-button")
|
||||
this.resolution = settings.getItem("resolution")
|
||||
|
||||
var content = document.getElementById("tutorial-content")
|
||||
var content = this.getElement("view-content")
|
||||
this.items = []
|
||||
this.selected = tutorial ? 1 : 0
|
||||
for(let i in settings.items){
|
||||
@ -146,6 +173,7 @@ class SettingsView{
|
||||
if(
|
||||
!touchEnabled && current.touch === true ||
|
||||
touchEnabled && current.touch === false ||
|
||||
!gamepadEnabled && current.gamepad === true ||
|
||||
tutorial && current.type !== "language"
|
||||
){
|
||||
continue
|
||||
@ -166,12 +194,7 @@ class SettingsView{
|
||||
if(this.items.length === this.selected){
|
||||
settingBox.classList.add("selected")
|
||||
}
|
||||
pageEvents.add(settingBox, ["mousedown", "touchstart"], event => {
|
||||
if(event.type !== "mousedown" || event.which === 1){
|
||||
event.preventDefault()
|
||||
this.setValue(i)
|
||||
}
|
||||
})
|
||||
this.addTouch(settingBox, event => this.setValue(i))
|
||||
this.items.push({
|
||||
id: i,
|
||||
settingBox: settingBox,
|
||||
@ -179,58 +202,82 @@ class SettingsView{
|
||||
valueDiv: valueDiv
|
||||
})
|
||||
}
|
||||
if(!tutorial){
|
||||
if(tutorial){
|
||||
this.defaultButton.style.display = "none"
|
||||
this.endButton.classList.add("selected")
|
||||
}else{
|
||||
this.items.push({
|
||||
id: "default",
|
||||
settingBox: this.defaultButton
|
||||
})
|
||||
pageEvents.add(this.defaultButton, ["mousedown", "touchstart"], this.defaultSettings.bind(this))
|
||||
this.addTouch(this.defaultButton, this.defaultSettings.bind(this))
|
||||
}
|
||||
this.items.push({
|
||||
id: "back",
|
||||
settingBox: this.endButton
|
||||
})
|
||||
this.addTouch(this.endButton, this.onEnd.bind(this))
|
||||
|
||||
this.setKbd()
|
||||
pageEvents.add(this.endButton, ["mousedown", "touchstart"], this.onEnd.bind(this))
|
||||
pageEvents.keyAdd(this, "all", "down", this.keyEvent.bind(this))
|
||||
this.gamepad = new Gamepad({
|
||||
"confirm": ["b", "ls", "rs"],
|
||||
"up": ["u", "lsu"],
|
||||
"previous": ["l", "lb", "lt", "lsl"],
|
||||
"next": ["d", "r", "rb", "rt", "lsd", "lsr"],
|
||||
"back": ["start", "a"]
|
||||
}, this.keyPressed.bind(this))
|
||||
if(!tutorial){
|
||||
pageEvents.send("settings")
|
||||
}
|
||||
this.gamepadSettings = document.getElementById("settings-gamepad")
|
||||
this.addTouch(this.gamepadSettings, event => {
|
||||
if(event.target === event.currentTarget){
|
||||
this.gamepadBack()
|
||||
}
|
||||
})
|
||||
this.gamepadTitle = this.gamepadSettings.getElementsByClassName("view-title")[0]
|
||||
this.gamepadEndButton = this.gamepadSettings.getElementsByClassName("view-end-button")[0]
|
||||
this.addTouch(this.gamepadEndButton, event => this.gamepadBack(true))
|
||||
this.gamepadBg = document.getElementById("gamepad-bg")
|
||||
this.addTouch(this.gamepadBg, event => this.gamepadSet(1))
|
||||
this.gamepadButtons = document.getElementById("gamepad-buttons")
|
||||
this.gamepadValue = document.getElementById("gamepad-value")
|
||||
|
||||
this.setStrings()
|
||||
|
||||
pageEvents.send("settings")
|
||||
}
|
||||
setKbd(){
|
||||
var kbdSettings = settings.getItem("keyboardSettings")
|
||||
this.kbd = {
|
||||
"confirm": ["enter", " ", kbdSettings.don_l[0], kbdSettings.don_r[0]],
|
||||
"up": ["arrowup"],
|
||||
"previous": ["arrowleft", kbdSettings.ka_l[0]],
|
||||
"next": ["arrowright", "arrowdown", kbdSettings.ka_r[0]],
|
||||
"back": ["backspace", "escape"]
|
||||
}
|
||||
getElement(name){
|
||||
return loader.screen.getElementsByClassName(name)[0]
|
||||
}
|
||||
addTouch(element, callback){
|
||||
pageEvents.add(element, ["mousedown", "touchstart"], event => {
|
||||
if(event.type === "touchstart"){
|
||||
event.preventDefault()
|
||||
this.touched = true
|
||||
}else if(event.which !== 1){
|
||||
return
|
||||
}else{
|
||||
this.touched = false
|
||||
}
|
||||
callback(event)
|
||||
})
|
||||
}
|
||||
removeTouch(element){
|
||||
pageEvents.remove(element, ["mousedown", "touchstart"])
|
||||
}
|
||||
getValue(name, valueDiv){
|
||||
var current = settings.items[name]
|
||||
var value = settings.getItem(name)
