mirror of
https://github.com/jiojciojsioe3/a3cjroijsiojiorj.git
synced 2024-12-23 09:46:15 +08:00
Scoresheet: Add counting up animation
This commit is contained in:
parent
57f1419e49
commit
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@ -41,26 +41,9 @@ var assets = {
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"bg_score_p2.png"
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],
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"audioSfx": [
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"start.wav",
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"don.wav",
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"ka.wav",
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"combo-50.wav",
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"combo-100.wav",
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"combo-200.wav",
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"combo-300.wav",
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"combo-400.wav",
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"combo-500.wav",
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"combo-600.wav",
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"combo-700.wav",
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"combo-800.wav",
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"combo-900.wav",
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"combo-1000.wav",
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"combo-1100.wav",
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"combo-1200.wav",
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"combo-1300.wav",
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"combo-1400.wav",
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"fullcombo.wav",
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"start.wav",
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"combo-50-meka.wav",
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"combo-100-meka.wav",
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@ -84,16 +67,39 @@ var assets = {
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"pause.wav",
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"cancel.wav",
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"results.ogg",
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"diffsel.wav",
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"diffsel.wav"
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],
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"audioSfxLR": [
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"note_don.ogg",
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"note_ka.ogg",
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"balloon.ogg",
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"renda.ogg",
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"combo-50.wav",
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"combo-100.wav",
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"combo-200.wav",
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"combo-300.wav",
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"combo-400.wav",
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"combo-500.wav",
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"combo-600.wav",
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"combo-700.wav",
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"combo-800.wav",
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"combo-900.wav",
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"combo-1000.wav",
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"combo-1100.wav",
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"combo-1200.wav",
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"combo-1300.wav",
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"combo-1400.wav",
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"fullcombo.wav",
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"gamefullcombo.wav",
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"gameclear.wav",
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"gamefail.wav",
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"note_don.ogg",
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"note_ka.ogg",
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"balloon.ogg",
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"renda.ogg"
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"results_fullcombo.ogg",
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"results_fullcombo2.ogg",
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"results_crown.ogg",
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"results_countup.wav"
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],
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"audioMusic": [
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"bgm_songsel.ogg",
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@ -12,7 +12,7 @@ class CanvasAsset{
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if(this.animation){
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var u = (a, b) => typeof a === "undefined" ? b : a
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var frame = 0
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var ms = this.controller.getElapsedTime().ms
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var ms = this.controller.getElapsedTime()
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if(this.animationEnd){
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if(ms > this.animationEnd.ms){
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this.animationEnd.callback()
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@ -390,6 +390,8 @@
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drawn.push({text: symbol, x: -2, y: 0, w: 20, scale: [0.6, 0.5]})
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}else if(symbol === " "){
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drawn.push({text: symbol, x: 0, y: 0, w: 10})
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}else if(symbol === "'"){
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drawn.push({text: ",", x: 0, y: -15, w: 7, scale: [1, 0.7]})
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}else if(r.en.test(symbol)){
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// n-width
