2018-12-13 17:18:52 +08:00
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class LoadSong{
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2018-10-06 01:03:59 +08:00
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constructor(selectedSong, autoPlayEnabled, multiplayer, touchEnabled){
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2018-09-11 06:17:13 +08:00
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this.selectedSong = selectedSong
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this.autoPlayEnabled = autoPlayEnabled
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2018-10-06 01:03:59 +08:00
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this.multiplayer = multiplayer
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this.touchEnabled = touchEnabled
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2018-11-26 06:42:24 +08:00
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2019-01-16 20:33:42 +08:00
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loader.changePage("loadsong", true)
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2019-01-05 15:44:28 +08:00
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var loadingText = document.getElementById("loading-text")
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loadingText.appendChild(document.createTextNode(strings.loading))
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loadingText.setAttribute("alt", strings.loading)
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if(multiplayer){
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var cancel = document.getElementById("p2-cancel-button")
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cancel.appendChild(document.createTextNode(strings.cancel))
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cancel.setAttribute("alt", strings.cancel)
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}
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2018-09-18 06:37:59 +08:00
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this.run()
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Custom scripting, #song=, translations
- A song can be linked directly by adding "#song=<id>" to the url, replace `<id>` with the id in the database, after loading it jumps immediately jumps to the difficulty selection
- Added tutorial translations
- Fixed song preview not playing
- Use text fallback for the logo when there are no vectors
- Increased combo cache by 1 pixel
- A custom javascript file can be loaded from config.json by defining "custom_js" value
- Added lots of events to help writing custom js files: `version-link, title-screen, language-change, song-select, song-select-move, song-select-difficulty, song-select-back, about, about-link, tutorial, import-songs, import-songs-default, session, session-start, session-end, debug, load-song, load-song-player2, load-song-unfocused, load-song-cancel, load-song-error, game-start, key-events, p2-game-end, p2-disconnected, p2-abandoned, pause, unpause, pause-restart, pause-song-select, game-lag, scoresheet, scoresheet-player2`
- Event syntax example:
```js
addEventListener("game-start", event => {
console.log("game-start", event.detail)
})
```
2019-02-14 17:32:45 +08:00
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pageEvents.send("load-song", {
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selectedSong: selectedSong,
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autoPlayEnabled: autoPlayEnabled,
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2019-02-15 06:10:34 +08:00
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multiplayer: multiplayer,
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touchEnabled: touchEnabled
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Custom scripting, #song=, translations
- A song can be linked directly by adding "#song=<id>" to the url, replace `<id>` with the id in the database, after loading it jumps immediately jumps to the difficulty selection
- Added tutorial translations
- Fixed song preview not playing
- Use text fallback for the logo when there are no vectors
- Increased combo cache by 1 pixel
- A custom javascript file can be loaded from config.json by defining "custom_js" value
- Added lots of events to help writing custom js files: `version-link, title-screen, language-change, song-select, song-select-move, song-select-difficulty, song-select-back, about, about-link, tutorial, import-songs, import-songs-default, session, session-start, session-end, debug, load-song, load-song-player2, load-song-unfocused, load-song-cancel, load-song-error, game-start, key-events, p2-game-end, p2-disconnected, p2-abandoned, pause, unpause, pause-restart, pause-song-select, game-lag, scoresheet, scoresheet-player2`
- Event syntax example:
```js
addEventListener("game-start", event => {
console.log("game-start", event.detail)
})
```
2019-02-14 17:32:45 +08:00
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})
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2018-09-11 06:17:13 +08:00
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}
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run(){
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2018-11-26 06:42:24 +08:00
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var song = this.selectedSong
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var id = song.folder
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2018-09-11 06:17:13 +08:00
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var promises = []
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2019-02-04 17:14:42 +08:00
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assets.sounds["v_start"].play()
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2015-07-18 10:57:56 +08:00
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2018-11-26 06:42:24 +08:00
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song.songBg = this.randInt(1, 5)
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song.songStage = this.randInt(1, 3)
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2018-12-02 23:25:42 +08:00
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song.donBg = this.randInt(1, 6)
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2019-02-03 20:04:25 +08:00
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var songObj = assets.songs.find(song => song.id === id)
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2018-11-26 06:42:24 +08:00
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if(song.songSkin && song.songSkin.name){
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var imgLoad = []
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for(var type in song.songSkin){
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var value = song.songSkin[type]
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2019-02-03 20:04:25 +08:00
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if(["song", "stage", "don"].indexOf(type) !== -1 && value && value !== "none"){
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2018-11-26 06:42:24 +08:00
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var filename = "bg_" + type + "_" + song.songSkin.name
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if(value === "static"){
