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https://github.com/jiojciojsioe3/a3cjroijsiojiorj.git
synced 2024-12-23 17:56:14 +08:00
Fix getting stuck at the loading screen
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2adbfc1e99
commit
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@ -23,11 +23,11 @@ function Controller(selectedSong, songData, autoPlayEnabled){
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this.loadUIEvents = function(){
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$("#song-selection-butt").click(function(){
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assets.sounds["don"].play();
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assets.sounds["don"].playAsset();
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_this.songSelection();
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});
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$("#restart-butt").click(function(){
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assets.sounds["don"].play();
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assets.sounds["don"].playAsset();
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_this.restartSong();
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});
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$("#continue-butt").click(function(){
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@ -48,7 +48,7 @@ function Controller(selectedSong, songData, autoPlayEnabled){
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else if(ms>=0 && !started){ //when music shall starts
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setTimeout(function(){
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assets.sounds["main-music"].volume = 0.7;
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assets.sounds["main-music"].play();
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assets.sounds["main-music"].playAsset();
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}, _songData.generalInfo.audioWait);
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started=true;
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}
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@ -84,7 +84,7 @@ function Controller(selectedSong, songData, autoPlayEnabled){
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if (score.fail == 0) {
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vp = 'fullcombo';
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setTimeout(function(){
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assets.sounds['fullcombo'].play();
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assets.sounds['fullcombo'].playAsset();
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}, 1350);
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} else if (score.hp >= 50) {
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vp = 'clear';
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@ -92,7 +92,7 @@ function Controller(selectedSong, songData, autoPlayEnabled){
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vp = 'fail';
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}
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assets.sounds['game' + vp].play();
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assets.sounds['game' + vp].playAsset();
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setTimeout(function(){
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var scoresheet = new Scoresheet(_this, _this.getGlobalScore());
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@ -230,7 +230,7 @@ function Game(controller, selectedSong, songData){
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_mainMusicPlaying=false;
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}
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else{
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assets.sounds["main-music"].play();
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assets.sounds["main-music"].playAsset();
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_mainMusicPlaying=true;
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}
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}
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@ -253,14 +253,14 @@ function Game(controller, selectedSong, songData){
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this.togglePause = function(){
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if(!_paused){
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assets.sounds["pause"].play();
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assets.sounds["pause"].playAsset();
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_paused=true;
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_latestDate = new Date();
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_this.toggleMainMusic();
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}
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else{
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assets.sounds["cancel"].play();
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assets.sounds["cancel"].playAsset();
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_paused=false;
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var currentDate = new Date();
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_ellapsedTimeSincePause = _ellapsedTimeSincePause + Math.abs(currentDate.getTime() - _latestDate.getTime());
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@ -24,16 +24,21 @@ function Loader(){
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assets.audio.forEach(function(name){
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var id = name.substr(0, name.length-4);
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var audio = new Audio();
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audio.src = '/assets/audio/'+name;
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audio.muted = true;
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audio.load();
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audio.onloadeddata = function(){
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assets.sounds[id] = new Audio();
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assets.sounds[id].src = audio.src;
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assets.sounds[id].load();
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assets.sounds[id] = new Audio();
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assets.sounds[id].muted = true;
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assets.sounds[id].playAsset = function(){
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try{
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assets.sounds[id].muted = false;
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assets.sounds[id].play()
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}catch(e){
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console.warn(e)
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}
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}
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assets.sounds[id].onloadeddata = function(){
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_this.assetLoaded();
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};
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assets.sounds[id].src = '/assets/audio/'+name;
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assets.sounds[id].load();
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});
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$.ajax({
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@ -13,10 +13,11 @@ function loadSong(selectedSong, autoPlayEnabled){
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assets.sounds["bgm_songsel"].pause();
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assets.sounds["bgm_songsel"].currentTime = 0;
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assets.sounds["start"].play();
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assets.sounds["start"].playAsset();
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$("#assets").append("<img id='music-bg' src='/songs/"+_selectedSong.folder+"/bg.png' />");
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var audio = new Audio();
