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View: Add touch controls
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@ -14,7 +14,7 @@
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<meta charset="utf-8">
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<title>太鼓の達人ウェブ - Taiko no Tatsujin Web</title>
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<link rel="icon" href="/assets/img/favicon.png" type="image/png">
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<meta name="viewport" content="width=device-width,initial-scale=1">
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<meta name="viewport" content="width=device-width, user-scalable=no">
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<link rel="stylesheet" href="/src/css/main.css"/>
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<link rel="stylesheet" href="/src/css/loader.css">
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@ -51,3 +51,62 @@
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pointer-events: none;
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z-index: 1;
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}
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#touch-bg{
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display: none;
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position: absolute;
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right: 0;
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bottom: 0;
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left: 0;
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height: 50%;
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background: url(/assets/img/touch_bg.png) center bottom;
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background-size: cover;
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overflow: hidden;
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}
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#touch-bg-blue{
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position: absolute;
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top: 0;
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right: 0;
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bottom: 0;
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left: 0;
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background: url(/assets/img/touch_bg_blue.png) center bottom;
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background-size: cover;
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opacity: 0;
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}
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#touch-drum{
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position: absolute;
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right: 0;
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bottom: 0;
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left: 0;
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text-align: center;
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margin: auto;
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}
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#touch-drum img{
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width: 100%;
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}
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#touch-buttons{
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display: none;
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position: absolute;
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top: 7vh;
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right: 2vh;
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opacity: 0.5;
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z-index: 5;
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}
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#touch-buttons img{
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width: 12vh;
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}
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.touch-visible #touch-bg,
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.touch-visible #touch-buttons{
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display: block;
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}
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.touch-visible .window{
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width: 80vmin;
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height: 53vmin;
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}
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.touch-visible #pause-menu .window button{
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font-size: 5vmin;
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}
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.touch-visible #pause-menu .window button.selected{
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color: #000;
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background: #fff;
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border-color: #ae7a26;
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}
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@ -39,7 +39,12 @@ var assets = {
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"bg_genre_7.png",
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"bg_score_p1.png",
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"bg_score_p2.png",
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"badge_auto.png"
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"badge_auto.png",
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"touch_bg.png",
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"touch_bg_blue.png",
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"touch_drum.png",
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"touch_pause.png",
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"touch_fullscreen.png"
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],
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"audioSfx": [
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"don.wav",
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@ -1,9 +1,10 @@
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class Controller{
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constructor(selectedSong, songData, autoPlayEnabled, multiplayer){
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constructor(selectedSong, songData, autoPlayEnabled, multiplayer, touchEnabled){
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this.selectedSong = selectedSong
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this.songData = songData
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this.autoPlayEnabled = autoPlayEnabled
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this.multiplayer = multiplayer
