mirror of
https://github.com/jiojciojsioe3/a3cjroijsiojiorj.git
synced 2024-12-23 01:36:14 +08:00
commit
ce4d8ce31f
BIN
public/assets/audio/se_calibration.wav
Normal file
BIN
public/assets/audio/se_calibration.wav
Normal file
Binary file not shown.
Binary file not shown.
Binary file not shown.
Binary file not shown.
Binary file not shown.
Binary file not shown.
Binary file not shown.
BIN
public/assets/audio/v_combo_1700.wav
Normal file
BIN
public/assets/audio/v_combo_1700.wav
Normal file
Binary file not shown.
BIN
public/assets/audio/v_combo_1800.wav
Normal file
BIN
public/assets/audio/v_combo_1800.wav
Normal file
Binary file not shown.
BIN
public/assets/audio/v_combo_1900.wav
Normal file
BIN
public/assets/audio/v_combo_1900.wav
Normal file
Binary file not shown.
BIN
public/assets/audio/v_combo_2000.wav
Normal file
BIN
public/assets/audio/v_combo_2000.wav
Normal file
Binary file not shown.
Binary file not shown.
BIN
public/assets/audio/v_combo_2100.wav
Normal file
BIN
public/assets/audio/v_combo_2100.wav
Normal file
Binary file not shown.
BIN
public/assets/audio/v_combo_2200.wav
Normal file
BIN
public/assets/audio/v_combo_2200.wav
Normal file
Binary file not shown.
BIN
public/assets/audio/v_combo_2300.wav
Normal file
BIN
public/assets/audio/v_combo_2300.wav
Normal file
Binary file not shown.
BIN
public/assets/audio/v_combo_2400.wav
Normal file
BIN
public/assets/audio/v_combo_2400.wav
Normal file
Binary file not shown.
BIN
public/assets/audio/v_combo_2500.wav
Normal file
BIN
public/assets/audio/v_combo_2500.wav
Normal file
Binary file not shown.
BIN
public/assets/audio/v_combo_2600.wav
Normal file
BIN
public/assets/audio/v_combo_2600.wav
Normal file
Binary file not shown.
BIN
public/assets/audio/v_combo_2700.wav
Normal file
BIN
public/assets/audio/v_combo_2700.wav
Normal file
Binary file not shown.
BIN
public/assets/audio/v_combo_2800.wav
Normal file
BIN
public/assets/audio/v_combo_2800.wav
Normal file
Binary file not shown.
BIN
public/assets/audio/v_combo_2900.wav
Normal file
BIN
public/assets/audio/v_combo_2900.wav
Normal file
Binary file not shown.
BIN
public/assets/audio/v_combo_3000.wav
Normal file
BIN
public/assets/audio/v_combo_3000.wav
Normal file
Binary file not shown.
Binary file not shown.
BIN
public/assets/audio/v_combo_3100.wav
Normal file
BIN
public/assets/audio/v_combo_3100.wav
Normal file
Binary file not shown.
BIN
public/assets/audio/v_combo_3200.wav
Normal file
BIN
public/assets/audio/v_combo_3200.wav
Normal file
Binary file not shown.
BIN
public/assets/audio/v_combo_3300.wav
Normal file
BIN
public/assets/audio/v_combo_3300.wav
Normal file
Binary file not shown.
BIN
public/assets/audio/v_combo_3400.wav
Normal file
BIN
public/assets/audio/v_combo_3400.wav
Normal file
Binary file not shown.
BIN
public/assets/audio/v_combo_3500.wav
Normal file
BIN
public/assets/audio/v_combo_3500.wav
Normal file
Binary file not shown.
BIN
public/assets/audio/v_combo_3600.wav
Normal file
BIN
public/assets/audio/v_combo_3600.wav
Normal file
Binary file not shown.
BIN
public/assets/audio/v_combo_3700.wav
Normal file
BIN
public/assets/audio/v_combo_3700.wav
Normal file
Binary file not shown.
BIN
public/assets/audio/v_combo_3800.wav
Normal file
BIN
public/assets/audio/v_combo_3800.wav
Normal file
Binary file not shown.
BIN
public/assets/audio/v_combo_3900.wav
Normal file
BIN
public/assets/audio/v_combo_3900.wav
Normal file
Binary file not shown.
BIN
public/assets/audio/v_combo_4000.wav
Normal file
BIN
public/assets/audio/v_combo_4000.wav
Normal file
Binary file not shown.
Binary file not shown.
BIN
public/assets/audio/v_combo_4100.wav
Normal file
BIN
public/assets/audio/v_combo_4100.wav
Normal file
Binary file not shown.
BIN
public/assets/audio/v_combo_4200.wav
Normal file
BIN
public/assets/audio/v_combo_4200.wav
Normal file
Binary file not shown.
BIN
public/assets/audio/v_combo_4300.wav
Normal file
BIN
public/assets/audio/v_combo_4300.wav
Normal file
Binary file not shown.
BIN
public/assets/audio/v_combo_4400.wav
Normal file
BIN
public/assets/audio/v_combo_4400.wav
Normal file
Binary file not shown.
BIN
public/assets/audio/v_combo_4500.wav
Normal file
BIN
public/assets/audio/v_combo_4500.wav
Normal file
Binary file not shown.
BIN
public/assets/audio/v_combo_4600.wav
Normal file
BIN
public/assets/audio/v_combo_4600.wav
Normal file
Binary file not shown.
BIN
public/assets/audio/v_combo_4700.wav
Normal file
BIN
public/assets/audio/v_combo_4700.wav
Normal file
Binary file not shown.
BIN
public/assets/audio/v_combo_4800.wav
Normal file
BIN
public/assets/audio/v_combo_4800.wav
Normal file
Binary file not shown.
BIN
public/assets/audio/v_combo_4900.wav
Normal file
BIN
public/assets/audio/v_combo_4900.wav
Normal file
Binary file not shown.
BIN
public/assets/audio/v_combo_5000.wav
Normal file
BIN
public/assets/audio/v_combo_5000.wav
Normal file
Binary file not shown.
Binary file not shown.
Binary file not shown.
Binary file not shown.
Binary file not shown.
Binary file not shown.
Binary file not shown.
Binary file not shown.
Binary file not shown.
@ -16,14 +16,6 @@
|
||||
width: 100%;
|
||||
height: 100%;
|
||||
}
|
||||
#cursor{
|
||||
position: fixed;
|
||||
width: 1px;
|
||||
height: 1px;
|
||||
cursor: none;
|
||||
pointer-events: none;
|
||||
z-index: 1;
|
||||
}
|
||||
#touch-drum{
|
||||
display: none;
|
||||
position: absolute;
|
||||
|
@ -158,8 +158,7 @@ kbd{
|
||||
.setting-box:first-child{
|
||||
margin-top: 0;
|
||||
}
|
||||
.settings-outer .view-content:not(:hover) .setting-box.selected,
|
||||
.view-outer:not(.settings-outer) .setting-box.selected,
|
||||
.view-content:not(:hover) .setting-box.selected,
|
||||
.setting-box:hover{
|
||||
background: #ffb547;
|
||||
animation: 2s linear border-pulse infinite;
|
||||
@ -177,7 +176,6 @@ kbd{
|
||||
overflow: hidden;
|
||||
}
|
||||
.view-content:not(:hover) .setting-box.selected .setting-name,
|
||||
.view-outer:not(.settings-outer) .setting-box.selected .setting-name,
|
||||
.setting-box:hover .setting-name,
|
||||
.setting-box:hover #gamepad-value{
|
||||
color: #fff;
|
||||
@ -193,6 +191,8 @@ kbd{
|
||||
border-radius: 0.2em;
|
||||
padding: 0.5em;
|
||||
box-sizing: border-box;
|
||||
overflow: hidden;
|
||||
white-space: nowrap;
|
||||
}
|
||||
.setting-value.selected{
|
||||
width: calc(50% + 0.2em);
|
||||
@ -215,27 +215,26 @@ kbd{
|
||||
background: rgba(0, 0, 0, 0.5);
|
||||
z-index: 1;
|
||||
}
|
||||
#settings-gamepad{
|
||||
#settings-gamepad,
|
||||
#settings-latency{
|
||||
display: none;
|
||||
}
|
||||
#settings-gamepad .view{
|
||||
position: absolute;
|
||||
margin: auto;
|
||||
top: 0;
|
||||
right: 0;
|
||||
bottom: 0;
|
||||
left: 0;
|
||||
width: 574px;
|
||||
height: 428px;
|
||||
max-height: calc(100vh - 14em + 88px);
|
||||
width: 29.9em;
|
||||
max-width: 100vw;
|
||||
}
|
||||
#settings-gamepad .setting-box{
|
||||
height: auto;
|
||||
overflow: hidden;
|
||||
}
|
||||
#gamepad-bg,
|
||||
#gamepad-buttons{
|
||||
background-size: 20.53em;
|
||||
}
|
||||
#gamepad-bg{
|
||||
position: relative;
|
||||
width: 550px;
|
||||
height: 317px;
|
||||
width: 20.53em;
|
||||
height: 11.83em;
|
||||
max-height: none;
|
||||
background-repeat: no-repeat;
|
||||
text-align: center;
|
||||
@ -244,11 +243,11 @@ kbd{
|
||||
}
|
||||
#gamepad-buttons{
|
||||
position: absolute;
|
||||
left: 141px;
|
||||
top: 120px;
|
||||
width: 282px;
|
||||
height: 131px;
|
||||
background-position: 0 -318px;
|
||||
left: 5.26em;
|
||||
top: 4.48em;
|
||||
width: 10.52em;
|
||||
height: 4.89em;
|
||||
background-position: 0 -11.87em;
|
||||
background-repeat: no-repeat;
|
||||
pointer-events: none;
|
||||
}
|
||||
@ -259,3 +258,36 @@ kbd{
|
||||
#gamepad-value::before{
|
||||
left: auto;
|
||||
}
|
||||
#settings-latency .view{
|
||||
width: 30em;
|
||||
}
|
||||
#settings-latency .setting-value{
|
||||
position: relative;
|
||||
}
|
||||
.setting-value:not(.selected) .latency-buttons{
|
||||
display: none;
|
||||
}
|
||||
.setting-value .latency-buttons{
|
||||
position: absolute;
|
||||
top: 0;
|
||||
right: 0;
|
||||
bottom: 0;
|
||||
padding: 0;
|
||||
}
|
||||
.latency-buttons span{
|
||||
display: inline-block;
|
||||
width: 2em;
|
||||
height: 100%;
|
||||
text-align: center;
|
||||
background-color: #c3862a;
|
||||
color: #fff;
|
||||
line-height: 2em;
|
||||
outline: none;
|
||||
}
|
||||
.latency-buttons span:hover,
|
||||
.latency-buttons span:active{
|
||||
background-color: #946013;
|
||||
}
|
||||
.left-buttons .taibtn{
|
||||
z-index: 1;
|
||||
}
|
||||
|
@ -29,23 +29,30 @@
|
||||
this.endButton.innerText = strings.tutorial.ok
|
||||
this.endButton.setAttribute("alt", strings.tutorial.ok)
|
||||
|
||||
this.items = []
|
||||
|
||||
var versionUrl = gameConfig._version.url
|
||||
this.getLink(this.linkIssues).href = versionUrl + "issues"
|
||||
|
||||
this.items.push(this.linkIssues)
|
||||
|
||||
var contactEmail = gameConfig.email
|
||||
if (typeof contactEmail === 'string') {
|
||||
this.hasEmail = typeof contactEmail === "string"
|
||||
if(this.hasEmail){
|
||||
this.linkEmail.setAttribute("alt", contactEmail)
|
||||
this.getLink(this.linkEmail).href = "mailto:" + contactEmail
|
||||
this.getLink(this.linkEmail).text = contactEmail
|
||||
} else {
|
||||
this.linkEmail.style.display = "none"
|
||||
this.getLink(this.linkEmail).innerText = contactEmail
|
||||
this.items.push(this.linkEmail)
|
||||
}else{
|
||||
this.linkEmail.parentNode.removeChild(this.linkEmail)
|
||||
}
|
||||
|
||||
|
||||
pageEvents.add(this.linkIssues, ["click", "touchend"], this.linkButton.bind(this))
|
||||
pageEvents.add(this.linkEmail, ["click", "touchend"], this.linkButton.bind(this))
|
||||
if(this.hasEmail){
|
||||
pageEvents.add(this.linkEmail, ["click", "touchend"], this.linkButton.bind(this))
|
||||
}
|
||||
pageEvents.add(this.endButton, ["mousedown", "touchstart"], this.onEnd.bind(this))
|
||||
this.items = [this.linkIssues, this.linkEmail, this.endButton]
|
||||
this.selected = 2
|
||||
this.items.push(this.endButton)
|
||||
this.selected = this.items.length - 1
|
||||
|
||||
this.keyboard = new Keyboard({
|
||||
confirm: ["enter", "space", "don_l", "don_r"],
|
||||
@ -146,6 +153,8 @@
|
||||
}
|
||||
}
|
||||
diag.push("Language: " + strings.id + userLangStr)
|
||||
var latency = settings.getItem("latency")
|
||||
diag.push("Audio Latency: " + (latency.audio > 0 ? "+" : "") + latency.audio.toString() + "ms, Video Latency: " + (latency.video > 0 ? "+" : "") + latency.video.toString() + "ms")
|
||||
var errorObj = {}
|
||||
if(localStorage["lastError"]){
|
||||
try{
|
||||
@ -195,7 +204,9 @@
|
||||
}
|
||||
|
||||
var issueBody = strings.about.issueTemplate + "\n\n\n\n" + diag
|
||||
this.getLink(this.linkEmail).href += "?body=" + encodeURIComponent(issueBody.replace(/\n/g, "<br>\r\n"))
|
||||
if(this.hasEmail){
|
||||
this.getLink(this.linkEmail).href += "?body=" + encodeURIComponent(issueBody.replace(/\n/g, "<br>\r\n"))
|
||||
}
|
||||
|
||||
return diag
|
||||
}
|
||||
@ -214,7 +225,9 @@
|
||||
this.keyboard.clean()
|
||||
this.gamepad.clean()
|
||||
pageEvents.remove(this.linkIssues, ["click", "touchend"])
|
||||
pageEvents.remove(this.linkEmail, ["click", "touchend"])
|
||||
if(this.hasEmail){
|
||||
pageEvents.remove(this.linkEmail, ["click", "touchend"])
|
||||
}
|
||||
pageEvents.remove(this.endButton, ["mousedown", "touchstart"])
|
||||
if(this.textarea){
|
||||
pageEvents.remove(this.textarea, ["focus", "blur"])
|
||||
|
@ -90,26 +90,8 @@ var assets = {
|
||||
"se_don.wav",
|
||||
"se_ka.wav",
|
||||
"se_pause.wav",
|
||||
|
||||
"v_combo_50_meka.wav",
|
||||
"v_combo_100_meka.wav",
|
||||
"v_combo_200_meka.wav",
|
||||
"v_combo_300_meka.wav",
|
||||
"v_combo_400_meka.wav",
|
||||
"v_combo_500_meka.wav",
|
||||
"v_combo_600_meka.wav",
|
||||
"v_combo_700_meka.wav",
|
||||
"v_combo_800_meka.wav",
|
||||
"v_combo_900_meka.wav",
|
||||
"v_combo_1000_meka.wav",
|
||||
"v_combo_1100_meka.wav",
|
||||
"v_combo_1200_meka.wav",
|
||||
"v_combo_1300_meka.wav",
|
||||
"v_combo_1400_meka.wav",
|
||||
"v_combo_over1500_meka.wav",
|
||||
"se_calibration.wav",
|
||||
|
||||
"v_fullcombo_meka.wav",
|
||||
"v_renda_meka.wav",
|
||||
"v_results.wav",
|
||||
"v_sanka.wav",
|
||||
"v_songsel.wav",
|
||||
@ -127,23 +109,6 @@ var assets = {
|
||||
"se_results_countup.wav",
|
||||
"se_results_crown.wav",
|
||||
|
||||
"v_combo_50.wav",
|
||||
"v_combo_100.wav",
|
||||
"v_combo_200.wav",
|
||||
"v_combo_300.wav",
|
||||
"v_combo_400.wav",
|
||||
"v_combo_500.wav",
|
||||
"v_combo_600.wav",
|
||||
"v_combo_700.wav",
|
||||
"v_combo_800.wav",
|
||||
"v_combo_900.wav",
|
||||
"v_combo_1000.wav",
|
||||
"v_combo_1100.wav",
|
||||
"v_combo_1200.wav",
|
||||
"v_combo_1300.wav",
|
||||
"v_combo_1400.wav",
|
||||
"v_combo_over1500.wav",
|
||||
|
||||
"v_fullcombo.wav",
|
||||
"v_renda.wav",
|
||||
"v_results_fullcombo.wav",
|
||||
|
@ -1,5 +1,6 @@
|
||||
class CanvasCache{
|
||||
constructor(w, h, scale){
|
||||
constructor(noSmoothing, w, h, scale){
|
||||
this.noSmoothing = noSmoothing
|
||||
if(w){
|
||||
this.resize(w, h, scale)
|
||||
}
|
||||
@ -11,6 +12,9 @@ class CanvasCache{
|
||||
this.map = new Map()
|
||||
this.canvas = document.createElement("canvas")
|
||||
this.ctx = this.canvas.getContext("2d")
|
||||
if(this.noSmoothing){
|
||||
this.ctx.imageSmoothingEnabled = false
|
||||
}
|
||||
}
|
||||
this.scale = scale
|
||||
this.x = 0
|
||||
|
@ -1,5 +1,5 @@
|
||||
class CanvasDraw{
|
||||
constructor(){
|
||||
constructor(noSmoothing){
|
||||
this.diffStarPath = new Path2D(vectors.diffStar)
|
||||
this.longVowelMark = new Path2D(vectors.longVowelMark)
|
||||
|
||||
@ -68,7 +68,8 @@
|
||||
emCap: /[MWMW]/,
|
||||
rWidth: /[abdfIjo-rtvabdfIjo-rtv]/,
|
||||
lWidth: /[ilil]/,
|
||||
ura: /\s*[\((]裏[\))]$/
|
||||
ura: /\s*[\((]裏[\))]$/,
|
||||
cjk: /[\u3040-ゞ゠-ヾ一-\u9ffe]/
|
||||
}
|
||||
|
||||
var numbersFull = "0123456789"
|
||||
@ -78,10 +79,12 @@
|
||||
this.numbersFullToHalf[numbersFull[i]] = numbersHalf[i]
|
||||
this.numbersFullToHalf[numbersHalf[i]] = numbersHalf[i]
|
||||
}
|
||||
this.wrapOn = [" ", "\n", "%s"]
|
||||
this.stickySymbols = "!,.:;?~‐–‼、。々〜ぁぃぅぇぉっゃゅょァィゥェォッャュョ・ーヽヾ!:;?"
