Commit Graph

112 Commits

Author SHA1 Message Date
mnvdk
2c4fdab4f9 removed hardcoded categories from stringsjs and moved the language block to mongo 2020-04-16 21:39:23 +02:00
mnvdk
988c4cc734 Removed more hardcoded instances of categories 2020-04-16 00:40:13 +02:00
mnvdk
e1411bcd0d preload all category images in loader.js 2020-04-15 22:33:49 +02:00
mnvdk
85d6e70ff6 Dynamic songskin loading for categories 2020-04-14 23:01:47 +02:00
LoveEevee
cd288d4fa4 Add custom Don
- Registered users can customise the colour of their Don and it will appear for other players
- Bug fixes:
  - Add lyrics checkbox to admin page
  - 2P shows above "creative" or "with lyrics" labels
  - Prevent accidental alt and menu keyboard presses from triggering browser menus
  - Fixed mouse hitboxes on difficulty selection
  - Clean cached sounds and lyrics when another song is loading
  - Fixed debug jumping to the top-left of the screen when hidden
  - Fixed server volume not being applied to songs
2020-04-04 16:48:58 +03:00
LoveEevee
b4dcd76f90 SongSelect: Mark songs with lyrics 2020-03-30 17:29:53 +03:00
LoveEevee
3679c27986 Add lyrics 2020-03-30 09:50:34 +03:00
LoveEevee
c63b5eba4b Fix positioning of the Select Difficulty text 2020-03-17 01:31:15 +03:00
LoveEevee
f4c3a664eb SongSelect: Lower the songs to make room for crowns 2020-03-17 00:42:20 +03:00
LoveEevee
29fb7845ed Add session crowns 2020-03-16 22:49:18 +03:00
LoveEevee
47b769c8b3 Fix warning not showing in session mode 2020-03-16 19:07:55 +03:00
LoveEevee
95eef4e8db Fix bgm_songsel playing on error 2020-03-16 19:00:32 +03:00
LoveEevee
8f736b5b23 Fix weird sound on error and long lines not wrapping 2020-03-16 18:34:18 +03:00
LoveEevee
4b37150ee0 Improve the song loading screen error message 2020-03-16 16:42:36 +03:00
LoveEevee
a25e108a4b SongSelect: Session sound effects play in appropriate sound channels 2020-03-16 15:22:16 +03:00
LoveEevee
33b9b206a7 Improve the loading screen error message
- Fix subtitle if the previously selected song had the same title
2020-03-16 12:54:21 +03:00
LoveEevee
0144367c6e Fix importing custom songs 2020-03-14 12:44:29 +03:00
LoveEevee
7f1bb9d357 Multiplayer improvements and reupload score on error
- In multiplayer you will play at the bottom if you joined second
- Add a dialog to song select that score has not been saved
- Uploads the score when logged in again
- Translate error messages from the server
2020-03-14 07:50:04 +03:00
LoveEevee
2af924a985 Add everything for accounts 2020-03-13 05:34:54 +03:00
LoveEevee
9248a52194 Lots of bug fixes
- Toggling autoplay checkbox in debug now disallows saving the score
- Fix crown of the song that was previously selected rendering above the genre
- Outline of empty crowns is slightly darker
- Fix rendering when there is a crown on oni and no crown on ura
- Fix crowns overlapping the netplay 2P icon
- Fix gauge in latency calibration
- Fix debug to work on mobile, can be toggled with ctrl+alt+`;` on hacker's keyboard with permanent notification
- Fix being unable to scroll the settings list without toggling something
- Handle KeyboardInterrupt in server.py
- Fix category jumping not working in session mode
- Fix mouse cursor being hidden at results screen in session mode
- Make "Issues" on the about screen and "An error occurred, please refresh" on loading screens translateable
- CanvasCache uses integer increments for comparison instead of Date.now()
- For imported songs, exclude song titles from genre comparisons if they appear in the name of the folder
- Fix tja files with spaces in the notation
- Fix second player's score on the results screen to have upside down appearance
- Add fixed chinese strings
2020-03-09 15:36:57 +03:00
LoveEevee
1759772831 ScoreStorage: Use hashes instead of song titles 2020-03-07 04:48:30 +03:00
LoveEevee
0221c977c8 SongSelect: Add crowns
- Improve the soul gauge to fill properly. The algorithm is different for each difficulty.