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drawn.push({text: symbol, x: 0, y: 0, w: 28, scale: [1, 0.95]})
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@ -4,6 +4,7 @@ class Controller{
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this.songData = songData
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this.autoPlayEnabled = autoPlayEnabled
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this.multiplayer = multiplayer
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this.snd = this.multiplayer ? "_p" + this.multiplayer : ""
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var backgroundURL = "/songs/" + this.selectedSong.folder + "/bg.png"
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var songParser = new ParseSong(songData)
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@ -26,15 +27,9 @@ class Controller{
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this.view.run()
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this.startMainLoop()
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if(syncWith){
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syncWith.game.getElapsedTime = () => {
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return this.game.elapsedTime
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}
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this.game.setElapsedTime =
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syncWith.game.setElapsedTime = time => {
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this.game.elapsedTime.ms = time
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syncWith.game.elapsedTime.ms = time
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}
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syncWith.run()
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syncWith.elapsedTime = this.game.elapsedTime
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syncWith.startDate = this.game.startDate
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this.syncWith = syncWith
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}
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}
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@ -71,7 +66,7 @@ class Controller{
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if(this.multiplayer !== 2){
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requestAnimationFrame(() => {
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if(this.syncWith){
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this.syncWith.game.elapsedTime.ms = this.game.elapsedTime.ms
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this.syncWith.game.elapsedTime = this.game.elapsedTime
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}
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this.mainLoop()
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if(this.syncWith){
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@ -79,7 +74,7 @@ class Controller{
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}
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})
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}
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var ms = this.game.getElapsedTime().ms
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var ms = this.game.elapsedTime
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if(!this.game.isPaused()){
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this.keyboard.checkGameKeys()
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@ -121,7 +116,7 @@ class Controller{
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}else{
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vp = "fail"
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}
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assets.sounds["game" + vp].play()
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this.playSound("game" + vp)
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}
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displayResults(){
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if(this.multiplayer !== 2){
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@ -147,12 +142,15 @@ class Controller{
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taikoGame.run()
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}
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}
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playSound(id, time){
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assets.sounds[id + this.snd].play(time)
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}
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playSoundMeka(soundID, time){
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var meka = ""
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if(this.autoPlayEnabled && !this.multiplayer){
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meka = "-meka"
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}
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assets.sounds[soundID + meka].play(time)
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this.playSound(soundID + meka, time)
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}
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togglePause(){
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if(this.syncWith){
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@ -173,7 +171,7 @@ class Controller{
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return this.game.getSongData()
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}
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getElapsedTime(){
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return this.game.getElapsedTime()
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return this.game.elapsedTime
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}
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getCircles(){
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return this.game.getCircles()
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@ -29,7 +29,6 @@ class Game{
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this.musicFadeOut = 0
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this.fadeOutStarted = false
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this.currentTimingPoint = 0
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this.offsetTime = 0
