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synced 2024-12-22 17:26:13 +08:00
add game config
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.gitignore
vendored
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.gitignore
vendored
@ -46,3 +46,4 @@ public/api
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taiko.db
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version.json
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public/index.html
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config.json
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16
app.py
16
app.py
@ -163,6 +163,22 @@ def route_api_songs():
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return jsonify(songs_out)
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@app.route('/api/config')
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def route_api_config():
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if os.path.isfile('config.json'):
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config = json.load(open('config.json', 'r'))
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else:
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print 'WARNING: No config.json found, using default values'
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config = {
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'songs_baseurl': ''.join([request.host_url, 'songs']) + '/'
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}
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if not config.get('songs_baseurl'):
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config['songs_baseurl'] = ''.join([request.host_url, 'songs']) + '/'
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return jsonify(config)
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def make_preview(song_id, song_type):
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song_path = 'public/songs/%s/main.mp3' % song_id
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prev_path = 'public/songs/%s/preview.mp3' % song_id
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3
config.example.json
Normal file
3
config.example.json
Normal file
@ -0,0 +1,3 @@
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{
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"songs_baseurl": ""
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}
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@ -125,3 +125,5 @@ var assets = {
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"image": {},
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"pages": {}
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}
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var gameConfig = {}
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@ -7,7 +7,7 @@ class Controller{
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this.touchEnabled = touchEnabled
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this.snd = this.multiplayer ? "_p" + this.multiplayer : ""
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var backgroundURL = "/songs/" + this.selectedSong.folder + "/bg.png"
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var backgroundURL = gameConfig.songs_baseurl + this.selectedSong.folder + "/bg.png"
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if(selectedSong.type === "tja"){
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this.parsedSongData = new ParseTja(songData, selectedSong.difficulty, selectedSong.offset)
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@ -78,6 +78,10 @@ class Loader{
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this.promises.push(this.ajax("/api/songs").then(songs => {
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assets.songs = JSON.parse(songs)
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}))
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this.promises.push(this.ajax("/api/config").then(conf => {
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gameConfig = JSON.parse(conf)
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}))
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assets.views.forEach(name => {
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var id = this.getFilename(name)
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@ -19,7 +19,7 @@ class loadSong{
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resolve()
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})
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img.id = "music-bg"
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img.src = "/songs/" + id + "/bg.png"
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img.src = gameConfig.songs_baseurl + id + "/bg.png"
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document.getElementById("assets").appendChild(img)
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}))
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@ -34,7 +34,7 @@ class loadSong{
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songObj.sound.gain = snd.musicGain
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resolve()
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}else{
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snd.musicGain.load("/songs/" + id + "/main.mp3").then(sound => {
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snd.musicGain.load(gameConfig.songs_baseurl + id + "/main.mp3").then(sound => {
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songObj.sound = sound
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resolve()
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}, reject)
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@ -51,7 +51,7 @@ class loadSong{
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})
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}
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getSongPath(selectedSong){
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var directory = "/songs/" + selectedSong.folder + "/"
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var directory = gameConfig.songs_baseurl + selectedSong.folder + "/"
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if(selectedSong.type === "tja"){
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return directory + "main.tja"
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}else{
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@ -1,11 +1,11 @@
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class SongSelect{
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constructor(fromTutorial, fadeIn, touchEnabled){
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this.touchEnabled = touchEnabled
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loader.changePage("songselect")
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this.canvas = document.getElementById("song-sel-canvas")
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this.ctx = this.canvas.getContext("2d")
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this.songSkin = {
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"selected": {
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background: "#ffdb2c",
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@ -1363,7 +1363,7 @@ class SongSelect{
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var previewFilename = prvTime > 0.1 ? "/preview.mp3" : "/main.mp3"
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var loadPreview = previewFilename => {
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return snd.previewGain.load("/songs/" + id + previewFilename)
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return snd.previewGain.load(gameConfig.songs_baseurl + id + previewFilename)
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}
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songObj.preview_time = 0
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@ -751,7 +751,7 @@
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setBackground(){
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var gameDiv = document.getElementById("game")
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var selectedSong = this.controller.selectedSong
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var bg = "/songs/" + selectedSong.folder + "/bg.png"
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var bg = gameConfig.songs_baseurl + selectedSong.folder + "/bg.png"
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if(selectedSong.defaultBg){
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var categories = {
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"J-POP": 0,
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