japanese-drum-game/public/src/js/loadsong.js

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class loadSong{
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constructor(selectedSong, autoPlayEnabled, multiplayer, touchEnabled){
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this.selectedSong = selectedSong
this.autoPlayEnabled = autoPlayEnabled
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this.multiplayer = multiplayer
this.touchEnabled = touchEnabled
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loader.changePage("loadsong")
this.run()
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}
run(){
var id = this.selectedSong.folder
var promises = []
assets.sounds["start"].play()
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this.selectedSong.songBg = this.randInt(1, 5)
this.selectedSong.songStage = this.randInt(1, 3)
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promises.push(new Promise(resolve => {
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var img = document.createElement("img")
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pageEvents.load(img).then(() => {
this.selectedSong.customBg = true
}, () => this.songBg(id)).then(resolve)
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img.id = "music-bg"
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img.src = gameConfig.songs_baseurl + id + "/bg.png"
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document.getElementById("assets").appendChild(img)
}))
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promises.push(new Promise((resolve, reject) => {
var songObj
assets.songs.forEach(song => {
if(song.id == id){
songObj = song
}
})
if(songObj.sound){
songObj.sound.gain = snd.musicGain
resolve()
}else{
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snd.musicGain.load(gameConfig.songs_baseurl + id + "/main.mp3").then(sound => {
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songObj.sound = sound
resolve()
}, reject)
}
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}))
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promises.push(loader.ajax(this.getSongPath(this.selectedSong)).then(data => {
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this.songData = data.replace(/\0/g, "").split("\n")
}))
Promise.all(promises).then(() => {
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this.setupMultiplayer()
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}, error => {
console.error(error)
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alert("An error occurred, please refresh")
})
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}
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songBg(){
return new Promise((resolve, reject) => {
var filename = "bg_song_" + this.selectedSong.songBg
if(filename + "a" in assets.image && filename + "b" in assets.image){
resolve()
}else{
var promises = []
for(var i = 0; i < 2; i++){
let filenameAb = filename + (i === 0 ? "a" : "b")
let img = document.createElement("img")
promises.push(pageEvents.load(img).then(() => {
assets.image[filenameAb] = img
}))
img.src = gameConfig.assets_baseurl + "img/" + filenameAb + ".png"
}
return Promise.all(promises).then(resolve, reject)
}
})
}
randInt(min, max){
return Math.floor(Math.random() * (max - min + 1)) + min
}
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getSongPath(selectedSong){
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var directory = gameConfig.songs_baseurl + selectedSong.folder + "/"
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if(selectedSong.type === "tja"){
return directory + "main.tja"
}else{
return directory + selectedSong.difficulty + ".osu"
}
}
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setupMultiplayer(){
if(this.multiplayer){
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var loadingText = document.getElementsByClassName("loading-text")[0]
var waitingText = "Waiting for Another Player..."
loadingText.firstChild.data = waitingText
loadingText.setAttribute("alt", waitingText)
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this.cancelButton = document.getElementById("p2-cancel-button")
this.cancelButton.style.display = "inline-block"
pageEvents.add(this.cancelButton, ["mousedown", "touchstart"], this.cancelLoad.bind(this))
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this.song2Data = this.songData
this.selectedSong2 = this.selectedSong
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pageEvents.add(p2, "message", event => {
if(event.type === "gameload"){
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this.cancelButton.style.display = ""
if(event.value === this.selectedSong.difficulty){
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this.startMultiplayer()
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}else{
this.selectedSong2 = {
title: this.selectedSong.title,
folder: this.selectedSong.folder,
difficulty: event.value,
type: this.selectedSong.type,
offset: this.selectedSong.offset
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}
if(this.selectedSong.type === "tja"){
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this.startMultiplayer()
}else{
loader.ajax(this.getSongPath(this.selectedSong2)).then(data => {
this.song2Data = data.replace(/\0/g, "").split("\n")
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this.startMultiplayer()
}, () => {
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this.startMultiplayer()
})
}
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}
}else if(event.type === "gamestart"){
this.clean()
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p2.clearMessage("songsel")
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loader.changePage("game")
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var taikoGame1 = new Controller(this.selectedSong, this.songData, false, 1, this.touchEnabled)
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var taikoGame2 = new Controller(this.selectedSong2, this.song2Data, true, 2, this.touchEnabled)
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taikoGame1.run(taikoGame2)
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}else if(event.type === "left" || event.type === "gameend"){
this.clean()
new SongSelect(false, false, this.touchEnabled)
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}
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})
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p2.send("join", {
id: this.selectedSong.folder,
diff: this.selectedSong.difficulty
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})
}else{
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this.clean()
loader.changePage("game")
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var taikoGame = new Controller(this.selectedSong, this.songData, this.autoPlayEnabled, false, this.touchEnabled)
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taikoGame.run()
}
}
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startMultiplayer(repeat){
if(document.hasFocus()){
p2.send("gamestart")
}else{
if(!repeat){
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assets.sounds["sanka"].play()
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}
setTimeout(() => {
this.startMultiplayer(true)
}, 100)
}
}
cancelLoad(event){
if(event.type === "mousedown"){
if(event.which !== 1){
return
}
}else{
event.preventDefault()
}
p2.send("leave")
assets.sounds["don"].play()
this.cancelButton.style.pointerEvents = "none"
}
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clean(){
pageEvents.remove(p2, "message")
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if(this.cancelButton){
pageEvents.remove(this.cancelButton, ["mousedown", "touchstart"])
delete this.cancelButton
}
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}
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}