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audio.muted = true;
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audio.src = '/songs/'+_selectedSong.folder+'/main.mp3';
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audio.load();
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@ -25,6 +26,15 @@ function loadSong(selectedSong, autoPlayEnabled){
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_this.checkIfEverythingLoaded();
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});
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audio.playAsset = function(){
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try{
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audio.muted = false;
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audio.play()
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}catch(e){
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console.warn(e)
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}
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}
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audio.onloadeddata = function(){
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_musicLoaded=true;
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assets.sounds["main-music"]=audio;
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@ -81,13 +81,13 @@ function Scoresheet(controller, score){
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_this.setResults();
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$("#song-select").click(function(){
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assets.sounds["don"].play();
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assets.sounds["don"].playAsset();
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bgm.pause();
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controller.songSelection();
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});
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$("#replay").click(function(){
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assets.sounds["don"].play();
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assets.sounds["don"].playAsset();
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bgm.pause();
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controller.restartSong();
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});
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@ -96,7 +96,7 @@ function Scoresheet(controller, score){
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}
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assets.sounds["results"].play();
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assets.sounds["results"].playAsset();
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bgm = new BufferedLoop(
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{url: '/assets/audio/bgm_result.ogg', duration: 0.847},
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@ -51,7 +51,7 @@ function SongSelect(){
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_this.endPreview();
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assets.sounds["diffsel"].pause();
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assets.sounds["diffsel"].currentTime = 0;
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assets.sounds["don"].play();
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assets.sounds["don"].playAsset();
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clearInterval(menuLoop);
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var difficultyElement = (e.target.className=="stars" || e.target.className=="diffname") ? e.target.parentElement : e.target;
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@ -79,14 +79,14 @@ function SongSelect(){
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if ($(".opened").length && $(".opened").attr('id') == $(this).attr('id')) {
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_this.endPreview();
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bgm.play();
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assets.sounds["cancel"].play();
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assets.sounds["cancel"].playAsset();
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$(".difficulty").hide();
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$(".opened").removeClass("opened", 300);
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assets.sounds["diffsel"].pause();
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assets.sounds["diffsel"].currentTime = 0;
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setTimeout(function(){
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assets.sounds["song-select"].play();
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assets.sounds["song-select"].playAsset();
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}, 300);
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$('.songsel-title').fadeOut(200, function(){
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@ -100,11 +100,11 @@ function SongSelect(){
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if(!$('.opened').length) {
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_this.startPreview($(this).data('song-id'), $(this).data('preview'));
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assets.sounds["don"].play();
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assets.sounds["don"].playAsset();
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assets.sounds["song-select"].pause();
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assets.sounds["song-select"].currentTime = 0;
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setTimeout(function(){
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assets.sounds["diffsel"].play();
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assets.sounds["diffsel"].playAsset();
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}, 300);
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$('.songsel-title').fadeOut(200, function(){
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@ -114,7 +114,7 @@ function SongSelect(){
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} else {
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_preview.pause();
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_this.startPreview($(this).data('song-id'), $(this).data('preview'), false);
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assets.sounds["ka"].play();
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assets.sounds["ka"].playAsset();
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}
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};
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@ -136,7 +136,7 @@ function SongSelect(){
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bgm.play();
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setTimeout(function(){
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assets.sounds["song-select"].play();
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assets.sounds["song-select"].playAsset();
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}, 200);
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for(var i=0; i<assets.songs.length; i++){
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@ -32,7 +32,7 @@ function Titlescreen(){
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$("#screen").find("#title-screen").show();
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$(window).resize(_this.positionning);
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assets.sounds["title"].play();
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assets.sounds["title"].playAsset();
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}
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@ -40,7 +40,7 @@ function Titlescreen(){
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assets.sounds["title"].pause();
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assets.sounds["title"].currentTime = 0;
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assets.sounds["don"].play();
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assets.sounds["don"].playAsset();
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new SongSelect();
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}
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