logseq_notes/pages/OJ notes/pages/Leetcode Triangle.md
2023-06-14 14:27:22 +08:00

2.3 KiB

Leetcode Triangle

2022-07-20 22:59

Algorithms:

#algorithm #dynamic_programming

Difficulty:

#coding_problems #difficulty_medium

Additional tags:

#leetcode

Revisions:

N/A

Problem

Given a triangle array, return the minimum path sum from top to bottom.

For each step, you may move to an adjacent number of the row below. More formally, if you are on index i on the current row, you may move to either index i or index i + 1 on the next row.

Examples

Example 1:

**Input:** triangle = [[2],[3,4],[6,5,7],[4,1,8,3]]
**Output:** 11
**Explanation:** The triangle looks like:
 2
3 4
 6 5 7
4 1 8 3
The minimum path sum from top to bottom is 2 + 3 + 5 + 1 = 11 (underlined above).

Example 2:

**Input:** triangle = [[-10]]
**Output:** -10

Constraints

  • 1 <= triangle.length <= 200
  • triangle[0].length == 1
  • triangle[i].length == triangle[i - 1].length + 1
  • -104 <= triangle[i][j] <= 104

Thoughts

[!summary] This is a #dynamic_programming problem.

Same as in Leetcode House-Robber, there are four stages to optimization:

Stage 1: ordinary recursion

Stage 2: recursion with cachinqg

Solution

Stage 2:

class Solution {
vector<vector<int>> cache;
int minimum(vector<vector<int>> &triangle, int level, int l, int r) {
  if (level == 0) {
    return triangle[0][0];
  } else {
    int minLen = INT_MAX;
    for (int i = l; i <= r; i++) {
      if (i < 0 || i > level) {
        continue;
      }
      if (cache[level][i] != -1) {
        minLen = min(cache[level][i], minLen);
        // cout<<"Using cache: "<<minLen<<" for "<<level<<", "<<i<<'\n';
      } else {
        cache[level][i] =
            triangle[level][i] + minimum(triangle, level - 1, i - 1, i);
        minLen = min(cache[level][i], minLen);
      }
    }
    // cout<<minLen<<", "<<level<<'\n';
    return minLen;
  }
}

public:
int minimumTotal(vector<vector<int>> &triangle) {
  // Stage one: recursive
  cache =
      vector<vector<int>>(triangle.size(), vector<int>(triangle.size(), -1));
  return minimum(triangle, triangle.size() - 1, 0, triangle.size() - 1);
}
};