|
||||
|
||||
this.songFrameCache = new CanvasCache()
|
||||
this.diffStarCache = new CanvasCache()
|
||||
this.crownCache = new CanvasCache()
|
||||
this.songFrameCache = new CanvasCache(noSmoothing)
|
||||
this.diffStarCache = new CanvasCache(noSmoothing)
|
||||
this.crownCache = new CanvasCache(noSmoothing)
|
||||
|
||||
this.tmpCanvas = document.createElement("canvas")
|
||||
this.tmpCtx = this.tmpCanvas.getContext("2d")
|
||||
@ -818,6 +821,163 @@
|
||||
ctx.restore()
|
||||
}
|
||||
|
||||
wrappingText(config){
|
||||
var ctx = config.ctx
|
||||
var inputText = config.text.toString()
|
||||
var words = []
|
||||
var start = 0
|
||||
var substituteIndex = 0
|
||||
while(start < inputText.length){
|
||||
var character = inputText.slice(start, start + 1)
|
||||
if(words.length !== 0){
|
||||
var previous = words[words.length - 1]
|
||||
if(!previous.substitute && previous !== "\n" && this.stickySymbols.indexOf(character) !== -1){
|
||||
words[words.length - 1] += character
|
||||
start++
|
||||
continue
|
||||
}
|
||||
}
|
||||
var index = Infinity
|
||||
var currentIndex = inputText.slice(start).search(this.regex.cjk)
|
||||
if(currentIndex !== -1){
|
||||
index = start + currentIndex
|
||||
var on = inputText.charAt(index)
|
||||
}
|
||||
for(var i = 0; i < this.wrapOn.length; i++){
|
||||
var currentIndex = inputText.indexOf(this.wrapOn[i], start)
|
||||
if(currentIndex !== -1 && currentIndex < index){
|
||||
var on = this.wrapOn[i]
|
||||
index = currentIndex
|
||||
}
|
||||
}
|
||||
if(index === Infinity){
|
||||
if(start !== inputText.length){
|
||||
words.push(inputText.slice(start, inputText.length))
|
||||
}
|
||||
break
|
||||
}
|
||||
var end = index + (on === " " ? 1 : 0)
|
||||
if(start !== end){
|
||||
words.push(inputText.slice(start, end))
|
||||
}
|
||||
if(on === "%s" && config.substitute){
|
||||
words.push({
|
||||
substitute: true,
|
||||
index: substituteIndex,
|
||||
width: config.substitute(config, substituteIndex, true) || 0
|
||||
})
|
||||
substituteIndex++
|
||||
}else if(on !== " "){
|
||||
words.push(on)
|
||||
}
|
||||
start = index + on.length
|
||||
}
|
||||
|
||||
ctx.save()
|
||||
|
||||
var bold = this.bold(config.fontFamily)
|
||||
ctx.font = bold + config.fontSize + "px " + config.fontFamily
|
||||
ctx.textBaseline = config.baseline || "top"
|
||||
ctx.textAlign = "left"
|
||||
ctx.fillStyle = config.fill
|
||||
var lineHeight = config.lineHeight || config.fontSize
|
||||
|
||||
var x = 0
|
||||
var y = 0
|
||||
var totalW = 0
|
||||
var totalH = 0
|
||||
var line = ""
|
||||
var toDraw = []
|
||||
var lastWidth = 0
|
||||
|
||||
var addToDraw = obj => {
|
||||
toDraw.push(obj)
|
||||
if(x + lastWidth > totalW){
|
||||
totalW = x + lastWidth
|
||||
}
|
||||
if(y + lineHeight > totalH){
|
||||
totalH = y + lineHeight
|
||||
}
|
||||
}
|
||||
var recenter = () => {
|
||||
if(config.textAlign === "center"){
|
||||
for(var j in toDraw){
|
||||
if(toDraw[j].y === y){
|
||||
toDraw[j].x += (config.width - x - lastWidth) / 2
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
for(var i in words){
|
||||
var skip = words[i].substitute || words[i] === "\n"
|
||||
if(!skip){
|
||||
var currentWidth = ctx.measureText(line + words[i]).width
|
||||
}
|
||||
if(skip || (x !== 0 || line) && x + currentWidth > config.width){
|
||||
if(line){
|
||||
addToDraw({
|
||||
text: line,
|
||||
x: x, y: y
|
||||
})
|
||||
}
|
||||
if(words[i].substitute){
|
||||
line = ""
|
||||
var currentWidth = words[i].width
|
||||
if(x + lastWidth + currentWidth > config.width){
|
||||
recenter()
|
||||
x = 0
|
||||
y += lineHeight
|
||||
lastWidth = 0
|
||||
}
|
||||
addToDraw({
|
||||
substitute: true,
|
||||
index: words[i].index,
|
||||
x: x + lastWidth, y: y
|
||||
})
|
||||
x += lastWidth + currentWidth
|
||||
lastWidth = currentWidth
|
||||
}else{
|
||||
recenter()
|
||||
x = 0
|
||||
y += lineHeight
|
||||
line = words[i] === "\n" ? "" : words[i]
|
||||
lastWidth = ctx.measureText(line).width
|
||||
}
|
||||
}else{
|
||||
line += words[i]
|
||||
lastWidth = currentWidth
|
||||
}
|
||||
}
|
||||
if(line){
|
||||
addToDraw({
|
||||
text: line,
|
||||
x: x, y: y
|
||||
})
|
||||
recenter()
|
||||
}
|
||||
|
||||
var addX = 0
|
||||
var addY = 0
|
||||
if(config.verticalAlign === "middle"){
|
||||
addY = ((config.height || 0) - totalH) / 2
|
||||
}
|
||||
for(var i in toDraw){
|
||||
var x = config.x + toDraw[i].x + addX
|
||||
var y = config.y + toDraw[i].y + addY
|
||||
if(toDraw[i].text){
|
||||
ctx.fillText(toDraw[i].text, x, y)
|
||||
}else if(toDraw[i].substitute){
|
||||
ctx.save()
|
||||
ctx.translate(x, y)
|
||||
config.substitute(config, toDraw[i].index)
|
||||
ctx.restore()
|
||||
}
|
||||
}
|
||||
|
||||
ctx.restore()
|
||||
}
|
||||
|
||||
diffIcon(config){
|
||||
var ctx = config.ctx
|
||||
var scale = config.scale
|
||||
|
@ -7,6 +7,16 @@ class Controller{
|
||||
this.touchEnabled = touchEnabled
|
||||
this.snd = this.multiplayer ? "_p" + this.multiplayer : ""
|
||||
|
||||
this.calibrationMode = selectedSong.folder === "calibration"
|
||||
this.audioLatency = 0
|
||||
this.videoLatency = 0
|
||||
if(!this.calibrationMode){
|
||||
var latency = settings.getItem("latency")
|
||||
if(!autoPlayEnabled){
|
||||
this.audioLatency = Math.round(latency.audio) || 0
|
||||
}
|
||||
this.videoLatency = Math.round(latency.video) || 0 + this.audioLatency
|
||||
}
|
||||
if(this.multiplayer !== 2){
|
||||
loader.changePage("game", false)
|
||||
}
|
||||
@ -17,19 +27,41 @@ class Controller{
|
||||
this.parsedSongData = new ParseOsu(songData, selectedSong.difficulty, selectedSong.stars, selectedSong.offset)
|
||||
}
|
||||
this.offset = this.parsedSongData.soundOffset
|
||||
|
||||
var maxCombo = this.parsedSongData.circles.filter(circle => ["don", "ka", "daiDon", "daiKa"].indexOf(circle.type) > -1 && (!circle.branch || circle.branch.name == "master")).length
|
||||
if (maxCombo >= 50) {
|
||||
var comboVoices = ["v_combo_50"].concat([...Array(Math.floor(maxCombo/100)).keys()].map(i => "v_combo_" + (i + 1)*100))
|
||||
var promises = []
|
||||
|
||||
comboVoices.forEach(name => {
|
||||
if (!assets.sounds[name + "_p1"]) {
|
||||
promises.push(loader.loadSound(name + ".wav", snd.sfxGain).then(sound => {
|
||||
assets.sounds[name + "_p1"] = assets.sounds[name].copy(snd.sfxGainL)
|
||||
assets.sounds[name + "_p2"] = assets.sounds[name].copy(snd.sfxGainR)
|
||||
}))
|
||||
}
|
||||
})
|
||||
|
||||
Promise.all(promises)
|
||||
}
|
||||
|
||||
assets.songs.forEach(song => {
|
||||
if(song.id == this.selectedSong.folder){
|
||||
this.mainAsset = song.sound
|
||||
this.volume = song.volume || 1
|
||||
}
|
||||
})
|
||||
if(this.calibrationMode){
|
||||
this.volume = 1
|
||||
}else{
|
||||
assets.songs.forEach(song => {
|
||||
if(song.id == this.selectedSong.folder){
|
||||
this.mainAsset = song.sound
|
||||
this.volume = song.volume || 1
|
||||
}
|
||||
})
|
||||
}
|
||||
|
||||
this.game = new Game(this, this.selectedSong, this.parsedSongData)
|
||||
this.view = new View(this)
|
||||
this.mekadon = new Mekadon(this, this.game)
|
||||
this.keyboard = new GameInput(this)
|
||||
|
||||
this.drumSounds = settings.getItem("latency").drumSounds
|
||||
this.playedSounds = {}
|
||||
}
|
||||
run(syncWith){
|
||||
@ -72,8 +104,8 @@ class Controller{
|
||||
}
|
||||
stopMainLoop(){
|
||||
this.mainLoopRunning = false
|
||||
if(this.mainAsset){
|
||||
this.mainAsset.stop()
|
||||
if(this.game.mainAsset){
|
||||
this.game.mainAsset.stop()
|
||||
}
|
||||
if(this.multiplayer !== 2){
|
||||
clearInterval(this.gameInterval)
|
||||
@ -90,13 +122,18 @@ class Controller{
|
||||
if(this.game.musicFadeOut < 3){
|
||||
this.keyboard.checkMenuKeys()
|
||||
}
|
||||
if(this.calibrationMode){
|
||||
this.game.calibration()
|
||||
}
|
||||
if(!this.game.isPaused()){
|
||||
this.keyboard.checkGameKeys()
|
||||
|
||||
if(ms < 0){
|
||||
this.game.updateTime()
|
||||
}else{
|
||||
this.game.update()
|
||||
if(!this.calibrationMode){
|
||||
this.game.update()
|
||||
}
|
||||
if(!this.mainLoopRunning){
|
||||
return
|
||||
}
|
||||
@ -137,7 +174,7 @@ class Controller{
|
||||
if(Math.round(score.gauge / 2) - 1 >= 25){
|
||||
if(score.bad === 0){
|
||||
vp = "fullcombo"
|
||||
this.playSoundMeka("v_fullcombo", 1.350)
|
||||
this.playSound("v_fullcombo", 1.350)
|
||||
}else{
|
||||
vp = "clear"
|
||||
}
|
||||
@ -158,7 +195,11 @@ class Controller{
|
||||
if(!fadeIn){
|
||||
this.clean()
|
||||
}
|
||||
new SongSelect(false, fadeIn, this.touchEnabled)
|
||||
if(this.calibrationMode){
|
||||
new SettingsView(this.touchEnabled, false, null, "latency")
|
||||
}else{
|
||||
new SongSelect(false, fadeIn, this.touchEnabled)
|
||||
}
|
||||
}
|
||||
restartSong(){
|
||||
this.clean()
|
||||
@ -166,20 +207,24 @@ class Controller{
|
||||
new LoadSong(this.selectedSong, false, true, this.touchEnabled)
|
||||
}else{
|
||||
new Promise(resolve => {
|
||||
var songObj = assets.songs.find(song => song.id === this.selectedSong.folder)
|
||||
if(songObj.chart){
|
||||
var reader = new FileReader()
|
||||
var promise = pageEvents.load(reader).then(event => {
|
||||
this.songData = event.target.result.replace(/\0/g, "").split("\n")
|
||||
resolve()
|
||||
})
|
||||
if(this.selectedSong.type === "tja"){
|
||||
reader.readAsText(songObj.chart, "sjis")
|
||||
}else{
|
||||
reader.readAsText(songObj.chart)
|
||||
}
|
||||
}else{
|
||||
if(this.calibrationMode){
|
||||
resolve()
|
||||
}else{
|
||||
var songObj = assets.songs.find(song => song.id === this.selectedSong.folder)
|
||||
if(songObj.chart && songObj.chart !== "blank"){
|
||||
var reader = new FileReader()
|
||||
var promise = pageEvents.load(reader).then(event => {
|
||||
this.songData = event.target.result.replace(/\0/g, "").split("\n")
|
||||
resolve()
|
||||
})
|
||||
if(this.selectedSong.type === "tja"){
|
||||
reader.readAsText(songObj.chart, "sjis")
|
||||
}else{
|
||||
reader.readAsText(songObj.chart)
|
||||
}
|
||||
}else{
|
||||
resolve()
|
||||
}
|
||||
}
|
||||
}).then(() => {
|
||||
var taikoGame = new Controller(this.selectedSong, this.songData, this.autoPlayEnabled, false, this.touchEnabled)
|
||||
@ -187,25 +232,21 @@ class Controller{
|
||||
})
|
||||
}
|
||||
}
|
||||
playSound(id, time){
|
||||
playSound(id, time, noSnd){
|
||||
if(!this.drumSounds && (id === "neiro_1_don" || id === "neiro_1_ka" || id === "se_don" || id === "se_ka")){
|
||||
return
|
||||
}
|
||||
var ms = Date.now() + (time || 0) * 1000
|
||||
if(!(id in this.playedSounds) || ms > this.playedSounds[id] + 30){
|
||||
assets.sounds[id + this.snd].play(time)
|
||||
assets.sounds[id + (noSnd ? "" : this.snd)].play(time)
|
||||
this.playedSounds[id] = ms
|
||||
}
|
||||
}
|
||||
playSoundMeka(soundID, time){
|
||||
var meka = ""
|
||||
if(this.autoPlayEnabled && !this.multiplayer){
|
||||
meka = "_meka"
|
||||
}
|
||||
this.playSound(soundID + meka, time)
|
||||
}
|
||||
togglePause(){
|
||||
togglePause(forcePause, pauseMove, noSound){
|
||||
if(this.multiplayer === 1){
|
||||
this.syncWith.game.togglePause()
|
||||
this.syncWith.game.togglePause(forcePause, pauseMove, noSound)
|
||||
}
|
||||
this.game.togglePause()
|
||||
this.game.togglePause(forcePause, pauseMove, noSound)
|
||||
}
|
||||
getKeys(){
|
||||
return this.keyboard.getKeys()
|
||||
|
@ -45,7 +45,12 @@ class Game{
|
||||
}
|
||||
initTiming(){
|
||||
// Date when the chrono is started (before the game begins)
|
||||
var offsetTime = Math.max(0, this.timeForDistanceCircle - this.songData.circles[0].ms) |0
|
||||
var firstCircle = this.songData.circles[0]
|
||||
if(this.controller.calibrationMode){
|
||||
var offsetTime = 0
|
||||
}else{
|
||||
var offsetTime = Math.max(0, this.timeForDistanceCircle - (firstCircle ? firstCircle.ms : 0)) |0
|
||||
}
|
||||
if(this.controller.multiplayer){
|
||||
var syncWith = this.controller.syncWith
|
||||
var syncCircles = syncWith.game.songData.circles
|
||||
@ -57,8 +62,8 @@ class Game{
|
||||
this.startDate = Date.now() + offsetTime
|
||||
}
|
||||
update(){
|
||||
// Main operations
|
||||
this.updateTime()
|
||||
// Main operations
|
||||
this.updateCirclesStatus()
|
||||
this.checkPlays()
|
||||
// Event operations
|
||||
@ -82,14 +87,14 @@ class Game{
|
||||
if(circle && (!circle.branch || circle.branch.active) && !circle.isPlayed){
|
||||
var type = circle.type
|
||||
var drumrollNotes = type === "balloon" || type === "drumroll" || type === "daiDrumroll"
|
||||
var endTime = circle.endTime + (drumrollNotes ? 0 : this.rules.bad)
|
||||
var endTime = circle.endTime + (drumrollNotes ? 0 : this.rules.bad) + this.controller.audioLatency
|
||||
|
||||
if(ms >= circle.ms){
|
||||
if(drumrollNotes && !circle.rendaPlayed && ms < endTime){
|
||||
if(ms >= circle.ms + this.controller.audioLatency){
|
||||
if(drumrollNotes && !circle.rendaPlayed && ms < endTime + this.controller.audioLatency){
|
||||
circle.rendaPlayed = true
|
||||
if(this.rules.difficulty === "easy"){
|
||||
assets.sounds["v_renda" + this.controller.snd].stop()
|
||||
this.controller.playSoundMeka("v_renda")
|
||||
this.controller.playSound("v_renda")
|
||||
}
|
||||
}
|
||||
if(!circle.beatMSCopied){
|
||||
@ -109,7 +114,7 @@ class Game{
|
||||
this.updateCurrentCircle()
|
||||
if(this.controller.multiplayer === 1){
|
||||
var value = {
|
||||
pace: (ms - circle.ms) / circle.timesHit
|
||||
pace: (ms - circle.ms - this.controller.audioLatency) / circle.timesHit