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assets.songs.forEach(song => {
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if(song.id == selectedSong.folder){
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@ -43,12 +42,10 @@ class Game{
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}
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initTiming(){
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// Date when the chrono is started (before the game begins)
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this.offsetDate = new Date()
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this.offsetTime = Math.max(0, this.timeForDistanceCircle - this.songData.circles[0].ms) |0
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this.setElapsedTime(-this.offsetTime)
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var offsetTime = Math.max(0, this.timeForDistanceCircle - this.songData.circles[0].ms) |0
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this.elapsedTime = -offsetTime
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// The real start for the game will start when chrono will reach 0
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this.startDate = new Date()
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this.startDate.setMilliseconds(this.startDate.getMilliseconds() + this.offsetTime)
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this.startDate = snd.buffer.getTime() * 1000 + offsetTime
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}
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update(){
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// Main operations
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@ -67,7 +64,7 @@ class Game{
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var circles = this.songData.circles
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circles.forEach(circle => {
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if(!circle.getPlayed()){
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var ms = this.getElapsedTime().ms
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var ms = this.elapsedTime
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var type = circle.getType()
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var drumrollNotes = type === "balloon" || type === "drumroll" || type === "daiDrumroll"
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var endTime = circle.getEndTime() + (drumrollNotes ? 0 : this.rules.bad)
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@ -76,8 +73,8 @@ class Game{
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if(drumrollNotes && !circle.rendaPlayed){
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circle.rendaPlayed = true
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if(this.rules.difficulty === "easy"){
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assets.sounds["renda"].stop()
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assets.sounds["renda"].play()
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assets.sounds["renda" + this.controller.snd].stop()
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this.controller.playSound("renda")
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}
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}
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}
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@ -153,7 +150,7 @@ class Game{
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})
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}
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checkScore(circle, check){
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var ms = this.getElapsedTime().ms
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var ms = this.elapsedTime
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var type = circle.getType()
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var keysDon = check === "don" || check === "daiDon"
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@ -234,7 +231,7 @@ class Game{
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circle.played(score)
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if(this.controller.multiplayer == 1){
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p2.send("drumroll", {
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pace: (this.getElapsedTime().ms - circle.getMS()) / circle.timesHit
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pace: (this.elapsedTime - circle.getMS()) / circle.timesHit
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})
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}
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}else{
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@ -256,7 +253,7 @@ class Game{
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}
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var circleAnim = new Circle({
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id: 0,
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start: this.getElapsedTime().ms,
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start: this.elapsedTime,
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type: sound,
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txt: "",
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speed: circle.speed,
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@ -271,7 +268,7 @@ class Game{
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whenLastCirclePlayed(){
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var circles = this.songData.circles
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var lastCircle = circles[circles.length - 1]
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var ms = this.getElapsedTime().ms
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var ms = this.elapsedTime
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if(!this.fadeOutStarted && ms >= lastCircle.getEndTime() + 2000){
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this.fadeOutStarted = ms
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}
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@ -279,7 +276,7 @@ class Game{
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whenFadeoutMusic(){
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var started = this.fadeOutStarted
