japanese-drum-game/public/src/js/controller.js

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class Controller{
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constructor(selectedSong, songData, autoPlayEnabled, multiplayer, touchEnabled){
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this.selectedSong = selectedSong
this.songData = songData
this.autoPlayEnabled = autoPlayEnabled
this.saveScore = !autoPlayEnabled
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this.multiplayer = multiplayer
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this.touchEnabled = touchEnabled
if(multiplayer === 2){
this.snd = p2.player === 2 ? "_p1" : "_p2"
this.don = p2.don || defaultDon
}else{
this.snd = multiplayer ? "_p" + p2.player : ""
this.don = account.loggedIn ? account.don : defaultDon
}
if(this.snd === "_p2" && this.objEqual(defaultDon, this.don)){
this.don = {
body_fill: defaultDon.face_fill,
face_fill: defaultDon.body_fill
}
}
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this.calibrationMode = selectedSong.folder === "calibration"
this.audioLatency = 0
this.videoLatency = 0
if(!this.calibrationMode){
var latency = settings.getItem("latency")
if(!autoPlayEnabled){
this.audioLatency = Math.round(latency.audio) || 0
}
this.videoLatency = Math.round(latency.video) || 0 + this.audioLatency
}
if(this.multiplayer !== 2){
loader.changePage("game", false)
}
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if(selectedSong.type === "tja"){
this.parsedSongData = new ParseTja(songData, selectedSong.difficulty, selectedSong.stars, selectedSong.offset)
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}else{
this.parsedSongData = new ParseOsu(songData, selectedSong.difficulty, selectedSong.stars, selectedSong.offset)
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}
this.offset = this.parsedSongData.soundOffset
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var maxCombo = this.parsedSongData.circles.filter(circle => ["don", "ka", "daiDon", "daiKa"].indexOf(circle.type) > -1 && (!circle.branch || circle.branch.name == "master")).length
if (maxCombo >= 50) {
var comboVoices = ["v_combo_50"].concat([...Array(Math.floor(maxCombo/100)).keys()].map(i => "v_combo_" + (i + 1)*100))
var promises = []
comboVoices.forEach(name => {
if (!assets.sounds[name + "_p1"]) {
promises.push(loader.loadSound(name + ".wav", snd.sfxGain).then(sound => {
assets.sounds[name + "_p1"] = assets.sounds[name].copy(snd.sfxGainL)
assets.sounds[name + "_p2"] = assets.sounds[name].copy(snd.sfxGainR)
}))
}
})
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Promise.all(promises)
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}
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if(this.calibrationMode){
this.volume = 1
}else{
assets.songs.forEach(song => {
if(song.id == this.selectedSong.folder){
this.mainAsset = song.sound
this.volume = song.volume || 1
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if(!multiplayer && (!this.touchEnabled || this.autoPlayEnabled) && settings.getItem("showLyrics")){
if(song.lyricsData){
var lyricsDiv = document.getElementById("song-lyrics")
this.lyrics = new Lyrics(song.lyricsData, selectedSong.offset, lyricsDiv)
}else if(this.parsedSongData.lyrics){
var lyricsDiv = document.getElementById("song-lyrics")
this.lyrics = new Lyrics(this.parsedSongData.lyrics, selectedSong.offset, lyricsDiv, true)
}
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}
}
})
}
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this.game = new Game(this, this.selectedSong, this.parsedSongData)
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this.view = new View(this)
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this.mekadon = new Mekadon(this, this.game)
this.keyboard = new GameInput(this)
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if(!autoPlayEnabled && this.multiplayer !== 2){
this.easierBigNotes = settings.getItem("easierBigNotes") || this.keyboard.keyboard.TaikoForceLv5
}else{
this.easierBigNotes = false
}
this.drumSounds = settings.getItem("latency").drumSounds
this.playedSounds = {}
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}
run(syncWith){
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if(syncWith){
this.syncWith = syncWith
}
if(this.multiplayer !== 2){
snd.musicGain.setVolumeMul(this.volume)
}
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this.game.run()
this.view.run()
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if(this.multiplayer === 1){
syncWith.run(this)
syncWith.game.elapsedTime = this.game.elapsedTime
syncWith.game.startDate = this.game.startDate
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}
requestAnimationFrame(() => {
this.startMainLoop()
if(!this.multiplayer){
debugObj.controller = this
if(debugObj.debug){
debugObj.debug.updateStatus()
}
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}
})
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}
startMainLoop(){
this.mainLoopRunning = true
this.gameLoop()
this.viewLoop()
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if(this.multiplayer !== 2){
this.gameInterval = setInterval(this.gameLoop.bind(this), 1000 / 60)
pageEvents.send("game-start", {
selectedSong: this.selectedSong,
autoPlayEnabled: this.autoPlayEnabled,
multiplayer: this.multiplayer,
touchEnabled: this.touchEnabled
})
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}
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}
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stopMainLoop(){
this.mainLoopRunning = false
if(this.game.mainAsset){
this.game.mainAsset.stop()
}
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if(this.multiplayer !== 2){
clearInterval(this.gameInterval)
}
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}
gameLoop(){
if(this.mainLoopRunning){
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if(this.multiplayer === 1){
this.syncWith.game.elapsedTime = this.game.elapsedTime
this.syncWith.game.startDate = this.game.startDate
}
var ms = this.game.elapsedTime
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if(this.game.musicFadeOut < 3){
this.keyboard.checkMenuKeys()
}
if(this.calibrationMode){
this.game.calibration()
}
if(!this.game.isPaused()){
this.keyboard.checkGameKeys()
if(ms < 0){
this.game.updateTime()
}else{
if(!this.calibrationMode){
this.game.update()
}
if(!this.mainLoopRunning){
return
}