|
||||
}
|
||||
if(type === "drumroll" || type === "daiDrumroll"){
|
||||
value.kaAmount = circle.timesKa / circle.timesHit
|
||||
@ -211,7 +216,7 @@ class Game{
|
||||
|
||||
for(var i = this.currentCircle + 1; i < circles.length; i++){
|
||||
var circle = circles[i]
|
||||
var relative = ms - circle.ms
|
||||
var relative = ms - circle.ms - this.controller.audioLatency
|
||||
if(!circle.branch || circle.branch.active){
|
||||
if((!circleIsNote(circle) || relative < -this.rules.bad)){
|
||||
break
|
||||
@ -310,7 +315,7 @@ class Game{
|
||||
|
||||
var keyTime = this.controller.getKeyTime()
|
||||
var currentTime = keysDon ? keyTime["don"] : keyTime["ka"]
|
||||
var relative = currentTime - circle.ms
|
||||
var relative = currentTime - circle.ms - this.controller.audioLatency
|
||||
|
||||
if(relative >= this.rules.ok){
|
||||
var fixedNote = this.fixNoteStream(keysDon)
|
||||
@ -366,7 +371,7 @@ class Game{
|
||||
if(this.controller.multiplayer === 1){
|
||||
var value = {
|
||||
score: score,
|
||||
ms: circle.ms - currentTime,
|
||||
ms: circle.ms - currentTime - this.controller.audioLatency,
|
||||
dai: typeDai ? (keyDai ? 2 : 1) : 0
|
||||
}
|
||||
if((!keysDon || !typeDon) && (!keysKa || !typeKa)){
|
||||
@ -375,7 +380,7 @@ class Game{
|
||||
p2.send("note", value)
|
||||
}
|
||||
}else{
|
||||
if(circle.ms > currentTime || currentTime > circle.endTime){
|
||||
if(circle.ms + this.controller.audioLatency > currentTime || currentTime > circle.endTime + this.controller.audioLatency){
|
||||
return true
|
||||
}
|
||||
if(keysDon && type === "balloon"){
|
||||
@ -400,7 +405,7 @@ class Game{
|
||||
circle.played(score)
|
||||
if(this.controller.multiplayer == 1){
|
||||
p2.send("drumroll", {
|
||||
pace: (this.elapsedTime - circle.ms) / circle.timesHit
|
||||
pace: (this.elapsedTime - circle.ms + this.controller.audioLatency) / circle.timesHit
|
||||
})
|
||||
}
|
||||
}else{
|
||||
@ -447,17 +452,19 @@ class Game{
|
||||
var ms = this.elapsedTime
|
||||
if(!this.lastCircle){
|
||||
var circles = this.songData.circles
|
||||
this.lastCircle = circles[circles.length - 1].endTime
|
||||
var circle = circles[circles.length - 1]
|
||||
this.lastCircle = circle ? circle.endTime : 0
|
||||
if(this.controller.multiplayer){
|
||||
var syncWith = this.controller.syncWith
|
||||
var syncCircles = syncWith.game.songData.circles
|
||||
var syncLastCircle = syncCircles[syncCircles.length - 1].endTime
|
||||
circle = syncCircles[syncCircles.length - 1]
|
||||
var syncLastCircle = circle ? circle.endTime : 0
|
||||
if(syncLastCircle > this.lastCircle){
|
||||
this.lastCircle = syncLastCircle
|
||||
}
|
||||
}
|
||||
}
|
||||
if(!this.fadeOutStarted && ms >= this.lastCircle + 2000){
|
||||
if(!this.fadeOutStarted && ms >= this.lastCircle + 2000 + this.controller.audioLatency){
|
||||
this.fadeOutStarted = ms
|
||||
if(this.controller.multiplayer){
|
||||
this.controller.syncWith.game.fadeOutStarted = ms
|
||||
@ -495,28 +502,51 @@ class Game{
|
||||
playMainMusic(){
|
||||
var ms = this.elapsedTime + this.controller.offset
|
||||
if(!this.mainMusicPlaying && (!this.fadeOutStarted || ms < this.fadeOutStarted + 1600)){
|
||||
if(this.controller.multiplayer !== 2 && this.mainAsset){
|
||||
if(this.calibrationState === "audio"){
|
||||
var beatInterval = this.controller.view.beatInterval
|
||||
var startAt = ms % beatInterval
|
||||
var duration = this.mainAsset.duration * 1000
|
||||
if(startAt < duration){
|
||||
this.mainAsset.playLoop(0, false, startAt / 1000, 0, beatInterval / 1000)
|
||||
}else{
|
||||
this.mainAsset.playLoop((startAt - duration) / 1000, false, 0, 0, beatInterval / 1000)
|
||||
}
|
||||
}else if(this.controller.multiplayer !== 2 && this.mainAsset){
|
||||
this.mainAsset.play((ms < 0 ? -ms : 0) / 1000, false, Math.max(0, ms / 1000))
|
||||
}
|
||||
this.mainMusicPlaying = true
|
||||
}
|
||||
}
|
||||
togglePause(){
|
||||
togglePause(forcePause, pauseMove, noSound){
|
||||
if(!this.paused){
|
||||
assets.sounds["se_pause"].play()
|
||||
if(forcePause === false){
|
||||
return
|
||||
}
|
||||
if(!noSound){
|
||||
this.controller.playSound("se_pause", 0, true)
|
||||
}
|
||||
this.paused = true
|
||||
this.latestDate = Date.now()
|
||||
if(this.mainAsset){
|
||||
this.mainAsset.stop()
|
||||
}
|
||||
this.mainMusicPlaying = false
|
||||
this.view.pauseMove(0, true)
|
||||
this.view.pauseMove(pauseMove || 0, true)
|
||||
this.view.gameDiv.classList.add("game-paused")
|
||||
this.view.lastMousemove = this.view.getMS()
|
||||
this.view.cursorHidden = false
|
||||
pageEvents.send("pause")
|
||||
}else{
|
||||
assets.sounds["se_cancel"].play()
|
||||
}else if(!forcePause){
|
||||
if(forcePause !== false && this.calibrationState && ["audioHelp", "audioComplete", "videoHelp", "videoComplete", "results"].indexOf(this.calibrationState) !== -1){
|
||||
return
|
||||
}
|
||||
if(this.calibrationState === "audioHelp" || this.calibrationState === "videoHelp"){
|
||||
this.calibrationState = this.calibrationState === "audioHelp" ? "audio" : "video"
|
||||
this.controller.view.pauseOptions = strings.pauseOptions
|
||||
this.controller.playSound("se_don", 0, true)
|
||||
}else if(!noSound){
|
||||
this.controller.playSound("se_cancel", 0, true)
|
||||
}
|
||||
this.paused = false
|
||||
var currentDate = Date.now()
|
||||
this.startDate += currentDate - this.latestDate
|
||||
@ -579,8 +609,8 @@ class Game{
|
||||
if(this.combo > this.globalScore.maxCombo){
|
||||
this.globalScore.maxCombo = this.combo
|
||||
}
|
||||
if(this.combo === 50 || this.combo > 0 && this.combo % 100 === 0 && this.combo < 1500 || this.combo > 0 && this.combo % 500 === 0){
|
||||
this.controller.playSoundMeka("v_combo_" + (this.combo <= 1400 ? this.combo : "over1500"))
|
||||
if(this.combo === 50 || this.combo > 0 && this.combo % 100 === 0 && this.combo <= 5000){
|
||||
this.controller.playSound("v_combo_" + this.combo)
|
||||
}
|
||||
if (this.songData.scoremode == 2 && this.combo > 0 && this.combo % 100 == 0) {
|
||||
this.globalScore.points += 10000;
|
||||
@ -683,7 +713,7 @@ class Game{
|
||||
if(!circle || circle.branch === currentBranch[pastActive]){
|
||||
var ms = this.elapsedTime
|
||||
var closestCircle = circles.findIndex(circle => {
|
||||
return (!circle.branch || circle.branch.active) && circle.endTime >= ms
|
||||
return (!circle.branch || circle.branch.active) && circle.endTime + this.controller.audioLatency >= ms
|
||||
})
|
||||
if(closestCircle !== -1){
|
||||
this.currentCircle = closestCircle
|
||||
@ -701,4 +731,104 @@ class Game{
|
||||
this.sectionNotes = []
|
||||
this.sectionDrumroll = 0
|
||||
}
|
||||
clearKeyTime(){
|
||||
var keyboard = this.controller.keyboard
|
||||
for(var key in keyboard.keyTime){
|
||||
keyboard.keys[key] = null
|
||||
keyboard.keyTime[key] = -Infinity
|
||||
}
|
||||
}
|
||||
calibration(){
|
||||
var view = this.controller.view
|
||||
if(!this.calibrationState){
|
||||
this.controller.parsedSongData.measures = []
|
||||
this.calibrationProgress = {
|
||||
audio: 0,
|
||||
video: 0,
|
||||
requirement: 40
|
||||
}
|
||||
this.calibrationReset("audio", true)
|
||||
}
|
||||
var progress = this.calibrationProgress
|
||||
var state = this.calibrationState
|
||||
switch(state){
|
||||
case "audio":
|
||||
case "video":
|
||||
if(state === "audio" && !this.mainAsset){
|
||||
this.mainAsset = assets.sounds["se_calibration"]
|
||||
this.mainMusicPlaying = false
|
||||
}
|
||||
if(progress.hit >= progress.requirement){
|
||||
var reduced = 0
|
||||
for(var i = 2; i < progress.offsets.length; i++){
|
||||
reduced += progress.offsets[i]
|
||||
}
|
||||
progress[state] = Math.max(0, Math.round(reduced / progress.offsets.length - 2))
|
||||
this.calibrationState += "Complete"
|
||||
view.pauseOptions = []
|
||||
this.clearKeyTime()
|
||||
this.togglePause(true, 1)
|
||||
this.mainAsset = null
|
||||
}
|
||||
break
|
||||
case "audioComplete":
|
||||
case "videoComplete":
|
||||
if(Date.now() - this.latestDate > 3000){
|
||||
var audioComplete = this.calibrationState === "audioComplete"
|
||||
this.controller.playSound("se_pause", 0, true)
|
||||
if(audioComplete){
|
||||
this.calibrationReset("video")
|
||||
}else{
|
||||
view.pauseOptions = [
|
||||
strings.calibration.retryPrevious,
|
||||
strings.calibration.finish
|
||||
]
|
||||
}
|
||||
this.calibrationState = audioComplete ? "videoHelp" : "results"
|
||||
}
|
||||
break
|
||||
}
|
||||
}
|
||||
calibrationHit(ms){
|
||||
var progress = this.calibrationProgress
|
||||
var beatInterval = this.controller.view.beatInterval
|
||||
var current = Math.floor((ms + 100) / beatInterval)
|
||||
if(current !== progress.last){
|
||||
var offset = ((ms + 100) % beatInterval) - 100
|
||||
var offsets = progress.offsets
|
||||
if(offsets.length >= progress.requirement){
|
||||
offsets.shift()
|
||||
}
|
||||
offsets.push(offset)
|
||||
progress.hit++
|
||||
progress.last = current
|
||||
this.globalScore.gauge = 100 / (progress.requirement / progress.hit)
|
||||
}
|
||||
}
|
||||
calibrationReset(to, togglePause){
|
||||
var view = this.controller.view
|
||||
this.songData.circles = []
|
||||
view.pauseOptions = [
|
||||
to === "audio" ? strings.calibration.back : strings.calibration.retryPrevious,
|
||||
strings.calibration.start
|
||||
]
|
||||
this.calibrationState = to + "Help"
|
||||
var progress = this.calibrationProgress
|
||||
progress.offsets = []
|
||||
progress.hit = 0
|
||||
progress.last = null
|
||||
this.globalScore.gauge = 0
|
||||
if(to === "video"){
|
||||
this.clearKeyTime()
|
||||
this.initTiming()
|
||||
this.latestDate = this.startDate
|
||||
this.elapsedTime = 0
|
||||
view.ms = 0
|
||||
}
|
||||
if(togglePause){
|
||||
this.togglePause(true, 1, true)
|
||||
}else{
|
||||
view.pauseMove(1, true)
|
||||
}
|
||||
}
|
||||
}
|
||||
|
@ -94,7 +94,7 @@ class GameInput{
|
||||
}
|
||||
}
|
||||
checkMenuKeys(){
|
||||
if(!this.controller.multiplayer && !this.locked){
|
||||
if(!this.controller.multiplayer && !this.locked && this.controller.view.pauseOptions.length !== 0){
|
||||
var moveMenu = 0
|
||||
var ms = this.game.getAccurateTime()
|
||||
this.gamepadMenu.play((pressed, name) => {
|
||||
@ -146,7 +146,7 @@ class GameInput{
|
||||
this.checkKey("don_l", "menu", moveMenuConfirm)
|
||||
this.checkKey("don_r", "menu", moveMenuConfirm)
|
||||
if(moveMenu && this.game.isPaused()){
|
||||
assets.sounds["se_ka"].play()
|
||||
this.controller.playSound("se_ka", 0, true)
|
||||
this.controller.view.pauseMove(moveMenu)
|
||||
}
|
||||
}
|
||||
@ -197,11 +197,19 @@ class GameInput{
|
||||
return
|
||||
}
|
||||
this.keyTime[name] = ms
|
||||
var calibrationState = this.game.calibrationState
|
||||
var calibration = calibrationState && !this.game.paused
|
||||
if(name == "don_l" || name == "don_r"){
|
||||
this.checkKeySound(name, "don")
|
||||
if(calibration){
|
||||
this.game.calibrationHit(ms)
|
||||
}else{
|
||||
this.checkKeySound(name, "don")
|
||||
}
|
||||
this.keyboardEvents++
|
||||
}else if(name == "ka_l" || name == "ka_r"){
|
||||
this.checkKeySound(name, "ka")
|
||||
if(!calibration){
|
||||
this.checkKeySound(name, "ka")
|
||||
}
|
||||
this.keyboardEvents++
|
||||
}
|
||||
}else{
|
||||
|
@ -35,14 +35,20 @@ class LoadSong{
|
||||
var song = this.selectedSong
|
||||
var id = song.folder
|
||||
var promises = []
|
||||
assets.sounds["v_start"].play()
|
||||
if(song.folder !== "calibration"){
|
||||
assets.sounds["v_start"].play()
|
||||
var songObj = assets.songs.find(song => song.id === id)
|
||||
}else{
|
||||
var songObj = {
|
||||
"music": "muted",
|
||||
"chart": "blank"
|
||||
}
|
||||
}
|
||||
|
||||
song.songBg = this.randInt(1, 5)
|
||||
song.songStage = this.randInt(1, 3)
|
||||
song.donBg = this.randInt(1, 6)
|
||||
|
||||
var songObj = assets.songs.find(song => song.id === id)
|
||||
|
||||
if(song.songSkin && song.songSkin.name){
|
||||
var imgLoad = []
|
||||
for(var type in song.songSkin){
|
||||
@ -117,14 +123,18 @@ class LoadSong{
|
||||
}
|
||||
}))
|
||||
if(songObj.chart){
|
||||
var reader = new FileReader()
|
||||
promises.push(pageEvents.load(reader).then(event => {
|
||||
this.songData = event.target.result.replace(/\0/g, "").split("\n")
|
||||
}))
|
||||
if(song.type === "tja"){
|
||||
reader.readAsText(songObj.chart, "sjis")
|
||||
if(songObj.chart === "blank"){
|
||||
this.songData = ""
|
||||
}else{
|
||||
reader.readAsText(songObj.chart)
|
||||
var reader = new FileReader()
|
||||
promises.push(pageEvents.load(reader).then(event => {
|
||||
this.songData = event.target.result.replace(/\0/g, "").split("\n")
|
||||
}))
|
||||
if(song.type === "tja"){
|
||||
reader.readAsText(songObj.chart, "sjis")
|
||||
}else{
|
||||
reader.readAsText(songObj.chart)
|
||||
}
|
||||
}
|
||||
}else{
|
||||
promises.push(loader.ajax(this.getSongPath(song)).then(data => {
|
||||
|
@ -123,7 +123,7 @@
|
||||
return [string.slice(0, index), string.slice(index + delimiter.length)]
|
||||
}
|
||||
parseCircles(){
|
||||
var meta = this.metadata[this.difficulty]
|
||||
var meta = this.metadata[this.difficulty] || {}
|
||||
var ms = (meta.offset || 0) * -1000 + this.offset
|
||||
var bpm = Math.abs(meta.bpm) || 120
|
||||
var scroll = 1
|
||||
|
@ -10,6 +10,14 @@ class Scoresheet{
|
||||
|
||||
this.canvas = document.getElementById("canvas")
|
||||
this.ctx = this.canvas.getContext("2d")
|
||||