|
||||
if(current.type === "language"){
|
||||
value = allStrings[value].name + " (" + value + ")"
|
||||
}else if(current.type === "select"){
|
||||
}else if(current.type === "select" || current.type === "gamepad"){
|
||||
value = strings.settings[name][value]
|
||||
}else if(current.type === "toggle"){
|
||||
value = value ? strings.settings.on : strings.settings.off
|
||||
}else if(current.type === "keyboard"){
|
||||
valueDiv.innerHTML = ""
|
||||
for(var i in value){
|
||||
var key = document.createElement("div")
|
||||
key.style.color = i === "ka_l" || i === "ka_r" ? "#009aa5" : "#ef2c10"
|
||||
key.innerText = value[i][0].toUpperCase()
|
||||
valueDiv.appendChild(key)
|
||||
var keyDiv = document.createElement("div")
|
||||
keyDiv.style.color = i === "ka_l" || i === "ka_r" ? "#009aa5" : "#ef2c10"
|
||||
var key = value[i][0]
|
||||
for(var j in this.keyboard.substitute){
|
||||
if(this.keyboard.substitute[j] === key){
|
||||
key = j
|
||||
break
|
||||
}
|
||||
}
|
||||
keyDiv.innerText = key.toUpperCase()
|
||||
valueDiv.appendChild(keyDiv)
|
||||
}
|
||||
return
|
||||
}
|
||||
@ -264,6 +311,12 @@ class SettingsView{
|
||||
this.keyboardSet()
|
||||
assets.sounds["se_don"].play()
|
||||
return
|
||||
}else if(current.type === "gamepad"){
|
||||
this.mode = "gamepad"
|
||||
this.gamepadSelected = current.options.indexOf(value)
|
||||
this.gamepadSet()
|
||||
assets.sounds["se_don"].play()
|
||||
return
|
||||
}
|
||||
settings.setItem(name, value)
|
||||
this.getValue(name, this.items[this.selected].valueDiv)
|
||||
@ -272,37 +325,11 @@ class SettingsView{
|
||||
this.setLang(allStrings[value])
|
||||
}
|
||||
}
|
||||
keyEvent(event){
|
||||
if(event.keyCode === 27 || event.keyCode === 8 || event.keyCode === 9){
|
||||
// Escape, Backspace, Tab
|
||||
event.preventDefault()
|
||||
}
|
||||
if(!event.repeat){
|
||||
for(var i in this.kbd){
|
||||
if(this.kbd[i].indexOf(event.key.toLowerCase()) !== -1){
|
||||
if(this.mode !== "keyboard" || i === "back"){
|
||||
this.keyPressed(true, i)
|
||||
return
|
||||
}
|
||||
}
|
||||
}
|
||||
if(this.mode === "keyboard"){
|
||||
event.preventDefault()
|
||||
var currentKey = event.key.toLowerCase()
|
||||
for(var i in this.keyboardKeys){
|
||||
if(this.keyboardKeys[i][0] === currentKey || !currentKey){
|
||||
return
|
||||
}
|
||||
}
|
||||
this.keyboardKeys[this.keyboardCurrent] = [currentKey]
|
||||
this.keyboardSet()
|
||||
}
|
||||
}
|
||||
}
|
||||
keyPressed(pressed, name){
|
||||
keyPressed(pressed, name, event){
|
||||
if(!pressed){
|
||||
return
|
||||
}
|
||||
this.touched = false
|
||||
var selected = this.items[this.selected]
|
||||
if(this.mode === "settings"){
|
||||
if(name === "confirm"){
|
||||
@ -325,9 +352,30 @@ class SettingsView{
|
||||
}else if(name === "back"){
|
||||
this.onEnd()
|
||||
}
|
||||
}else if(this.mode === "gamepad"){
|
||||
if(name === "confirm"){
|
||||
this.gamepadBack(true)
|
||||
}else if(name === "up" || name === "previous" || name === "next"){
|
||||
this.gamepadSet(name === "next" ? 1 : -1)
|
||||
}else if(name === "back"){
|
||||
this.gamepadBack()
|
||||
}
|
||||
}else if(this.mode === "keyboard"){
|
||||
if(name === "back"){
|
||||
this.keyboardBack(selected)
|
||||
assets.sounds["se_cancel"].play()
|
||||
}else{
|
||||
event.preventDefault()
|
||||
var currentKey = event.key.toLowerCase()
|
||||
for(var i in this.keyboardKeys){
|
||||
if(this.keyboardKeys[i][0] === currentKey || !currentKey){
|
||||
return
|
||||
}
|
||||
}
|
||||
var current = this.keyboardCurrent
|
||||
assets.sounds[current === "ka_l" || current === "ka_r" ? "se_ka" : "se_don"].play()
|
||||
this.keyboardKeys[current] = [currentKey]
|
||||
this.keyboardSet()
|
||||
}
|
||||
}
|
||||
}
|
||||
@ -336,21 +384,28 @@ class SettingsView{
|
||||
var current = settings.items[selected.id]
|
||||
selected.valueDiv.innerHTML = ""
|
||||
for(var i in current.default){
|
||||
var key = document.createElement("div")
|
||||
key.style.color = i === "ka_l" || i === "ka_r" ? "#009aa5" : "#ef2c10"
|
||||
var keyDiv = document.createElement("div")
|
||||