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imgLoad.push({
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filename: filename,
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type: type
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})
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}else{
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imgLoad.push({
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filename: filename + "_a",
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type: type
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})
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imgLoad.push({
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filename: filename + "_b",
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type: type
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})
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}
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2019-01-01 09:16:55 +08:00
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if(type === "don"){
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song.donBg = null
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}
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2018-12-02 23:25:42 +08:00
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if(type === "song"){
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song.songBg = null
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}
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2018-11-26 06:42:24 +08:00
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}
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}
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var skinBase = gameConfig.assets_baseurl + "song_skins/"
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for(var i = 0; i < imgLoad.length; i++){
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2019-02-03 20:04:25 +08:00
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let filename = imgLoad[i].filename
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let prefix = song.songSkin.prefix || ""
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if((prefix + filename) in assets.image){
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continue
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}
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2018-11-26 06:42:24 +08:00
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let img = document.createElement("img")
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2019-02-03 20:04:25 +08:00
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if(!songObj.music && this.touchEnabled && imgLoad[i].type === "song"){
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2018-11-30 22:47:53 +08:00
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img.crossOrigin = "Anonymous"
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}
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2018-11-26 06:42:24 +08:00
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let promise = pageEvents.load(img)
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if(imgLoad[i].type === "song"){
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promises.push(promise.then(() => {
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2019-02-03 20:04:25 +08:00
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return this.scaleImg(img, filename, prefix)
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2018-11-26 06:42:24 +08:00
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}))
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}else{
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promises.push(promise.then(() => {
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2019-02-03 20:04:25 +08:00
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assets.image[prefix + filename] = img
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2018-11-26 06:42:24 +08:00
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}))
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}
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2019-02-03 20:04:25 +08:00
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if(songObj.music){
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img.src = URL.createObjectURL(song.songSkin[filename + ".png"])
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}else{
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img.src = skinBase + filename + ".png"
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}
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2018-11-26 06:42:24 +08:00
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}
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}
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2018-12-02 23:25:42 +08:00
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promises.push(this.loadSongBg(id))
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2015-07-17 16:22:46 +08:00
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2018-09-11 06:17:13 +08:00
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promises.push(new Promise((resolve, reject) => {
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if(songObj.sound){
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songObj.sound.gain = snd.musicGain
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resolve()
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2018-12-06 04:33:34 +08:00
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}else if(songObj.music){
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snd.musicGain.load(songObj.music, true).then(sound => {
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songObj.sound = sound
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resolve()
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}, reject)
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2018-09-11 06:17:13 +08:00
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}else{
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2018-10-28 05:42:28 +08:00
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snd.musicGain.load(gameConfig.songs_baseurl + id + "/main.mp3").then(sound => {
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2018-09-11 06:17:13 +08:00
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songObj.sound = sound
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resolve()
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}, reject)
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2018-08-29 13:55:16 +08:00
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}
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2018-09-11 06:17:13 +08:00
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}))
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2018-12-06 04:33:34 +08:00
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if(songObj.chart){
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this.songData = songObj.chart
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}else{
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promises.push(loader.ajax(this.getSongPath(song)).then(data => {
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this.songData = data.replace(/\0/g, "").split("\n")
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}))
