japanese-drum-game/public/src/js/mekadon.js

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class Mekadon{
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constructor(controller, game){
this.controller = controller
this.game = game
this.lr = false
this.lastHit = -Infinity
}
play(circle){
var type = circle.type
if((type === "balloon" || type === "drumroll" || type === "daiDrumroll") && this.getMS() > circle.endTime){
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if(circle.section && circle.timesHit === 0){
this.game.resetSection()
}
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circle.played(-1, false)
this.game.updateCurrentCircle()
}
type = circle.type
if(type === "balloon"){
return this.playDrumrollAt(circle, 0, 30)
}else if(type === "drumroll" || type === "daiDrumroll"){
return this.playDrumrollAt(circle, 0, 60)
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}else{
return this.playAt(circle, 0, 450)
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}
}
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playAt(circle, ms, score, dai, reverse){
var currentMs = circle.ms - this.getMS()
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if(ms > currentMs - 10){
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return this.playNow(circle, score, dai, reverse)
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}
}
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playDrumrollAt(circle, ms, pace, kaAmount){
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if(pace && this.getMS() >= this.lastHit + pace){
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var score = 1
if(kaAmount > 0){
score = Math.random() > kaAmount ? 1 : 2
}
return this.playAt(circle, ms, score)
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}
}
miss(circle){
var currentMs = circle.ms - this.getMS()
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if(0 >= currentMs - 10){
this.controller.displayScore(0, true)
this.game.updateCurrentCircle()
this.game.updateCombo(0)
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this.game.updateGlobalScore(0, 1, circle.gogoTime)
this.game.sectionNotes.push(0)
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return true
}
}
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playNow(circle, score, dai, reverse){
var type = circle.type
var keyDai = false
var playDai = !dai || dai === 2
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var drumrollNotes = type === "balloon" || type === "drumroll" || type === "daiDrumroll"
if(drumrollNotes){
var ms = this.getMS()
}else{
var ms = circle.ms
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}
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if(reverse){
if(type === "don" || type === "daiDon"){
type = "ka"
}else if(type === "ka" || type === "daiKa"){
type = "don"
}
}
if(type === "daiDon" && playDai){
this.setKey("don_l", ms)
this.setKey("don_r", ms)
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this.lr = false
keyDai = true
}else if(type === "don" || type === "daiDon" || drumrollNotes && score !== 2){
this.setKey(this.lr ? "don_l" : "don_r", ms)
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this.lr = !this.lr
}else if(type === "daiKa" && playDai){
this.setKey("ka_l", ms)
this.setKey("ka_r", ms)
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this.lr = false
keyDai = true
}else if(type === "ka" || type === "daiKa" || drumrollNotes){
this.setKey(this.lr ? "ka_l" : "ka_r", ms)
this.lr = !this.lr
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}
if(type === "balloon"){
if(circle.requiredHits === 1){
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assets.sounds["se_balloon"].play()
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}
this.game.checkBalloon(circle)
}else if(type === "drumroll" || type === "daiDrumroll"){
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this.game.checkDrumroll(circle, score === 2)
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}else{
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this.controller.displayScore(score, false, keyDai)
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this.game.updateCombo(score)
this.game.updateGlobalScore(score, keyDai ? 2 : 1, circle.gogoTime)
this.game.updateCurrentCircle()
circle.played(score, keyDai)
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if(circle.section){
this.game.resetSection()
}
this.game.sectionNotes.push(score === 450 ? 1 : (score === 230 ? 0.5 : 0))
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}
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this.lastHit = ms
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return true
}
getMS(){
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return this.controller.getElapsedTime()
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}
setKey(name, ms){
this.controller.setKey(true, name, ms)
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}
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}