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https://github.com/jiojciojsioe3/a3cjroijsiojiorj.git
synced 2024-12-22 17:26:13 +08:00
improve category jump
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parent
34d0bd01d4
commit
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2
.gitignore
vendored
2
.gitignore
vendored
@ -35,6 +35,8 @@ $RECYCLE.BIN/
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.Spotlight-V100
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.Trashes
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.vscode
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# Directories potentially created on remote AFP share
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.AppleDB
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.AppleDesktop
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2
app.py
2
app.py
@ -86,7 +86,7 @@ def route_index():
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@app.route('/api/preview')
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@app.cache.cached(timeout=15)
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@app.cache.cached(timeout=15, query_string=True)
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def route_api_preview():
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song_id = request.args.get('id', None)
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if not song_id or not re.match('^[0-9]+$', song_id):
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@ -307,15 +307,15 @@ class SongSelect{
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this.gamepad = new Gamepad({
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confirm: ["b", "start", "ls", "rs"],
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back: ["a"],
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left: ["l", "lsl"],
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right: ["r", "lsr"],
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left: ["l", "lsl", "lt"],
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right: ["r", "lsr", "rt"],
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up: ["u", "lsu"],
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down: ["d", "lsd"],
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session: ["back"],
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ctrl: ["y"],
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shift: ["x"],
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jump_left: ["lb", "lt"],
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jump_right: ["rb", "rt"]
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jump_left: ["lb"],
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jump_right: ["rb"]
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}, this.keyPress.bind(this))
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if(!assets.customSongs){
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@ -588,6 +588,10 @@ class SongSelect{
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}
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categoryJump(moveBy){
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if(this.state.locked === 1){
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return
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}
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this.state.catJump = true
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this.state.move = moveBy;
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this.state.locked = 1
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@ -1010,7 +1014,7 @@ class SongSelect{
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var resize2 = changeSpeed - resize
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var scroll = resize2 - resize - scrollDelay * 2
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var elapsed = ms - this.state.moveMS
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if(this.state.move && ms > this.state.moveMS + resize2 - scrollDelay){
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if(this.state.catJump || (this.state.move && ms > this.state.moveMS + resize2 - scrollDelay)){
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var isJump = this.state.catJump
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var previousSelectedSong = this.selectedSong
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@ -1020,6 +1024,7 @@ class SongSelect{
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}else{
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var currentCat = this.songs[this.selectedSong].category
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var currentIdx = this.mod(this.songs.length, this.selectedSong)
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if(this.state.move > 0){
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var nextSong = this.songs.find(song => this.mod(this.songs.length, this.songs.indexOf(song)) > currentIdx && song.category !== currentCat && song.canJump)
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if(!nextSong){
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@ -80,6 +80,7 @@
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otherControls: "他のコントロール",
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otherTutorial: [
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"%sはゲームを一時停止します",
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"曲をえらぶしながら%sか%sキーを押してジャンルをスキップします",
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"むずかしさをえらぶしながら%sキーを押しながらオートモードを有効",
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"むずかしさをえらぶしながら%sキーを押しながらネットプレイモードを有効"
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],
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@ -224,6 +225,7 @@ function StringsEn(){
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otherControls: "Other controls",
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otherTutorial: [
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"%s \u2014 pause game",
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'%s and %s while selecting song \u2014 navigate categories',
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"%s while selecting difficulty \u2014 enable autoplay mode",
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"%s while selecting difficulty \u2014 enable 2P mode"
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],
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@ -368,6 +370,7 @@ function StringsCn(){
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otherControls: "其他控制",
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otherTutorial: [
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"%s暂停游戏",
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'%s and %s while selecting song \u2014 navigate categories',
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"选择难度时按住%s以启用自动模式",
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"选择难度时按住%s以启用网络对战模式"
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],
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@ -512,6 +515,7 @@ function StringsTw(){
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otherControls: "其他控制",
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otherTutorial: [
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"%s暫停遊戲",
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'%s and %s while selecting song \u2014 navigate categories',
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"選擇難度時按住%s以啟用自動模式",
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"選擇難度時按住%s以啟用網上對打模式"
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],
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@ -656,6 +660,7 @@ function StringsKo(){
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otherControls: "기타 컨트롤",
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otherTutorial: [
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"%s \u2014 게임을 일시 중지합니다",
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'%s and %s while selecting song \u2014 navigate categories',
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"난이도 선택 동안 %s 홀드 \u2014 오토 모드 활성화",
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"난이도 선택 동안 %s 홀드 \u2014 넷 플레이 모드 활성화"
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],
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@ -59,13 +59,13 @@ class Tutorial{
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this.endButton.setAttribute("alt", strings.tutorial.ok)
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this.tutorialDiv.innerHTML = ""
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var kbdSettings = settings.getItem("keyboardSettings")
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var pauseKey = pageEvents.kbd.indexOf("q") === -1 ? "Q" : "ESC"
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var pauseKey = "ESC"
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var keys = [
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kbdSettings.don_l[0].toUpperCase(),
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kbdSettings.don_r[0].toUpperCase(),
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kbdSettings.ka_l[0].toUpperCase(),
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kbdSettings.ka_r[0].toUpperCase(),
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pauseKey, "SHIFT", "CTRL"
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pauseKey, "SHIFT+LEFT", "SHIFT+RIGHT", "SHIFT", "CTRL"
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]
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var keyIndex = 0
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strings.tutorial.basics.forEach(string => {
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