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this.touchEnabled = touchEnabled
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this.snd = this.multiplayer ? "_p" + this.multiplayer : ""
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var backgroundURL = "/songs/" + this.selectedSong.folder + "/bg.png"
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@ -202,6 +203,9 @@ class Controller{
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}
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}
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clean(){
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if(this.syncWith){
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this.syncWith.clean()
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}
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this.stopMainLoop()
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this.keyboard.clean()
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this.view.clean()
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@ -289,10 +289,10 @@ class Game{
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this.controller.displayResults()
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this.musicFadeOut++
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}else if(this.musicFadeOut === 3 && (ms >= started + 9600 && ms >= this.controller.mainAsset.duration * 1000 + 1250)){
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this.controller.clean()
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if(this.controller.scoresheet){
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this.controller.scoresheet.startRedraw()
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}
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this.controller.clean()
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}
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}
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}
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@ -79,11 +79,12 @@ class Keyboard{
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this.setKey(keyCode, false)
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}
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})
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}else{
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this.checkKeySound(this.kbd["don_l"], "don")
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this.checkKeySound(this.kbd["don_r"], "don")
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this.checkKeySound(this.kbd["ka_l"], "ka")
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this.checkKeySound(this.kbd["ka_r"], "ka")
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}
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this.checkKeySound(this.kbd["don_l"], "don")
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this.checkKeySound(this.kbd["don_r"], "don")
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this.checkKeySound(this.kbd["ka_l"], "ka")
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this.checkKeySound(this.kbd["ka_r"], "ka")
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}
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checkMenuKeys(){
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if(!this.controller.multiplayer){
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@ -171,7 +172,7 @@ class Keyboard{
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var circles = this.controller.getCircles()
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var circle = circles[this.controller.getCurrentCircle()]
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if(
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(keyCode === this.kbd["don_l"] || keyCode === this.kbd["don_r"])
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sound === "don"
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&& circle
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&& !circle.getPlayed()
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&& circle.getType() === "balloon"
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@ -191,6 +192,11 @@ class Keyboard{
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if(down){
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this.keys[keyCode] = true
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this.keyTime[keyCode] = ms
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if(keyCode == this.kbd.don_l || keyCode == this.kbd.don_r){
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this.checkKeySound(keyCode, "don")
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}else if(keyCode == this.kbd.ka_l || keyCode == this.kbd.ka_r){
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this.checkKeySound(keyCode, "ka")
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}
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}else{
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this.keys[keyCode] = false
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this.waitKeyupScore[keyCode] = false
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@ -1,8 +1,9 @@
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class loadSong{
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constructor(selectedSong, autoPlayEnabled, multiplayer){
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constructor(selectedSong, autoPlayEnabled, multiplayer, touchEnabled){
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this.selectedSong = selectedSong
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this.multiplayer = multiplayer
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this.autoPlayEnabled = autoPlayEnabled
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this.multiplayer = multiplayer
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this.touchEnabled = touchEnabled
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loader.changePage("loadsong")
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this.run()
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}
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@ -81,7 +82,7 @@ class loadSong{
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}else if(event.type === "gamestart"){
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this.clean()
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loader.changePage("game")
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var taikoGame1 = new Controller(this.selectedSong, this.songData, false, 1)
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var taikoGame1 = new Controller(this.selectedSong, this.songData, false, 1, this.touchEnabled)
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var taikoGame2 = new Controller(this.selectedSong2, this.song2Data, true, 2)
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taikoGame1.run(taikoGame2)
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}
