Auto saved by Logseq
This commit is contained in:
parent
1d7a61b829
commit
146e69b119
|
@ -1636,26 +1636,23 @@
|
||||||
- Disruptive innovation: involves creating a new product or service that initially serves a niche market but eventually disrupts the existing market.
|
- Disruptive innovation: involves creating a new product or service that initially serves a niche market but eventually disrupts the existing market.
|
||||||
- Sustaining innovation: involves making improvements to existing products or processes that help maintain a company's competitive position.
|
- Sustaining innovation: involves making improvements to existing products or processes that help maintain a company's competitive position.
|
||||||
- ### Models of Innovation
|
- ### Models of Innovation
|
||||||
Innovation can follow different models, such as:
|
Innovation can follow different models, such as: #flashcard
|
||||||
- Linear model: involves a sequential process of research, development, and commercialization.
|
- Linear model: involves a sequential process of research, development, and commercialization.
|
||||||
- Cyclical model: involves a continuous process of feedback and iteration.
|
- Cyclical model: involves a continuous process of feedback and iteration.
|
||||||
- Open innovation: involves collaborating with external partners to develop new products or services.
|
- Open innovation: involves collaborating with external partners to develop new products or services.
|
||||||
- ### Characteristics of Innovative Companies
|
- ### Characteristics of Innovative Companies
|
||||||
collapsed:: true
|
Innovative companies share certain characteristics, such as: #flashcard
|
||||||
Innovative companies share certain characteristics, such as:
|
|
||||||
- A willingness to take risks and experiment with new ideas.
|
- A willingness to take risks and experiment with new ideas.
|
||||||
- A focus on customer needs and preferences.
|
- A focus on customer needs and preferences.
|
||||||
- A culture that encourages creativity, collaboration, and learning.
|
- A culture that encourages creativity, collaboration, and learning.
|
||||||
- A commitment to continuous improvement and innovation.
|
- A commitment to continuous improvement and innovation.
|
||||||
- ### Strategies for Fostering a Culture of Innovation
|
- ### Strategies for Fostering a Culture of Innovation
|
||||||
collapsed:: true
|
Companies can foster a culture of innovation by: #flashcard
|
||||||
Companies can foster a culture of innovation by:
|
|
||||||
- Providing resources, such as funding, time, and expertise, to support innovation initiatives.
|
- Providing resources, such as funding, time, and expertise, to support innovation initiatives.
|
||||||
- Encouraging collaboration and cross-functional teams.
|
- Encouraging collaboration and cross-functional teams.
|
||||||
- Rewarding creativity and risk-taking.
|
- Rewarding creativity and risk-taking.
|
||||||
- Creating a supportive and inclusive work environment.
|
- Creating a supportive and inclusive work environment.
|
||||||
- ### Examples of Innovative Companies and Products
|
- ### Examples of Innovative Companies and Products
|
||||||
collapsed:: true
|
|
||||||
There are many examples of innovative companies and products, such as:
|
There are many examples of innovative companies and products, such as:
|
||||||
- Apple: known for its innovative products, such as the iPhone and iPad.
|
- Apple: known for its innovative products, such as the iPhone and iPad.
|
||||||
- Tesla: known for its innovative electric vehicles and renewable energy solutions.
|
- Tesla: known for its innovative electric vehicles and renewable energy solutions.
|
||||||
|
@ -1664,23 +1661,18 @@
|
||||||
The PDF provides links to further resources for learning about innovation, such as a video and short videos about new inventions. These resources can help individuals and companies stay up-to-date on the latest trends and developments in innovation and product development.
|
The PDF provides links to further resources for learning about innovation, such as a video and short videos about new inventions. These resources can help individuals and companies stay up-to-date on the latest trends and developments in innovation and product development.
|
||||||
- ## Topic 8: Digital Transofrmation and Digital Products
|
- ## Topic 8: Digital Transofrmation and Digital Products
|
||||||
id:: 64857305-a186-4927-890d-607f66d97f95
|
id:: 64857305-a186-4927-890d-607f66d97f95
|
||||||
collapsed:: true
|
|
||||||
- Digital Transformation
|
- Digital Transformation
|
||||||
collapsed:: true
|
|
||||||
- Terms
|
- Terms
|
||||||
collapsed:: true
|
- **Digitisation** is :-> the process of converting information from analog to digital.
|
||||||
- **Digitisation** is the process of converting information from analog to digital.
|
- **Digitalisation** is :-> the process of using digitised information to make established ways of working simpler and more efficient.
|
||||||
- **Digitalisation** is the process of using digitised information to make established ways of working simpler and more efficient.
|
- **Digital transformation** is :-> the process of using digital technologies to create new — or modify existing — business processes, culture, and customer experiences to meet changing business and market requirements
|
||||||
- **Digital transformation** is the process of using digital technologies to create new — or modify existing — business processes, culture, and customer experiences to meet changing business and market requirements
|
- **Types** of Digital transformation #flashcard
|
||||||
- **Types** of Digital transformation
|
- **Process Transformation** :-> aims to process such as data, analytics, AI, and any process that can work towards lowering costs and driving operational efficiency in the business.
|
||||||
collapsed:: true
|
- **Business Model Transformation** :-> aims to make fundamental changes in how a business or organization runs which can include personnel, processes, and technology.
|
||||||
- **Process Transformation** – aims to process such as data, analytics, AI, and any process that can work towards lowering costs and driving operational efficiency in the business.
|
|
||||||
- **Business Model Transformation** – aims to make fundamental changes in how a business or organization runs which can include personnel, processes, and technology.
|
|
||||||
- **Domain Transformation** - This area offers a great opportunity to move into a new domain or area that a business may not have explored before by acquiring new technologies.