keyDiv.style.color = i === "ka_l" || i === "ka_r" ? "#009aa5" : "#ef2c10"
|
||||
if(this.keyboardKeys[i]){
|
||||
key.innerText = this.keyboardKeys[i][0].toUpperCase()
|
||||
selected.valueDiv.appendChild(key)
|
||||
var key = this.keyboardKeys[i][0]
|
||||
for(var j in this.keyboard.substitute){
|
||||
if(this.keyboard.substitute[j] === key){
|
||||
key = j
|
||||
break
|
||||
}
|
||||
}
|
||||
keyDiv.innerText = key.toUpperCase()
|
||||
selected.valueDiv.appendChild(keyDiv)
|
||||
}else{
|
||||
key.innerText = "[" + strings.settings[selected.id][i] + "]"
|
||||
selected.valueDiv.appendChild(key)
|
||||
keyDiv.innerText = "[" + strings.settings[selected.id][i] + "]"
|
||||
selected.valueDiv.appendChild(keyDiv)
|
||||
this.keyboardCurrent = i
|
||||
return
|
||||
}
|
||||
}
|
||||
settings.setItem(selected.id, this.keyboardKeys)
|
||||
this.keyboardBack(selected)
|
||||
this.setKbd()
|
||||
this.keyboard.update()
|
||||
pageEvents.setKbd()
|
||||
}
|
||||
keyboardBack(selected){
|
||||
@ -359,10 +414,38 @@ class SettingsView{
|
||||
selected.valueDiv.classList.remove("selected")
|
||||
this.getValue(selected.id, selected.valueDiv)
|
||||
}
|
||||
defaultSettings(event){
|
||||
if(event && event.type === "touchstart"){
|
||||
event.preventDefault()
|
||||
gamepadSet(diff){
|
||||
if(this.mode !== "gamepad"){
|
||||
return
|
||||
}
|
||||
var selected = this.items[this.selected]
|
||||
var current = settings.items[selected.id]
|
||||
if(diff){
|
||||
this.gamepadSelected = this.mod(current.options.length, this.gamepadSelected + diff)
|
||||
assets.sounds["se_ka"].play()
|
||||
}
|
||||
var opt = current.options[this.gamepadSelected]
|
||||
this.gamepadValue.innerText = strings.settings[selected.id][opt]
|
||||
this.gamepadButtons.style.backgroundPosition = "0 " + (-318 - 132 * this.gamepadSelected) + "px"
|
||||
this.gamepadSettings.style.display = "block"
|
||||
}
|
||||
gamepadBack(save){
|
||||
if(this.mode !== "gamepad"){
|
||||
return
|
||||
}
|
||||
if(save){
|
||||
var selected = this.items[this.selected]
|
||||
var current = settings.items[selected.id]
|
||||
settings.setItem(selected.id, current.options[this.gamepadSelected])
|
||||
this.getValue(selected.id, selected.valueDiv)
|
||||
assets.sounds["se_don"].play()
|
||||
}else{
|
||||
assets.sounds["se_cancel"].play()
|
||||
}
|
||||
this.gamepadSettings.style.display = ""
|
||||
this.mode = "settings"
|
||||
}
|
||||
defaultSettings(){
|
||||
if(this.mode === "keyboard"){
|
||||
this.keyboardBack(this.items[this.selected])
|
||||
}
|
||||
@ -370,27 +453,19 @@ class SettingsView{
|
||||
settings.setItem(i, null)
|
||||
}
|
||||
this.setLang(allStrings[settings.getItem("language")])
|
||||
this.setKbd()
|
||||
this.keyboard.update()
|
||||
pageEvents.setKbd()
|
||||
assets.sounds["se_don"].play()
|
||||
}
|
||||
onEnd(event){
|
||||
if(this.tutorial){
|
||||
this.clean()
|
||||
return this.tutorial.onEnd(event)
|
||||
}
|
||||
var touched = false
|
||||
if(event){
|
||||
if(event.type === "touchstart"){
|
||||
event.preventDefault()
|
||||
touched = true
|
||||
}else if(event.which !== 1){
|
||||
return
|
||||
}
|
||||
}
|
||||
onEnd(){
|
||||
this.clean()
|
||||
assets.sounds["se_don"].play()
|
||||
setTimeout(() => {
|
||||
new SongSelect("settings", false, touched)
|
||||
if(this.tutorial && !this.touched){
|
||||
new Tutorial(false, this.songId)
|
||||
}else{
|
||||
new SongSelect(this.tutorial ? false : "settings", false, this.touched, this.songId)
|
||||
}
|
||||
}, 500)
|
||||
}
|
||||
setLang(lang){
|
||||
@ -410,33 +485,44 @@ class SettingsView{
|
||||
this.setStrings()
|
||||
}
|
||||
setStrings(){
|
||||
if(this.tutorial){
|
||||
this.tutorial.setStrings()
|
||||
}else{
|
||||
this.tutorialTitle.innerText = strings.gameSettings
|
||||
this.tutorialTitle.setAttribute("alt", strings.gameSettings)
|
||||
this.viewTitle.innerText = strings.gameSettings
|
||||
this.viewTitle.setAttribute("alt", strings.gameSettings)
|
||||
this.endButton.innerText = strings.settings.ok
|
||||
this.endButton.setAttribute("alt", strings.settings.ok)
|
||||
this.gamepadTitle.innerText = strings.settings.gamepadLayout.name
