Commit Graph

35 Commits

Author SHA1 Message Date
LoveEevee
9248a52194 Lots of bug fixes
- Toggling autoplay checkbox in debug now disallows saving the score
- Fix crown of the song that was previously selected rendering above the genre
- Outline of empty crowns is slightly darker
- Fix rendering when there is a crown on oni and no crown on ura
- Fix crowns overlapping the netplay 2P icon
- Fix gauge in latency calibration
- Fix debug to work on mobile, can be toggled with ctrl+alt+`;` on hacker's keyboard with permanent notification
- Fix being unable to scroll the settings list without toggling something
- Handle KeyboardInterrupt in server.py
- Fix category jumping not working in session mode
- Fix mouse cursor being hidden at results screen in session mode
- Make "Issues" on the about screen and "An error occurred, please refresh" on loading screens translateable
- CanvasCache uses integer increments for comparison instead of Date.now()
- For imported songs, exclude song titles from genre comparisons if they appear in the name of the folder
- Fix tja files with spaces in the notation
- Fix second player's score on the results screen to have upside down appearance
- Add fixed chinese strings
2020-03-09 15:36:57 +03:00
LoveEevee
9a9bc2869c
[PATCH] Fix big notes being hit for a short time 2020-03-01 00:51:37 +08:00
LoveEevee
3097dd3736
[PATCH] Add Easier Big Notes setting 2020-03-01 00:05:05 +08:00
Bui
28b837fbf1
Merge branch 'master' into cat-jump 2020-02-22 13:50:46 +00:00
Bui
ce4d8ce31f
Merge pull request #181 from bui/audio-update
Audio update
2020-02-22 13:14:05 +00:00
Bui
750dc66245 improve category jump 2020-02-22 13:09:07 +00:00
Bui
c900f13340
Merge pull request #171 from purerosefallen/note_word
update the words below the notes
2020-02-22 08:46:42 +00:00
LoveEevee
ff09cb83bd Add global offset
Adds new settings for controlling the note offset while playing. It can be either an actual offset (it is called "Audio Latency" in the settings) or just the visual offset ("Video Latency").
With higher audio latency it means you have to press the button sooner than what you hear, similarly with higher video latency it is sooner than what you see. By offsetting these events the game would play better, however, the sound effect of you hitting the drum would still play at the wrong time, the code cannot anticipate you to hit the drum in the future so to work around this issue a new option that disables drum sounds is also included.
These settings could be set through trial and error but it would be better to get the correct values through the automated latency calibration, where you can hit the drum as you hear sounds or see a blinking animation. I tried making one by measuring latency from user input, adding all the latency up, and dividing, but that gives unreliable results. I hope someone suggests to me what I should be doing during the calibration to get better results, as I cannot figure what to do on my own.
2019-11-28 09:04:40 +03:00
Bui
67e418bc4d SongSelect: Add maker identification
requires maker_id(int) column in songs table, and a new "makers" table with maker_id(int), name(text), url(text)
2019-11-24 23:51:58 +00:00
purerosefallen
4c80505de5
fix 2019-11-05 10:01:29 +08:00
purerosefallen
02c377e9cf
update the words below the notes 2019-11-04 20:59:28 +08:00
LoveEevee
f05b2518f3 Split language and tutorial, add gamepad settings 2019-04-16 21:06:41 +03:00
LoveEevee
b3c0f8cd73 Add language to settings 2019-04-06 13:19:10 +03:00
LoveEevee
8565a3cbba Remove gamepad layout settings 2019-04-06 00:10:15 +03:00
LoveEevee
879186c313 Add keyboard and gamepad settings 2019-04-05 22:53:51 +03:00
LoveEevee
cb64777012 SongSelect: Add Settings
- Resolution can be adjusted, as well as touch drum animation on mobile
- A translation text file "songtitle.txt" can be imported
  - Titles and translated titles are each on their own line, if a line begins with a language code, it will translate the song title that is above