|
- **Domain Transformation** - This area offers a great opportunity to move into a new domain or area that a business may not have explored before by acquiring new technologies.
|
||||||
- **Cultural/Organizational Transformation** -
|
- **Cultural/Organizational Transformation** -
|
||||||
This is about redefining mindsets, processes, capabilities and skills for a digital world. It’s about driving digital transformation forward through growth initiatives that are grounded in a new culture and way of thinking.
|
This is about redefining mindsets, processes, capabilities and skills for a digital world. It’s about driving digital transformation forward through growth initiatives that are grounded in a new culture and way of thinking.
|
||||||
- **Guidelines** for a successful Digital
|
- **Guidelines** for a successful Digital
|
||||||
collapsed:: true
|
|
||||||
Transformation
|
Transformation
|
||||||
- Understand your technology
|
- Understand your technology
|
||||||
- Embrace Cultural Change
|
- Embrace Cultural Change
|
||||||
|
@ -1689,9 +1681,7 @@
|
||||||
- Ensure Collaboration
|
- Ensure Collaboration
|
||||||
- Top Management Support
|
- Top Management Support
|
||||||
- Digital Product
|
- Digital Product
|
||||||
collapsed:: true
|
|
||||||
- Characteristics
|
- Characteristics
|
||||||
collapsed:: true
|
|
||||||
- no physical form, exist only in the digital realm,
|
- no physical form, exist only in the digital realm,
|
||||||
- _intangible_ items delivered _electronically_,
|
- _intangible_ items delivered _electronically_,
|
||||||
- anything that can be _downloaded_ and _used digitally_ can be considered a digital product,
|
- anything that can be _downloaded_ and _used digitally_ can be considered a digital product,
|
||||||
|
@ -1699,10 +1689,8 @@
|
||||||
- can be easily updated or modified to keep up with changing technology and trends because they're intangible,
|
- can be easily updated or modified to keep up with changing technology and trends because they're intangible,
|
||||||
- often come with a license that allows a customer to use them in unlimited ways.
|
- often come with a license that allows a customer to use them in unlimited ways.
|
||||||
- Will everything become digital?
|
- Will everything become digital?
|
||||||
collapsed:: true
|
|
||||||
- In practice, most products and experiences they are part of are _hybrid_.
|
- In practice, most products and experiences they are part of are _hybrid_.
|
||||||
- **Why** digital products?
|
- **Why** digital products?
|
||||||
collapsed:: true
|
|
||||||
- Customer happiness is how you win in business. Modern customer expectations are being driven by largely digital technology and digital innovations.
|
- Customer happiness is how you win in business. Modern customer expectations are being driven by largely digital technology and digital innovations.
|
||||||
- Low investment, (potentially) high returns
|
- Low investment, (potentially) high returns
|
||||||
- More profitable than physical goods
|
- More profitable than physical goods
|
||||||
|
@ -1711,7 +1699,6 @@
|
||||||
- Serve a niche at scale
|
- Serve a niche at scale
|
||||||
- Digital products offer unique ways to communicate directly with the customers.
|
- Digital products offer unique ways to communicate directly with the customers.
|
||||||
- Digital Project Development
|
- Digital Project Development
|
||||||
collapsed:: true
|
|
||||||
- Phase 1. **Discovery**: the process of identifying the problem to be
|
- Phase 1. **Discovery**: the process of identifying the problem to be
|
||||||
solved, making sure the problem is worth solving, and
|
solved, making sure the problem is worth solving, and
|
||||||
envisioning the solution to that problem.
|
envisioning the solution to that problem.
|
||||||
|
@ -1735,21 +1722,17 @@
|
||||||
the feedback from the MVP launch, it’s time to consider
|
the feedback from the MVP launch, it’s time to consider
|
||||||
the growth or scaling phase.
|
the growth or scaling phase.
|
||||||
- Digital Project Management
|
- Digital Project Management
|
||||||
collapsed:: true
|
|
||||||
- Terms
|
- Terms
|
||||||
collapsed:: true
|
|
||||||
- **Digital Project Manager**: the glue that brings
|
- **Digital Project Manager**: the glue that brings
|
||||||
together many facets of a successful digital product—
|
together many facets of a successful digital product—
|
||||||
customers, design, engineering, operations, sales,
|
customers, design, engineering, operations, sales,
|
||||||
marketing, finance, compliance, legal, and more.
|
marketing, finance, compliance, legal, and more.
|
||||||
- **Project Team for Digital Products**:
|
- **Project Team for Digital Products**:
|
||||||
collapsed:: true
|
|
||||||
A project team for digital product is made up of:
|
A project team for digital product is made up of:
|
||||||
- **Developers or engineers** – the people who will code, test and deploy the digital application that will be used by customers.
|
- **Developers or engineers** – the people who will code, test and deploy the digital application that will be used by customers.
|
||||||
- **Experts in customer or user experience** who focus on how the product and associated services will be used by the customer, and who create the user interface, services and other interactions with the customers
|
- **Experts in customer or user experience** who focus on how the product and associated services will be used by the customer, and who create the user interface, services and other interactions with the customers
|
||||||
- **Sales and marketing experts**, who will actually get customers to use the product.
|
- **Sales and marketing experts**, who will actually get customers to use the product.
|
||||||
- mistakes to avoid
|
- mistakes to avoid
|
||||||
collapsed:: true
|
|
||||||
- Having the _wrong data_
|
- Having the _wrong data_
|
||||||
- _Resistance_ from staff
|
- _Resistance_ from staff
|
||||||
- Underestimate _costs_
|
- Underestimate _costs_
|
||||||
|
|
Loading…
Reference in a new issue