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@ -93,7 +94,7 @@ class loadSong{
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}else{
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this.clean()
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loader.changePage("game")
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var taikoGame = new Controller(this.selectedSong, this.songData, this.autoPlayEnabled)
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var taikoGame = new Controller(this.selectedSong, this.songData, this.autoPlayEnabled, false, this.touchEnabled)
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taikoGame.run()
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}
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}
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@ -29,8 +29,6 @@ class Scoresheet{
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this.redrawRunning = true
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this.redrawBind = this.redraw.bind(this)
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this.redraw()
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pageEvents.keyAdd(this, "all", "down", this.keyDown.bind(this))
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pageEvents.add(this.canvas, "mousedown", this.mouseDown.bind(this))
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assets.sounds["results"].play()
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assets.sounds["bgm_result"].playLoop(3, false, 0, 0.847, 17.689)
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@ -56,7 +54,11 @@ class Scoresheet{
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}
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}
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mouseDown(event){
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if(event.which !== 1){
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if(event.type === "touchstart"){
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event.preventDefault()
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this.canvas.style.cursor = ""
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this.state.pointerLocked = true
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}else if(event.which !== 1){
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return
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}
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this.toNext()
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@ -81,6 +83,10 @@ class Scoresheet{
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requestAnimationFrame(this.redrawBind)
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this.winW = null
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this.winH = null
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pageEvents.keyAdd(this, "all", "down", this.keyDown.bind(this))
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pageEvents.add(this.canvas, "mousedown", this.mouseDown.bind(this))
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pageEvents.add(this.canvas, "touchstart", this.mouseDown.bind(this))
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}
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redraw(){
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@ -218,7 +224,9 @@ class Scoresheet{
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if(elapsed >= 0){
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if(this.state.hasPointer === 0){
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this.state.hasPointer = 1
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this.canvas.style.cursor = "pointer"
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if(!this.state.pointerLocked){
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this.canvas.style.cursor = "pointer"
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}
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}
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ctx.save()
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ctx.setTransform(1, 0, 0, 1, 0, 0)
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@ -643,6 +651,7 @@ class Scoresheet{
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this.redrawRunning = false
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pageEvents.keyRemove(this, "all")
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pageEvents.remove(this.canvas, "mousedown")
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pageEvents.remove(this.canvas, "touchstart")
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delete this.ctx
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delete this.canvas
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}
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@ -197,6 +197,7 @@ class SongSelect{
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pageEvents.keyAdd(this, "all", "down", this.keyDown.bind(this))
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pageEvents.add(this.canvas, "mousemove", this.mouseMove.bind(this))
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pageEvents.add(this.canvas, "mousedown", this.mouseDown.bind(this))
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pageEvents.add(this.canvas, "touchstart", this.mouseDown.bind(this))
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}
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keyDown(event, code){
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@ -256,10 +257,21 @@ class SongSelect{
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}
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mouseDown(event){
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if(event.which !== 1){
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return
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if(event.type === "mousedown"){
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if(event.which !== 1){
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return
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}
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var mouse = this.mouseOffset(event.offsetX, event.offsetY)
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var shift = event.shiftKey
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var ctrl = event.ctrlKey
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var touch = false
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}else{
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event.preventDefault()
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var mouse = this.mouseOffset(event.touches[0].pageX, event.touches[0].pageY)
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var shift = false
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var ctrl = false
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var touch = true
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}