var resolution = settings.getItem("resolution")
|
||||
var noSmoothing = resolution === "low" || resolution === "lowest"
|
||||
if(noSmoothing){
|
||||
this.ctx.imageSmoothingEnabled = false
|
||||
}
|
||||
if(resolution === "lowest"){
|
||||
this.canvas.style.imageRendering = "pixelated"
|
||||
}
|
||||
this.game = document.getElementById("game")
|
||||
|
||||
this.fadeScreen = document.createElement("div")
|
||||
@ -28,8 +36,8 @@ class Scoresheet{
|
||||
this.frame = 1000 / 60
|
||||
this.numbers = "001122334455667788900112233445".split("")
|
||||
|
||||
this.draw = new CanvasDraw()
|
||||
this.canvasCache = new CanvasCache()
|
||||
this.draw = new CanvasDraw(noSmoothing)
|
||||
this.canvasCache = new CanvasCache(noSmoothing)
|
||||
|
||||
this.keyboard = new Keyboard({
|
||||
confirm: ["enter", "space", "esc", "don_l", "don_r"]
|
||||
@ -105,7 +113,7 @@ class Scoresheet{
|
||||
if(!p2.session){
|
||||
this.state.screen = "scoresShown"
|
||||
this.state.screenMS = this.getMS()
|
||||
assets.sounds["neiro_1_don"].play()
|
||||
this.controller.playSound("neiro_1_don", 0, true)
|
||||
}
|
||||
}
|
||||
toSongsel(fromP2){
|
||||
@ -114,7 +122,7 @@ class Scoresheet{
|
||||
this.state.screen = "fadeOut"
|
||||
this.state.screenMS = this.getMS()
|
||||
if(!fromP2){
|
||||
assets.sounds["neiro_1_don"].play()
|
||||
this.controller.playSound("neiro_1_don", 0, true)
|
||||
}
|
||||
}
|
||||
}
|
||||
|
@ -2,11 +2,15 @@ class Settings{
|
||||
constructor(){
|
||||
var ios = /iPhone|iPad/.test(navigator.userAgent)
|
||||
var phone = /Android|iPhone|iPad/.test(navigator.userAgent)
|
||||
this.allLanguages = []
|
||||
for(var i in allStrings){
|
||||
this.allLanguages.push(i)
|
||||
}
|
||||
|
||||
this.items = {
|
||||
language: {
|
||||
type: "language",
|
||||
options: ["ja", "en", "cn", "tw", "ko"],
|
||||
options: this.allLanguages,
|
||||
default: this.getLang()
|
||||
},
|
||||
resolution: {
|
||||
@ -34,6 +38,14 @@ class Settings{
|
||||
options: ["a", "b", "c"],
|
||||
default: "a",
|
||||
gamepad: true
|
||||
},
|
||||
latency: {
|
||||
type: "latency",
|
||||
default: {
|
||||
"audio": 0,
|
||||
"video": 0,
|
||||
"drumSounds": true
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
@ -61,6 +73,22 @@ class Settings{
|
||||
}
|
||||
}
|
||||
this.storage[i] = obj
|
||||
}else if(current.type === "latency"){
|
||||
var obj = {}
|
||||
for(var j in current.default){
|
||||
if(storage[i] && j in storage[i]){
|
||||
if(j === "drumSounds"){
|
||||
obj[j] = !!storage[i][j]
|
||||
continue
|
||||
}else if(!isNaN(storage[i][j])){
|
||||
obj[j] = Math.round(parseFloat(storage[i][j]) || 0)
|
||||
continue
|
||||
}
|
||||
}
|
||||
obj = null
|
||||
break
|
||||
}
|
||||
this.storage[i] = obj
|
||||
}else{
|
||||
this.storage[i] = storage[i]
|
||||
}
|
||||
@ -107,7 +135,7 @@ class Settings{
|
||||
}
|
||||
}
|
||||
}
|
||||
return "ja"
|
||||
return this.allLanguages[0]
|
||||
}
|
||||
setLang(lang, noEvent){
|
||||
strings = lang
|
||||
@ -122,7 +150,7 @@ class Settings{
|
||||
}
|
||||
|
||||
class SettingsView{
|
||||
constructor(touchEnabled, tutorial, songId){
|
||||
constructor(touchEnabled, tutorial, songId, toSetting){
|
||||
this.touchEnabled = touchEnabled
|
||||
this.tutorial = tutorial
|
||||
this.songId = songId
|
||||
@ -130,9 +158,15 @@ class SettingsView{
|
||||
loader.changePage("settings", tutorial)
|
||||
assets.sounds["bgm_settings"].playLoop(0.1, false, 0, 1.392, 26.992)
|
||||
this.defaultButton = document.getElementById("settings-default")
|
||||
this.viewOuter = this.getElement("view-outer")
|
||||
if(touchEnabled){
|
||||
this.getElement("view-outer").classList.add("touch-enabled")
|
||||
this.viewOuter.classList.add("touch-enabled")
|
||||
}
|
||||
this.touchEnd = []
|
||||
pageEvents.add(this.viewOuter, ["mouseup", "touchend"], event => {
|
||||
this.touchEnd.forEach(func => func(event))
|
||||
})
|
||||
|
||||
var gamepadEnabled = false
|
||||
if("getGamepads" in navigator){
|
||||
var gamepads = navigator.getGamepads()
|
||||
@ -145,19 +179,22 @@ class SettingsView{
|
||||
}
|
||||
this.mode = "settings"
|
||||
|
||||
this.pressedKeys = {}
|
||||
this.keyboard = new Keyboard({
|
||||
"confirm": ["enter", "space", "don_l", "don_r"],
|
||||
"up": ["up"],
|
||||
"previous": ["left", "ka_l"],
|
||||
"next": ["right", "down", "ka_r"],
|
||||
"right": ["right", "ka_r"],
|
||||
"down": ["down"],
|
||||
"left": ["left", "ka_l"],
|
||||
"back": ["esc"],
|
||||
"other": ["wildcard"]
|
||||
}, this.keyPressed.bind(this))
|
||||
this.gamepad = new Gamepad({
|
||||
"confirm": ["b", "ls", "rs"],
|
||||
"up": ["u", "lsu"],
|
||||
"previous": ["l", "lb", "lt", "lsl"],
|
||||
"next": ["d", "r", "rb", "rt", "lsd", "lsr"],
|
||||
"right": ["r", "rb", "rt", "lsr"],
|
||||
"down": ["d", "lsd"],
|
||||
"left": ["l", "lb", "lt", "lsl"],
|
||||
"back": ["start", "a"]
|
||||
}, this.keyPressed.bind(this))
|
||||
|
||||
@ -182,15 +219,15 @@ class SettingsView{
|
||||
var nameDiv = document.createElement("div")
|
||||
nameDiv.classList.add("setting-name", "stroke-sub")
|
||||
var name = strings.settings[i].name
|
||||
nameDiv.innerText = name
|
||||
nameDiv.setAttribute("alt", name)
|
||||
this.setAltText(nameDiv, name)
|
||||
settingBox.appendChild(nameDiv)
|
||||
var valueDiv = document.createElement("div")
|
||||
valueDiv.classList.add("setting-value")
|
||||
this.getValue(i, valueDiv)
|
||||
settingBox.appendChild(valueDiv)
|
||||
content.appendChild(settingBox)
|
||||
if(this.items.length === this.selected){
|
||||
if(!toSetting && this.items.length === this.selected || toSetting === i){
|
||||
this.selected = this.items.length
|
||||
settingBox.classList.add("selected")
|
||||
}
|
||||
this.addTouch(settingBox, event => this.setValue(i))
|
||||
@ -226,8 +263,99 @@ class SettingsView{
|
||||
this.gamepadButtons = document.getElementById("gamepad-buttons")
|
||||
this.gamepadValue = document.getElementById("gamepad-value")
|
||||
|
||||
this.latencySettings = document.getElementById("settings-latency")
|
||||
this.addTouch(this.latencySettings, event => {
|
||||
if(event.target === event.currentTarget){
|
||||
this.latencyBack()
|
||||
}
|
||||
})
|
||||
this.latencyTitle = this.latencySettings.getElementsByClassName("view-title")[0]
|
||||
this.latencyItems = []
|
||||
this.latencySelected = 0
|
||||
var latencyContent = this.latencySettings.getElementsByClassName("view-content")[0]
|
||||
var latencyWindow = ["calibration", "audio", "video", "drumSounds"]
|
||||
for(let i in latencyWindow){
|
||||
let current = latencyWindow[i]
|
||||
var settingBox = document.createElement("div")
|
||||
settingBox.classList.add("setting-box")
|
||||
var nameDiv = document.createElement("div")
|
||||
nameDiv.classList.add("setting-name", "stroke-sub")
|
||||
var name = strings.settings.latency[current]
|
||||
this.setAltText(nameDiv, name)
|
||||
settingBox.appendChild(nameDiv)
|
||||
let outputObject = {
|
||||
id: current,
|
||||
settingBox: settingBox,
|
||||
nameDiv: nameDiv
|
||||
}
|
||||
if(current === "calibration"){
|
||||
nameDiv.style.width = "100%"
|
||||
}else{
|
||||
var valueDiv = document.createElement("div")
|
||||
valueDiv.classList.add("setting-value")
|
||||
settingBox.appendChild(valueDiv)
|
||||
var valueText = document.createTextNode("")
|
||||
valueDiv.appendChild(valueText)
|
||||
this.latencyGetValue(current, valueText)
|
||||
if(current !== "drumSounds"){
|
||||
var buttons = document.createElement("div")
|
||||
buttons.classList.add("latency-buttons")
|
||||
var buttonMinus = document.createElement("span")
|
||||
buttonMinus.innerText = "-"
|
||||
buttons.appendChild(buttonMinus)
|
||||
this.addTouchRepeat(buttonMinus, event => {
|
||||
this.latencySetAdjust(outputObject, -1)
|
||||
})
|
||||
var buttonPlus = document.createElement("span")
|
||||
buttonPlus.innerText = "+"
|
||||
buttons.appendChild(buttonPlus)
|
||||
this.addTouchRepeat(buttonPlus, event => {
|
||||
this.latencySetAdjust(outputObject, 1)
|
||||
})
|
||||
valueDiv.appendChild(buttons)
|
||||
}
|
||||
}
|
||||
latencyContent.appendChild(settingBox)
|
||||
if(this.latencyItems.length === this.latencySelected){
|
||||
settingBox.classList.add("selected")
|
||||
}
|
||||
this.addTouch(settingBox, event => {
|
||||
if(event.target.tagName !== "SPAN"){
|
||||
this.latencySetValue(current, event.type === "touchstart")
|
||||
}
|
||||
})
|
||||
if(current !== "calibration"){
|
||||
outputObject.valueDiv = valueDiv
|
||||
outputObject.valueText = valueText
|
||||
outputObject.buttonMinus = buttonMinus
|
||||
outputObject.buttonPlus = buttonPlus
|
||||
}
|
||||
this.latencyItems.push(outputObject)
|
||||
}
|
||||
this.latencyDefaultButton = document.getElementById("latency-default")
|
||||
this.latencyItems.push({
|
||||
id: "default",
|
||||
settingBox: this.latencyDefaultButton
|
||||
})
|
||||
this.addTouch(this.latencyDefaultButton, event => this.latencyDefault())
|
||||
this.latencyEndButton = this.latencySettings.getElementsByClassName("view-end-button")[0]
|
||||
this.latencyItems.push({
|
||||
id: "back",
|
||||
settingBox: this.latencyEndButton
|
||||
})
|
||||
this.addTouch(this.latencyEndButton, event => this.latencyBack(true))
|
||||
|
||||
this.setStrings()
|
||||
|
||||
this.drumSounds = settings.getItem("latency").drumSounds
|
||||
this.playedSounds = {}
|
||||
this.redrawRunning = true
|
||||
this.redrawBind = this.redraw.bind(this)
|
||||
this.redraw()
|
||||
if(toSetting === "latency"){
|
||||
this.mode = "latency"
|
||||
this.latencySet()
|
||||
}
|
||||
pageEvents.send("settings")
|
||||
}
|
||||
getElement(name){
|
||||
@ -246,6 +374,23 @@ class SettingsView{
|
||||
callback(event)
|
||||
})
|
||||
}
|
||||
addTouchRepeat(element, callback){
|
||||
this.addTouch(element, event => {
|
||||
var active = true
|
||||
var func = () => {
|
||||
active = false
|
||||
this.touchEnd.splice(this.touchEnd.indexOf(func), 1)
|
||||
}
|
||||
this.touchEnd.push(func)
|
||||
var repeat = delay => {
|
||||
if(active){
|
||||
callback()
|
||||
setTimeout(() => repeat(50), delay)
|
||||
}
|
||||
}
|
||||
repeat(400)
|
||||
})
|
||||
}
|
||||
removeTouch(element){
|
||||
pageEvents.remove(element, ["mousedown", "touchstart"])
|
||||
}
|
||||
@ -274,6 +419,17 @@ class SettingsView{
|
||||
valueDiv.appendChild(keyDiv)
|
||||
}
|
||||
return
|
||||
}else if(current.type === "latency"){
|
||||
var audioVideo = [Math.round(value.audio), Math.round(value.video)]
|
||||
var latencyValue = strings.settings[name].value.split("%s")
|
||||
var latencyIndex = 0
|
||||
value = ""
|
||||
latencyValue.forEach((string, i) => {
|
||||
if(i !== 0){
|
||||
value += this.addMs(audioVideo[latencyIndex++])
|
||||
}
|
||||
value += string
|
||||
})
|
||||
}
|
||||
valueDiv.innerText = value
|
||||
}
|
||||
@ -285,6 +441,7 @@ class SettingsView{
|
||||
if(this.mode !== "settings"){
|
||||
if(this.selected === selectedIndex){
|
||||
this.keyboardBack(selected)
|
||||
this.playSound("se_don")
|
||||
}
|
||||
return
|
||||
}
|
||||
@ -303,24 +460,37 @@ class SettingsView{
|
||||
selected.valueDiv.classList.add("selected")
|
||||
this.keyboardKeys = {}
|
||||
this.keyboardSet()
|
||||
assets.sounds["se_don"].play()
|
||||
this.playSound("se_don")
|
||||
return
|
||||
}else if(current.type === "gamepad"){
|
||||
this.mode = "gamepad"
|
||||
this.gamepadSelected = current.options.indexOf(value)
|
||||
this.gamepadSet()
|
||||
assets.sounds["se_don"].play()
|
||||
this.playSound("se_don")
|
||||
return
|
||||
}else if(current.type === "latency"){
|
||||
this.mode = "latency"
|
||||
this.latencySet()
|
||||
this.playSound("se_don")
|
||||
return
|
||||
}
|
||||
settings.setItem(name, value)
|
||||
this.getValue(name, this.items[this.selected].valueDiv)
|
||||
assets.sounds["se_ka"].play()
|
||||
this.playSound("se_ka")
|
||||
if(current.type === "language"){
|
||||
this.setLang(allStrings[value])
|
||||
}
|
||||
}
|
||||
keyPressed(pressed, name, event){
|
||||
if(!pressed){
|
||||
keyPressed(pressed, name, event, repeat){
|
||||
if(pressed){
|
||||
if(!this.pressedKeys[name]){
|
||||
this.pressedKeys[name] = this.getMS() + 300
|
||||
}
|
||||
}else{
|
||||
this.pressedKeys[name] = 0
|
||||
return
|
||||
}
|
||||
if(repeat && name !== "up" && name !== "right" && name !== "down" && name !== "left"){
|
||||
return
|
||||
}
|
||||
this.touched = false
|
||||
@ -334,31 +504,31 @@ class SettingsView{
|
||||
}else{
|
||||
this.setValue(selected.id)
|
||||
}
|
||||
}else if(name === "up" || name === "previous" || name === "next"){
|
||||
}else if(name === "up" || name === "right" || name === "down" || name === "left"){
|
||||
selected.settingBox.classList.remove("selected")
|
||||
do{
|
||||
this.selected = this.mod(this.items.length, this.selected + (name === "next" ? 1 : -1))
|
||||
}while(this.items[this.selected].id === "default" && name !== "previous")
|
||||
this.selected = this.mod(this.items.length, this.selected + ((name === "right" || name === "down") ? 1 : -1))
|
||||
}while(this.items[this.selected].id === "default" && name !== "left")
|
||||
selected = this.items[this.selected]
|
||||
selected.settingBox.classList.add("selected")
|
||||
selected.settingBox.scrollIntoView()
|
||||
assets.sounds["se_ka"].play()
|
||||
this.playSound("se_ka")
|
||||
}else if(name === "back"){
|
||||
this.onEnd()
|
||||
}
|
||||
}else if(this.mode === "gamepad"){
|
||||