- Saves score to localStorage, the whole score is correct now.
- Adds crowns to song selection screen.

The scores would take a lot of space if stored as readable objects so they are stored compressed. If you need to edit your scores, you can do so by opening dev console and entering `scoreStorage.get()`. Expand to the song and double click on values that you need to edit. When you are done editing, do not forget to save your scores with `scoreStorage.save()`. Adding new scores can be done with `scoreStorage.add`, first get a template with `obj=scoreStorage.template(),obj` and after editing, add it with `scoreStorage.add("song name", "oni", obj)`. To remove a score use `scoreStorage.remove("song name"[, "oni"])`.
2020-03-06 20:57:01 +03:00
LoveEevee
21259abdda Scoresheet: Save results to localstorage 2020-03-06 19:02:40 +03:00
LoveEevee
c76931e7db Add category jump buttons to song select 2020-02-22 20:27:57 +03:00
Bui
28b837fbf1
Merge branch 'master' into cat-jump 2020-02-22 13:50:46 +00:00
Bui
750dc66245 improve category jump 2020-02-22 13:09:07 +00:00
LoveEevee
ff09cb83bd Add global offset
Adds new settings for controlling the note offset while playing. It can be either an actual offset (it is called "Audio Latency" in the settings) or just the visual offset ("Video Latency").
With higher audio latency it means you have to press the button sooner than what you hear, similarly with higher video latency it is sooner than what you see. By offsetting these events the game would play better, however, the sound effect of you hitting the drum would still play at the wrong time, the code cannot anticipate you to hit the drum in the future so to work around this issue a new option that disables drum sounds is also included.
These settings could be set through trial and error but it would be better to get the correct values through the automated latency calibration, where you can hit the drum as you hear sounds or see a blinking animation. I tried making one by measuring latency from user input, adding all the latency up, and dividing, but that gives unreliable results. I hope someone suggests to me what I should be doing during the calibration to get better results, as I cannot figure what to do on my own.
2019-11-28 09:04:40 +03:00
Bui
34d0bd01d4 SongSelect: category jumping 2019-11-27 01:45:28 +00:00
Bui
7a50dec558 fix maker detection for local tja 2019-11-26 13:40:42 +00:00
Bui
ea04771d00 always save selected song 2019-11-25 16:38:14 +00:00
Bui
30bc2b1002 handle invalid maker ids 2019-11-25 01:44:40 +00:00
Bui
42f22a4f09 allow anonymous makers 2019-11-25 00:58:07 +00:00
Bui
67e418bc4d SongSelect: Add maker identification
requires maker_id(int) column in songs table, and a new "makers" table with maker_id(int), name(text), url(text)
2019-11-24 23:51:58 +00:00
LoveEevee
1bb3359784 Use stars on song select for score level 2019-11-04 17:20:44 +03:00
LoveEevee
f05b2518f3 Split language and tutorial, add gamepad settings 2019-04-16 21:06:41 +03:00
LoveEevee
879186c313 Add keyboard and gamepad settings 2019-04-05 22:53:51 +03:00
LoveEevee
cb64777012 SongSelect: Add Settings
- Resolution can be adjusted, as well as touch drum animation on mobile
- A translation text file "songtitle.txt" can be imported
  - Titles and translated titles are each on their own line, if a line begins with a language code, it will translate the song title that is above
  - An example file can be found here: https://gist.github.com/LoveEevee/65fe66f0b54c0536f96fd2f4862984d4
- The page will fail to load if version on the page does not match /api/config
- Disabled Tab key while playing, before hitting it would focus the version link
- Fix forcing branches in debug not working