this.game.playMainMusic()
}
}
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if(this.multiplayer === 1){
this.syncWith.gameLoop()
}
}
}
viewLoop(){
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if(this.mainLoopRunning){
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if(this.multiplayer !== 2){
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requestAnimationFrame(() => {
var player = this.multiplayer ? p2.player : 1
if(player === 1){
this.viewLoop()
}
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if(this.multiplayer === 1){
this.syncWith.viewLoop()
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}
if(player === 2){
this.viewLoop()
}
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if(this.scoresheet){
if(this.view.ctx){
this.view.ctx.save()
this.view.ctx.setTransform(1, 0, 0, 1, 0, 0)
}
this.scoresheet.redraw()
if(this.view.ctx){
this.view.ctx.restore()
}
}
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})
}
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this.view.refresh()
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}
}
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gameEnded(){
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var score = this.getGlobalScore()
var vp
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if(this.game.rules.clearReached(score.gauge)){
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if(score.bad === 0){
vp = "fullcombo"
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this.playSound("v_fullcombo", 1.350)
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}else{
vp = "clear"
}
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}else{
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vp = "fail"
}
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this.playSound("se_game" + vp)
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}
displayResults(){
if(this.multiplayer !== 2){
this.scoresheet = new Scoresheet(this, this.getGlobalScore(), this.multiplayer, this.touchEnabled)
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}
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}
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displayScore(score, notPlayed, bigNote){
this.view.displayScore(score, notPlayed, bigNote)
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}
songSelection(fadeIn, showWarning){
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if(!fadeIn){
this.clean()
}
if(this.calibrationMode){
new SettingsView(this.touchEnabled, false, null, "latency")
}else{
new SongSelect(false, fadeIn, this.touchEnabled, null, showWarning)
}
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}
restartSong(){
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this.clean()
if(this.multiplayer){
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new LoadSong(this.selectedSong, false, true, this.touchEnabled)
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}else{
new Promise(resolve => {
if(this.calibrationMode){
resolve()
}else{
var songObj = assets.songs.find(song => song.id === this.selectedSong.folder)
var promises = []
if(songObj.chart && songObj.chart !== "blank"){
promises.push(songObj.chart.read(this.selectedSong.type === "tja" ? "sjis" : undefined).then(data => {
this.songData = data.replace(/\0/g, "").split("\n")
return Promise.resolve()
}))
}
if(songObj.lyricsFile){
promises.push(songObj.lyricsFile.read().then(event => {
songObj.lyricsData = event.target.result
}, () => Promise.resolve()), songObj.lyricsFile.path)
}
Promise.all(promises).then(resolve)
}
}).then(() => {
var taikoGame = new Controller(this.selectedSong, this.songData, this.autoPlayEnabled, false, this.touchEnabled)
taikoGame.run()
})
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}
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}
playSound(id, time, noSnd){
if(!this.drumSounds && (id === "neiro_1_don" || id === "neiro_1_ka" || id === "se_don" || id === "se_ka")){
return
}
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var ms = Date.now() + (time || 0) * 1000
if(!(id in this.playedSounds) || ms > this.playedSounds[id] + 30){
assets.sounds[id + (noSnd ? "" : this.snd)].play(time)
this.playedSounds[id] = ms
}
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}
togglePause(forcePause, pauseMove, noSound){
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if(this.multiplayer === 1){
this.syncWith.game.togglePause(forcePause, pauseMove, noSound)
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}
this.game.togglePause(forcePause, pauseMove, noSound)
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}
getKeys(){
return this.keyboard.getKeys()
}
setKey(pressed, name, ms){
return this.keyboard.setKey(pressed, name, ms)
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}
getElapsedTime(){
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return this.game.elapsedTime
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}
getCircles(){
return this.game.getCircles()
}
getCurrentCircle(){
return this.game.getCurrentCircle()
}
isWaiting(key, type){
return this.keyboard.isWaiting(key, type)
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}
waitForKeyup(key, type){
this.keyboard.waitForKeyup(key, type)
}
getKeyTime(){
return this.keyboard.getKeyTime()
}
getCombo(){
return this.game.getCombo()
}
getGlobalScore(){
return this.game.getGlobalScore()
}
autoPlay(circle){
if(this.multiplayer){
p2.play(circle, this.mekadon)
}else{
return this.mekadon.play(circle)
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}
}
objEqual(a, b){
for(var i in a){
if(a[i] !== b[i]){
return false
}
}
return true
}
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clean(){
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if(this.multiplayer === 1){
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this.syncWith.clean()
}
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this.stopMainLoop()
this.keyboard.clean()
this.view.clean()
snd.buffer.loadSettings()
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if(!this.multiplayer){
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debugObj.controller = null
if(debugObj.debug){
debugObj.debug.updateStatus()
}
}
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if(this.lyrics){
this.lyrics.clean()
}
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}
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}