|
||||
this.gamepadTitle.setAttribute("alt", strings.settings.gamepadLayout.name)
|
||||
this.gamepadEndButton.innerText = strings.settings.ok
|
||||
this.gamepadEndButton.setAttribute("alt", strings.settings.ok)
|
||||
if(!this.tutorial){
|
||||
this.defaultButton.innerText = strings.settings.default
|
||||
this.defaultButton.setAttribute("alt", strings.settings.default)
|
||||
this.endButton.innerText = strings.settings.ok
|
||||
this.endButton.setAttribute("alt", strings.settings.ok)
|
||||
}
|
||||
}
|
||||
mod(length, index){
|
||||
return ((index % length) + length) % length
|
||||
}
|
||||
clean(){
|
||||
this.keyboard.clean()
|
||||
this.gamepad.clean()
|
||||
assets.sounds["bgm_settings"].stop()
|
||||
pageEvents.keyRemove(this, "all")
|
||||
for(var i in this.items){
|
||||
pageEvents.remove(this.items[i].settingBox, ["mousedown", "touchstart"])
|
||||
this.removeTouch(this.items[i].settingBox)
|
||||
}
|
||||
if(this.defaultButton){
|
||||
delete this.defaultButton
|
||||
}
|
||||
this.removeTouch(this.gamepadSettings)
|
||||
this.removeTouch(this.gamepadEndButton)
|
||||
this.removeTouch(this.gamepadBg)
|
||||
delete this.tutorialTitle
|
||||
delete this.endButton
|
||||
delete this.items
|
||||
delete this.gamepadSettings
|
||||
delete this.gamepadTitle
|
||||
delete this.gamepadEndButton
|
||||
delete this.gamepadBg
|
||||
delete this.gamepadButtons
|
||||
delete this.gamepadValue
|
||||
if(this.resolution !== settings.getItem("resolution")){
|
||||
for(var i in assets.image){
|
||||
if(i === "touch_drum" || i.startsWith("bg_song_") || i.startsWith("bg_stage_") || i.startsWith("bg_don_")){
|
||||
|
@ -289,16 +289,17 @@ class SongSelect{
|
||||
this.startPreview(true)
|
||||
|
||||
this.pressedKeys = {}
|
||||
var kbdSettings = settings.getItem("keyboardSettings")
|
||||
this.kbd = {
|
||||
confirm: ["enter", " ", kbdSettings.don_l[0], kbdSettings.don_r[0]],
|
||||
this.keyboard = new Keyboard({
|
||||
confirm: ["enter", "space", "don_l", "don_r"],
|
||||
back: ["escape"],
|
||||
left: ["arrowleft", kbdSettings.ka_l[0]],
|
||||
right: ["arrowright", kbdSettings.ka_r[0]],
|
||||
up: ["arrowup"],
|
||||
down: ["arrowdown"],
|
||||
session: ["backspace"]
|
||||
}
|
||||
left: ["left", "ka_l"],
|
||||
right: ["right", "ka_r"],
|
||||
up: ["up"],
|
||||
down: ["down"],
|
||||
session: ["backspace"],
|
||||
ctrl: ["ctrl"],
|
||||
shift: ["shift"]
|
||||
}, this.keyPress.bind(this))
|
||||
this.gamepad = new Gamepad({
|
||||
confirm: ["b", "start", "ls", "rs"],
|
||||
back: ["a"],
|
||||
@ -309,13 +310,12 @@ class SongSelect{
|
||||
session: ["back"],
|
||||
ctrl: ["y"],
|
||||
shift: ["x"]
|
||||
})
|
||||
}, this.keyPress.bind(this))
|
||||
|
||||
if(!assets.customSongs){
|
||||
this.startP2()
|
||||
}
|
||||
|
||||
pageEvents.keyAdd(this, "all", "down", this.keyDown.bind(this))
|
||||
pageEvents.add(loader.screen, "mousemove", this.mouseMove.bind(this))
|
||||
pageEvents.add(loader.screen, "mouseleave", () => {
|
||||
this.state.moveHover = null
|
||||
@ -341,61 +341,47 @@ class SongSelect{
|
||||
}
|
||||
}
|
||||
|
||||
keyDown(event, key){
|
||||
if(key){
|
||||
var modifiers = {
|
||||
shift: this.pressedKeys["shift"],
|
||||
ctrl: this.pressedKeys["ctrl"]
|
||||
keyPress(pressed, name, event){
|
||||
if(pressed){
|
||||
if(!this.pressedKeys[name]){
|
||||
this.pressedKeys[name] = this.getMS() + 300
|
||||
}
|
||||
}else{
|
||||
var modifiers = {
|
||||
shift: event.shiftKey,
|
||||
ctrl: event.ctrlKey
|
||||
}
|
||||
for(var i in this.kbd){
|
||||
if(this.kbd[i].indexOf(event.key.toLowerCase()) !== -1){
|
||||
key = i
|
||||
break
|
||||
}
|
||||
}
|
||||
}
|
||||
if(key === "ctrl" || key === "shift" || !this.redrawRunning){
|
||||
this.pressedKeys[name] = 0
|
||||
return
|
||||
}
|
||||
|
||||
if(event && (event.keyCode === 27 || event.keyCode === 8 || event.keyCode === 9)){
|
||||
// Escape, Backspace, Tab
|
||||
event.preventDefault()
|
||||
if(name === "ctrl" || name === "shift" || !this.redrawRunning){
|
||||
return
|
||||
}
|
||||
if(this.state.screen === "song"){
|
||||
if(key === "confirm"){
|