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if(started){
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var ms = this.getElapsedTime().ms
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var ms = this.elapsedTime
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if(this.musicFadeOut === 0){
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if(this.controller.multiplayer === 1){
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p2.send("gameresults", this.getGlobalScore())
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@ -302,13 +299,13 @@ class Game{
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}
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checkTiming(){
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if(this.songData.timingPoints[this.currentTimingPoint + 1]){
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if(this.getElapsedTime().ms >= this.songData.timingPoints[this.currentTimingPoint + 1].start){
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if(this.elapsedTime >= this.songData.timingPoints[this.currentTimingPoint + 1].start){
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this.currentTimingPoint++
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}
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}
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}
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playMainMusic(){
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var ms = this.getElapsedTime().ms
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var ms = this.elapsedTime
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if(!this.mainMusicPlaying && (!this.fadeOutStarted || ms<this.fadeOutStarted + 1600)){
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if(this.controller.multiplayer !== 2){
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this.mainAsset.play((ms < 0 ? -ms : 0) / 1000, false, Math.max(0, ms / 1000))
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@ -320,48 +317,37 @@ class Game{
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if(!this.paused){
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assets.sounds["pause"].play()
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this.paused = true
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this.latestDate = new Date()
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this.latestDate = snd.buffer.getTime() * 1000
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this.mainAsset.stop()
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this.mainMusicPlaying = false
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}else{
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assets.sounds["cancel"].play()
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this.paused = false
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var currentDate = new Date()
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this.elapsedTimeSincePause = this.elapsedTimeSincePause + currentDate.getTime() - this.latestDate.getTime()
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var currentDate = snd.buffer.getTime() * 1000
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this.elapsedTimeSincePause = this.elapsedTimeSincePause + currentDate - this.latestDate
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}
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}
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isPaused(){
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return this.paused
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}
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getElapsedTime(){
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// Current time in ms from the beginning of the song
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return this.elapsedTime
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}
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setElapsedTime(time){
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this.elapsedTime.ms = time
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this.elapsedTime.sec = (this.elapsedTime.ms / 1000 |0) % 60
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this.elapsedTime.min = (this.elapsedTime.ms / 1000 / 60 |0) % 60
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this.elapsedTime.hour = (this.elapsedTime.ms / 1000 / 60 / 60 |0) % 60
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}
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updateTime(){
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// Refreshed date
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var currentDate = new Date()
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var ms = this.getElapsedTime().ms
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var ms = this.elapsedTime
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if(ms >= 0 && !this.started){
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this.startDate = new Date()
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this.startDate = snd.buffer.getTime() * 1000
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this.elapsedTimeSincePause = 0
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this.setElapsedTime(this.getAccurateTime())
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this.elapsedTime = this.getAccurateTime()
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this.started = true
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}else if(ms < 0 || ms >= 0 && this.started){
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this.setElapsedTime(this.getAccurateTime())
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this.elapsedTime = this.getAccurateTime()
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}
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}
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getAccurateTime(){
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if(this.isPaused()){
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return this.getElapsedTime().ms
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return this.elapsedTime
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}else{
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var currentDate = new Date()
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return currentDate.getTime() - this.startDate.getTime() - this.elapsedTimeSincePause