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var mouse = this.mouseOffset(event)
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if(this.state.screen === "song"){
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var moveBy = this.songSelMouse(mouse.x, mouse.y)
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if(moveBy === 0){
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@ -276,12 +288,12 @@ class SongSelect{
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){
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this.toSongSelect()
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}else if(moveBy !== null){
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this.toLoadSong(moveBy - 1, event.shiftKey, event.ctrlKey)
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this.toLoadSong(moveBy - 1, shift, ctrl, touch)
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}
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}
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}
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mouseMove(event){
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var mouse = this.mouseOffset(event)
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var mouse = this.mouseOffset(event.offsetX, event.offsetY)
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var moveTo = null
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if(this.state.screen === "song"){
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var moveTo = this.songSelMouse(mouse.x, mouse.y)
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@ -298,10 +310,10 @@ class SongSelect{
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}
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this.pointer(moveTo !== null)
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}
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mouseOffset(event){
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mouseOffset(offsetX, offsetY){
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return {
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x: (event.offsetX * this.pixelRatio - this.winW / 2) / this.ratio + 1024 / 2,
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y: (event.offsetY * this.pixelRatio - this.winH / 2) / this.ratio + 720 / 2
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x: (offsetX * this.pixelRatio - this.winW / 2) / this.ratio + 1024 / 2,
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y: (offsetY * this.pixelRatio - this.winH / 2) / this.ratio + 720 / 2
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}
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}
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pointer(enabled){
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@ -425,7 +437,7 @@ class SongSelect{
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assets.sounds["cancel"].play()
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}
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}
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toLoadSong(difficulty, shift, ctrl){
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toLoadSong(difficulty, shift, ctrl, touch){
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this.clean()
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var selectedSong = this.songs[this.selectedSong]
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assets.sounds["diffsel"].stop()
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@ -439,7 +451,7 @@ class SongSelect{
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"folder": selectedSong.id,
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"difficulty": this.difficultyId[difficulty],
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"category": selectedSong.category
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}, shift, ctrl)
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}, shift, ctrl, touch)
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}
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toTitleScreen(){
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assets.sounds["cancel"].play()
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@ -3,7 +3,8 @@ class Titlescreen{
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loader.changePage("titlescreen")
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this.titleScreen = document.getElementById("title-screen")
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pageEvents.keyOnce(this, 13, "down").then(this.onPressed.bind(this))
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pageEvents.once(this.titleScreen, "click").then(this.onPressed.bind(this))
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pageEvents.once(this.titleScreen, "mousedown").then(this.onPressed.bind(this))
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pageEvents.once(this.titleScreen, "touchstart").then(this.onPressed.bind(this))
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assets.sounds["title"].play()
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this.gamepad = new Gamepad({
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"start": ["b", "x", "y", "start"],
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@ -15,6 +16,7 @@ class Titlescreen{
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})
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}
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onPressed(){
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this.titleScreen.style.cursor = "auto"
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this.clean()
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assets.sounds["don"].play()
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setTimeout(this.goNext.bind(this), 500)
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@ -22,7 +24,7 @@ class Titlescreen{
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goNext(){
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if(localStorage.getItem("tutorial") !== "true"){
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new Tutorial()
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} else {
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}else{
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new SongSelect()
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}
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}
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@ -30,7 +32,8 @@ class Titlescreen{
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this.gamepad.clean()
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assets.sounds["title"].stop()
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pageEvents.keyRemove(this, 13)
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pageEvents.remove(this.titleScreen, "click")
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pageEvents.remove(this.titleScreen, "mousedown")