||||
if(name === "confirm"){
|
||||
this.toSelectDifficulty()
|
||||
}else if(key === "back"){
|
||||
}else if(name === "back"){
|
||||
this.toTitleScreen()
|
||||
}else if(key === "session"){
|
||||
}else if(name === "session"){
|
||||
this.toSession()
|
||||
}else if(key === "left"){
|
||||
}else if(name === "left"){
|
||||
this.moveToSong(-1)
|
||||
}else if(key === "right"){
|
||||
}else if(name === "right"){
|
||||
this.moveToSong(1)
|
||||
}
|
||||
}else if(this.state.screen === "difficulty"){
|
||||
if(key === "confirm"){
|
||||
if(name === "confirm"){
|
||||
if(this.selectedDiff === 0){
|
||||
this.toSongSelect()
|
||||
}else if(this.selectedDiff === 1){
|
||||
this.toOptions(1)
|
||||
}else{
|
||||
this.toLoadSong(this.selectedDiff - this.diffOptions.length, modifiers.shift, modifiers.ctrl)
|
||||
this.toLoadSong(this.selectedDiff - this.diffOptions.length, this.pressedKeys["shift"], this.pressedKeys["ctrl"])
|
||||
}
|
||||
}else if(key === "back" || key === "session"){
|
||||
}else if(name === "back" || name === "session"){
|
||||
this.toSongSelect()
|
||||
}else if(key === "left"){
|
||||
}else if(name === "left"){
|
||||
this.moveToDiff(-1)
|
||||
}else if(key === "right"){
|
||||
}else if(name === "right"){
|
||||
this.moveToDiff(1)
|
||||
}else if(this.selectedDiff === 1 && (key === "up" || key === "down")){
|
||||
this.toOptions(key === "up" ? -1 : 1)
|
||||
}else if(this.selectedDiff === 1 && (name === "up" || name === "down")){
|
||||
this.toOptions(name === "up" ? -1 : 1)
|
||||
}
|
||||
}
|
||||
}
|
||||
@ -781,20 +767,10 @@ class SongSelect{
|
||||
requestAnimationFrame(this.redrawBind)
|
||||
var ms = this.getMS()
|
||||
|
||||
this.gamepad.play((pressed, keyCode) => {
|
||||
if(pressed){
|
||||
if(!this.pressedKeys[keyCode]){
|
||||
this.pressedKeys[keyCode] = ms + 300
|
||||
this.keyDown(false, keyCode)
|
||||
}
|
||||
}else{
|
||||
this.pressedKeys[keyCode] = 0
|
||||
}
|
||||
})
|
||||
for(var key in this.pressedKeys){
|
||||
if(this.pressedKeys[key]){
|
||||
if(ms >= this.pressedKeys[key] + 50){
|
||||
this.keyDown(false, key)
|
||||
this.keyPress(true, key)
|
||||
this.pressedKeys[key] = ms
|
||||
}
|
||||
}
|
||||
@ -1957,6 +1933,8 @@ class SongSelect{
|
||||
}
|
||||
|
||||
clean(){
|
||||
this.keyboard.clean()
|
||||
this.gamepad.clean()
|
||||
this.clearHash()
|
||||
this.draw.clean()
|
||||
this.songTitleCache.clean()
|
||||
@ -1979,7 +1957,6 @@ class SongSelect{
|
||||
song.preview_sound.clean()
|
||||
}
|
||||
})
|
||||
pageEvents.keyRemove(this, "all")
|
||||
pageEvents.remove(loader.screen, ["mousemove", "mouseleave", "mousedown", "touchstart"])
|
||||
pageEvents.remove(this.canvas, "touchend")
|
||||
pageEvents.remove(p2, "message")
|
||||
|
@ -120,6 +120,12 @@
|
||||
don_r: "面(右)",
|
||||
ka_r: "ふち(右)"
|
||||
},
|
||||
gamepadLayout: {
|
||||
name: "そうさタイプ設定",
|
||||
a: "タイプA",
|
||||
b: "タイプB",
|
||||
c: "タイプC"
|
||||
},
|
||||
on: "オン",
|
||||
off: "オフ",
|
||||
default: "既定値にリセット",
|
||||
@ -254,6 +260,12 @@ function StringsEn(){
|
||||
don_r: "Right Surface",
|
||||
ka_r: "Right Rim"
|
||||
},
|
||||
gamepadLayout: {
|
||||
name: "Gamepad Layout",
|
||||
a: "Type A",
|
||||
b: "Type B",
|
||||
c: "Type C"
|
||||
},
|
||||
on: "On",
|
||||
off: "Off",
|
||||
default: "Reset to Defaults",
|
||||
@ -383,10 +395,16 @@ function StringsCn(){
|
||||
},
|
||||
keyboardSettings: {
|
||||
name: "键盘设置",
|
||||
ka_l: "Left Rim",
|
||||
don_l: "Left Surface",
|
||||
don_r: "Right Surface",
|
||||
ka_r: "Right Rim"
|
||||
ka_l: "边缘(左)",
|
||||
don_l: "表面(左)",
|
||||
don_r: "表面(右)",
|
||||
ka_r: "边缘(右)"
|
||||
},
|
||||
gamepadLayout: {
|
||||
name: "操作类型设定",
|
||||
a: "类型A",
|
||||
b: "类型B",
|
||||
c: "类型C"
|
||||
},
|
||||
on: "开",
|
||||
off: "关",
|
||||
@ -517,10 +535,16 @@ function StringsTw(){
|
||||
},
|
||||
keyboardSettings: {
|
||||
name: "鍵盤設置",
|
||||
ka_l: "Left Rim",
|
||||
don_l: "Left Surface",
|
||||
don_r: "Right Surface",
|
||||
ka_r: "Right Rim"
|
||||
ka_l: "邊緣(左)",
|
||||
don_l: "表面(左)",
|
||||
don_r: "表面(右)",
|
||||
ka_r: "邊緣(右)"
|
||||
},
|
||||
gamepadLayout: {
|
||||
name: "操作類型設定",