  - An example file can be found here: https://gist.github.com/LoveEevee/65fe66f0b54c0536f96fd2f4862984d4
- The page will fail to load if version on the page does not match /api/config
- Disabled Tab key while playing, before hitting it would focus the version link
- Fix forcing branches in debug not working
- Fixed not being able to click on songs that do not have oni but have ura
- Fix unexpected category being used as a fallback
- Fix verticalText and layeredText not accepting anything except strings
2019-04-04 23:40:11 +03:00
LoveEevee
61a5d6d496 SoundBuffer: Set song volume
- Requires a new column in the database after preview: `volume` REAL
- The value is a volume multiplier, if the value is set to null or 1 there will be no change
- The volume can be set in debugger
- Imported TJA files are now read from disk every time the song is played, freeing some memory and making it easier to create charts
- Correctly parse TJA files with alphabet notes, added "A" and "B" notes, which appear as DON (Big) and KA (Big) respectively
2019-03-16 00:34:48 +03:00
LoveEevee
c72b5a742c Add animations and fix behaviour 2019-02-20 23:48:21 +03:00
LoveEevee
03b9326733 PraseTja: Add branches
- Needs the following changes to the database: change `easy`, `normal`, `hard`, and `oni` to `TEXT` type
- When adding songs to the database and if, for example, a song's 7-star difficulty has a branch, instead of `7` input `7 B`, this is to display song's branch support on the song selection
- Branch can be forced in debug
2019-02-17 19:26:46 +03:00
LoveEevee
adc45cb652 Custom scripting, #song=, translations
- A song can be linked directly by adding "#song=<id>" to the url, replace `<id>` with the id in the database, after loading it jumps immediately jumps to the difficulty selection
- Added tutorial translations
- Fixed song preview not playing
- Use text fallback for the logo when there are no vectors
- Increased combo cache by 1 pixel
- A custom javascript file can be loaded from config.json by defining "custom_js" value
- Added lots of events to help writing custom js files: `version-link, title-screen, language-change, song-select, song-select-move, song-select-difficulty, song-select-back, about, about-link, tutorial, import-songs, import-songs-default, session, session-start, session-end, debug, load-song, load-song-player2, load-song-unfocused, load-song-cancel, load-song-error, game-start, key-events, p2-game-end, p2-disconnected, p2-abandoned, pause, unpause, pause-restart, pause-song-select, game-lag, scoresheet, scoresheet-player2`
- Event syntax example:
```js
addEventListener("game-start", event => {
	console.log("game-start", event.detail)
})
```
2019-02-14 12:32:45 +03:00
LoveEevee
4fdd98789e CanvasDraw: Move vectors to assets 2019-01-29 19:10:56 +03:00
Bui
933217d567 fix zh mixup 2019-01-28 15:53:03 +00:00
Bui
cdaf3d6a91 Titlescreen: add disclaimer translations 2019-01-28 12:06:21 +00:00
Bui
2a4e566227 Titlescreen: add disclaimer 2019-01-28 11:43:18 +00:00
LoveEevee
08fb3498f6 Titlescreen: Change logo 2019-01-28 04:57:18 +03:00
LoveEevee
8d50b9ceea BrowserSupport: Translate 2019-01-26 21:29:13 +03:00
LoveEevee
6dc555ee08 Custom url for issues link 2019-01-25 07:24:43 +03:00
LoveEevee
e8768cc35e Strings: Translate views 2019-01-22 21:47:09 +03:00
Bui
a752aa75a2 revert zh-TW game music string 2019-01-22 08:59:07 +00:00
bckps7336
cb9f71d500 zh-TW enhancements 2019-01-22 16:33:04 +08:00
bckps7336
619701839f Translation Enhancements (zh-TW/zh-CN)
- Fixed incomplete translations from CN to TW
- Changed word usages to existing translations
2019-01-22 16:28:17 +08:00
LoveEevee
4cb84c3426 Replace difficulty badges, translate good/ok/bad 2019-01-21 22:08:02 +03:00
LoveEevee
59baa9f06f Titlescreen: Add language selection menu 2019-01-21 18:47:22 +03:00
LoveEevee
23f17aa26d Fix typo in a variable name 2019-01-05 18:54:06 +03:00
LoveEevee
8bc9aee594 ImportSongs: Add song genre 2019-01-05 10:44:28 +03:00