if(name === "confirm"){
|
||||
this.gamepadBack(true)
|
||||
}else if(name === "up" || name === "previous" || name === "next"){
|
||||
this.gamepadSet(name === "next" ? 1 : -1)
|
||||
}else if(name === "up" || name === "right" || name === "down" || name === "left"){
|
||||
this.gamepadSet((name === "right" || name === "down") ? 1 : -1)
|
||||
}else if(name === "back"){
|
||||
this.gamepadBack()
|
||||
}
|
||||
}else if(this.mode === "keyboard"){
|
||||
if(name === "back"){
|
||||
this.keyboardBack(selected)
|
||||
assets.sounds["se_cancel"].play()
|
||||
}else{
|
||||
this.playSound("se_cancel")
|
||||
}else if(event){
|
||||
event.preventDefault()
|
||||
var currentKey = event.key.toLowerCase()
|
||||
for(var i in this.keyboardKeys){
|
||||
@ -367,10 +537,40 @@ class SettingsView{
|
||||
}
|
||||
}
|
||||
var current = this.keyboardCurrent
|
||||
assets.sounds[current === "ka_l" || current === "ka_r" ? "se_ka" : "se_don"].play()
|
||||
this.playSound(current === "ka_l" || current === "ka_r" ? "se_ka" : "se_don")
|
||||
this.keyboardKeys[current] = [currentKey]
|
||||
this.keyboardSet()
|
||||
}
|
||||
}else if(this.mode === "latency"){
|
||||
var latencySelected = this.latencyItems[this.latencySelected]
|
||||
if(name === "confirm"){
|
||||
if(latencySelected.id === "back"){
|
||||
this.latencyBack(true)
|
||||
}else if(latencySelected.id === "default"){
|
||||
this.latencyDefault()
|
||||
}else{
|
||||
this.latencySetValue(latencySelected.id)
|
||||
}
|
||||
}else if(name === "up" || name === "right" || name === "down" || name === "left"){
|
||||
latencySelected.settingBox.classList.remove("selected")
|
||||
do{
|
||||
this.latencySelected = this.mod(this.latencyItems.length, this.latencySelected + ((name === "right" || name === "down") ? 1 : -1))
|
||||
}while(this.latencyItems[this.latencySelected].id === "default" && name !== "left")
|
||||
latencySelected = this.latencyItems[this.latencySelected]
|
||||
latencySelected.settingBox.classList.add("selected")
|
||||
latencySelected.settingBox.scrollIntoView()
|
||||
this.playSound("se_ka")
|
||||
}else if(name === "back"){
|
||||
this.latencyBack()
|
||||
}
|
||||
}else if(this.mode === "latencySet"){
|
||||
var latencySelected = this.latencyItems[this.latencySelected]
|
||||
if(name === "confirm" || name === "back"){
|
||||
this.latencySetBack(latencySelected)
|
||||
this.playSound(name === "confirm" ? "se_don" : "se_cancel")
|
||||
}else if(name === "up" || name === "right" || name === "down" || name === "left"){
|
||||
this.latencySetAdjust(latencySelected, (name === "up" || name === "right") ? 1 : -1)
|
||||
}
|
||||
}
|
||||
}
|
||||
keyboardSet(){
|
||||
@ -416,14 +616,13 @@ class SettingsView{
|
||||
var current = settings.items[selected.id]
|
||||
if(diff){
|
||||
this.gamepadSelected = this.mod(current.options.length, this.gamepadSelected + diff)
|
||||
assets.sounds["se_ka"].play()
|
||||
this.playSound("se_ka")
|
||||
}
|
||||
var opt = current.options[this.gamepadSelected]
|
||||
var value = strings.settings[selected.id][opt]
|
||||
this.gamepadValue.innerText = value
|
||||
this.gamepadValue.setAttribute("alt", value)
|
||||
this.gamepadButtons.style.backgroundPosition = "0 " + (-318 - 132 * this.gamepadSelected) + "px"
|
||||
this.gamepadSettings.style.display = "block"
|
||||
this.setAltText(this.gamepadValue, value)
|
||||
this.gamepadButtons.style.backgroundPosition = "0 " + (-11.87 - 4.93 * this.gamepadSelected) + "em"
|
||||
this.gamepadSettings.style.display = "flex"
|
||||
}
|
||||
gamepadBack(confirm){
|
||||
if(this.mode !== "gamepad"){
|
||||
@ -433,10 +632,142 @@ class SettingsView{
|
||||
var current = settings.items[selected.id]
|
||||
settings.setItem(selected.id, current.options[this.gamepadSelected])
|
||||
this.getValue(selected.id, selected.valueDiv)
|
||||
assets.sounds[confirm ? "se_don" : "se_cancel"].play()
|
||||
this.playSound(confirm ? "se_don" : "se_cancel")
|
||||
this.gamepadSettings.style.display = ""
|
||||
this.mode = "settings"
|
||||
}
|
||||
latencySet(){
|
||||
if(this.mode !== "latency"){
|
||||
return
|
||||
}
|
||||
var selected = this.items[this.selected]
|
||||
var current = settings.items[selected.id]
|
||||
this.latencySettings.style.display = "flex"
|
||||
}
|
||||
latencyGetValue(name, valueText){
|
||||
var currentLatency = settings.getItem("latency")
|
||||
if(name === "drumSounds"){
|
||||
valueText.data = currentLatency[name] ? strings.settings.on : strings.settings.off
|
||||
}else{
|
||||
valueText.data = this.addMs(currentLatency[name] || 0)
|
||||
}
|
||||
}
|
||||
latencySetValue(name, touched){
|
||||
var selectedIndex = this.latencyItems.findIndex(item => item.id === name)
|
||||
var selected = this.latencyItems[selectedIndex]
|
||||
if(this.mode === "latencySet"){
|
||||
this.latencySetBack(this.latencyItems[this.latencySelected])
|
||||
if(this.latencySelected === selectedIndex){
|
||||
this.playSound("se_don")
|
||||
return
|
||||
}
|
||||
}else if(this.mode !== "latency"){
|
||||
return
|
||||
}
|
||||
if(name === "calibration"){
|
||||
this.playSound("se_don")
|
||||
this.clean()
|
||||
new LoadSong({
|
||||
"title": strings.calibration.title,
|
||||
"folder": "calibration",
|
||||
"type": "tja",
|
||||
"songSkin": {}
|
||||
}, false, false, touched)
|
||||
}else if(name === "drumSounds"){
|
||||
this.drumSounds = !settings.getItem("latency")[name]
|
||||
this.latencySave(name, this.drumSounds)
|
||||
this.latencyGetValue(name, selected.valueText)
|
||||
this.playSound("se_don")
|
||||
}else{
|
||||
var value = Math.round(settings.getItem("latency")[name] || 0)
|
||||
if(this.latencySelected !== selectedIndex){
|
||||
this.latencyItems[this.latencySelected].settingBox.classList.remove("selected")
|
||||
this.latencySelected = selectedIndex
|
||||
selected.settingBox.classList.add("selected")
|
||||
}
|
||||
this.mode = "latencySet"
|
||||
selected.settingBox.style.animation = "none"
|
||||
selected.valueDiv.classList.add("selected")
|
||||
selected.value = value
|
||||
this.playSound("se_don")
|
||||
}
|
||||
}
|
||||
latencySetAdjust(selected, add){
|
||||
selected.value += add
|
||||
if(selected.value > 500){
|
||||
selected.value = 500
|
||||
}else if(selected.value < -200){
|
||||
selected.value = -200
|
||||
}else{
|
||||
this.playSound("se_ka")
|
||||
}
|
||||
selected.valueText.data = this.addMs(selected.value)
|
||||
}
|
||||
latencySetBack(selected){
|
||||
this.mode = "latency"
|
||||
selected.settingBox.style.animation = ""
|
||||
selected.valueDiv.classList.remove("selected")
|
||||
this.latencySave(selected.id, selected.value)
|
||||
this.latencyGetValue(selected.id, selected.valueText)
|
||||
}
|
||||
latencySave(id, value){
|
||||
var input = settings.getItem("latency")
|
||||
var output = {}
|
||||
for(var i in input){
|
||||
if(i === id){
|
||||
output[i] = value
|
||||
}else{
|
||||
output[i] = input[i]
|
||||
}
|
||||
}
|
||||
settings.setItem("latency", output)
|
||||
}
|
||||
latencyDefault(){
|
||||
if(this.mode === "latencySet"){
|
||||
this.latencySetBack(this.latencyItems[this.latencySelected])
|
||||
}else if(this.mode !== "latency"){
|
||||
return
|
||||
}
|
||||
settings.setItem("latency", null)
|
||||
this.latencyItems.forEach(item => {
|
||||
if(item.id === "audio" || item.id === "video" || item.id === "drumSounds"){
|
||||
this.latencyGetValue(item.id, item.valueText)
|
||||
}
|
||||
})
|
||||
this.drumSounds = settings.getItem("latency").drumSounds
|
||||
this.playSound("se_don")
|
||||
}
|
||||
latencyBack(confirm){
|
||||
if(this.mode === "latencySet"){
|
||||
this.latencySetBack(this.latencyItems[this.latencySelected])
|
||||
if(!confirm){
|
||||
this.playSound("se_don")
|
||||
return
|
||||
}
|
||||
}
|
||||
if(this.mode !== "latency"){
|
||||
return
|
||||
}
|
||||
var selected = this.items[this.selected]
|
||||
var current = settings.items[selected.id]
|
||||
this.getValue(selected.id, selected.valueDiv)
|
||||
this.playSound(confirm ? "se_don" : "se_cancel")
|
||||
this.latencySettings.style.display = ""
|
||||
this.mode = "settings"
|
||||
}
|
||||
addMs(input){
|
||||
var split = strings.calibration.ms.split("%s")
|
||||
var index = 0
|
||||
var output = ""
|
||||
var inputStrings = [(input > 0 ? "+" : "") + input.toString()]
|
||||
split.forEach((string, i) => {
|
||||
if(i !== 0){
|
||||
output += inputStrings[index++]
|
||||
}
|
||||
output += string
|
||||
})
|
||||
return output
|
||||
}
|
||||
defaultSettings(){
|
||||
if(this.mode === "keyboard"){
|
||||
this.keyboardBack(this.items[this.selected])
|
||||
@ -447,11 +778,17 @@ class SettingsView{
|
||||
this.setLang(allStrings[settings.getItem("language")])
|
||||
this.keyboard.update()
|
||||
pageEvents.setKbd()
|
||||
assets.sounds["se_don"].play()
|
||||
this.latencyItems.forEach(item => {
|
||||
if(item.id === "audio" || item.id === "video" || item.id === "drumSounds"){
|
||||
this.latencyGetValue(item.id, item.valueText)
|
||||
}
|
||||
})
|
||||
this.drumSounds = settings.getItem("latency").drumSounds
|
||||
this.playSound("se_don")
|
||||
}
|
||||
onEnd(){
|
||||
this.clean()
|
||||
assets.sounds["se_don"].play()
|
||||
this.playSound("se_don")
|
||||
setTimeout(() => {
|
||||
if(this.tutorial && !this.touched){
|
||||
new Tutorial(false, this.songId)
|
||||
@ -472,41 +809,94 @@ class SettingsView{
|
||||
var item = this.items[i]
|
||||
if(item.valueDiv){
|
||||
var name = strings.settings[item.id].name
|
||||
item.nameDiv.innerText = name
|
||||
item.nameDiv.setAttribute("alt", name)
|
||||
this.setAltText(item.nameDiv, name)
|
||||
this.getValue(item.id, item.valueDiv)
|
||||
}
|
||||
}
|
||||
for(var i in this.latencyItems){
|
||||
var current = this.latencyItems[i]
|
||||
if(current.nameDiv){
|
||||
this.setAltText(current.nameDiv, strings.settings.latency[current.id])
|
||||
}
|
||||
if(current.valueText){
|
||||
this.latencyGetValue(current.id, current.valueText)
|
||||
}
|
||||
}
|
||||
this.setStrings()
|
||||
}
|
||||
setStrings(){
|
||||
this.viewTitle.innerText = strings.gameSettings
|
||||
this.viewTitle.setAttribute("alt", strings.gameSettings)
|
||||
this.endButton.innerText = strings.settings.ok
|
||||
this.endButton.setAttribute("alt", strings.settings.ok)
|
||||
this.gamepadTitle.innerText = strings.settings.gamepadLayout.name
|
||||
this.gamepadTitle.setAttribute("alt", strings.settings.gamepadLayout.name)
|
||||
this.gamepadEndButton.innerText = strings.settings.ok
|
||||
this.gamepadEndButton.setAttribute("alt", strings.settings.ok)
|
||||
this.defaultButton.innerText = strings.settings.default
|
||||
this.defaultButton.setAttribute("alt", strings.settings.default)
|
||||
this.setAltText(this.viewTitle, strings.gameSettings)
|
||||
this.setAltText(this.endButton, strings.settings.ok)
|
||||
this.setAltText(this.gamepadTitle, strings.settings.gamepadLayout.name)
|
||||
this.setAltText(this.gamepadEndButton, strings.settings.ok)
|
||||
this.setAltText(this.latencyTitle, strings.settings.latency.name)
|
||||
this.setAltText(this.latencyDefaultButton, strings.settings.default)
|
||||
this.setAltText(this.latencyEndButton, strings.settings.ok)
|
||||
this.setAltText(this.defaultButton, strings.settings.default)
|
||||
}
|
||||
setAltText(element, text){
|
||||
element.innerText = text
|
||||
element.setAttribute("alt", text)
|
||||
}
|
||||
mod(length, index){
|
||||
return ((index % length) + length) % length
|
||||
}
|
||||
playSound(id, time){
|
||||
if(!this.drumSounds && (id === "se_don" || id === "se_ka" || id === "se_cancel")){
|
||||
return
|
||||
}
|
||||
var ms = Date.now() + (time || 0) * 1000
|
||||
if(!(id in this.playedSounds) || ms > this.playedSounds[id] + 30){
|
||||
assets.sounds[id].play(time)
|
||||
this.playedSounds[id] = ms
|
||||
}
|
||||
}
|
||||
redraw(){
|
||||
if(!this.redrawRunning){
|
||||
return
|
||||
}
|
||||
requestAnimationFrame(this.redrawBind)
|
||||
var ms = this.getMS()
|
||||
|
||||
for(var key in this.pressedKeys){
|
||||
if(this.pressedKeys[key]){
|
||||
if(ms >= this.pressedKeys[key] + 50){
|
||||
this.keyPressed(true, key, null, true)
|
||||
this.pressedKeys[key] = ms
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
getMS(){
|
||||
return Date.now()
|
||||
}
|
||||
clean(){
|
||||
this.redrawRunning = false
|
||||
this.keyboard.clean()
|
||||
this.gamepad.clean()
|
||||
assets.sounds["bgm_settings"].stop()
|
||||
pageEvents.remove(this.viewOuter, ["mouseup", "touchend"])
|
||||
for(var i in this.items){
|
||||
this.removeTouch(this.items[i].settingBox)
|
||||
}
|
||||
for(var i in this.latencyItems){
|
||||
this.removeTouch(this.latencyItems[i].settingBox)
|
||||
if(this.latencyItems[i].buttonMinus){
|
||||
this.removeTouch(this.latencyItems[i].buttonMinus)
|
||||
this.removeTouch(this.latencyItems[i].buttonPlus)
|
||||
}
|
||||
}
|
||||
if(this.defaultButton){
|
||||
delete this.defaultButton
|
||||
}
|
||||
this.removeTouch(this.gamepadSettings)
|
||||
this.removeTouch(this.gamepadEndButton)
|
||||
this.removeTouch(this.gamepadBox)
|
||||
this.removeTouch(this.latencySettings)
|
||||
this.removeTouch(this.latencyDefaultButton)
|
||||
this.removeTouch(this.latencyEndButton)
|
||||
delete this.viewOuter
|
||||
delete this.touchEnd
|
||||
delete this.tutorialTitle
|
||||
delete this.endButton
|
||||
delete this.items
|
||||
@ -516,6 +906,11 @@ class SettingsView{
|
||||
delete this.gamepadBox
|
||||