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pageEvents.remove(this.titleScreen, "touchstart")
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delete this.titleScreen
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}
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}
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@ -7,6 +7,7 @@ class View{
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this.pauseMenu = document.getElementById("pause-menu")
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this.cursor = document.getElementById("cursor")
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this.gameDiv = document.getElementById("game")
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var docW = document.body.offsetWidth
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var docH = document.body.offsetHeight
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@ -14,7 +15,7 @@ class View{
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this.canvas = new ScalableCanvas("canvas-p2", docW, docH / 3 * 2)
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this.canvas.canvas.style.position = "absolute"
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this.canvas.canvas.style.top = "33%"
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document.getElementById("game").appendChild(this.canvas.canvas)
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this.gameDiv.appendChild(this.canvas.canvas)
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}else{
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this.canvas = new ScalableCanvas("canvas", docW, docH)
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}
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@ -49,6 +50,39 @@ class View{
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this.beatInterval = this.controller.getSongData().beatInfo.beatInterval
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this.assets = new ViewAssets(this)
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this.touch = {
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don_l: -Infinity,
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don_r: -Infinity,
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don_c: -Infinity,
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ka_l: -Infinity,
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ka_r: -Infinity,
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ka_c: -Infinity,
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cursor: {
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ms: -Infinity,
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x: 0,
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y: 0
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}
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}
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if(this.controller.touchEnabled){
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this.touchEnabled = true
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this.touchBgDiv = document.getElementById("touch-bg")
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this.touchBgBlueDiv = document.getElementById("touch-bg-blue")
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this.touchDrumDiv = document.getElementById("touch-drum")
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this.gameDiv.classList.add("touch-visible")
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pageEvents.add(this.canvas.canvas, "touchstart", this.ontouch.bind(this))
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this.touchFullBtn = document.getElementById("touch-full-btn")
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pageEvents.add(this.touchFullBtn, "click", this.toggleFullscreen)
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this.touchPauseBtn = document.getElementById("touch-pause-btn")
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pageEvents.add(this.touchPauseBtn, "click", () => {
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this.controller.togglePauseMenu()
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})
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}
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}
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run(){
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this.ctx.font = "normal 14pt TnT"
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@ -133,6 +167,37 @@ class View{
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this.diffW = this.diffH * diffRatio
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this.diffX = this.taikoX * 0.10
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this.diffY = this.taikoY * 1.05 + this.taikoH * 0.19
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this.touchDrum = (() => {
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var sw = 842
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var sh = 340
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var x = 0
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var y = this.barY + this.barH + 5
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var paddingTop = this.barH * 0.1
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var w = this.winW
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var maxH = this.winH - (this.barY + this.barH + 5)
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var h = maxH - paddingTop
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if(w / h >= sw / sh){
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w = h / sh * sw
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x = (this.winW - w) / 2
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y += paddingTop
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}else{
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h = w / sw * sh
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y = y + (maxH - h)
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}
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return {
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x: x, y: y, w: w, h: h
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}
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})()
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this.touchCircle = (() => {
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var padTop = this.touchDrum.h * 0.062
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var padLeft = this.touchDrum.h * 0.05
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return {
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x: this.winW / 2,
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y: this.winH + padTop,
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rx: this.touchDrum.w / 2 - padLeft * 2,
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ry: this.touchDrum.h
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}
