notes/OJ notes/pages/Leetcode Design-Hash.md
2022-09-06 20:22:48 +08:00

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# Leetcode Design-Hash
#### 2022-09-01 14:44
> ##### Data structures:
>
> #DS #array #linked_list
>
> ##### Difficulty:
>
> #coding_problem #difficulty_easy
>
> ##### Additional tags:
>
> #leetcode #CS_list_need_practicing
>
> ##### Revisions:
>
> N/A
##### Links:
- [Link to problem](https://leetcode.com/problems/design-hashmap/)
- [Explanation](<https://leetcode.com/problems/design-hashmap/discuss/1097755/JS-Python-Java-C%2B%2B-or-(Updated)-Hash-and-Array-Solutions-w-Explanation>)
---
### Problem
Design a HashMap without using any built-in hash table libraries.
Implement the `MyHashMap` class:
- `MyHashMap()` initializes the object with an empty map.
- `void put(int key, int value)` inserts a `(key, value)` pair into the HashMap. If the `key` already exists in the map, update the corresponding `value`.
- `int get(int key)` returns the `value` to which the specified `key` is mapped, or `-1` if this map contains no mapping for the `key`.
- `void remove(key)` removes the `key` and its corresponding `value` if the map contains the mapping for the `key`.
#### Examples
**Example 1:**
**Input**
["MyHashMap", "put", "put", "get", "get", "put", "get", "remove", "get"]
[[], [1, 1], [2, 2], [1], [3], [2, 1], [2], [2], [2]]
**Output**
[null, null, null, 1, -1, null, 1, null, -1]
**Explanation**
MyHashMap myHashMap = new MyHashMap();
myHashMap.put(1, 1); // The map is now [[1,1]]
myHashMap.put(2, 2); // The map is now [[1,1], [2,2]]
myHashMap.get(1); // return 1, The map is now [[1,1], [2,2]]
myHashMap.get(3); // return -1 (i.e., not found), The map is now [[1,1], [2,2]]
myHashMap.put(2, 1); // The map is now [[1,1], [2,1]] (i.e., update the existing value)
myHashMap.get(2); // return 1, The map is now [[1,1], [2,1]]
myHashMap.remove(2); // remove the mapping for 2, The map is now [[1,1]]
myHashMap.get(2); // return -1 (i.e., not found), The map is now [[1,1]]
#### Constraints
- `0 <= key, value <= 106`
- At most `104` calls will be made to `put`, `get`, and `remove`.
### Thoughts
> [!summary]
> This is a #array problem.
#### Easy way:
Using array, since 10^6 size is not too large
#### Hard way:
Using hashes with linked list to support collision check.
### Solution
Easy way:
```cpp
class MyHashMap {
int myMap[1000001];
public:
MyHashMap() { fill(myMap, myMap + 1000001, -1); }
void put(int key, int value) { myMap[key] = value; }
int get(int key) { return myMap[key]; }
void remove(int key) { myMap[key] = -1; }
};
/**
* Your MyHashMap object will be instantiated and called as such:
* MyHashMap* obj = new MyHashMap();
* obj->put(key,value);
* int param_2 = obj->get(key);
* obj->remove(key);
*/
```