delete this.gamepadButtons
|
||||
delete this.gamepadValue
|
||||
delete this.latencyItems
|
||||
delete this.latencySettings
|
||||
delete this.latencyTitle
|
||||
delete this.latencyDefaultButton
|
||||
delete this.latencyEndButton
|
||||
if(this.resolution !== settings.getItem("resolution")){
|
||||
for(var i in assets.image){
|
||||
if(i === "touch_drum" || i.startsWith("bg_song_") || i.startsWith("bg_stage_") || i.startsWith("bg_don_")){
|
||||
|
@ -5,6 +5,14 @@ class SongSelect{
|
||||
loader.changePage("songselect", false)
|
||||
this.canvas = document.getElementById("song-sel-canvas")
|
||||
this.ctx = this.canvas.getContext("2d")
|
||||
var resolution = settings.getItem("resolution")
|
||||
var noSmoothing = resolution === "low" || resolution === "lowest"
|
||||
if(noSmoothing){
|
||||
this.ctx.imageSmoothingEnabled = false
|
||||
}
|
||||
if(resolution === "lowest"){
|
||||
this.canvas.style.imageRendering = "pixelated"
|
||||
}
|
||||
|
||||
this.songSkin = {
|
||||
"selected": {
|
||||
@ -207,13 +215,13 @@ class SongSelect{
|
||||
}]
|
||||
this.optionsList = [strings.none, strings.auto, strings.netplay]
|
||||
|
||||
this.draw = new CanvasDraw()
|
||||
this.songTitleCache = new CanvasCache()
|
||||
this.selectTextCache = new CanvasCache()
|
||||
this.categoryCache = new CanvasCache()
|
||||
this.difficultyCache = new CanvasCache()
|
||||
this.sessionCache = new CanvasCache()
|
||||
this.currentSongCache = new CanvasCache()
|
||||
this.draw = new CanvasDraw(noSmoothing)
|
||||
this.songTitleCache = new CanvasCache(noSmoothing)
|
||||
this.selectTextCache = new CanvasCache(noSmoothing)
|
||||
this.categoryCache = new CanvasCache(noSmoothing)
|
||||
this.difficultyCache = new CanvasCache(noSmoothing)
|
||||
this.sessionCache = new CanvasCache(noSmoothing)
|
||||
this.currentSongCache = new CanvasCache(noSmoothing)
|
||||
|
||||
this.difficulty = [strings.easy, strings.normal, strings.hard, strings.oni]
|
||||
this.difficultyId = ["easy", "normal", "hard", "oni", "ura"]
|
||||
@ -234,6 +242,9 @@ class SongSelect{
|
||||
fromTutorial = false
|
||||
}
|
||||
|
||||
this.drumSounds = settings.getItem("latency").drumSounds
|
||||
this.playedSounds = {}
|
||||
|
||||
var songIdIndex = -1
|
||||
if(fromTutorial){
|
||||
this.selectedSong = this.songs.findIndex(song => song.action === fromTutorial)
|
||||
@ -252,7 +263,7 @@ class SongSelect{
|
||||
}else if((!p2.session || fadeIn) && "selectedSong" in localStorage){
|
||||
this.selectedSong = Math.min(Math.max(0, localStorage["selectedSong"] |0), this.songs.length - 1)
|
||||
}
|
||||
assets.sounds[songIdIndex !== -1 ? "v_diffsel" : "v_songsel"].play()
|
||||
this.playSound(songIdIndex !== -1 ? "v_diffsel" : "v_songsel")
|
||||
snd.musicGain.fadeOut()
|
||||
this.playBgm(false)
|
||||
}
|
||||
@ -436,7 +447,7 @@ class SongSelect{
|
||||
window.open(this.songs[this.selectedSong].maker.url)
|
||||
}else if(moveBy === this.diffOptions.length + 4){
|
||||
this.state.ura = !this.state.ura
|
||||
assets.sounds["se_ka"].play()
|
||||
this.playSound("se_ka")
|
||||
if(this.selectedDiff === this.diffOptions.length + 4 && !this.state.ura){
|
||||
this.state.move = -1
|
||||
}
|
||||
@ -564,7 +575,7 @@ class SongSelect{
|
||||
var soundsDelay = Math.abs((scroll + resize) / moveBy)
|
||||
|
||||
for(var i = 0; i < Math.abs(moveBy) - 1; i++){
|
||||
assets.sounds["se_ka"].play((resize + i * soundsDelay) / 1000)
|
||||
this.playSound("se_ka", (resize + i * soundsDelay) / 1000)
|
||||
}
|
||||
this.pointer(false)
|
||||
}
|
||||
@ -574,7 +585,7 @@ class SongSelect{
|
||||
this.state.move = moveBy
|
||||
this.state.moveMS = this.getMS() - 500
|
||||
this.state.locked = 1
|
||||
assets.sounds["se_ka"].play()
|
||||
this.playSound("se_ka")
|
||||
}
|
||||
}
|
||||
|
||||
@ -605,15 +616,15 @@ class SongSelect{
|
||||
this.selectedDiff = this.diffOptions.length + 3
|
||||
}
|
||||
|
||||
assets.sounds["se_don"].play()
|
||||
this.playSound("se_don")
|
||||
assets.sounds["v_songsel"].stop()
|
||||
assets.sounds["v_diffsel"].play(0.3)
|
||||
this.playSound("v_diffsel", 0.3)
|
||||
pageEvents.send("song-select-difficulty", currentSong)
|
||||
}else if(currentSong.action === "back"){
|
||||
this.clean()
|
||||
this.toTitleScreen()
|
||||
}else if(currentSong.action === "random"){
|
||||
assets.sounds["se_don"].play()
|
||||
this.playSound("se_don")
|
||||
this.state.locked = true
|
||||
do{
|
||||
var i = Math.floor(Math.random() * this.songs.length)
|
||||
@ -650,7 +661,7 @@ class SongSelect{
|
||||
this.state.moveHover = null
|
||||
|
||||
assets.sounds["v_diffsel"].stop()
|
||||
assets.sounds["se_cancel"].play()
|
||||
this.playSound("se_cancel")
|
||||
}
|
||||
this.clearHash()
|
||||
pageEvents.send("song-select-back")
|
||||
@ -659,7 +670,7 @@ class SongSelect{
|
||||
this.clean()
|
||||
var selectedSong = this.songs[this.selectedSong]
|
||||
assets.sounds["v_diffsel"].stop()
|
||||
assets.sounds["se_don"].play()
|
||||
this.playSound("se_don")
|
||||
|
||||
try{
|
||||
if(assets.customSongs){
|
||||
@ -698,7 +709,7 @@ class SongSelect{
|
||||
}
|
||||
toOptions(moveBy){
|
||||
if(!p2.session){
|
||||
assets.sounds["se_ka"].play()
|
||||
this.playSound("se_ka")
|
||||
this.selectedDiff = 1
|
||||
do{
|
||||
this.state.options = this.mod(this.optionsList.length, this.state.options + moveBy)
|
||||
@ -707,7 +718,7 @@ class SongSelect{
|
||||
}
|
||||
toTitleScreen(){
|
||||
if(!p2.session){
|
||||
assets.sounds["se_cancel"].play()
|
||||
this.playSound("se_cancel")
|
||||
this.clean()
|
||||
setTimeout(() => {
|
||||
new Titlescreen()
|
||||
@ -715,21 +726,21 @@ class SongSelect{
|
||||
}
|
||||
}
|
||||
toTutorial(){
|
||||
assets.sounds["se_don"].play()
|
||||
this.playSound("se_don")
|
||||
this.clean()
|
||||
setTimeout(() => {
|
||||
new Tutorial(true)
|
||||
}, 500)
|
||||
}
|
||||
toAbout(){
|
||||
assets.sounds["se_don"].play()
|
||||
this.playSound("se_don")
|
||||
this.clean()
|
||||
setTimeout(() => {
|
||||
new About(this.touchEnabled)
|
||||
}, 500)
|
||||
}
|
||||
toSettings(){
|
||||
assets.sounds["se_don"].play()
|
||||
this.playSound("se_don")
|
||||
this.clean()
|
||||
setTimeout(() => {
|
||||
new SettingsView(this.touchEnabled)
|
||||
@ -744,7 +755,7 @@ class SongSelect{
|
||||
}else{
|
||||
localStorage["selectedSong"] = this.selectedSong
|
||||
|
||||
assets.sounds["se_don"].play()
|
||||
this.playSound("se_don")
|
||||
this.clean()
|
||||
setTimeout(() => {
|
||||
new Session(this.touchEnabled)
|
||||
@ -755,7 +766,7 @@ class SongSelect{
|
||||
if(assets.customSongs){
|
||||
assets.customSongs = false
|
||||
assets.songs = assets.songsDefault
|
||||
assets.sounds["se_don"].play()
|
||||
this.playSound("se_don")
|
||||
this.clean()
|
||||
setTimeout(() => {
|
||||
new SongSelect("browse", false, this.touchEnabled)
|
||||
@ -984,7 +995,7 @@ class SongSelect{
|
||||
var scroll = resize2 - resize - scrollDelay * 2
|
||||
var elapsed = ms - this.state.moveMS
|
||||
if(this.state.move && ms > this.state.moveMS + resize2 - scrollDelay){
|
||||
assets.sounds["se_ka"].play()
|
||||
this.playSound("se_ka")
|
||||
var previousSelectedSong = this.selectedSong
|
||||
this.selectedSong = this.mod(this.songs.length, this.selectedSong + this.state.move)
|
||||
if(previousSelectedSong !== this.selectedSong){
|
||||
@ -2041,6 +2052,17 @@ class SongSelect{
|
||||
}
|
||||
}
|
||||
|
||||
playSound(id, time){
|
||||
if(!this.drumSounds && (id === "se_don" || id === "se_ka" || id === "se_cancel")){
|
||||
return
|
||||
}
|
||||
var ms = Date.now() + (time || 0) * 1000
|
||||
if(!(id in this.playedSounds) || ms > this.playedSounds[id] + 30){
|
||||
assets.sounds[id].play(time)
|
||||
this.playedSounds[id] = ms
|
||||
}
|
||||
}
|
||||
|
||||
getMS(){
|
||||
return Date.now()
|
||||
}
|
||||
|
@ -142,11 +142,42 @@
|
||||
b: "タイプB",
|
||||
c: "タイプC"
|
||||
},
|
||||
latency: {
|
||||
name: "Latency",
|
||||
value: "Audio: %s, Video: %s",
|
||||
calibration: "Latency Calibration",
|
||||
audio: "Audio",
|
||||
video: "Video",
|
||||
drumSounds: "Drum Sounds"
|
||||
},
|
||||
on: "オン",
|
||||
off: "オフ",
|
||||
default: "既定値にリセット",
|
||||
ok: "OK"
|
||||
}
|
||||
this.calibration = {
|
||||
title: "Latency Calibration",
|
||||
ms: "%sms",
|
||||
back: "Back to Settings",
|
||||
retryPrevious: "Retry Previous",
|
||||
start: "Start",
|
||||
finish: "Finish",
|
||||
audioHelp: {
|
||||
title: "Audio Latency Calibration",
|
||||
content: "Listen to a sound playing in the background.\n\nHit the surface of the drum (%s or %s) as you hear it!",
|
||||
contentAlt: "Listen to a sound playing in the background.\n\nHit the surface of the drum as you hear it!"
|
||||
},
|
||||
audioComplete: "Audio Latency Calibration completed!",
|
||||
videoHelp: {
|
||||
title: "Video Latency Calibration",
|
||||
content: "This time there will be no sounds.\n\nInstead, watch for notes blinking on the circle-shaped frame, hit the drum as they appear!"
|
||||
},
|
||||
videoComplete: "Video Latency Calibration completed!",
|
||||
results: {
|
||||
title: "Latency Calibration Results",
|
||||
content: "Audio latency: %s\nVideo latency: %s\n\nYou can configure these latency values in the settings."
|
||||
}
|
||||
}
|
||||
this.browserSupport = {
|
||||
browserWarning: "サポートされていないブラウザを実行しています (%s)",
|
||||
details: "詳しく",
|
||||
@ -302,11 +333,42 @@ function StringsEn(){
|
||||
b: "Type B",
|
||||
c: "Type C"
|
||||
},
|
||||
latency: {
|
||||
name: "Latency",
|
||||
value: "Audio: %s, Video: %s",
|
||||
calibration: "Latency Calibration",
|
||||
audio: "Audio",
|
||||
video: "Video",
|
||||
drumSounds: "Drum Sounds"
|
||||
},
|
||||
on: "On",
|
||||
off: "Off",
|
||||
default: "Reset to Defaults",
|
||||
ok: "OK"
|
||||
}
|
||||
this.calibration = {
|
||||
title: "Latency Calibration",
|
||||
ms: "%sms",
|
||||
back: "Back to Settings",
|
||||
retryPrevious: "Retry Previous",
|
||||
start: "Start",
|
||||
finish: "Finish",
|
||||
audioHelp: {
|
||||
title: "Audio Latency Calibration",
|
||||
content: "Listen to a sound playing in the background.\n\nHit the surface of the drum (%s or %s) as you hear it!",
|
||||
contentAlt: "Listen to a sound playing in the background.\n\nHit the surface of the drum as you hear it!"
|
||||
},
|
||||
audioComplete: "Audio Latency Calibration completed!",
|
||||
videoHelp: {
|
||||
title: "Video Latency Calibration",
|
||||
content: "This time there will be no sounds.\n\nInstead, watch for notes blinking on the circle-shaped frame, hit the drum as they appear!"
|
||||
},
|
||||
videoComplete: "Video Latency Calibration completed!",
|
||||
results: {
|
||||
title: "Latency Calibration Results",
|
||||
content: "Audio latency: %s\nVideo latency: %s\n\nYou can configure these latency values in the settings."
|
||||
}
|
||||
}
|
||||
this.browserSupport = {
|
||||
browserWarning: "You are running an unsupported browser (%s)",
|
||||
details: "Details...",
|
||||
@ -462,11 +524,42 @@ function StringsCn(){
|
||||
b: "类型B",
|
||||
c: "类型C"
|
||||
},
|
||||
latency: {
|
||||
name: "Latency",
|
||||
value: "Audio: %s, Video: %s",
|
||||
calibration: "Latency Calibration",
|
||||
audio: "Audio",
|
||||
video: "Video",
|
||||
drumSounds: "Drum Sounds"
|
||||
},
|
||||
on: "开",
|
||||
off: "关",
|
||||
default: "重置为默认值",
|
||||
ok: "确定"
|
||||
}
|
||||
this.calibration = {
|
||||
title: "Latency Calibration",
|
||||
ms: "%sms",
|
||||
back: "Back to Settings",
|
||||
retryPrevious: "Retry Previous",
|
||||
start: "Start",
|
||||
finish: "Finish",
|
||||
audioHelp: {
|
||||
title: "Audio Latency Calibration",
|
||||
content: "Listen to a sound playing in the background.\n\nHit the surface of the drum (%s or %s) as you hear it!",
|
||||
contentAlt: "Listen to a sound playing in the background.\n\nHit the surface of the drum as you hear it!"
|
||||
},
|
||||
audioComplete: "Audio Latency Calibration completed!",
|
||||
videoHelp: {
|
||||
title: "Video Latency Calibration",
|
||||
content: "This time there will be no sounds.\n\nInstead, watch for notes blinking on the circle-shaped frame, hit the drum as they appear!"
|
||||
},
|
||||
videoComplete: "Video Latency Calibration completed!",
|
||||
results: {
|
||||
title: "Latency Calibration Results",
|
||||
content: "Audio latency: %s\nVideo latency: %s\n\nYou can configure these latency values in the settings."
|
||||
}
|
||||
}
|
||||
this.browserSupport = {
|
||||
browserWarning: "You are running an unsupported browser (%s)",
|
||||
details: "Details...",
|
||||
@ -622,11 +715,42 @@ function StringsTw(){
|
||||
b: "類型B",
|
||||
c: "類型C"
|
||||
},
|
||||
latency: {
|
||||
name: "Latency",
|
||||
value: "Audio: %s, Video: %s",
|
||||
calibration: "Latency Calibration",
|
||||
audio: "Audio",
|
||||
video: "Video",
|
||||
drumSounds: "Drum Sounds"
|
||||
},
|
||||
on: "開",
|
||||
off: "關",
|
||||
default: "重置為默認值",
|
||||
ok: "確定"
|
||||
}
|
||||
this.calibration = {
|
||||
title: "Latency Calibration",
|
||||
ms: "%sms",
|
||||
back: "Back to Settings",
|
||||
retryPrevious: "Retry Previous",
|
||||
start: "Start",
|
||||
finish: "Finish",
|
||||
audioHelp: {
|
||||
title: "Audio Latency Calibration",
|
||||
content: "Listen to a sound playing in the background.\n\nHit the surface of the drum (%s or %s) as you hear it!",
|
||||
contentAlt: "Listen to a sound playing in the background.\n\nHit the surface of the drum as you hear it!"