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var currentDate = snd.buffer.getTime() * 1000
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return currentDate - this.startDate - this.elapsedTimeSincePause
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}
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}
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getCircles(){
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@ -177,9 +177,9 @@ class Keyboard{
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&& circle.getType() === "balloon"
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&& circle.requiredHits - circle.timesHit <= 1
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){
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assets.sounds["balloon"].play()
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this.controller.playSound("balloon")
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}else{
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assets.sounds["note_" + sound].play()
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this.controller.playSound("note_" + sound)
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}
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this.keyTime[sound] = this.keyTime[keyCode]
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})
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@ -36,9 +36,14 @@ class Loader{
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snd.buffer = new SoundBuffer()
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snd.musicGain = snd.buffer.createGain()
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snd.sfxGain = snd.buffer.createGain()
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snd.buffer.setCrossfade(snd.musicGain, snd.sfxGain, 0.5)
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snd.previewGain = snd.buffer.createGain()
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snd.previewGain.setVolume(0.5)
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snd.sfxGainL = snd.buffer.createGain("left")
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snd.sfxGainR = snd.buffer.createGain("right")
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snd.buffer.setCrossfade(
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[snd.musicGain, snd.previewGain],
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[snd.sfxGain, snd.sfxGainL, snd.sfxGainR],
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0.5
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)
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assets.audioSfx.forEach(name => {
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this.promises.push(this.loadSound(name, snd.sfxGain))
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@ -46,6 +51,13 @@ class Loader{
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assets.audioMusic.forEach(name => {
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this.promises.push(this.loadSound(name, snd.musicGain))
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})
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assets.audioSfxLR.forEach(name => {
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this.promises.push(this.loadSound(name, snd.sfxGain).then(sound => {
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var id = this.getFilename(name)
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assets.sounds[id + "_p1"] = assets.sounds[id].copy(snd.sfxGainL)
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assets.sounds[id + "_p2"] = assets.sounds[id].copy(snd.sfxGainR)
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}))
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})
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p2 = new P2Connection()
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@ -89,7 +89,7 @@ class Mekadon{
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return true
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}
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getMS(){
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return this.controller.getElapsedTime().ms
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return this.controller.getElapsedTime()
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}
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setKey(keyCode, ms){
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this.controller.setKey(keyCode, false)
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@ -100,7 +100,10 @@ class P2Connection{
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this.otherConnected = false
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break
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case "gameresults":
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this.results = response.value
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this.results = {}
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for(var i in response.value){
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this.results[i] = response.value[i].toString()
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}
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break
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case "note":
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this.notes.push(response.value)
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@ -1,7 +1,10 @@
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class Scoresheet{
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constructor(controller, results, multiplayer){
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this.controller = controller
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this.results = results
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this.results = {}
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for(var i in results){
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this.results[i] = results[i].toString()
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}
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this.multiplayer = multiplayer
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this.canvas = document.getElementById("canvas")
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@ -14,6 +17,9 @@ class Scoresheet{
