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https://github.com/jiojciojsioe3/a3cjroijsiojiorj.git
synced 2024-12-23 09:46:15 +08:00
Sync dai note faces and fix multiplayer
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fc0e951491
commit
10de5582f1
@ -75,14 +75,20 @@ class loadSong{
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this.selectedSong2 = {
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title: this.selectedSong.title,
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folder: this.selectedSong.folder,
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difficulty: event.value
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difficulty: event.value,
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type: this.selectedSong.type,
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offset: this.selectedSong.offset
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}
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loader.ajax(this.getOsuPath(this.selectedSong2)).then(data => {
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this.song2Data = data.replace(/\0/g, "").split("\n")
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if(this.selectedSong.type === "tja"){
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p2.send("gamestart")
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}, () => {
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p2.send("gamestart")
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})
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}else{
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loader.ajax(this.getSongPath(this.selectedSong2)).then(data => {
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this.song2Data = data.replace(/\0/g, "").split("\n")
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p2.send("gamestart")
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}, () => {
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p2.send("gamestart")
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})
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}
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}
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}else if(event.type === "gamestart"){
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this.clean()
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@ -216,13 +216,14 @@ class View{
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//this.drawTime()
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}
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updateDonFaces(){
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if(this.controller.getElapsedTime() >= this.nextBeat){
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var ms = this.controller.getElapsedTime()
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while(ms >= this.nextBeat){
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this.nextBeat += this.beatInterval
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if(this.controller.getCombo() >= 50){
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this.currentBigDonFace = (this.currentBigDonFace + 1) % 2
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this.currentDonFace = (this.currentDonFace + 1) % 2
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}
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else{
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var face = Math.floor(ms / this.beatInterval) % 2
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this.currentBigDonFace = face
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this.currentDonFace = face
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}else{
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this.currentBigDonFace = 1
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this.currentDonFace = 0
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}
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