|
||||
},
|
||||
audioComplete: "Audio Latency Calibration completed!",
|
||||
videoHelp: {
|
||||
title: "Video Latency Calibration",
|
||||
content: "This time there will be no sounds.\n\nInstead, watch for notes blinking on the circle-shaped frame, hit the drum as they appear!"
|
||||
},
|
||||
videoComplete: "Video Latency Calibration completed!",
|
||||
results: {
|
||||
title: "Latency Calibration Results",
|
||||
content: "Audio latency: %s\nVideo latency: %s\n\nYou can configure these latency values in the settings."
|
||||
}
|
||||
}
|
||||
this.browserSupport = {
|
||||
browserWarning: "You are running an unsupported browser (%s)",
|
||||
details: "Details...",
|
||||
@ -782,11 +906,42 @@ function StringsKo(){
|
||||
b: "타입 B",
|
||||
c: "타입 C"
|
||||
},
|
||||
latency: {
|
||||
name: "Latency",
|
||||
value: "Audio: %s, Video: %s",
|
||||
calibration: "Latency Calibration",
|
||||
audio: "Audio",
|
||||
video: "Video",
|
||||
drumSounds: "Drum Sounds"
|
||||
},
|
||||
on: "온",
|
||||
off: "오프",
|
||||
default: "기본값으로 재설정",
|
||||
ok: "확인"
|
||||
}
|
||||
this.calibration = {
|
||||
title: "Latency Calibration",
|
||||
ms: "%sms",
|
||||
back: "Back to Settings",
|
||||
retryPrevious: "Retry Previous",
|
||||
start: "Start",
|
||||
finish: "Finish",
|
||||
audioHelp: {
|
||||
title: "Audio Latency Calibration",
|
||||
content: "Listen to a sound playing in the background.\n\nHit the surface of the drum (%s or %s) as you hear it!",
|
||||
contentAlt: "Listen to a sound playing in the background.\n\nHit the surface of the drum as you hear it!"
|
||||
},
|
||||
audioComplete: "Audio Latency Calibration completed!",
|
||||
videoHelp: {
|
||||
title: "Video Latency Calibration",
|
||||
content: "This time there will be no sounds.\n\nInstead, watch for notes blinking on the circle-shaped frame, hit the drum as they appear!"
|
||||
},
|
||||
videoComplete: "Video Latency Calibration completed!",
|
||||
results: {
|
||||
title: "Latency Calibration Results",
|
||||
content: "Audio latency: %s\nVideo latency: %s\n\nYou can configure these latency values in the settings."
|
||||
}
|
||||
}
|
||||
this.browserSupport = {
|
||||
browserWarning: "You are running an unsupported browser (%s)",
|
||||
details: "Details...",
|
||||
|
@ -4,8 +4,15 @@
|
||||
|
||||
this.canvas = document.getElementById("canvas")
|
||||
this.ctx = this.canvas.getContext("2d")
|
||||
var resolution = settings.getItem("resolution")
|
||||
var noSmoothing = resolution === "low" || resolution === "lowest"
|
||||
if(noSmoothing){
|
||||
this.ctx.imageSmoothingEnabled = false
|
||||
}
|
||||
if(resolution === "lowest"){
|
||||
this.canvas.style.imageRendering = "pixelated"
|
||||
}
|
||||
|
||||
this.cursor = document.getElementById("cursor")
|
||||
this.gameDiv = document.getElementById("game")
|
||||
this.songBg = document.getElementById("songbg")
|
||||
this.songStage = document.getElementById("song-stage")
|
||||
@ -73,6 +80,7 @@
|
||||
}
|
||||
this.nextBeat = 0
|
||||
this.gogoTime = 0
|
||||
this.gogoTimeStarted = -Infinity
|
||||
this.drumroll = []
|
||||
this.touchEvents = 0
|
||||
if(this.controller.parsedSongData.branches){
|
||||
@ -103,16 +111,20 @@
|
||||
}
|
||||
}
|
||||
|
||||
this.beatInterval = this.controller.parsedSongData.beatInfo.beatInterval
|
||||
if(this.controller.calibrationMode){
|
||||
this.beatInterval = 512
|
||||
}else{
|
||||
this.beatInterval = this.controller.parsedSongData.beatInfo.beatInterval
|
||||
}
|
||||
this.font = strings.font
|
||||
|
||||
this.draw = new CanvasDraw()
|
||||
this.draw = new CanvasDraw(noSmoothing)
|
||||
this.assets = new ViewAssets(this)
|
||||
|
||||
this.titleCache = new CanvasCache()
|
||||
this.comboCache = new CanvasCache()
|
||||
this.pauseCache = new CanvasCache()
|
||||
this.branchCache = new CanvasCache()
|
||||
this.titleCache = new CanvasCache(noSmoothing)
|
||||
this.comboCache = new CanvasCache(noSmoothing)
|
||||
this.pauseCache = new CanvasCache(noSmoothing)
|
||||
this.branchCache = new CanvasCache(noSmoothing)
|
||||
|
||||
this.multiplayer = this.controller.multiplayer
|
||||
|
||||
@ -120,6 +132,9 @@
|
||||
this.touch = -Infinity
|
||||
this.touchAnimation = settings.getItem("touchAnimation")
|
||||
|
||||
versionDiv.classList.add("version-hide")
|
||||
loader.screen.parentNode.insertBefore(versionDiv, loader.screen)
|
||||
|
||||
if(this.multiplayer !== 2){
|
||||
|
||||
if(this.controller.touchEnabled){
|
||||
@ -134,7 +149,6 @@
|
||||
pageEvents.add(this.canvas, "touchstart", this.ontouch.bind(this))
|
||||
|
||||
this.gameDiv.classList.add("touch-visible")
|
||||
document.getElementById("version").classList.add("version-hide")
|
||||
|
||||
this.touchFullBtn = document.getElementById("touch-full-btn")
|
||||
pageEvents.add(this.touchFullBtn, "touchend", toggleFullscreen)
|
||||
@ -444,12 +458,14 @@
|
||||
ctx.fill()
|
||||
|
||||
// Difficulty
|
||||
ctx.drawImage(assets.image["difficulty"],
|
||||
0, 144 * this.difficulty[this.controller.selectedSong.difficulty],
|
||||
168, 143,
|
||||
126, this.multiplayer === 2 ? 497 : 228,
|
||||
62, 53
|
||||
)
|
||||
if(this.controller.selectedSong.difficulty){
|
||||
ctx.drawImage(assets.image["difficulty"],
|
||||
0, 144 * this.difficulty[this.controller.selectedSong.difficulty],
|
||||
168, 143,
|
||||
126, this.multiplayer === 2 ? 497 : 228,
|
||||
62, 53
|
||||
)
|
||||
}
|
||||
|
||||
// Badges
|
||||
if(this.controller.autoPlayEnabled && !this.controller.multiplayer){
|
||||
@ -593,24 +609,26 @@
|
||||
ctx.globalAlpha = 1
|
||||
|
||||
// Difficulty
|
||||
ctx.drawImage(assets.image["difficulty"],
|
||||
0, 144 * this.difficulty[this.controller.selectedSong.difficulty],
|
||||
168, 143,
|
||||
16, this.multiplayer === 2 ? 194 : 232,
|
||||
141, 120
|
||||
)
|
||||
var diff = this.controller.selectedSong.difficulty
|
||||
var text = strings[diff === "ura" ? "oni" : diff]
|
||||
ctx.font = this.draw.bold(this.font) + "20px " + this.font
|
||||
ctx.textAlign = "center"
|
||||
ctx.textBaseline = "bottom"
|
||||
ctx.strokeStyle = "#000"
|
||||
ctx.fillStyle = "#fff"
|
||||
ctx.lineWidth = 7
|
||||
ctx.miterLimit = 1
|
||||
ctx.strokeText(text, 87, this.multiplayer === 2 ? 310 : 348)
|
||||
ctx.fillText(text, 87, this.multiplayer === 2 ? 310 : 348)
|
||||
ctx.miterLimit = 10
|
||||
if(this.controller.selectedSong.difficulty){
|
||||
ctx.drawImage(assets.image["difficulty"],
|
||||
0, 144 * this.difficulty[this.controller.selectedSong.difficulty],
|
||||
168, 143,
|
||||
16, this.multiplayer === 2 ? 194 : 232,
|
||||
141, 120
|
||||
)
|
||||
var diff = this.controller.selectedSong.difficulty
|
||||
var text = strings[diff === "ura" ? "oni" : diff]
|
||||
ctx.font = this.draw.bold(this.font) + "20px " + this.font
|
||||
ctx.textAlign = "center"
|
||||
ctx.textBaseline = "bottom"
|
||||
ctx.strokeStyle = "#000"
|
||||
ctx.fillStyle = "#fff"
|
||||
ctx.lineWidth = 7
|
||||
ctx.miterLimit = 1
|
||||
ctx.strokeText(text, 87, this.multiplayer === 2 ? 310 : 348)
|
||||
ctx.fillText(text, 87, this.multiplayer === 2 ? 310 : 348)
|
||||
ctx.miterLimit = 10
|
||||
}
|
||||
|
||||
// Badges
|
||||
if(this.controller.autoPlayEnabled && !this.controller.multiplayer){
|
||||
@ -947,6 +965,20 @@
|
||||
ctx.clip()
|
||||
|
||||
this.drawCircles(this.controller.getCircles())
|
||||
if(this.controller.game.calibrationState === "video"){
|
||||
if(ms % this.beatInterval < 1000 / 60 * 5){
|
||||
this.drawCircle({
|
||||
ms: ms,
|
||||
type: "don",
|
||||
endTime: ms + 100,
|
||||
speed: 0
|
||||
}, {
|
||||
x: this.slotPos.x,
|
||||
y: this.slotPos.y
|
||||
})
|
||||
}
|
||||
}
|
||||
|
||||
ctx.restore()
|
||||
|
||||
// Hit notes explosion
|
||||
@ -1001,6 +1033,22 @@
|
||||
ctx.translate(frameLeft, frameTop)
|
||||
}
|
||||
|
||||
var state = this.controller.game.calibrationState
|
||||
if(state && state in strings.calibration){
|
||||
var boldTitle = strings.calibration[state].title
|
||||
}
|
||||
if(boldTitle){
|
||||
this.draw.layeredText({
|
||||
ctx: ctx,
|
||||
text: boldTitle,
|
||||
fontSize: 35,
|
||||
fontFamily: this.font,
|
||||
x: 300,
|
||||
y: 70
|
||||
}, [
|
||||
{outline: "#fff", letterBorder: 22}
|
||||
])
|
||||
}
|
||||
var pauseRect = (ctx, mul) => {
|
||||
this.draw.roundedRect({
|
||||
ctx: ctx,
|
||||
@ -1025,86 +1073,284 @@
|
||||
dx: 68,
|
||||
dy: 11
|
||||
})
|
||||
|
||||
ctx.drawImage(assets.image["mimizu"],
|
||||
313, 247, 136, 315
|
||||
)
|
||||
|
||||
var _y = 108
|
||||
var _w = 80
|
||||
var _h = 464
|
||||
for(var i = 0; i < this.pauseOptions.length; i++){
|
||||
var _x = 520 + 110 * i
|
||||
if(this.state.moveHover !== null){
|
||||
var selected = i === this.state.moveHover
|
||||
}else{
|
||||
var selected = i === this.state.pausePos
|
||||
}
|
||||
if(selected){
|
||||
ctx.fillStyle = "#ffb447"
|
||||
this.draw.roundedRect({
|
||||
ctx: ctx,
|
||||
x: _x - _w / 2,
|
||||
y: _y,
|
||||
w: _w,
|
||||
h: _h,
|
||||
radius: 30
|
||||
})
|
||||
ctx.fill()
|
||||
}
|
||||
this.pauseCache.get({
|
||||
if(boldTitle){
|
||||
this.draw.layeredText({
|
||||
ctx: ctx,
|
||||
x: _x - _w / 2,
|
||||
y: _y,
|
||||
w: _w,
|
||||
h: _h,
|
||||
id: this.pauseOptions[i] + (selected ? "1" : "0")
|
||||
}, ctx => {
|
||||
var textConfig = {
|
||||
text: boldTitle,
|
||||
fontSize: 35,
|
||||
fontFamily: this.font,
|
||||
x: 300,
|
||||
y: 70
|
||||
}, [
|
||||
{outline: "#000", letterBorder: 10},
|
||||
{fill: "#fff"}
|
||||
])
|
||||
}
|
||||
|
||||
switch(state){
|
||||
case "audioHelp":
|
||||
case "videoHelp":
|
||||
case "results":
|
||||
var content = state === "audioHelp" && this.touchEnabled ? "contentAlt" : "content"
|
||||
if(state === "audioHelp"){
|
||||
var kbdSettings = settings.getItem("keyboardSettings")
|
||||
var keys = [
|
||||
kbdSettings.don_l[0].toUpperCase(),
|
||||
kbdSettings.don_r[0].toUpperCase()
|
||||
]
|
||||
var substitute = (config, index, width) => {
|
||||
var ctx = config.ctx
|
||||
var bold = this.draw.bold(config.fontFamily)
|
||||
ctx.font = bold + (config.fontSize * 0.66) + "px " + config.fontFamily
|
||||
var w = config.fontSize * 0.6 + ctx.measureText(keys[index]).width
|
||||
if(width){
|
||||
return w
|
||||
}else{
|
||||
var h = 30
|
||||
ctx.lineWidth = 3
|
||||
ctx.strokeStyle = "rgba(0, 0, 0, 0.2)"
|
||||
this.draw.roundedRect({
|
||||
ctx: ctx,
|
||||
x: 0, y: 1, w: w, h: h,
|
||||
radius: 3
|
||||
})
|
||||
ctx.stroke()
|
||||
ctx.strokeStyle = "#ccc"
|
||||
ctx.fillStyle = "#fff"
|
||||
this.draw.roundedRect({
|
||||
ctx: ctx,
|
||||
x: 0, y: 0, w: w, h: h,
|
||||
radius: 3
|
||||
})
|
||||
ctx.stroke()
|
||||
ctx.fill()
|
||||
ctx.fillStyle = "#f7f7f7"
|
||||
ctx.fillRect(2, 2, w - 4, h - 4)
|
||||
|
||||
ctx.fillStyle = "#333"
|
||||
ctx.textBaseline = "middle"
|
||||
ctx.textAlign = "center"
|
||||
ctx.fillText(keys[index], w / 2, h / 2)
|
||||
}
|
||||
}
|
||||
}else if(state === "results"){
|
||||
var progress = this.controller.game.calibrationProgress
|
||||
var latency = [
|
||||
progress.audio,
|
||||
progress.video
|
||||
]
|
||||
var substitute = (config, index, width) => {
|
||||
var ctx = config.ctx
|
||||
var bold = this.draw.bold(config.fontFamily)
|
||||
ctx.font = bold + (config.fontSize * 1.1) + "px " + config.fontFamily
|
||||
var text = this.addMs(latency[index])
|
||||
if(width){
|
||||
return ctx.measureText(text).width
|
||||
}else{
|
||||
ctx.fillText(text, 0, 0)
|
||||
}
|
||||
}
|
||||
}else{
|
||||
var substitute = null
|
||||
}
|
||||
this.draw.wrappingText({
|
||||
ctx: ctx,
|
||||
text: this.pauseOptions[i],
|
||||
x: _w / 2,
|
||||
y: 18,
|
||||
width: _w,
|
||||
height: _h - 54,
|
||||
text: strings.calibration[state][content],
|
||||
fontSize: 30,
|
||||
fontFamily: this.font,
|
||||
x: 300,
|
||||
y: 130,
|
||||
width: 680,
|
||||
height: 240,
|
||||
lineHeight: 35,
|
||||
fill: "#000",
|
||||
verticalAlign: "middle",
|
||||
substitute: substitute
|
||||
})
|
||||
|
||||
var _x = 640
|
||||
var _w = 464
|
||||
var _h = 80
|
||||
for(var i = 0; i < this.pauseOptions.length; i++){
|
||||
var text = this.pauseOptions[i]
|
||||
var _y = 470 - 90 * (this.pauseOptions.length - i - 1)
|
||||
if(this.state.moveHover !== null){
|
||||
var selected = i === this.state.moveHover
|
||||
}else{
|
||||
var selected = i === this.state.pausePos
|
||||
}
|
||||
if(selected){
|
||||
ctx.fillStyle = "#ffb447"
|
||||
this.draw.roundedRect({
|
||||
ctx: ctx,
|
||||
x: _x - _w / 2,
|
||||
y: _y,
|
||||
w: _w,
|
||||
h: _h,
|
||||
radius: 30
|
||||
})
|
||||
ctx.fill()
|
||||
}
|
||||
if(selected){
|
||||
var layers = [
|
||||
{outline: "#000", letterBorder: 10},
|
||||
{fill: "#fff"}
|
||||
]
|
||||
}else{
|
||||
