japanese-drum-game/public/src/js/debug.js

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JavaScript
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class Debug{
constructor(){
if(!assets.pages["debug"]){
return
}
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this.debugDiv = document.createElement("div")
this.debugDiv.id = "debug"
this.debugDiv.innerHTML = assets.pages["debug"]
document.body.appendChild(this.debugDiv)
this.titleDiv = this.byClass("title")
this.minimiseDiv = this.byClass("minimise")
this.offsetDiv = this.byClass("offset")
this.measureNumDiv = this.byClass("measure-num")
this.branchHideDiv = this.byClass("branch-hide")
this.branchSelectDiv = this.byClass("branch-select")
this.branchSelect = this.branchSelectDiv.getElementsByTagName("select")[0]
this.branchResetBtn = this.branchSelectDiv.getElementsByClassName("reset")[0]
this.volumeDiv = this.byClass("music-volume")
this.restartLabel = this.byClass("change-restart-label")
this.restartCheckbox = this.byClass("change-restart")
this.autoplayLabel = this.byClass("autoplay-label")
this.autoplayCheckbox = this.byClass("autoplay")
this.restartBtn = this.byClass("restart-btn")
this.exitBtn = this.byClass("exit-btn")
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this.moving = false
this.windowSymbol = Symbol()
pageEvents.add(window, ["mousedown", "mouseup", "touchstart", "touchend", "blur", "resize"], this.stopMove.bind(this), this.windowSymbol)
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pageEvents.mouseAdd(this, this.onMove.bind(this))
pageEvents.add(window, "touchmove", this.onMove.bind(this))
pageEvents.add(this.titleDiv, ["mousedown", "touchstart"], this.startMove.bind(this))
pageEvents.add(this.minimiseDiv, ["click", "touchstart"], this.minimise.bind(this))
pageEvents.add(this.restartBtn, ["click", "touchstart"], this.restartSong.bind(this))
pageEvents.add(this.exitBtn, ["click", "touchstart"], this.clean.bind(this))
pageEvents.add(this.restartLabel, "touchstart", this.touchBox.bind(this))
pageEvents.add(this.autoplayLabel, "touchstart", this.touchBox.bind(this))
pageEvents.add(this.autoplayCheckbox, "change", this.toggleAutoplay.bind(this))
pageEvents.add(this.branchSelect, "change", this.branchChange.bind(this))
pageEvents.add(this.branchResetBtn, ["click", "touchstart"], this.branchReset.bind(this))
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this.offsetSlider = new InputSlider(this.offsetDiv, -60, 60, 3)
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this.offsetSlider.onchange(this.offsetChange.bind(this))
this.measureNumSlider = new InputSlider(this.measureNumDiv, 0, 1000, 0)
this.measureNumSlider.onchange(this.measureNumChange.bind(this))
this.measureNumSlider.set(0)
this.volumeSlider = new InputSlider(this.volumeDiv, 0, 3, 2)
this.volumeSlider.onchange(this.volumeChange.bind(this))
this.volumeSlider.set(1)
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this.moveTo(100, 100)
this.restore()
this.updateStatus()
pageEvents.send("debug")
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}
byClass(name){
return this.debugDiv.getElementsByClassName(name)[0]
}
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startMove(event){
if(event.which === 1 || event.type === "touchstart"){
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event.stopPropagation()
var divPos = this.debugDiv.getBoundingClientRect()
var click = event.type === "touchstart" ? event.changedTouches[0] : event
var x = click.pageX - divPos.left
var y = click.pageY - divPos.top
this.moving = {x: x, y: y}
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}
}
onMove(event){
if(this.moving){
var click = event.type === "touchmove" ? event.changedTouches[0] : event
var x = click.clientX - this.moving.x
var y = click.clientY - this.moving.y
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this.moveTo(x, y)
}
}
stopMove(event){
if(!event || event.type === "resize"){
var divPos = this.debugDiv.getBoundingClientRect()
var x = divPos.left
var y = divPos.top
}else{
var click = event.type === "touchstart" || event.type === "touchend" ? event.changedTouches[0] : event
if(event.type == "blur"){
var x = this.moving.x
var y = this.moving.y
}else{
var x = click.clientX - this.moving.x
var y = click.clientY - this.moving.y
}
}
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var w = this.debugDiv.offsetWidth
var h = this.debugDiv.offsetHeight
if(x + w > innerWidth){
x = innerWidth - w
}
if(y + h > lastHeight){
y = lastHeight - h
}
if(x < 0){
x = 0
}
if(y < 0){
y = 0
}
this.moveTo(x, y)
this.moving = false
}
moveTo(x, y){
this.debugDiv.style.transform = "translate(" + x + "px, " + y + "px)"
}
restore(){
debugObj.state = "open"
this.debugDiv.style.display = ""
this.stopMove()
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}
minimise(){
debugObj.state = "minimised"
this.debugDiv.style.display = "none"
}
updateStatus(){
if(debugObj.controller && !this.controller){
this.controller = debugObj.controller
this.restartBtn.style.display = "block"
this.autoplayLabel.style.display = "block"
if(this.controller.parsedSongData.branches){
this.branchHideDiv.style.display = "block"
}