|
||||
a: "類型A",
|
||||
b: "類型B",
|
||||
c: "類型C"
|
||||
},
|
||||
on: "開",
|
||||
off: "關",
|
||||
@ -651,10 +675,16 @@ function StringsKo(){
|
||||
},
|
||||
keyboardSettings: {
|
||||
name: "키보드 설정",
|
||||
ka_l: "Left Rim",
|
||||
don_l: "Left Surface",
|
||||
don_r: "Right Surface",
|
||||
ka_r: "Right Rim"
|
||||
ka_l: "가장자리 (왼쪽)",
|
||||
don_l: "표면 (왼쪽)",
|
||||
don_r: "표면 (오른쪽)",
|
||||
ka_r: "가장자리 (오른쪽)"
|
||||
},
|
||||
gamepadLayout: {
|
||||
name: "조작 타입 설정",
|
||||
a: "타입 A",
|
||||
b: "타입 B",
|
||||
c: "타입 C"
|
||||
},
|
||||
on: "온",
|
||||
off: "오프",
|
||||
|
@ -17,24 +17,26 @@ class Titlescreen{
|
||||
if(localStorage.getItem("tutorial") === "true"){
|
||||
new SongSelect(false, false, this.touched, this.songId)
|
||||
}else{
|
||||
new Tutorial(false, this.songId)
|
||||
new SettingsView(false, true, this.songId)
|
||||
}
|
||||
}else{
|
||||
pageEvents.keyAdd(this, "all", "down", this.keyDown.bind(this))
|
||||
pageEvents.add(this.titleScreen, ["mousedown", "touchstart"], this.onPressed.bind(this))
|
||||
pageEvents.add(this.titleScreen, ["mousedown", "touchstart"], event => {
|
||||
if(event.type === "touchstart"){
|
||||
event.preventDefault()
|
||||
this.touched = true
|
||||
}else if(event.type === "mousedown" && event.which !== 1){
|
||||
return
|
||||
}
|
||||
this.onPressed(true)
|
||||
})
|
||||
|
||||
assets.sounds["v_title"].play()
|
||||
var kbdSettings = settings.getItem("keyboardSettings")
|
||||
this.kbd = {
|
||||
confirm: ["enter", " ", kbdSettings.don_l[0], kbdSettings.don_r[0]]
|
||||
}
|
||||
this.keyboard = new Keyboard({
|
||||
confirm: ["enter", "space", "don_l", "don_r"]
|
||||
}, this.onPressed.bind(this))
|
||||
this.gamepad = new Gamepad({
|
||||
confirm: ["a", "b", "x", "y", "start", "ls", "rs"]
|
||||
}, pressed => {
|
||||
if(pressed){
|
||||
this.onPressed()
|
||||
}
|
||||
})
|
||||
}, this.onPressed.bind(this))
|
||||
if(p2.session){
|
||||
pageEvents.add(p2, "message", response => {
|
||||
if(response.type === "songsel"){
|
||||
@ -46,35 +48,13 @@ class Titlescreen{
|
||||
}
|
||||
}
|
||||
|
||||
keyDown(event, key){
|
||||
if(!key){
|
||||
if(event.repeat || event.target === this.langDropdown){
|
||||
return
|
||||
}
|
||||
for(var i in this.kbd){
|
||||
if(this.kbd[i].indexOf(event.key.toLowerCase()) !== -1){
|
||||
key = i
|
||||
break
|
||||
}
|
||||
}
|
||||
onPressed(pressed, name){
|
||||
if(pressed){
|
||||
this.titleScreen.style.cursor = "auto"
|
||||
this.clean()
|
||||
assets.sounds["se_don"].play()
|
||||
this.goNext()
|
||||
}
|
||||
if(key === "confirm"){
|
||||
this.onPressed()
|
||||
}
|
||||
}
|
||||
onPressed(event){
|
||||
if(event){
|
||||
if(event.type === "touchstart"){
|
||||
event.preventDefault()
|
||||
this.touched = true
|
||||
}else if(event.type === "mousedown" && event.which !== 1){
|
||||
return
|
||||
}
|
||||
}
|
||||
this.titleScreen.style.cursor = "auto"
|
||||
this.clean()
|
||||
assets.sounds["se_don"].play()
|
||||
this.goNext()
|
||||
}
|
||||
goNext(fromP2){
|
||||
if(p2.session && !fromP2){
|
||||
@ -89,7 +69,7 @@ class Titlescreen{
|
||||
}, 500)
|
||||
}else{
|
||||
setTimeout(() => {
|
||||
new Tutorial(false, this.songId, this.touched)
|
||||
new SettingsView(this.touched, true, this.songId)
|
||||
}, 500)
|
||||
}
|
||||
}
|
||||
@ -109,10 +89,10 @@ class Titlescreen{
|
||||
this.logo.updateSubtitle()
|
||||
}
|
||||
clean(){
|
||||
this.keyboard.clean()
|
||||
this.gamepad.clean()
|
||||
this.logo.clean()
|
||||
assets.sounds["v_title"].stop()
|
||||
pageEvents.keyRemove(this, "all")
|
||||
pageEvents.remove(this.titleScreen, ["mousedown", "touchstart"])
|
||||
delete this.titleScreen
|
||||
delete this.proceed
|
||||
|
@ -1,34 +1,37 @@
|
||||
class Tutorial{
|
||||
constructor(fromSongSel, songId, touchEnabled){
|
||||
constructor(fromSongSel, songId){
|
||||
this.fromSongSel = fromSongSel
|
||||
this.songId = songId
|
||||
this.touchEnabled = touchEnabled
|
||||
loader.changePage("tutorial", fromSongSel || !touchEnabled)
|
||||
loader.changePage("tutorial", true)
|
||||
assets.sounds["bgm_setsume"].playLoop(0.1, false, 0, 1.054, 16.054)