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}
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2018-09-11 06:17:13 +08:00
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Promise.all(promises).then(() => {
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2018-09-18 06:37:59 +08:00
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this.setupMultiplayer()
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2018-09-13 01:10:00 +08:00
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}, error => {
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console.error(error)
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2018-12-04 06:23:11 +08:00
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if(Array.isArray(error) && error[1] instanceof HTMLElement){
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error = error[0] + ": " + error[1].outerHTML
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}
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Custom scripting, #song=, translations
- A song can be linked directly by adding "#song=<id>" to the url, replace `<id>` with the id in the database, after loading it jumps immediately jumps to the difficulty selection
- Added tutorial translations
- Fixed song preview not playing
- Use text fallback for the logo when there are no vectors
- Increased combo cache by 1 pixel
- A custom javascript file can be loaded from config.json by defining "custom_js" value
- Added lots of events to help writing custom js files: `version-link, title-screen, language-change, song-select, song-select-move, song-select-difficulty, song-select-back, about, about-link, tutorial, import-songs, import-songs-default, session, session-start, session-end, debug, load-song, load-song-player2, load-song-unfocused, load-song-cancel, load-song-error, game-start, key-events, p2-game-end, p2-disconnected, p2-abandoned, pause, unpause, pause-restart, pause-song-select, game-lag, scoresheet, scoresheet-player2`
- Event syntax example:
```js
addEventListener("game-start", event => {
console.log("game-start", event.detail)
})
```
2019-02-14 17:32:45 +08:00
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pageEvents.send("load-song-error", error)
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2018-12-04 06:23:11 +08:00
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errorMessage(new Error(error).stack)
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2018-09-11 06:17:13 +08:00
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alert("An error occurred, please refresh")
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})
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2015-07-17 16:22:46 +08:00
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}
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2018-12-02 23:25:42 +08:00
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loadSongBg(){
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2018-11-24 02:52:24 +08:00
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return new Promise((resolve, reject) => {
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2018-12-02 23:25:42 +08:00
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var promises = []
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var filenames = []
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if(this.selectedSong.songBg !== null){
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filenames.push("bg_song_" + this.selectedSong.songBg)
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}
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if(this.selectedSong.donBg !== null){
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filenames.push("bg_don_" + this.selectedSong.donBg)
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2018-12-03 00:36:04 +08:00
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if(this.multiplayer){
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filenames.push("bg_don2_" + this.selectedSong.donBg)
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}
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2018-12-02 23:25:42 +08:00
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}
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for(var i = 0; i < filenames.length; i++){
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for(var letter = 0; letter < 2; letter++){
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let filenameAb = filenames[i] + (letter === 0 ? "a" : "b")
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if(!(filenameAb in assets.image)){
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let img = document.createElement("img")
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if(filenameAb.startsWith("bg_song_")){
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if(this.touchEnabled){
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img.crossOrigin = "Anonymous"
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}
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promises.push(pageEvents.load(img).then(() => {
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2019-02-03 20:04:25 +08:00
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return this.scaleImg(img, filenameAb, "")
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2018-12-02 23:25:42 +08:00
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}))
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}else{
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promises.push(pageEvents.load(img).then(() => {
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assets.image[filenameAb] = img
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}))
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}
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img.src = gameConfig.assets_baseurl + "img/" + filenameAb + ".png"
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2018-11-30 22:47:53 +08:00
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}
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2018-11-24 02:52:24 +08:00
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}
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}
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2018-12-02 23:25:42 +08:00
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Promise.all(promises).then(resolve, reject)
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2018-11-24 02:52:24 +08:00
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})
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}
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2019-02-03 20:04:25 +08:00
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scaleImg(img, filename, prefix){
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2018-11-26 06:42:24 +08:00
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return new Promise((resolve, reject) => {
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if(this.touchEnabled){
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var canvas = document.createElement("canvas")
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var w = Math.floor(img.width / 2)
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var h = Math.floor(img.height / 2)
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canvas.width = w