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})()
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}
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refresh(){
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this.positionning()
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@ -158,7 +223,10 @@ class View{
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this.updateDonFaces()
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this.drawGogoTime()
|
||||
this.mouseIdle()
|
||||
this.assets.drawAssets("foreground")
|
||||
if(!this.touchEnabled){
|
||||
this.assets.drawAssets("foreground")
|
||||
}
|
||||
this.drawTouch()
|
||||
//this.drawTime()
|
||||
}
|
||||
updateDonFaces(){
|
||||
@ -809,6 +877,147 @@ class View{
|
||||
don.setAnimationEnd(ms + length * don.speed, don.normalAnimation)
|
||||
}
|
||||
}
|
||||
drawTouch(){
|
||||
if(this.touchEnabled){
|
||||
var ms = this.controller.getElapsedTime()
|
||||
this.ctx.save()
|
||||
|
||||
var bgHeight = (this.winH - (this.barY + this.barH + 5)) / this.canvas.scale
|
||||
if(bgHeight !== this.touchBgHeight){
|
||||
this.touchBgHeight = bgHeight
|
||||
this.touchBgDiv.style.height = bgHeight + "px"
|
||||
}
|
||||
var drumWidth = this.touchDrum.w / this.canvas.scale
|
||||
var drumHeight = this.touchDrum.h / this.canvas.scale
|
||||
if(drumHeight !== this.touchDrumHeight || drumWidth !== this.touchDrumWidth){
|
||||
this.touchDrumWidth = drumWidth
|
||||
this.touchDrumHeight = drumHeight
|
||||
this.touchDrumDiv.style.width = drumWidth + "px"
|
||||
this.touchDrumDiv.style.height = drumHeight + "px"
|
||||
}
|
||||
|
||||
var lastKa = this.touch.ka_l > this.touch.ka_r ? this.touch.ka_l : this.touch.ka_r
|
||||
if(ms < lastKa + 150){
|
||||
if(!this.blueBgShown){
|
||||
this.blueBgShown = true
|
||||
this.touchBgBlueDiv.style.opacity = 0.5
|
||||
}
|
||||
}else if(this.blueBgShown){
|
||||
this.blueBgShown = false
|
||||
this.touchBgBlueDiv.style.opacity = 0
|
||||
}
|
||||
|
||||
var c = this.touchCircle
|
||||
var pi = Math.PI
|
||||
var lastDon = this.touch.don_l > this.touch.don_r ? this.touch.don_l : this.touch.don_r
|
||||
if(lastDon > ms - 150){
|
||||
this.ctx.fillStyle = "rgba(239, 86, 51, 0.5)"
|
||||
this.ctx.beginPath()
|
||||
this.ctx.ellipse(c.x, c.y, c.rx * 0.9, c.ry * 0.9, 0, pi, 0)
|
||||
this.ctx.fill()
|
||||
}
|
||||
if(this.touch.don_c > ms - 150){
|
||||
this.ctx.beginPath()
|
||||
this.ctx.ellipse(c.x, c.y, c.rx * 0.6, c.ry * 0.6, 0, pi, 0)
|
||||
this.ctx.fill()
|
||||
}
|
||||
if(this.touch.ka_c > ms - 150){
|
||||
this.ctx.fillStyle = "rgba(33, 191, 211, 0.5)"
|
||||
this.ctx.beginPath()
|
||||
this.ctx.ellipse(c.x, c.y, c.rx * 1.3, c.ry * 1.3, 0, pi, 0)
|
||||
this.ctx.ellipse(c.x, c.y, c.rx * 0.9, c.ry * 0.9, 0, 0, pi, true)
|
||||
this.ctx.fill()
|
||||
}
|
||||
|
||||
this.ctx.restore()
|
||||
}
|
||||
}
|
||||
ontouch(event){
|
||||
for(let touch of event.touches){
|
||||
event.preventDefault()
|
||||
var scale = this.canvas.scale
|
||||
var pageX = touch.pageX * scale
|
||||
var pageY = touch.pageY * scale
|
||||
|
||||
this.touch.cursor = {
|
||||
ms: this.controller.getElapsedTime(),
|
||||
x: pageX,
|
||||
y: pageY
|
||||
}
|
||||
|
||||
var c = this.touchCircle
|
||||
var pi = Math.PI
|
||||
var inPath = () => this.ctx.isPointInPath(pageX, pageY)
|
||||
|
||||
this.ctx.beginPath()
|
||||
this.ctx.ellipse(c.x, c.y, c.rx * 0.6, c.ry * 0.6, 0, pi, 0)
|
||||
|
||||
if(inPath()){
|
||||
this.touchNote("don_c")
|
||||
}else{
|
||||
this.ctx.beginPath()
|
||||
this.ctx.ellipse(c.x, c.y, c.rx * 0.9, c.ry * 0.9, 0, pi, 0)
|
||||
|
||||
if(inPath()){
|
||||
if(pageX < this.winW / 2){
|
||||
this.touchNote("don_l")
|
||||
}else{
|
||||
this.touchNote("don_r")
|
||||
}
|
||||
}else{
|
||||
|
||||
this.ctx.beginPath()
|
||||
this.ctx.ellipse(c.x, c.y, c.rx * 1.3, c.ry * 1.3, 0, pi, 0)
|
||||
|
||||
if(inPath()){
|
||||
this.touchNote("ka_c")
|
||||
}else if(pageX < this.winW / 2){
|
||||
this.touchNote("ka_l")
|
||||
}else{
|
||||
this.touchNote("ka_r")
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
touchNote(note){
|
||||
var keyboard = this.controller.keyboard
|
||||
var kbd = keyboard.getBindings()
|
||||
var ms = this.controller.game.getAccurateTime()
|
||||
this.touch[note] = ms
|
||||
if(note === "don_c"){
|
||||
this.touchNote("don_l")
|
||||
this.touchNote("don_r")
|
||||
}else if(note === "ka_c"){
|
||||
this.touchNote("ka_l")
|
||||
this.touchNote("ka_r")
|
||||
}else{
|
||||
keyboard.setKey(kbd[note], false)
|
||||
keyboard.setKey(kbd[note], true, ms)
|
||||
}
|
||||
}
|
||||
toggleFullscreen(){
|
||||
var root = document.documentElement
|
||||
if("requestFullscreen" in root){
|
||||
if(document.fullscreenElement){
|
||||
document.exitFullscreen()
|
||||
}else{
|
||||
root.requestFullscreen()
|
||||
}
|
||||
}else if("webkitRequestFullscreen" in root){
|
||||
if(document.webkitFullscreenElement){
|
||||
document.webkitExitFullscreen()
|
||||
}else{
|
||||
root.webkitRequestFullscreen()
|
||||
}
|
||||
}else if("mozRequestFullScreen" in root){
|
||||
if(document.mozFullScreenElement){
|
||||
document.mozCancelFullScreen()
|
||||
}else{
|
||||
root.mozRequestFullScreen()
|
||||
}
|
||||
}
|
||||
}
|
||||
onmousemove(event){
|
||||
this.lastMousemove = this.controller.getElapsedTime()
|
||||
this.cursorHidden = false
|
||||
@ -832,10 +1041,22 @@ class View{
|
||||
pageEvents.mouseRemove(this)
|
||||
if(this.controller.multiplayer === 2){
|
||||
this.canvas.canvas.parentNode.removeChild(this.canvas.canvas)
|
||||
}else{
|
||||
this.cursor.parentNode.removeChild(this.cursor)
|
||||
}
|
||||
if(this.touchEnabled){
|
||||
pageEvents.remove(this.canvas.canvas, "touchstart")
|
||||
pageEvents.remove(this.touchFullBtn, "click")
|
||||
pageEvents.remove(this.touchPauseBtn, "click")
|
||||
this.gameDiv.classList.remove("touch-visible")
|
||||
delete this.touchBgDiv
|
||||
delete this.touchFullBtn
|
||||
delete this.touchPauseBtn
|
||||
delete this.touchBgBlueDiv
|
||||
}
|
||||
this.cursor.parentNode.removeChild(this.cursor)
|
||||
delete this.pauseMenu
|
||||
delete this.cursor
|
||||
delete this.gameDiv
|
||||
delete this.canvas
|
||||
delete this.ctx
|
||||
}
|
||||
|
@ -1,5 +1,11 @@
|
||||
<div id="game">
|
||||
<h3 alt="" class="stroke-sub game-song"></h3>
|
||||
<div id="touch-bg">
|
||||
<div id="touch-bg-blue"></div>
|
||||
<div id="touch-drum">
|
||||
<img src="/assets/img/touch_drum.png">
|
||||
</div>
|
||||
</div>
|
||||
<canvas id="canvas"></canvas>
|
||||
<div id="pause-menu">
|
||||
<div class="window">
|
||||
@ -8,5 +14,8 @@
|
||||
<button type="button" id="song-selection-butt">Song selection</button>
|
||||
</div>
|
||||
</div>
|
||||
<div id="touch-buttons">
|
||||
<img id="touch-full-btn" src="/assets/img/touch_fullscreen.png"><img id="touch-pause-btn" src="/assets/img/touch_pause.png">
|
||||
</div>
|
||||
<div id="cursor"></div>
|
||||
</div>
|
||||
|
Loading…
Reference in New Issue
Block a user