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var selectedSong = this.controller.selectedSong
this.defaultOffset = selectedSong.offset || 0
if(this.songHash === selectedSong.hash){
this.offsetChange(this.offsetSlider.get(), true)
this.branchChange(null, true)
this.volumeChange(this.volumeSlider.get(), true)
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}else{
this.songHash = selectedSong.hash
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this.offsetSlider.set(this.defaultOffset)
this.branchReset(null, true)
this.volumeSlider.set(this.controller.volume)
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}
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var measures = this.controller.parsedSongData.measures.filter((measure, i, array) => {
return i === 0 || Math.abs(measure.ms - array[i - 1].ms) > 0.01
})
this.measureNumSlider.setMinMax(0, measures.length - 1)
if(this.measureNum && measures.length > this.measureNum){
var measureMS = measures[this.measureNum].ms
var game = this.controller.game
game.started = true
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var timestamp = Date.now()
var currentDate = timestamp - measureMS
game.startDate = currentDate
game.sndTime = timestamp - snd.buffer.getTime() * 1000
var circles = game.songData.circles
for(var i in circles){
game.currentCircle = i
if(circles[i].endTime >= measureMS){
break
}
game.skipNote(circles[i])
}
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if(game.mainMusicPlaying){
game.mainMusicPlaying = false
game.mainAsset.stop()
}
}
this.autoplayCheckbox.checked = this.controller.autoPlayEnabled
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}
if(this.controller && !debugObj.controller){
this.restartBtn.style.display = ""
this.autoplayLabel.style.display = ""
this.branchHideDiv.style.display = ""
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this.controller = null
}
this.stopMove()
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}
offsetChange(value, noRestart){
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if(this.controller){
var offset = (this.defaultOffset - value) * 1000
var songData = this.controller.parsedSongData
songData.circles.forEach(circle => {
circle.ms = circle.originalMS + offset
circle.endTime = circle.originalEndTime + offset
})
songData.measures.forEach(measure => {
measure.ms = measure.originalMS + offset
})
if(songData.branches){
songData.branches.forEach(branch => {
branch.ms = branch.originalMS + offset
})
}
if(this.restartCheckbox.checked && !noRestart){
this.restartSong()
}
}
}
measureNumChange(value){
this.measureNum = value
if(this.restartCheckbox.checked){
this.restartSong()
}
}
volumeChange(value, noRestart){
if(this.controller){
snd.musicGain.setVolumeMul(value)
}
if(this.restartCheckbox.checked && !noRestart){
this.restartSong()
}
}
restartSong(){
if(this.controller){
this.controller.restartSong()
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}
}
toggleAutoplay(event){
if(this.controller){
this.controller.autoPlayEnabled = this.autoplayCheckbox.checked
if(this.controller.autoPlayEnabled){
this.controller.saveScore = false
}else{
var keyboard = debugObj.controller.keyboard
keyboard.setKey(false, "don_l")
keyboard.setKey(false, "don_r")
keyboard.setKey(false, "ka_l")
keyboard.setKey(false, "ka_r")
}
}
}
branchChange(event, noRestart){
if(this.controller){
var game = this.controller.game
var name = this.branchSelect.value
game.branch = name === "auto" ? false : name
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game.branchSet = name === "auto"
if(noRestart){
game.branchStatic = true
}
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var selectedOption = this.branchSelect.selectedOptions[0]
this.branchSelect.style.background = selectedOption.style.background
if(this.restartCheckbox.checked && !noRestart){
this.restartSong()
}
}
}
branchReset(event, noRestart){
this.branchSelect.value = "auto"
this.branchChange(null, noRestart)
}
touchBox(event){
event.currentTarget.click()
}
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clean(){
this.offsetSlider.clean()
this.measureNumSlider.clean()
this.volumeSlider.clean()
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pageEvents.remove(window, ["mousedown", "mouseup", "touchstart", "touchend", "blur", "resize"], this.windowSymbol)
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pageEvents.mouseRemove(this)
pageEvents.remove(window, "touchmove")
pageEvents.remove(this.titleDiv, ["mousedown", "touchstart"])
pageEvents.remove(this.minimiseDiv, ["click", "touchstart"])
pageEvents.remove(this.restartBtn, ["click", "touchstart"])
pageEvents.remove(this.exitBtn, ["click", "touchstart"])
pageEvents.remove(this.restartLabel, "touchstart")
pageEvents.remove(this.autoplayLabel, "touchstart")
pageEvents.remove(this.autoplayCheckbox, "change")
pageEvents.remove(this.branchSelect, "change")
pageEvents.remove(this.branchResetBtn, ["click", "touchstart"])
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delete this.offsetSlider
delete this.measureNumSlider
delete this.volumeSlider
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delete this.titleDiv
delete this.minimiseDiv
delete this.offsetDiv
delete this.measureNumDiv