- Fixed not being able to click on songs that do not have oni but have ura
- Fix unexpected category being used as a fallback
- Fix verticalText and layeredText not accepting anything except strings
2019-04-04 23:40:11 +03:00
LoveEevee
911da048bb Fix code
- Fixes code
2019-03-20 17:00:30 +03:00
LoveEevee
61a5d6d496 SoundBuffer: Set song volume
- Requires a new column in the database after preview: `volume` REAL
- The value is a volume multiplier, if the value is set to null or 1 there will be no change
- The volume can be set in debugger
- Imported TJA files are now read from disk every time the song is played, freeing some memory and making it easier to create charts
- Correctly parse TJA files with alphabet notes, added "A" and "B" notes, which appear as DON (Big) and KA (Big) respectively
2019-03-16 00:34:48 +03:00
LoveEevee
7ee8773e61 View: Fix donbg scrolling
- All metadata fields in imported TJA files are now optional
- Added new metadata fields: `TITLEEN` and `SUBTITLEEN` (`EN` can be any language id from strings.js)
2019-03-06 00:48:30 +03:00
LoveEevee
1aecc7d52f SongSelect: Use seconds for previews 2019-02-21 01:42:18 +03:00
LoveEevee
76e56736f7 Do not restart animation with d-pad 2019-02-18 01:29:18 +03:00
LoveEevee
03b9326733 PraseTja: Add branches
- Needs the following changes to the database: change `easy`, `normal`, `hard`, and `oni` to `TEXT` type
- When adding songs to the database and if, for example, a song's 7-star difficulty has a branch, instead of `7` input `7 B`, this is to display song's branch support on the song selection
- Branch can be forced in debug
2019-02-17 19:26:46 +03:00
LoveEevee
e677f2f032 Change some events, fix p2 sending gameend twice
- Fixed gameend being sent twice in p2
- Add `ready`, `loader-error`, and `song-select-random` events
- Fixed `session-start` not firing when invited, added event detail
- Fixed `language-change` being fired at startup
- Fixed `version-link` and `about-link` firing twice
- "#song=" will fire `song-select-difficulty`
- Removed `key-events` and `scoresheet-player2`, merged with `scoresheet` and made it more detailed
2019-02-15 01:10:34 +03:00
LoveEevee
adc45cb652 Custom scripting, #song=, translations
- A song can be linked directly by adding "#song=<id>" to the url, replace `<id>` with the id in the database, after loading it jumps immediately jumps to the difficulty selection
- Added tutorial translations
- Fixed song preview not playing
- Use text fallback for the logo when there are no vectors
- Increased combo cache by 1 pixel
- A custom javascript file can be loaded from config.json by defining "custom_js" value
- Added lots of events to help writing custom js files: `version-link, title-screen, language-change, song-select, song-select-move, song-select-difficulty, song-select-back, about, about-link, tutorial, import-songs, import-songs-default, session, session-start, session-end, debug, load-song, load-song-player2, load-song-unfocused, load-song-cancel, load-song-error, game-start, key-events, p2-game-end, p2-disconnected, p2-abandoned, pause, unpause, pause-restart, pause-song-select, game-lag, scoresheet, scoresheet-player2`
- Event syntax example:
```js
addEventListener("game-start", event => {
	console.log("game-start", event.detail)
})
```
2019-02-14 12:32:45 +03:00
Bui
913c0787ef audio overhaul 2019-02-04 09:14:42 +00:00
LoveEevee
4fdd98789e CanvasDraw: Move vectors to assets 2019-01-29 19:10:56 +03:00
LoveEevee
08fb3498f6 Titlescreen: Change logo 2019-01-28 04:57:18 +03:00
LoveEevee
05720b27f9 SongSelect: Translatable song titles 2019-01-25 04:42:05 +03:00
LoveEevee
e8768cc35e Strings: Translate views 2019-01-22 21:47:09 +03:00