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startDelay: 3300,
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hasPointer: 0
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}
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this.frame = 1000 / 60
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this.numbers = "001122334455667788900112233445".split("")
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this.draw = new CanvasDraw()
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this.gamepad = new Gamepad({
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@ -57,17 +63,16 @@ class Scoresheet{
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}
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toNext(){
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var ms = this.getMS()
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var elapsed = ms - this.state.screenMS - this.state.startDelay
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if(this.state.screen === "fadeIn"){
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if(elapsed >= 3400){
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snd.musicGain.fadeOut(0.5)
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this.state.screen = "fadeOut"
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this.state.screenMS = ms
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assets.sounds["don"].play()
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}else if(elapsed >= 0 && elapsed <= 2400){
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this.state.screenMS = ms - 2400 - this.state.startDelay
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assets.sounds["don"].play()
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}
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var elapsed = ms - this.state.screenMS
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if(this.state.screen === "fadeIn" && elapsed >= this.state.startDelay){
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this.state.screen = "scoresShown"
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this.state.screenMS = ms
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assets.sounds["note_don"].play()
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}else if(this.state.screen === "scoresShown" && elapsed >= 1000){
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snd.musicGain.fadeOut(0.5)
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this.state.screen = "fadeOut"
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this.state.screenMS = ms
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assets.sounds["note_don"].play()
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}
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}
|
||||
|
||||
@ -116,7 +121,7 @@ class Scoresheet{
|
||||
ctx.scale(ratio, ratio)
|
||||
this.canvas.style.width = (winW / this.pixelRatio) + "px"
|
||||
this.canvas.style.height = (winH / this.pixelRatio) + "px"
|
||||
}else if(!document.hasFocus() && ms - this.state.screenMS - this.state.startDelay > 2400){
|
||||
}else if(!document.hasFocus() && this.state.screen === "scoresShown"){
|
||||
return
|
||||
}else{
|
||||
ctx.clearRect(0, 0, winW / ratio, winH / ratio)
|
||||
@ -158,8 +163,12 @@ class Scoresheet{
|
||||
})
|
||||
ctx.fillStyle = "rgba(127, 28, 12, 0.5)"
|
||||
ctx.fillRect(0, winH / 2 - 12, winW, 12)
|
||||
ctx.fillStyle = "#000"
|
||||
ctx.fillRect(0, winH / 2 - 2, winW, 3)
|
||||
ctx.fillStyle = "rgba(0, 0, 0, 0.25)"
|
||||
ctx.fillRect(0, winH / 2, winW, 20)
|
||||
if(bgOffset !== 0){
|
||||
ctx.fillStyle = "#000"
|
||||
ctx.fillRect(0, winH / 2 - 2, winW, 2)
|
||||
}
|
||||
ctx.fillStyle = "#fa4529"
|
||||
ctx.fillRect(0, 0, winW, frameTop + 64)
|
||||
ctx.fillStyle = "#bf2900"
|
||||
@ -184,7 +193,11 @@ class Scoresheet{
|
||||
ctx.fillStyle = this.multiplayer ? "rgba(138, 245, 247, 0.5)" : "rgba(249, 163, 149, 0.5)"
|
||||
ctx.fillRect(0, winH / 2, winW, 12)
|
||||
ctx.fillStyle = "#000"
|
||||
ctx.fillRect(0, winH / 2 - 1, winW, 3)
|
||||
if(bgOffset === 0){
|
||||
ctx.fillRect(0, winH / 2 - 2, winW, 4)
|
||||
}else{
|
||||
ctx.fillRect(0, winH / 2, winW, 2)
|
||||
}
|
||||
ctx.fillStyle = this.multiplayer ? "#6bbec0" : "#fa4529"
|
||||
ctx.fillRect(0, winH - frameTop - 64, winW, frameTop + 64)
|
||||
ctx.fillStyle = this.multiplayer ? "rgba(160, 228, 229, 0.8)" : "rgba(255, 144, 116, 0.8)"
|
||||
@ -196,8 +209,8 @@ class Scoresheet{
|
||||
ctx.restore()
|
||||
}
|
||||
|
||||
if(this.state.screen === "fadeOut"){
|
||||
var elapsed = 2400
|
||||
if(this.state.screen === "scoresShown" || this.state.screen === "fadeOut"){
|
||||
var elapsed = Infinity
|
||||
}else{
|
||||
var elapsed = ms - this.state.screenMS - this.state.startDelay
|
||||
}
|
||||
@ -331,12 +344,12 @@ class Scoresheet{
|
||||
this.draw.layeredText({
|
||||
ctx: ctx,
|
||||
text: "最大コンボ数",
|
||||
x: 1150,
|
||||
x: 1149,
|
||||
y: 193,
|
||||
fontSize: 29,
|
||||
fontFamily: this.font,
|
||||
align: "right",
|
||||
width: 216,
|
||||
width: 215,
|
||||
letterSpacing: 1
|
||||
}, [
|
||||
{outline: "#000", letterBorder: 8},
|
||||
@ -397,7 +410,7 @@ class Scoresheet{
|
||||
results = p2.results
|
||||
}
|
||||
var crownType = null
|
||||
if(results.bad === 0){
|
||||
if(results.bad === "0"){
|
||||
crownType = "gold"
|
||||
}else if(results.gauge >= 50){
|
||||
crownType = "silver"
|
||||
@ -424,6 +437,16 @@ class Scoresheet{
|
||||
shine = 2 - shine
|
||||
}
|
||||
}
|
||||
if(this.state.screen === "fadeIn" && elapsed >= 1200 && !this.state["fullcomboPlayed" + p]){
|
||||
this.state["fullcomboPlayed" + p] = true
|
||||
if(crownType === "gold" && !this.controller.autoPlayEnabled){
|
||||
this.playSound("results_fullcombo" + (p === 1 ? "2" : ""), p)
|
||||
}
|
||||
}
|
||||
if(this.state.screen === "fadeIn" && elapsed >= 1650 && !this.state["crownPlayed" + p]){
|
||||
this.state["crownPlayed" + p] = true
|
||||
this.playSound("results_crown", p)
|
||||
}
|
||||
this.draw.crown({
|
||||
ctx: ctx,
|
||||
type: crownType,
|
||||
@ -444,6 +467,35 @@ class Scoresheet{
|
||||
ctx.save()
|
||||
ctx.translate(frameLeft, frameTop)
|
||||
|
||||
var printNumbers = ["good", "ok", "bad", "maxCombo", "drumroll"]
|
||||
if(!this.state["countupTime0"]){
|
||||
var times = {}
|
||||
var lastTime = 0
|
||||
for(var p = 0; p < players; p++){
|
||||
var results = p === 0 ? this.results : p2.results