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canvas.height = h
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var ctx = canvas.getContext("2d")
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ctx.drawImage(img, 0, 0, w, h)
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2018-11-27 07:05:02 +08:00
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var saveScaled = url => {
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2018-11-26 06:42:24 +08:00
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let img2 = document.createElement("img")
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pageEvents.load(img2).then(() => {
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2019-02-03 20:04:25 +08:00
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assets.image[prefix + filename] = img2
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2018-11-26 06:42:24 +08:00
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resolve()
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}, reject)
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2018-11-27 07:05:02 +08:00
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img2.src = url
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}
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if("toBlob" in canvas){
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canvas.toBlob(blob => {
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saveScaled(URL.createObjectURL(blob))
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})
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}else{
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saveScaled(canvas.toDataURL())
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}
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2018-11-26 06:42:24 +08:00
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}else{
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2019-02-03 20:04:25 +08:00
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assets.image[prefix + filename] = img
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2018-11-26 06:42:24 +08:00
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resolve()
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}
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})
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}
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2018-11-24 02:52:24 +08:00
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randInt(min, max){
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return Math.floor(Math.random() * (max - min + 1)) + min
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}
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2018-10-11 06:13:24 +08:00
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getSongPath(selectedSong){
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2018-10-28 05:42:28 +08:00
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var directory = gameConfig.songs_baseurl + selectedSong.folder + "/"
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2018-10-11 06:13:24 +08:00
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if(selectedSong.type === "tja"){
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return directory + "main.tja"
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}else{
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return directory + selectedSong.difficulty + ".osu"
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}
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2018-09-19 01:33:18 +08:00
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}
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2018-09-13 01:10:00 +08:00
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setupMultiplayer(){
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2018-11-26 06:42:24 +08:00
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var song = this.selectedSong
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2018-09-13 01:10:00 +08:00
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if(this.multiplayer){
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2018-09-18 06:37:59 +08:00
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var loadingText = document.getElementsByClassName("loading-text")[0]
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2019-01-30 00:10:56 +08:00
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loadingText.firstChild.data = strings.waitingForP2
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loadingText.setAttribute("alt", strings.waitingForP2)
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2018-09-18 06:37:59 +08:00
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2018-11-13 12:36:15 +08:00
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this.cancelButton = document.getElementById("p2-cancel-button")
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this.cancelButton.style.display = "inline-block"
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pageEvents.add(this.cancelButton, ["mousedown", "touchstart"], this.cancelLoad.bind(this))
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2018-09-13 01:10:00 +08:00
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this.song2Data = this.songData
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2018-11-26 06:42:24 +08:00
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this.selectedSong2 = song
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2018-09-18 06:37:59 +08:00
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pageEvents.add(p2, "message", event => {
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if(event.type === "gameload"){
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2018-11-13 12:36:15 +08:00
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this.cancelButton.style.display = ""
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2018-11-26 06:42:24 +08:00
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if(event.value === song.difficulty){
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2018-11-13 12:36:15 +08:00
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this.startMultiplayer()
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2018-09-18 06:37:59 +08:00
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}else{
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2018-12-04 06:23:11 +08:00
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this.selectedSong2 = {}
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for(var i in this.selectedSong){
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this.selectedSong2[i] = this.selectedSong[i]
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2018-09-18 06:37:59 +08:00
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}
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2018-12-04 06:23:11 +08:00
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this.selectedSong2.difficulty = event.value
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2018-11-26 06:42:24 +08:00
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if(song.type === "tja"){
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2018-11-13 12:36:15 +08:00
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this.startMultiplayer()