delete this.branchHideDiv
delete this.branchSelectDiv
delete this.branchSelect
delete this.branchResetBtn
delete this.volumeDiv
delete this.restartCheckbox
delete this.autoplayLabel
delete this.autoplayCheckbox
delete this.restartBtn
delete this.exitBtn
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delete this.controller
delete this.windowSymbol
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debugObj.state = "closed"
debugObj.debug = null
document.body.removeChild(this.debugDiv)
delete this.debugDiv
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}
}
class InputSlider{
constructor(sliderDiv, min, max, fixedPoint){
this.fixedPoint = fixedPoint
this.mul = Math.pow(10, fixedPoint)
this.min = min * this.mul
this.max = max * this.mul
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this.input = sliderDiv.getElementsByTagName("input")[0]
this.reset = sliderDiv.getElementsByClassName("reset")[0]
this.plus = sliderDiv.getElementsByClassName("plus")[0]
this.minus = sliderDiv.getElementsByClassName("minus")[0]
this.value = null
this.defaultValue = null
this.callbacks = []
this.touchEnd = []
this.windowSymbol = Symbol()
pageEvents.add(this.input, ["touchstart", "touchend"], event => {
event.stopPropagation()
})
pageEvents.add(window, ["mouseup", "touchstart", "touchend", "blur"], event => {
if(event.type !== "touchstart"){
this.touchEnd.forEach(func => func(event))
}else if(event.target !== this.input){
this.input.blur()
}
}, this.windowSymbol)
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this.addTouchRepeat(this.plus, this.add.bind(this))
this.addTouchRepeat(this.minus, this.subtract.bind(this))
this.addTouch(this.reset, this.resetValue.bind(this))
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pageEvents.add(this.input, "change", this.manualSet.bind(this))
pageEvents.add(this.input, "keydown", this.captureKeys.bind(this))
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}
update(noCallback, force){
var oldValue = this.input.value
if(this.value === null){
this.input.value = ""
this.input.readOnly = true
}else{
if(this.value > this.max){
this.value = this.max
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}
if(this.value < this.min){
this.value = this.min
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}
this.input.value = this.get().toFixed(this.fixedPoint)
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this.input.readOnly = false
}
if(force || !noCallback && oldValue !== this.input.value){
this.callbacks.forEach(callback => {
callback(this.get())
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})
}
}
set(number){
this.value = Math.floor(number * this.mul)
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this.defaultValue = this.value
this.update(true)
}
setMinMax(min, max){
this.min = min
this.max = max
this.update()
}
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get(){
if(this.value === null){
return null
}else{
return Math.floor(this.value) / this.mul
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}
}
add(event){
if(this.value !== null){
var newValue = this.value + this.eventNumber(event)
if(newValue <= this.max){
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this.value = newValue
this.update()
}
}
}
subtract(event){
if(this.value !== null){
var newValue = this.value - this.eventNumber(event)
if(newValue >= this.min){
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this.value = newValue
this.update()
}
}
}
eventNumber(event){
return (event.ctrlKey ? 10 : 1) * (event.shiftKey ? 10 : 1) * (event.altKey ? 10 : 1) * 1
}
resetValue(){
this.value = this.defaultValue
this.update()
}
onchange(callback){
this.callbacks.push(callback)
}
manualSet(){
var number = parseFloat(this.input.value) * this.mul
if(Number.isFinite(number) && this.min <= number && number <= this.max){
this.value = number
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}
this.update(false, true)
}
captureKeys(event){
event.stopPropagation()
}
addTouch(element, callback){
pageEvents.add(element, ["mousedown", "touchstart"], event => {
if(event.type === "touchstart"){
event.preventDefault()
}else if(event.which !== 1){
return
}
callback(event)
})
}
addTouchRepeat(element, callback){
this.addTouch(element, event => {
var active = true
var func = () => {
active = false
this.touchEnd.splice(this.touchEnd.indexOf(func), 1)
}
this.touchEnd.push(func)
var repeat = delay => {
if(active && this.touchEnd){
callback(event)
setTimeout(() => repeat(50), delay)
}
}
repeat(400)
})
}
removeTouch(element){
pageEvents.remove(element, ["mousedown", "touchstart"])
}
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clean(){
this.removeTouch(this.plus)
this.removeTouch(this.minus)
this.removeTouch(this.reset)
pageEvents.remove(this.input, ["touchstart", "touchend"])
pageEvents.remove(window, ["mouseup", "touchstart", "touchend", "blur"], this.windowSymbol)
pageEvents.remove(this.input, ["touchstart", "change", "keydown"])
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delete this.input
delete this.reset
delete this.plus
delete this.minus
delete this.windowSymbol
delete this.touchEnd
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}
}