|
||||
var currentTime = 3100 + results.points.length * 30 * this.frame + 1000
|
||||
if(currentTime > lastTime){
|
||||
lastTime = currentTime
|
||||
}
|
||||
}
|
||||
for(var i in printNumbers){
|
||||
var largestTime = 0
|
||||
for(var p = 0; p < players; p++){
|
||||
var results = p === 0 ? this.results : p2.results
|
||||
times[printNumbers[i]] = lastTime + 500
|
||||
var currentTime = lastTime + 500 + results[printNumbers[i]].length * 30 * this.frame
|
||||
if(currentTime > largestTime){
|
||||
largestTime = currentTime
|
||||
}
|
||||
}
|
||||
lastTime = largestTime
|
||||
}
|
||||
this.state.fadeInEnd = lastTime
|
||||
for(var p = 0; p < players; p++){
|
||||
this.state["countupTime" + p] = times
|
||||
}
|
||||
}
|
||||
|
||||
for(var p = 0; p < players; p++){
|
||||
var results = this.results
|
||||
if(p === 1){
|
||||
@ -451,9 +503,12 @@ class Scoresheet{
|
||||
ctx.translate(0, p2Offset)
|
||||
}
|
||||
ctx.save()
|
||||
var points = results.points.toString()
|
||||
|
||||
this.state.countupShown = false
|
||||
|
||||
var points = this.getNumber(results.points, 3100, elapsed)
|
||||
var scale = 1.3
|
||||
ctx.font = "36px " + this.font
|
||||
ctx.font = "35px " + this.font
|
||||
ctx.translate(760, 286)
|
||||
ctx.scale(1 / scale, 1 * 1.1)
|
||||
ctx.textAlign = "center"
|
||||
@ -461,28 +516,56 @@ class Scoresheet{
|
||||
ctx.strokeStyle = "#fff"
|
||||
ctx.lineWidth = 0.5
|
||||
for(var i = 0; i < points.length; i++){
|
||||
ctx.translate(-23 * scale, 0)
|
||||
ctx.translate(-23.3 * scale, 0)
|
||||
ctx.fillText(points[points.length - i - 1], 0, 0)
|
||||
ctx.strokeText(points[points.length - i - 1], 0, 0)
|
||||
}
|
||||
ctx.restore()
|
||||
|
||||
var printNumbers = ["good", "ok", "bad", "maxCombo", "drumroll"]
|
||||
if(!this.state["countupTime" + p]){
|
||||
var times = {}
|
||||
var lastTime = 3100 + results.points.length * 30 * this.frame + 1000
|
||||
for(var i in printNumbers){
|
||||
times[printNumbers[i]] = lastTime + 500
|
||||
lastTime = lastTime + 500 + results[printNumbers[i]].length * 30 * this.frame
|
||||
}
|
||||
this.state["countupTime" + p] = times
|
||||
}
|
||||
|
||||
for(var i in printNumbers){
|
||||
var start = this.state["countupTime" + p][printNumbers[i]]
|
||||
this.draw.layeredText({
|
||||
ctx: ctx,
|
||||
text: results[printNumbers[i]].toString(),
|
||||
text: this.getNumber(results[printNumbers[i]], start, elapsed),
|
||||
x: 971 + 270 * Math.floor(i / 3),
|
||||
y: 194 + (40 * (i % 3)),
|
||||
fontSize: 27,
|
||||
y: 196 + (40 * (i % 3)),
|
||||
fontSize: 26,
|
||||
fontFamily: this.font,
|
||||
letterSpacing: 4,
|
||||
letterSpacing: 1,
|
||||
align: "right"
|
||||
}, [
|
||||
{outline: "#000", letterBorder: 9},
|
||||
{fill: "#fff"}
|
||||
])
|
||||
}
|
||||
|
||||
if(this.state.countupShown){
|
||||
if(!this.state["countup" + p]){
|
||||
this.state["countup" + p] = true
|
||||
this.loopSound("results_countup", p, [0.1, false, 0, 0, 0.07])
|
||||
}
|
||||
}else if(this.state["countup" + p]){
|
||||
this.state["countup" + p] = false
|
||||
this.stopSound("results_countup", p)
|
||||
if(this.state.screen === "fadeIn"){
|
||||
this.playSound("note_don", p)
|
||||
}
|
||||
}
|
||||
|
||||
if(this.state.screen === "fadeIn" && elapsed >= this.state.fadeInEnd){
|
||||
this.state.screen = "scoresShown"
|
||||
this.state.screenMS = this.getMS()
|
||||
}
|
||||
}
|
||||
ctx.restore()
|
||||
}
|
||||
@ -510,6 +593,36 @@ class Scoresheet{
|
||||
ctx.restore()
|
||||
}
|
||||
|
||||
getNumber(score, start, elapsed){
|
||||
var numberPos = Math.floor((elapsed - start) / this.frame)
|
||||
if(numberPos < 0){
|
||||
return ""
|
||||
}
|
||||
var output = ""
|
||||
for(var i = 0; i < score.length; i++){
|
||||
if(numberPos < 30 * (i + 1)){
|
||||
this.state.countupShown = true
|
||||
return this.numbers[numberPos % 30] + output
|
||||
}else{
|
||||
output = score[score.length - i - 1] + output
|
||||
}
|
||||
}
|
||||
return output
|
||||
}
|
||||
|
||||
getSound(id, p){
|
||||
return assets.sounds[id + (this.multiplayer ? "_p" + (p + 1) : "")]
|
||||
}
|
||||
playSound(id, p){
|
||||
this.getSound(id, p).play()
|
||||
}
|
||||
loopSound(id, p, args){
|
||||
this.getSound(id, p).playLoop(...args)
|
||||
}
|
||||
stopSound(id, p){
|
||||
this.getSound(id, p).stop()
|
||||
}
|
||||
|
||||
mod(length, index){
|
||||
return ((index % length) + length) % length
|
||||
}
|
||||
|
@ -16,12 +16,18 @@
|
||||
return new Sound(gain || {soundBuffer: this}, buffer)
|
||||
})
|
||||
}
|
||||
createGain(){
|
||||
return new SoundGain(this)
|
||||
createGain(channel){
|
||||
return new SoundGain(this, channel)
|
||||
}
|
||||
setCrossfade(gain1, gain2, median){
|
||||
gain1.setCrossfade(1 - median)
|
||||
gain2.setCrossfade(median)
|
||||
if(!Array.isArray(gain1)){
|
||||
gain1 = [gain1]
|
||||
}
|
||||
if(!Array.isArray(gain2)){
|
||||
gain2 = [gain2]
|
||||
}
|
||||
gain1.forEach(gain => gain.setCrossfade(1 - median))
|
||||
gain2.forEach(gain => gain.setCrossfade(median))
|
||||
}
|
||||
getTime(){
|
||||
return this.context.currentTime
|
||||
@ -41,10 +47,17 @@
|
||||
}
|
||||
}
|
||||
class SoundGain{
|
||||
constructor(soundBuffer){
|
||||
constructor(soundBuffer, channel){
|
||||
this.soundBuffer = soundBuffer
|
||||
this.gainNode = soundBuffer.context.createGain()
|
||||
this.gainNode.connect(soundBuffer.context.destination)
|
||||
if(channel){
|
||||
var index = channel === "left" ? 0 : 1
|
||||
this.merger = soundBuffer.context.createChannelMerger(2)
|
||||
this.merger.connect(soundBuffer.context.destination)
|
||||
this.gainNode.connect(this.merger, 0, index)
|
||||
}else{
|
||||
this.gainNode.connect(soundBuffer.context.destination)
|
||||
}
|
||||
this.setVolume(1)
|
||||
}
|
||||
load(url){
|
||||
@ -87,6 +100,9 @@ class Sound{
|
||||
this.timeouts = new Set()
|
||||
this.sources = new Set()
|
||||
}
|
||||
copy(gain){
|
||||
return new Sound(gain, this.buffer)
|
||||
}
|
||||
getTime(){
|
||||
return this.soundBuffer.getTime()
|
||||
}
|
||||
@ -132,7 +148,7 @@ class Sound{
|
||||
}, 100)
|
||||
}
|
||||
addLoop(){
|
||||
if(this.getTime() > this.loop.started - 1){
|
||||
while(this.getTime() > this.loop.started - 1){
|
||||
this.play(this.loop.started, true, this.loop.seek, this.loop.until)
|
||||
this.loop.started += this.loop.until - this.loop.seek
|
||||
}
|
||||
|
@ -59,7 +59,7 @@ class View{
|
||||
gameSong.appendChild(document.createTextNode(this.songTitle))