var layers = [
|
||||
{fill: "#000"}
|
||||
]
|
||||
}
|
||||
this.draw.layeredText({
|
||||
ctx: ctx,
|
||||
text: text,
|
||||
x: _x,
|
||||
y: _y + 18,
|
||||
width: _w,
|
||||
height: _h - 54,
|
||||
fontSize: 40,
|
||||
fontFamily: this.font,
|
||||
letterSpacing: -1,
|
||||
align: "center"
|
||||
}, layers)
|
||||
|
||||
var highlight = 0
|
||||
if(this.state.moveHover === i){
|
||||
highlight = 2
|
||||
}else if(selected){
|
||||
highlight = 1
|
||||
}
|
||||
if(highlight){
|
||||
this.draw.highlight({
|
||||
ctx: ctx,
|
||||
x: _x - _w / 2 - 3.5,
|
||||
y: _y - 3.5,
|
||||
w: _w + 7,
|
||||
h: _h + 7,
|
||||
animate: highlight === 1,
|
||||
animateMS: this.state.moveMS,
|
||||
opacity: highlight === 2 ? 0.8 : 1,
|
||||
radius: 30
|
||||
})
|
||||
}
|
||||
}
|
||||
break
|
||||
case "audioComplete":
|
||||
case "videoComplete":
|
||||
this.draw.wrappingText({
|
||||
ctx: ctx,
|
||||
text: strings.calibration[state],
|
||||
fontSize: 40,
|
||||
fontFamily: this.font,
|
||||
letterSpacing: -1
|
||||
}
|
||||
if(selected){
|
||||
textConfig.fill = "#fff"
|
||||
textConfig.outline = "#000"
|
||||
textConfig.outlineSize = 10
|
||||
}else{
|
||||
textConfig.fill = "#000"
|
||||
}
|
||||
this.draw.verticalText(textConfig)
|
||||
})
|
||||
|
||||
var highlight = 0
|
||||
if(this.state.moveHover === i){
|
||||
highlight = 2
|
||||
}else if(selected){
|
||||
highlight = 1
|
||||
}
|
||||
if(highlight){
|
||||
this.draw.highlight({
|
||||
ctx: ctx,
|
||||
x: _x - _w / 2 - 3.5,
|
||||
y: _y - 3.5,
|
||||
w: _w + 7,
|
||||
h: _h + 7,
|
||||
animate: highlight === 1,
|
||||
animateMS: this.state.moveMS,
|
||||
opacity: highlight === 2 ? 0.8 : 1,
|
||||
radius: 30
|
||||
x: 300,
|
||||
y: 130,
|
||||
width: 680,
|
||||
height: 420,
|
||||
lineHeight: 47,
|
||||
fill: "#000",
|
||||
verticalAlign: "middle",
|
||||
textAlign: "center",
|
||||
})
|
||||
}
|
||||
break
|
||||
default:
|
||||
ctx.drawImage(assets.image["mimizu"],
|
||||
313, 247, 136, 315
|
||||
)
|
||||
|
||||
var _y = 108
|
||||
var _w = 80
|
||||
var _h = 464
|
||||
for(var i = 0; i < this.pauseOptions.length; i++){
|
||||
var text = this.pauseOptions[i]
|
||||
if(this.controller.calibrationMode && i === this.pauseOptions.length - 1){
|
||||
text = strings.calibration.back
|
||||
}
|
||||
var _x = 520 + 110 * i
|
||||
if(this.state.moveHover !== null){
|
||||
var selected = i === this.state.moveHover
|
||||
}else{
|
||||
var selected = i === this.state.pausePos
|
||||
}
|
||||
if(selected){
|
||||
ctx.fillStyle = "#ffb447"
|
||||
this.draw.roundedRect({
|
||||
ctx: ctx,
|
||||
x: _x - _w / 2,
|
||||
y: _y,
|
||||
w: _w,
|
||||
h: _h,
|
||||
radius: 30
|
||||
})
|
||||
ctx.fill()
|
||||
}
|
||||
this.pauseCache.get({
|
||||
ctx: ctx,
|
||||
x: _x - _w / 2,
|
||||
y: _y,
|
||||
w: _w,
|
||||
h: _h,
|
||||
id: text + (selected ? "1" : "0")
|
||||
}, ctx => {
|
||||
var textConfig = {
|
||||
ctx: ctx,
|
||||
text: text,
|
||||
x: _w / 2,
|
||||
y: 18,
|
||||
width: _w,
|
||||
height: _h - 54,
|
||||
fontSize: 40,
|
||||
fontFamily: this.font,
|
||||
letterSpacing: -1
|
||||
}
|
||||
if(selected){
|
||||
textConfig.fill = "#fff"
|
||||
textConfig.outline = "#000"
|
||||
textConfig.outlineSize = 10
|
||||
}else{
|
||||
textConfig.fill = "#000"
|
||||
}
|
||||
this.draw.verticalText(textConfig)
|
||||
})
|
||||
|
||||
var highlight = 0
|
||||
if(this.state.moveHover === i){
|
||||
highlight = 2
|
||||
}else if(selected){
|
||||
highlight = 1
|
||||
}
|
||||
if(highlight){
|
||||
this.draw.highlight({
|
||||
ctx: ctx,
|
||||
x: _x - _w / 2 - 3.5,
|
||||
y: _y - 3.5,
|
||||
w: _w + 7,
|
||||
h: _h + 7,
|
||||
animate: highlight === 1,
|
||||
animateMS: this.state.moveMS,
|
||||
opacity: highlight === 2 ? 0.8 : 1,
|
||||
radius: 30
|
||||
})
|
||||
}
|
||||
}
|
||||
break
|
||||
}
|
||||
|
||||
ctx.restore()
|
||||
}
|
||||
}
|
||||
addMs(input){
|
||||
var split = strings.calibration.ms.split("%s")
|
||||
var index = 0
|
||||
var output = ""
|
||||
var inputStrings = [(input > 0 ? "+" : "") + input.toString()]
|
||||
split.forEach((string, i) => {
|
||||
if(i !== 0){
|
||||
output += inputStrings[index++]
|
||||
}
|
||||
output += string
|
||||
})
|
||||
return output
|
||||
}
|
||||
setBackground(){
|
||||
var selectedSong = this.controller.selectedSong
|
||||
var songSkinName = selectedSong.songSkin.name
|
||||
@ -1219,10 +1465,10 @@
|
||||
|
||||
measures.forEach(measure => {
|
||||
var timeForDistance = this.posToMs(distanceForCircle, measure.speed)
|
||||
var startingTime = measure.ms - timeForDistance
|
||||
var finishTime = measure.ms + this.posToMs(this.slotPos.x - this.slotPos.paddingLeft + 3, measure.speed)
|
||||
var startingTime = measure.ms - timeForDistance + this.controller.videoLatency
|
||||
var finishTime = measure.ms + this.posToMs(this.slotPos.x - this.slotPos.paddingLeft + 3, measure.speed) + this.controller.videoLatency
|
||||
if(measure.visible && (!measure.branch || measure.branch.active) && ms >= startingTime && ms <= finishTime){
|
||||
var measureX = this.slotPos.x + this.msToPos(measure.ms - ms, measure.speed)
|
||||
var measureX = this.slotPos.x + this.msToPos(measure.ms - ms + this.controller.videoLatency, measure.speed)
|
||||
this.ctx.strokeStyle = measure.branchFirst ? "#ff0" : "#bdbdbd"
|
||||
this.ctx.lineWidth = 3
|
||||
this.ctx.beginPath()
|
||||
@ -1267,8 +1513,8 @@
|
||||
var speed = circle.speed
|
||||
|
||||
var timeForDistance = this.posToMs(distanceForCircle + this.slotPos.size / 2, speed)
|
||||
var startingTime = circle.ms - timeForDistance
|
||||
var finishTime = circle.endTime + this.posToMs(this.slotPos.x - this.slotPos.paddingLeft + this.slotPos.size * 2, speed)
|
||||
var startingTime = circle.ms - timeForDistance + this.controller.videoLatency
|
||||
var finishTime = circle.endTime + this.posToMs(this.slotPos.x - this.slotPos.paddingLeft + this.slotPos.size * 2, speed) + this.controller.videoLatency
|
||||
|
||||
if(circle.isPlayed <= 0 || circle.score === 0){
|
||||
if((!circle.branch || circle.branch.active) && ms >= startingTime && ms <= finishTime && circle.isPlayed !== -1){
|
||||
@ -1350,7 +1596,7 @@
|
||||
|
||||
if(!circlePos){
|
||||
circlePos = {
|
||||
x: this.slotPos.x + this.msToPos(circleMs - ms, speed),
|
||||
x: this.slotPos.x + this.msToPos(circleMs - ms + this.controller.videoLatency, speed),
|
||||
y: this.slotPos.y
|
||||
}
|
||||
}
|
||||
@ -1388,10 +1634,10 @@
|
||||
size = circleSize
|
||||
faceID = noteFace.small
|
||||
var h = size * 1.8
|
||||
if(circleMs < ms && ms <= endTime){
|
||||
if(circleMs + this.controller.audioLatency < ms && ms <= endTime + this.controller.audioLatency){
|
||||
circlePos.x = this.slotPos.x
|
||||
}else if(ms > endTime){
|
||||
circlePos.x = this.slotPos.x + this.msToPos(endTime - ms, speed)
|
||||
}else if(ms > endTime + this.controller.audioLatency){
|
||||
circlePos.x = this.slotPos.x + this.msToPos(endTime - ms + this.controller.audioLatency, speed)
|
||||
}
|
||||
ctx.drawImage(assets.image["balloon"],
|
||||
circlePos.x + size - 4,
|
||||
@ -1596,7 +1842,9 @@
|
||||
}
|
||||
toggleGogoTime(circle){
|
||||
this.gogoTime = circle.gogoTime
|
||||
this.gogoTimeStarted = circle.ms
|
||||
if(circle.gogoTime || this.gogoTimeStarted !== -Infinity){
|
||||
this.gogoTimeStarted = circle.ms
|
||||
}
|
||||
|
||||
if(this.gogoTime){
|
||||
this.assets.fireworks.forEach(fireworksAsset => {
|
||||
@ -1789,21 +2037,62 @@
|
||||
if(typeof pos === "undefined"){
|
||||
pos = this.state.pausePos
|
||||
}
|
||||
var game = this.controller.game
|
||||
var state = game.calibrationState
|
||||
switch(state){
|
||||
case "audioHelp":
|
||||
pos = pos === 0 ? 2 : 0
|
||||
break
|
||||
case "videoHelp":
|
||||
if(pos === 0){
|
||||
assets.sounds["se_don"].play()
|
||||
game.calibrationReset("audio")
|
||||
return
|
||||
}else{
|
||||
pos = 0
|
||||
}
|
||||
break
|
||||
case "results":
|
||||
if(pos === 0){
|
||||
assets.sounds["se_don"].play()
|
||||
game.calibrationReset("video")
|
||||
return
|
||||
}else{
|
||||
var input = settings.getItem("latency")
|
||||
var output = {}
|
||||
var progress = game.calibrationProgress
|
||||
for(var i in input){
|
||||
if(i === "audio" || i === "video"){
|
||||
output[i] = progress[i]
|
||||
}else{
|
||||
output[i] = input[i]
|
||||
}
|
||||
}
|
||||
settings.setItem("latency", output)
|
||||
pos = 2
|
||||
}
|
||||
break
|
||||
}
|
||||
switch(pos){
|
||||
case 1:
|
||||
assets.sounds["se_don"].play()
|
||||
this.controller.restartSong()
|
||||
this.controller.playSound("se_don", 0, true)
|
||||
if(state === "video"){
|
||||
game.calibrationReset(state)
|
||||
}else{
|
||||
this.controller.restartSong()
|
||||
}
|
||||
pageEvents.send("pause-restart")
|
||||
break
|
||||
case 2:
|
||||
assets.sounds["se_don"].play()
|
||||
this.controller.playSound("se_don", 0, true)
|
||||
this.controller.songSelection()
|
||||
pageEvents.send("pause-song-select")
|
||||
break
|
||||
default:
|
||||
this.controller.togglePause()
|
||||
this.controller.togglePause(false)
|
||||
break
|
||||
}
|
||||
return true
|
||||
}
|
||||
onmousedown(event){
|
||||
if(this.controller.game.paused){
|
||||
@ -1855,23 +2144,30 @@
|
||||
x = x * pauseScale + 257
|
||||
y = y * pauseScale - 328
|
||||
}
|
||||
if(104 <= y && y <= 575 && 465 <= x && x <= 465 + 110 * this.pauseOptions.length){
|
||||
return Math.floor((x - 465) / 110)
|
||||
switch(this.controller.game.calibrationState){
|
||||
case "audioHelp":
|
||||
case "videoHelp":
|
||||
case "results":
|
||||
if(554 - 90 * this.pauseOptions.length <= y && y <= 554 && 404 <= x && x <= 876){
|
||||
return Math.floor((y - 554 + 90 * this.pauseOptions.length) / 90)
|
||||
}
|
||||
break
|
||||
default:
|
||||
if(104 <= y && y <= 575 && 465 <= x && x <= 465 + 110 * this.pauseOptions.length){
|
||||
return Math.floor((x - 465) / 110)
|
||||
}
|
||||
break
|
||||
}
|
||||
return null
|
||||
}
|
||||
mouseIdle(){
|
||||
var lastMouse = pageEvents.getMouse()
|
||||
if(lastMouse && !this.cursorHidden){
|
||||
if(lastMouse && !this.cursorHidden && !this.state.hasPointer){
|
||||
if(this.getMS() >= this.lastMousemove + 2000){
|
||||
this.cursor.style.top = lastMouse.clientY + "px"
|
||||
this.cursor.style.left = lastMouse.clientX + "px"
|
||||
this.cursor.style.pointerEvents = "auto"
|
||||
this.canvas.style.cursor = "none"
|
||||
this.cursorHidden = true
|
||||
}else{
|
||||
this.cursor.style.top = ""
|
||||
this.cursor.style.left = ""
|
||||
this.cursor.style.pointerEvents = ""
|
||||
this.canvas.style.cursor = ""
|
||||
}
|
||||
}
|
||||
}
|
||||
@ -1890,12 +2186,13 @@
|
||||
this.pauseCache.clean()
|
||||
this.branchCache.clean()
|
||||
|
||||
versionDiv.classList.remove("version-hide")
|
||||
loader.screen.parentNode.appendChild(versionDiv)
|
||||
if(this.multiplayer !== 2){
|
||||
if(this.touchEnabled){
|
||||
pageEvents.remove(this.canvas, "touchstart")
|
||||
pageEvents.remove(this.touchPauseBtn, "touchend")
|
||||
this.gameDiv.classList.add("touch-results")
|
||||
document.getElementById("version").classList.remove("version-hide")
|
||||
this.touchDrumDiv.parentNode.removeChild(this.touchDrumDiv)
|
||||
delete this.touchDrumDiv
|
||||
delete this.touchDrumImg
|
||||
@ -1915,7 +2212,6 @@
|
||||
pageEvents.mouseRemove(this)
|
||||
|
||||
delete this.pauseMenu
|
||||
delete this.cursor
|
||||
delete this.gameDiv
|
||||
delete this.canvas
|
||||
delete this.ctx
|
||||
|
@ -7,8 +7,8 @@
|
||||
<div id="link-issues" class="taibtn stroke-sub link-btn" alt="Issues">
|
||||
<a target="_blank">Issues</a>
|
||||
</div>
|
||||
<div id="link-email" class="taibtn stroke-sub link-btn" alt="taiko@bui.pm">
|
||||
<a href="mailto:taiko@bui.pm">taiko@bui.pm</a>
|
||||
<div id="link-email" class="taibtn stroke-sub link-btn">
|
||||
<a></a>
|
||||
</div>
|
||||
</div>
|
||||
<div class="view-end-button taibtn stroke-sub selected"></div>
|
||||
|
@ -11,5 +11,4 @@
|
||||
<div id="touch-buttons">
|
||||
<div id="touch-full-btn"></div><div id="touch-pause-btn"></div>
|
||||
</div>
|
||||
<div id="cursor"></div>
|
||||
</div>
|
||||
|
@ -20,5 +20,15 @@
|
||||
<div class="view-end-button taibtn stroke-sub selected"></div>
|
||||
</div>
|
||||
</div>
|
||||
<div class="view-outer shadow-outer" id="settings-latency">
|
||||
<div class="view">
|
||||
<div class="view-title stroke-sub"></div>
|
||||
<div class="view-content"></div>
|
||||
<div class="left-buttons">
|
||||
<div id="latency-default" class="taibtn stroke-sub"></div>
|
||||
</div>
|
||||
<div class="view-end-button taibtn stroke-sub"></div>
|
||||
</div>
|
||||
</div>
|
||||
</div>
|
||||
</div>
|
||||
|
Loading…
Reference in New Issue
Block a user