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2018-10-11 08:50:00 +08:00
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}else{
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loader.ajax(this.getSongPath(this.selectedSong2)).then(data => {
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this.song2Data = data.replace(/\0/g, "").split("\n")
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2018-11-13 12:36:15 +08:00
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this.startMultiplayer()
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2018-10-11 08:50:00 +08:00
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}, () => {
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2018-11-13 12:36:15 +08:00
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this.startMultiplayer()
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2018-10-11 08:50:00 +08:00
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})
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}
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2018-09-18 06:37:59 +08:00
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}
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}else if(event.type === "gamestart"){
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this.clean()
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2018-11-02 06:05:18 +08:00
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p2.clearMessage("songsel")
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2018-11-26 06:42:24 +08:00
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var taikoGame1 = new Controller(song, this.songData, false, 1, this.touchEnabled)
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2018-10-25 22:18:41 +08:00
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var taikoGame2 = new Controller(this.selectedSong2, this.song2Data, true, 2, this.touchEnabled)
|
2018-09-18 06:37:59 +08:00
|
|
|
taikoGame1.run(taikoGame2)
|
Custom scripting, #song=, translations
- A song can be linked directly by adding "#song=<id>" to the url, replace `<id>` with the id in the database, after loading it jumps immediately jumps to the difficulty selection
- Added tutorial translations
- Fixed song preview not playing
- Use text fallback for the logo when there are no vectors
- Increased combo cache by 1 pixel
- A custom javascript file can be loaded from config.json by defining "custom_js" value
- Added lots of events to help writing custom js files: `version-link, title-screen, language-change, song-select, song-select-move, song-select-difficulty, song-select-back, about, about-link, tutorial, import-songs, import-songs-default, session, session-start, session-end, debug, load-song, load-song-player2, load-song-unfocused, load-song-cancel, load-song-error, game-start, key-events, p2-game-end, p2-disconnected, p2-abandoned, pause, unpause, pause-restart, pause-song-select, game-lag, scoresheet, scoresheet-player2`
- Event syntax example:
```js
addEventListener("game-start", event => {
console.log("game-start", event.detail)
})
```
2019-02-14 17:32:45 +08:00
|
|
|
pageEvents.send("load-song-player2", this.selectedSong2)
|
2018-11-13 12:36:15 +08:00
|
|
|
}else if(event.type === "left" || event.type === "gameend"){
|
|
|
|
this.clean()
|
|
|
|
new SongSelect(false, false, this.touchEnabled)
|
2018-09-13 01:10:00 +08:00
|
|
|
}
|
2018-09-18 06:37:59 +08:00
|
|
|
})
|
2018-09-13 01:10:00 +08:00
|
|
|
p2.send("join", {
|
2018-11-26 06:42:24 +08:00
|
|
|
id: song.folder,
|
|
|
|
diff: song.difficulty
|
2018-09-13 01:10:00 +08:00
|
|
|
})
|
|
|
|
}else{
|
2018-09-18 06:37:59 +08:00
|
|
|
this.clean()
|
2018-11-26 06:42:24 +08:00
|
|
|
var taikoGame = new Controller(song, this.songData, this.autoPlayEnabled, false, this.touchEnabled)
|
2018-09-13 01:10:00 +08:00
|
|
|
taikoGame.run()
|
|
|
|
}
|
|
|
|
}
|
2018-11-13 12:36:15 +08:00
|
|
|
startMultiplayer(repeat){
|
|
|
|
if(document.hasFocus()){
|
|
|
|
p2.send("gamestart")
|
|
|
|
}else{
|
|
|
|
if(!repeat){
|
2019-02-04 17:14:42 +08:00
|
|
|
assets.sounds["v_sanka"].play()
|
Custom scripting, #song=, translations
- A song can be linked directly by adding "#song=<id>" to the url, replace `<id>` with the id in the database, after loading it jumps immediately jumps to the difficulty selection
- Added tutorial translations
- Fixed song preview not playing
- Use text fallback for the logo when there are no vectors
- Increased combo cache by 1 pixel
- A custom javascript file can be loaded from config.json by defining "custom_js" value
- Added lots of events to help writing custom js files: `version-link, title-screen, language-change, song-select, song-select-move, song-select-difficulty, song-select-back, about, about-link, tutorial, import-songs, import-songs-default, session, session-start, session-end, debug, load-song, load-song-player2, load-song-unfocused, load-song-cancel, load-song-error, game-start, key-events, p2-game-end, p2-disconnected, p2-abandoned, pause, unpause, pause-restart, pause-song-select, game-lag, scoresheet, scoresheet-player2`
- Event syntax example:
```js
addEventListener("game-start", event => {
console.log("game-start", event.detail)
})
```
2019-02-14 17:32:45 +08:00
|
|
|
pageEvents.send("load-song-unfocused")
|
2018-11-13 12:36:15 +08:00
|
|
|
}
|
|
|
|
setTimeout(() => {
|
|
|
|
this.startMultiplayer(true)
|
|
|
|
}, 100)
|
|
|
|
}
|
|
|
|
}
|
|
|
|
cancelLoad(event){
|
|
|
|
if(event.type === "mousedown"){
|
|
|
|
if(event.which !== 1){
|
|
|
|
return
|
|
|
|
}
|
|
|
|
}else{
|
|
|
|
event.preventDefault()
|
|
|
|
}
|
|
|
|
p2.send("leave")
|
2019-02-04 17:14:42 +08:00
|
|
|
assets.sounds["se_don"].play()
|
2018-11-13 12:36:15 +08:00
|
|
|
this.cancelButton.style.pointerEvents = "none"
|
Custom scripting, #song=, translations
- A song can be linked directly by adding "#song=<id>" to the url, replace `<id>` with the id in the database, after loading it jumps immediately jumps to the difficulty selection
- Added tutorial translations
- Fixed song preview not playing
- Use text fallback for the logo when there are no vectors
- Increased combo cache by 1 pixel
- A custom javascript file can be loaded from config.json by defining "custom_js" value
- Added lots of events to help writing custom js files: `version-link, title-screen, language-change, song-select, song-select-move, song-select-difficulty, song-select-back, about, about-link, tutorial, import-songs, import-songs-default, session, session-start, session-end, debug, load-song, load-song-player2, load-song-unfocused, load-song-cancel, load-song-error, game-start, key-events, p2-game-end, p2-disconnected, p2-abandoned, pause, unpause, pause-restart, pause-song-select, game-lag, scoresheet, scoresheet-player2`
- Event syntax example:
```js
addEventListener("game-start", event => {
console.log("game-start", event.detail)
})
```
2019-02-14 17:32:45 +08:00
|
|
|
pageEvents.send("load-song-cancel")
|
2018-11-13 12:36:15 +08:00
|
|
|
}
|
2018-09-18 06:37:59 +08:00
|
|
|
clean(){
|
|
|
|
pageEvents.remove(p2, "message")
|
2018-11-13 12:36:15 +08:00
|
|
|
if(this.cancelButton){
|
|
|
|
pageEvents.remove(this.cancelButton, ["mousedown", "touchstart"])
|
|
|
|
delete this.cancelButton
|
|
|
|
}
|
2018-09-18 06:37:59 +08:00
|
|
|
}
|
2018-09-13 01:10:00 +08:00
|
|
|
}
|