|
||||
this.endButton = document.getElementById("tutorial-end-button")
|
||||
this.endButton = this.getElement("view-end-button")
|
||||
|
||||
this.tutorialTitle = document.getElementById("tutorial-title")
|
||||
this.tutorialTitle = this.getElement("view-title")
|
||||
this.tutorialDiv = document.createElement("div")
|
||||
document.getElementById("tutorial-content").appendChild(this.tutorialDiv)
|
||||
this.getElement("view-content").appendChild(this.tutorialDiv)
|
||||
this.setStrings()
|
||||
|
||||
if(fromSongSel){
|
||||
pageEvents.add(this.endButton, ["mousedown", "touchstart"], this.onEnd.bind(this))
|
||||
pageEvents.keyAdd(this, "all", "down", event => {
|
||||
if(event.keyCode === 13 || event.keyCode === 27 || event.keyCode === 8){
|
||||
// Enter, Esc, Backspace
|
||||
this.onEnd.bind(this)
|
||||
}
|
||||
})
|
||||
|
||||
this.gamepad = new Gamepad({
|
||||
"confirm": ["start", "b", "ls", "rs"]
|
||||
}, this.onEnd.bind(this))
|
||||
}else{
|
||||
new SettingsView(touchEnabled, this)
|
||||
}
|
||||
pageEvents.add(this.endButton, ["mousedown", "touchstart"], event => {
|
||||
if(event.type === "touchstart"){
|
||||
event.preventDefault()
|
||||
this.touched = true
|
||||
}else if(event.type === "mousedown" && event.which !== 1){
|
||||
return
|
||||
}
|
||||
this.onEnd(true)
|
||||
})
|
||||
this.keyboard = new Keyboard({
|
||||
confirm: ["enter", "space", "esc", "don_l", "don_r"]
|
||||
}, this.onEnd.bind(this))
|
||||
this.gamepad = new Gamepad({
|
||||
confirm: ["start", "b", "ls", "rs"]
|
||||
}, this.onEnd.bind(this))
|
||||
|
||||
pageEvents.send("tutorial")
|
||||
}
|
||||
getElement(name){
|
||||
return loader.screen.getElementsByClassName(name)[0]
|
||||
}
|
||||
insertText(text, parent){
|
||||
parent.appendChild(document.createTextNode(text))
|
||||
}
|
||||
@ -37,43 +40,30 @@ class Tutorial{
|
||||
kbd.innerText = key
|
||||
parent.appendChild(kbd)
|
||||
}
|
||||
onEnd(event){
|
||||
var touched = false
|
||||
if(event){
|
||||
if(event.type === "touchstart"){
|
||||
event.preventDefault()
|
||||
touched = true
|
||||
}else if(event.which !== 1){
|
||||
return
|
||||
}
|
||||
onEnd(pressed, name){
|
||||
if(pressed){
|
||||
this.clean()
|
||||
assets.sounds["se_don"].play()
|
||||
localStorage.setItem("tutorial", "true")
|
||||
setTimeout(() => {
|
||||
new SongSelect(this.fromSongSel ? "tutorial" : false, false, this.touched, this.songId)
|
||||
}, 500)
|
||||
}
|
||||
this.clean()
|
||||
assets.sounds["se_don"].play()
|
||||
localStorage.setItem("tutorial", "true")
|
||||
setTimeout(() => {
|
||||
new SongSelect(this.fromSongSel ? "tutorial" : false, false, touched, this.songId)
|
||||
}, 500)
|
||||
}
|
||||
setStrings(){
|
||||
if(!this.fromSongSel && this.touchEnabled){
|
||||
this.tutorialTitle.innerText = strings.gameSettings
|
||||
this.tutorialTitle.setAttribute("alt", strings.gameSettings)
|
||||
this.endButton.innerText = strings.settings.ok
|
||||
this.endButton.setAttribute("alt", strings.settings.ok)
|
||||
return
|
||||
}
|
||||
this.tutorialTitle.innerText = strings.howToPlay
|
||||
this.tutorialTitle.setAttribute("alt", strings.howToPlay)
|
||||
this.endButton.innerText = strings.tutorial.ok
|
||||
this.endButton.setAttribute("alt", strings.tutorial.ok)
|
||||
this.tutorialDiv.innerHTML = ""
|
||||
var kbdSettings = settings.getItem("keyboardSettings")
|
||||
var pauseKey = pageEvents.kbd.indexOf("q") === -1 ? "Q" : "ESC"
|
||||
var keys = [
|
||||
kbdSettings.don_l[0].toUpperCase(),
|
||||
kbdSettings.don_r[0].toUpperCase(),
|
||||
kbdSettings.ka_l[0].toUpperCase(),
|
||||
kbdSettings.ka_r[0].toUpperCase(),
|
||||
"Q", "SHIFT", "CTRL"
|
||||
pauseKey, "SHIFT", "CTRL"
|
||||
]
|
||||
var keyIndex = 0
|
||||
strings.tutorial.basics.forEach(string => {
|
||||
@ -105,11 +95,9 @@ class Tutorial{
|
||||
this.tutorialDiv.appendChild(par)
|
||||
}
|
||||
clean(){
|
||||
if(this.fromSongSel){
|
||||
this.gamepad.clean()
|
||||
pageEvents.remove(this.endButton, ["mousedown", "touchstart"])
|
||||
pageEvents.keyRemove(this, "all")
|
||||
}
|
||||
this.keyboard.clean()
|
||||
this.gamepad.clean()