|
||||
gameSong.setAttribute("alt", this.songTitle)
|
||||
}
|
||||
this.lastMousemove = this.controller.getElapsedTime().ms
|
||||
this.lastMousemove = this.controller.getElapsedTime()
|
||||
pageEvents.mouseAdd(this, this.onmousemove.bind(this))
|
||||
|
||||
this.refresh()
|
||||
@ -162,7 +162,7 @@ class View{
|
||||
//this.drawTime()
|
||||
}
|
||||
updateDonFaces(){
|
||||
if(this.controller.getElapsedTime().ms >= this.nextBeat){
|
||||
if(this.controller.getElapsedTime() >= this.nextBeat){
|
||||
this.nextBeat += this.beatInterval
|
||||
if(this.controller.getCombo() >= 50){
|
||||
this.currentBigDonFace = (this.currentBigDonFace + 1) % 2
|
||||
@ -236,7 +236,7 @@ class View{
|
||||
}
|
||||
drawMeasures(){
|
||||
var measures = this.controller.getSongData().measures
|
||||
var currentTime = this.controller.getElapsedTime().ms
|
||||
var currentTime = this.controller.getElapsedTime()
|
||||
|
||||
measures.forEach((measure, index)=>{
|
||||
var timeForDistance = this.posToMs(this.distanceForCircle, measure.speed)
|
||||
@ -251,7 +251,7 @@ class View{
|
||||
}
|
||||
drawMeasure(measure){
|
||||
var z = this.canvas.scale
|
||||
var currentTime = this.controller.getElapsedTime().ms
|
||||
var currentTime = this.controller.getElapsedTime()
|
||||
var measureX = this.slotX + this.msToPos(measure.ms - currentTime, measure.speed)
|
||||
this.ctx.strokeStyle = "#bab8b8"
|
||||
this.ctx.lineWidth = 2
|
||||
@ -348,7 +348,7 @@ class View{
|
||||
}
|
||||
}
|
||||
drawPressedKeys(){
|
||||
var ms = this.controller.getElapsedTime().ms
|
||||
var ms = this.controller.getElapsedTime()
|
||||
var keyTime = this.controller.getKeyTime()
|
||||
var kbd = this.controller.getBindings()
|
||||
|
||||
@ -432,7 +432,7 @@ class View{
|
||||
drawCircles(circles){
|
||||
for(var i = circles.length; i--;){
|
||||
var circle = circles[i]
|
||||
var ms = this.controller.getElapsedTime().ms
|
||||
var ms = this.controller.getElapsedTime()
|
||||
var speed = circle.getSpeed()
|
||||
|
||||
var timeForDistance = this.posToMs(this.distanceForCircle + this.bigCircleSize / 2, speed)
|
||||
@ -499,7 +499,7 @@ class View{
|
||||
var z = this.canvas.scale
|
||||
var fill, size, faceID
|
||||
var type = circle.getType()
|
||||
var ms = this.controller.getElapsedTime().ms
|
||||
var ms = this.controller.getElapsedTime()
|
||||
var circleMs = circle.getMS()
|
||||
var endTime = circle.getEndTime()
|
||||
var animated = circle.isAnimated()
|
||||
@ -607,7 +607,7 @@ class View{
|
||||
togglePauseMenu(){
|
||||
if(this.controller.game.isPaused()){
|
||||
this.pauseMenu.style.display = "block"
|
||||
this.lastMousemove = this.controller.getElapsedTime().ms
|
||||
this.lastMousemove = this.controller.getElapsedTime()
|
||||
this.cursorHidden = false
|
||||
this.mouseIdle()
|
||||
}else{
|
||||
@ -626,7 +626,14 @@ class View{
|
||||
}
|
||||
drawTime(){
|
||||
var z = this.canvas.scale
|
||||
var time = this.controller.getElapsedTime()
|
||||
var ms = this.controller.getElapsedTime()
|
||||
var sign = Math.sign(ms) < 0 ? "-" : ""
|
||||
ms = Math.abs(ms) + (sign === "-" ? 1000 : 0)
|
||||
var time = {
|
||||
sec: Math.floor(ms / 1000) % 60,
|
||||
min: Math.floor(ms / 1000 / 60) % 60,
|
||||
hour: Math.floor(ms / 1000 / 60 / 60) % 60
|
||||
}
|
||||
|
||||
this.ctx.globalAlpha = 0.7
|
||||
this.ctx.fillStyle = "#000"
|
||||
@ -641,10 +648,10 @@ class View{
|
||||
|
||||
this.ctx.font = "normal " + (this.barH / 12) + "px Kozuka"
|
||||
this.ctx.textAlign = "right"
|
||||
this.ctx.fillText(formatedH + ":" + formatedM + ":" + formatedS,
|
||||
this.ctx.fillText(sign + formatedH + ":" + formatedM + ":" + formatedS,
|
||||
this.winW - 10 * z, this.winH - 30 * z
|
||||
)
|
||||
this.ctx.fillText(time.ms, this.winW - 10 * z, this.winH - 10 * z)
|
||||
this.ctx.fillText(sign + Math.floor(ms), this.winW - 10 * z, this.winH - 10 * z)
|
||||
}
|
||||
drawBar(){
|
||||
this.ctx.strokeStyle = "#000"
|
||||
@ -655,7 +662,7 @@ class View{
|
||||
this.ctx.closePath()
|
||||
this.ctx.fill()
|
||||
|
||||
var ms = this.controller.getElapsedTime().ms
|
||||
var ms = this.controller.getElapsedTime()
|
||||
var keyTime = this.controller.getKeyTime()
|
||||
var sound = keyTime["don"] > keyTime["ka"] ? "don" : "ka"
|
||||
if(this.gogoTime || ms <= this.gogoTimeStarted + 100){
|
||||
@ -666,7 +673,7 @@ class View{
|
||||
grd.addColorStop(1, "#2c2a2c")
|
||||
this.ctx.fillStyle = grd
|
||||
this.ctx.rect(0, this.barY, this.winW, this.barH)
|
||||
var alpha = Math.min(100, this.controller.getElapsedTime().ms - this.gogoTimeStarted) / 100
|
||||
var alpha = Math.min(100, this.controller.getElapsedTime() - this.gogoTimeStarted) / 100
|
||||
if(!this.gogoTime){
|
||||
alpha = 1 - alpha
|
||||
}
|
||||
@ -755,7 +762,7 @@ class View{
|
||||
}
|
||||
}
|
||||
drawGogoTime(){
|
||||
var ms = this.controller.getElapsedTime().ms
|
||||
var ms = this.controller.getElapsedTime()
|
||||
|
||||
if(this.gogoTime){
|
||||
var circles = this.controller.parsedSongData.circles
|
||||
@ -788,7 +795,7 @@ class View{
|
||||
&& animation !== "gogo"
|
||||
){
|
||||
don.setAnimation("10combo")
|
||||
var ms = this.controller.getElapsedTime().ms
|
||||
var ms = this.controller.getElapsedTime()
|
||||
don.setAnimationStart(ms)
|
||||
var length = don.getAnimationLength("normal")
|
||||
don.setUpdateSpeed(this.beatInterval / (length / 4))
|
||||
@ -797,13 +804,13 @@ class View{
|
||||
}
|
||||
}
|
||||
onmousemove(event){
|
||||
this.lastMousemove = this.controller.getElapsedTime().ms
|
||||
this.lastMousemove = this.controller.getElapsedTime()
|
||||
this.cursorHidden = false
|
||||
}
|
||||
mouseIdle(){
|
||||
var lastMouse = pageEvents.getMouse()
|
||||
if(lastMouse && !this.cursorHidden){
|
||||
if(this.controller.getElapsedTime().ms >= this.lastMousemove + 2000){
|
||||
if(this.controller.getElapsedTime() >= this.lastMousemove + 2000){
|
||||
this.cursor.style.top = lastMouse.clientY + "px"
|
||||
this.cursor.style.left = lastMouse.clientX + "px"
|
||||
this.cursor.style.pointerEvents = "auto"
|
||||
|
@ -60,7 +60,7 @@ class ViewAssets{
|
||||
var imgw = 360
|
||||
var imgh = 370
|
||||
var scale = 175
|
||||
var ms = this.controller.getElapsedTime().ms
|
||||
var ms = this.controller.getElapsedTime()
|
||||
var elapsed = ms - this.view.gogoTimeStarted
|
||||
if(this.view.gogoTime){
|
||||
var grow = 3 - Math.min(200, elapsed) / 100
|
||||
|
Loading…
Reference in New Issue
Block a user