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https://github.com/jiojciojsioe3/a3cjroijsiojiorj.git
synced 2024-11-22 19:01:51 +08:00
Add default backgrounds
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commit
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@ -4,6 +4,9 @@
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overflow: hidden;
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background-size: cover;
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}
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#game.default-bg{
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background-size: contain;
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}
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#canvas{
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position: relative;
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z-index: 1;
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@ -193,16 +193,17 @@ kbd{
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background-position: 0 0;
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}
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to{
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background-position: -30vmin 0;
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background-position: calc(-100vh / 720 * 512) 0;
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}
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}
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#song-select{
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width: 100%;
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height: 100%;
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background: url("/assets/img/bg-pattern-1.png");
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background-size: 30vmin;
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animation: bgscroll 8s infinite linear;
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background-image: url("/assets/img/bg_genre_0.png");
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background-size: contain;
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animation: bgscroll 16s infinite linear;
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white-space: nowrap;
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transition: background-image 0.5s;
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}
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#song-sel-canvas{
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position: absolute;
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@ -33,7 +33,15 @@ var assets = {
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"don_anim_gogostart.png",
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"don_anim_clear.png",
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"fire_anim.png",
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"fireworks_anim.png"
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"fireworks_anim.png",
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"bg_genre_0.png",
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"bg_genre_1.png",
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"bg_genre_2.png",
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"bg_genre_3.png",
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"bg_genre_4.png",
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"bg_genre_5.png",
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"bg_genre_6.png",
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"bg_genre_7.png"
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],
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"audioSfx": [
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"start.wav",
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@ -11,11 +11,16 @@ class loadSong{
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var promises = []
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assets.sounds["start"].play()
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var img = document.createElement("img")
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promises.push(pageEvents.load(img))
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img.id = "music-bg"
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img.src = "/songs/" + id + "/bg.png"
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document.getElementById("assets").appendChild(img)
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promises.push(new Promise((resolve, reject) => {
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var img = document.createElement("img")
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pageEvents.load(img).then(resolve, () => {
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this.selectedSong.defaultBg = true
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resolve()
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})
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img.id = "music-bg"
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img.src = "/songs/" + id + "/bg.png"
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document.getElementById("assets").appendChild(img)
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}))
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promises.push(new Promise((resolve, reject) => {
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var songObj
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@ -16,11 +16,13 @@ class SongSelect{
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outline: "#ad7723"
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},
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"random": {
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sort: 7,
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background: "#fa91ff",
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border: ["#ffdfff", "#b068b2"],
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outline: "#b221bb"
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},
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"tutorial": {
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sort: 7,
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background: "#9afbe1",
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border: ["#d6ffff", "#6bae9c"],
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outline: "#31ae94"
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@ -37,7 +39,7 @@ class SongSelect{
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border: ["#ffdb8c", "#e75500"],
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outline: "#9c4100"
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},
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"ボーカロイド": {
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"ボーカロイド™曲": {
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sort: 2,
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background: "#def2ef",
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border: ["#f7fbff", "#79919f"],
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@ -104,12 +106,14 @@ class SongSelect{
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this.songs.push({
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title: "ランダムに曲をえらぶ",
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skin: this.songSkin.random,
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action: "random"
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action: "random",
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category: "ランダム"
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})
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this.songs.push({
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title: "あそびかた説明",
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skin: this.songSkin.tutorial,
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action: "tutorial"
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action: "tutorial",
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category: "ランダム"
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})
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this.songs.push({
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title: "もどる",
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@ -179,7 +183,7 @@ class SongSelect{
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this.selectedDiff = 0
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assets.sounds["bgm_songsel"].playLoop(0.1, false, 0, 1.442, 3.506)
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if(fromTutorial || !"selectedSong" in localStorage){
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if(fromTutorial || !("selectedSong" in localStorage)){
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this.selectedSong = this.songs.findIndex(song => song.action === "tutorial")
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this.playBgm(true)
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}else{
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@ -194,6 +198,11 @@ class SongSelect{
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this.selectedDiff = Math.min(Math.max(0, localStorage["selectedDiff"] |0), 4)
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}
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this.songSelect = document.getElementById("song-select")
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var cat = this.songs[this.selectedSong].category
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var sort = cat in this.songSkin ? this.songSkin[cat].sort : 7
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this.songSelect.style.backgroundImage = "url('" + assets.image["bg_genre_" + sort].src + "')"
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this.previewId = 0
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this.state = {
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screen: fromTutorial ? "song" : "title",
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@ -222,6 +231,7 @@ class SongSelect{
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})
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this.startP2()
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this.redrawRunning = true
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this.redrawBind = this.redraw.bind(this)
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this.redraw()
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@ -455,7 +465,8 @@ class SongSelect{
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new loadSong({
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"title": selectedSong.title,
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"folder": selectedSong.id,
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"difficulty": this.difficultyId[difficulty]
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"difficulty": this.difficultyId[difficulty],
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"category": selectedSong.category
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}, shift, ctrl)
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}
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toTitleScreen(){
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@ -606,6 +617,12 @@ class SongSelect{
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this.selectedSong = this.mod(this.songs.length, this.selectedSong + this.state.move)
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this.state.move = 0
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this.state.locked = 2
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if(this.songs[this.selectedSong].action !== "back"){
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var cat = this.songs[this.selectedSong].category
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var sort = cat in this.songSkin ? this.songSkin[cat].sort : 7
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this.songSelect.style.backgroundImage = "url('" + assets.image["bg_genre_" + sort].src + "')"
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}
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}
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if(this.state.moveMS && ms < this.state.moveMS + changeSpeed){
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xOffset = Math.min(scroll, Math.max(0, elapsed - resize - scrollDelay)) / scroll * (this.songAsset.width + this.songAsset.marginLeft)
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@ -1285,6 +1302,8 @@ class SongSelect{
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for(let symbol of string){
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if(symbol === "-"){
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drawn.push({text: symbol, x: -4, y: 0, w: 28, scale: [0.8, 1]})
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}else if(symbol === "™"){
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drawn.push({text: symbol, x: -2, y: 0, w: 20, scale: [0.6, 0.5]})
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}else if(r.latin.test(symbol)){
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// Latin script
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drawn.push({text: symbol, x: 0, y: 0, w: 32})
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@ -1353,6 +1372,7 @@ class SongSelect{
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ctx.scale(symbol.scale[0], symbol.scale[1])
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currentX = 0
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currentY = 0
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ctx.lineWidth /= symbol.scale[0]
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}
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ctx[action](symbol.text, currentX, currentY)
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if(saved){
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@ -65,7 +65,26 @@ class View{
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this.refresh()
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}
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setBackground(){
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document.getElementById("game").style.backgroundImage = "url('" + this.bg + "')"
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var gameDiv = document.getElementById("game")
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var selectedSong = this.controller.selectedSong
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if(selectedSong.defaultBg){
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var categories = {
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"J-POP": 0,
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"アニメ": 1,
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"ボーカロイド™曲": 2,
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"バラエティ": 3,
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"クラシック": 4,
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"ゲームミュージック": 5,
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"ナムコオリジナル": 6
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}
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var catId = 7
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if(selectedSong.category in categories){
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catId = categories[selectedSong.category]
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}
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this.bg = assets.image["bg_genre_" + catId].src
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gameDiv.classList.add("default-bg")
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}
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gameDiv.style.backgroundImage = "url('" + this.bg + "')"
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}
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positionning(){
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var docW = document.body.offsetWidth
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