|
||||
pageEvents.remove(this.endButton, ["mousedown", "touchstart"])
|
||||
assets.sounds["bgm_setsume"].stop()
|
||||
delete this.tutorialTitle
|
||||
delete this.endButton
|
||||
|
@ -830,11 +830,10 @@
|
||||
)
|
||||
|
||||
// Taiko pressed keys
|
||||
var kbd = this.controller.getBindings()
|
||||
var keys = ["ka_l", "ka_r", "don_l", "don_r"]
|
||||
|
||||
for(var i = 0; i < keys.length; i++){
|
||||
var keyMS = ms - keyTime[kbd[keys[i]]]
|
||||
var keyMS = ms - keyTime[keys[i]]
|
||||
if(keyMS < 130){
|
||||
if(keyMS > 70 && !this.touchEnabled){
|
||||
ctx.globalAlpha = this.draw.easeOut(1 - (keyMS - 70) / 60)
|
||||
@ -1769,11 +1768,10 @@
|
||||
}
|
||||
touchNote(note){
|
||||
var keyboard = this.controller.keyboard
|
||||
var kbd = keyboard.getBindings()
|
||||
var ms = this.controller.game.getAccurateTime()
|
||||
this.touch = ms
|
||||
keyboard.setKey(kbd[note], false)
|
||||
keyboard.setKey(kbd[note], true, ms)
|
||||
keyboard.setKey(false, note)
|
||||
keyboard.setKey(true, note, ms)
|
||||
}
|
||||
mod(length, index){
|
||||
return ((index % length) + length) % length
|
||||
|
@ -1,9 +1,9 @@
|
||||
<div id="tutorial-outer">
|
||||
<div id="tutorial">
|
||||
<div id="tutorial-title" class="stroke-sub"></div>
|
||||
<div id="tutorial-content"></div>
|
||||
<div class="view-outer">
|
||||
<div class="view">
|
||||
<div class="view-title stroke-sub"></div>
|
||||
<div class="view-content"></div>
|
||||
<div id="diag-txt"></div>
|
||||
<div id="about-link-btns">
|
||||
<div class="left-buttons">
|
||||
<div id="link-issues" class="taibtn stroke-sub link-btn" alt="Issues">
|
||||
<a target="_blank">Issues</a>
|
||||
</div>
|
||||
@ -11,6 +11,6 @@
|
||||
<a href="mailto:taiko@bui.pm">taiko@bui.pm</a>
|
||||
</div>
|
||||
</div>
|
||||
<div id="tutorial-end-button" class="taibtn stroke-sub selected"></div>
|
||||
<div class="view-end-button taibtn stroke-sub selected"></div>
|
||||
</div>
|
||||
</div>
|
||||
|
@ -1,9 +1,9 @@
|
||||
<div id="tutorial-outer">
|
||||
<div id="tutorial">
|
||||
<div id="tutorial-title" class="stroke-sub"></div>
|
||||
<div id="tutorial-content">
|
||||
<div class="view-outer">
|
||||
<div class="view">
|
||||
<div class="view-title stroke-sub"></div>
|
||||
<div class="view-content">
|
||||
<div id="session-invite"></div>
|
||||
</div>
|
||||
<div id="tutorial-end-button" class="taibtn stroke-sub"></div>
|
||||
<div class="view-end-button taibtn stroke-sub"></div>
|
||||
</div>
|
||||
</div>
|
||||
|
@ -1,10 +1,20 @@
|
||||
<div id="tutorial-outer" class="settings-outer">
|
||||
<div id="tutorial">
|
||||
<div id="tutorial-title" class="stroke-sub"></div>
|
||||
<div id="tutorial-content"></div>
|
||||
<div id="about-link-btns">
|
||||
<div class="view-outer settings-outer">
|
||||
<div class="view">
|
||||
<div class="view-title stroke-sub"></div>
|
||||
<div class="view-content"></div>
|
||||
<div class="left-buttons">
|
||||
<div id="settings-default" class="taibtn stroke-sub"></div>
|
||||
</div>
|
||||
<div id="tutorial-end-button" class="taibtn stroke-sub"></div>
|
||||
<div class="view-end-button taibtn stroke-sub"></div>
|
||||
<div class="view-outer shadow-outer" id="settings-gamepad">
|
||||
<div class="view">
|
||||
<div class="view-title stroke-sub"></div>
|
||||
<div id="gamepad-bg" class="view-content">
|
||||
<span id="gamepad-value"></span>
|
||||
<div id="gamepad-buttons"></div>
|
||||
</div>
|
||||
<div class="view-end-button taibtn stroke-sub selected"></div>
|
||||
</div>
|
||||
</div>
|
||||
</div>
|
||||
</div>
|
||||
|
@ -1,7 +1,7 @@
|
||||
<div id="tutorial-outer">
|
||||
<div id="tutorial">
|
||||
<div id="tutorial-title" class="stroke-sub"></div>
|
||||
<div id="tutorial-content"></div>
|
||||
<div id="tutorial-end-button" class="taibtn stroke-sub selected"></div>
|
||||
<div class="view-outer">
|
||||
<div class="view">
|
||||
<div class="view-title" class="stroke-sub"></div>
|
||||
<div class="view-content"></div>
|
||||
<div class="view-end-button taibtn stroke-sub selected"></div>
|
||||
</div>
|
||||
</div>
|
||||
|
Loading…
Reference in New Issue
Block a user