mirror of
https://github.com/jiojciojsioe3/a3cjroijsiojiorj.git
synced 2024-11-15 23:41:50 +08:00
226 lines
5.8 KiB
JavaScript
226 lines
5.8 KiB
JavaScript
class Keyboard{
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constructor(controller){
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this.controller = controller
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this.game = this.controller.game
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this.kbd = {
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"don_l": 86, // V
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"don_r": 66, // B
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"ka_l": 67, // C
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"ka_r": 78, // N
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"pause": 81, // Q
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"back": 8, // Backspace
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"previous": 38, // Up
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"next": 40, // Down
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"confirm": 13 // Enter
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}
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this.keys = {}
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this.waitKeyupScore = {}
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this.waitKeyupSound = {}
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this.waitKeyupMenu = {}
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this.keyTime = {
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"don": -Infinity,
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"ka": -Infinity
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}
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var gameBtn = {}
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gameBtn[this.kbd["don_l"]] = ["u", "d", "l", "r"]
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gameBtn[this.kbd["don_r"]] = ["a", "b", "x", "y"]
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gameBtn[this.kbd["ka_l"]] = ["lb", "lt"]
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gameBtn[this.kbd["ka_r"]] = ["rb", "rt"]
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this.gamepad = new Gamepad(gameBtn)
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var menuBtn = {
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"cancel": ["a"],
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}
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menuBtn[this.kbd["confirm"]] = ["b"]
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menuBtn[this.kbd["previous"]] = ["u", "l", "lb", "lt"],
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menuBtn[this.kbd["next"]] = ["d", "r", "rb", "rt"]
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menuBtn[this.kbd["pause"]] = ["start"]
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this.gamepadMenu = new Gamepad(menuBtn)
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pageEvents.keyAdd(this, "all", "both", event => {
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if(event.keyCode === 8){
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// Disable back navigation when pressing backspace
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event.preventDefault()
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}
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if(!event.repeat && this.buttonEnabled(event.keyCode)){
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var ms = this.game.getAccurateTime()
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this.setKey(event.keyCode, event.type === "keydown", ms)
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}
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})
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}
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getBindings(){
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return this.kbd
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}
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buttonEnabled(keyCode){
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if(this.controller.autoPlayEnabled){
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switch(keyCode){
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case this.kbd["don_l"]:
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case this.kbd["don_r"]:
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case this.kbd["ka_l"]:
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case this.kbd["ka_r"]:
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return false
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}
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}
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return true
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}
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checkGameKeys(){
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if(!this.controller.autoPlayEnabled){
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var ms = this.game.getAccurateTime()
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this.gamepad.play((pressed, keyCode) => {
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if(pressed){
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if(this.keys[keyCode]){
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this.setKey(keyCode, false)
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}
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this.setKey(keyCode, true, ms)
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}else{
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this.setKey(keyCode, false)
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}
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})
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}
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this.checkKeySound(this.kbd["don_l"], "don")
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this.checkKeySound(this.kbd["don_r"], "don")
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this.checkKeySound(this.kbd["ka_l"], "ka")
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this.checkKeySound(this.kbd["ka_r"], "ka")
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}
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checkMenuKeys(){
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if(!this.controller.multiplayer){
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var moveMenu = 0
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var ms = this.game.getAccurateTime()
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this.gamepadMenu.play((pressed, keyCode) => {
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if(pressed){
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if(this.game.isPaused()){
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if(keyCode === "cancel"){
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return setTimeout(() => {
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this.controller.togglePauseMenu()
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}, 200)
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}
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}
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if(this.keys[keyCode]){
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this.setKey(keyCode, false)
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}
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this.setKey(keyCode, true, ms)
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}else{
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this.setKey(keyCode, false)
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}
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})
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this.checkKey(this.kbd["pause"], "menu", () => {
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this.controller.togglePauseMenu()
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for(var key in this.keyTime){
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this.keys[key] = null
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this.keyTime[key] = null
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}
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})
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var moveMenuMinus = () => {
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moveMenu = -1
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}
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var moveMenuPlus = () => {
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moveMenu = 1
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}
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var moveMenuConfirm = () => {
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if(this.game.isPaused()){
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setTimeout(() => {
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var selected = document.getElementsByClassName("selected")[0]
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if(selected){
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selected.click()
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}
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}, 200)
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for(var key in this.keyTime){
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this.keyTime[key] = null
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}
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}
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}
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this.checkKey(this.kbd["previous"], "menu", moveMenuMinus)
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this.checkKey(this.kbd["ka_l"], "menu", moveMenuMinus)
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this.checkKey(this.kbd["next"], "menu", moveMenuPlus)
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this.checkKey(this.kbd["ka_r"], "menu", moveMenuPlus)
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this.checkKey(this.kbd["confirm"], "menu", moveMenuConfirm)
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this.checkKey(this.kbd["don_l"], "menu", moveMenuConfirm)
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this.checkKey(this.kbd["don_r"], "menu", moveMenuConfirm)
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if(moveMenu && this.game.isPaused()){
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assets.sounds["ka"].play()
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var selected = document.getElementsByClassName("selected")[0]
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selected.classList.remove("selected")
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var next = selected[(moveMenu === 1 ? "next" : "previous") + "ElementSibling"]
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if(!next){
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next = selected.parentNode[(moveMenu === 1 ? "first" : "last") + "ElementChild"]
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}
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next.classList.add("selected")
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}
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}
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if(this.controller.multiplayer !== 2){
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this.checkKey(this.kbd["back"], "menu", () => {
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if(this.controller.multiplayer === 1){
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p2.send("gameend")
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}
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this.controller.togglePause()
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this.controller.songSelection()
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})
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}
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}
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checkKey(keyCode, type, callback){
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if(this.keys[keyCode] && !this.isWaiting(keyCode, type)){
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this.waitForKeyup(keyCode, type)
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callback()
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}
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}
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checkKeySound(keyCode, sound){
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this.checkKey(keyCode, "sound", () => {
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var circles = this.controller.getCircles()
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var circle = circles[this.controller.getCurrentCircle()]
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if(
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(keyCode === this.kbd["don_l"] || keyCode === this.kbd["don_r"])
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&& circle
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&& !circle.getPlayed()
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&& circle.getType() === "balloon"
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&& circle.requiredHits - circle.timesHit <= 1
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){
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this.controller.playSound("balloon")
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}else{
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this.controller.playSound("note_" + sound)
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}
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this.keyTime[sound] = this.keyTime[keyCode]
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})
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}
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getKeys(){
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return this.keys
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}
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setKey(keyCode, down, ms){
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if(down){
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this.keys[keyCode] = true
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this.keyTime[keyCode] = ms
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}else{
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this.keys[keyCode] = false
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this.waitKeyupScore[keyCode] = false
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this.waitKeyupSound[keyCode] = false
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this.waitKeyupMenu[keyCode] = false
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}
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}
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isWaiting(keyCode, type){
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if(type === "score"){
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return this.waitKeyupScore[keyCode]
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}else if(type === "sound"){
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return this.waitKeyupSound[keyCode]
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}else if(type === "menu"){
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return this.waitKeyupMenu[keyCode]
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}
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}
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waitForKeyup(keyCode, type){
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if(type === "score"){
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this.waitKeyupScore[keyCode] = true
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}else if(type === "sound"){
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this.waitKeyupSound[keyCode] = true
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}else if(type === "menu"){
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this.waitKeyupMenu[keyCode] = true
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}
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}
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getKeyTime(){
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return this.keyTime
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}
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clean(){
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pageEvents.keyRemove(this, "all")
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}
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}
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