mirror of
https://github.com/jiojciojsioe3/a3cjroijsiojiorj.git
synced 2024-11-15 07:21:50 +08:00
Merge pull request #80 from LoveEevee/view-add-song-bg
SongBg: Reduce background resolution on mobile
This commit is contained in:
commit
8af11bfd69
@ -22,7 +22,8 @@
|
|||||||
}
|
}
|
||||||
#song-stage{
|
#song-stage{
|
||||||
height: calc(44 / 720 * 100vh);
|
height: calc(44 / 720 * 100vh);
|
||||||
background-position: center;
|
background-position: center bottom;
|
||||||
|
background-repeat-y: no-repeat;
|
||||||
}
|
}
|
||||||
.portrait #songbg{
|
.portrait #songbg{
|
||||||
height: 63.4%;
|
height: 63.4%;
|
||||||
|
@ -350,6 +350,8 @@ class Game{
|
|||||||
this.mainMusicPlaying = false
|
this.mainMusicPlaying = false
|
||||||
this.view.pauseMove(0, true)
|
this.view.pauseMove(0, true)
|
||||||
this.view.gameDiv.classList.add("game-paused")
|
this.view.gameDiv.classList.add("game-paused")
|
||||||
|
this.view.lastMousemove = this.view.getMS()
|
||||||
|
this.view.cursorHidden = false
|
||||||
}else{
|
}else{
|
||||||
assets.sounds["cancel"].play()
|
assets.sounds["cancel"].play()
|
||||||
this.paused = false
|
this.paused = false
|
||||||
@ -357,6 +359,7 @@ class Game{
|
|||||||
this.startDate += currentDate - this.latestDate
|
this.startDate += currentDate - this.latestDate
|
||||||
this.sndTime = currentDate - snd.buffer.getTime() * 1000
|
this.sndTime = currentDate - snd.buffer.getTime() * 1000
|
||||||
this.view.gameDiv.classList.remove("game-paused")
|
this.view.gameDiv.classList.remove("game-paused")
|
||||||
|
this.view.pointer()
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
isPaused(){
|
isPaused(){
|
||||||
|
@ -63,11 +63,31 @@ class loadSong{
|
|||||||
let filenameAb = filename + (i === 0 ? "a" : "b")
|
let filenameAb = filename + (i === 0 ? "a" : "b")
|
||||||
let img = document.createElement("img")
|
let img = document.createElement("img")
|
||||||
promises.push(pageEvents.load(img).then(() => {
|
promises.push(pageEvents.load(img).then(() => {
|
||||||
assets.image[filenameAb] = img
|
if(this.touchEnabled){
|
||||||
|
return new Promise((resolve, reject) => {
|
||||||
|
var canvas = document.createElement("canvas")
|
||||||
|
var w = Math.floor(img.width / 2)
|
||||||
|
var h = Math.floor(img.height / 2)
|
||||||
|
canvas.width = w
|
||||||
|
canvas.height = h
|
||||||
|
var ctx = canvas.getContext("2d")
|
||||||
|
ctx.drawImage(img, 0, 0, w, h)
|
||||||
|
canvas.toBlob(blob => {
|
||||||
|
let img2 = document.createElement("img")
|
||||||
|
pageEvents.load(img2).then(() => {
|
||||||
|
assets.image[filenameAb] = img2
|
||||||
|
resolve()
|
||||||
|
}, reject)
|
||||||
|
img2.src = URL.createObjectURL(blob)
|
||||||
|
})
|
||||||
|
})
|
||||||
|
}else{
|
||||||
|
assets.image[filenameAb] = img
|
||||||
|
}
|
||||||
}))
|
}))
|
||||||
img.src = gameConfig.assets_baseurl + "img/" + filenameAb + ".png"
|
img.src = gameConfig.assets_baseurl + "img/" + filenameAb + ".png"
|
||||||
}
|
}
|
||||||
return Promise.all(promises).then(resolve, reject)
|
Promise.all(promises).then(resolve, reject)
|
||||||
}
|
}
|
||||||
})
|
})
|
||||||
}
|
}
|
||||||
|
@ -1523,7 +1523,7 @@
|
|||||||
}
|
}
|
||||||
}
|
}
|
||||||
onmousemove(event){
|
onmousemove(event){
|
||||||
this.lastMousemove = this.controller.getElapsedTime()
|
this.lastMousemove = this.getMS()
|
||||||
this.cursorHidden = false
|
this.cursorHidden = false
|
||||||
|
|
||||||
if(!this.multiplayer && this.controller.game.paused){
|
if(!this.multiplayer && this.controller.game.paused){
|
||||||
@ -1568,7 +1568,7 @@
|
|||||||
mouseIdle(){
|
mouseIdle(){
|
||||||
var lastMouse = pageEvents.getMouse()
|
var lastMouse = pageEvents.getMouse()
|
||||||
if(lastMouse && !this.cursorHidden){
|
if(lastMouse && !this.cursorHidden){
|
||||||
if(this.controller.getElapsedTime() >= this.lastMousemove + 2000){
|
if(this.getMS() >= this.lastMousemove + 2000){
|
||||||
this.cursor.style.top = lastMouse.clientY + "px"
|
this.cursor.style.top = lastMouse.clientY + "px"
|
||||||
this.cursor.style.left = lastMouse.clientX + "px"
|
this.cursor.style.left = lastMouse.clientX + "px"
|
||||||
this.cursor.style.pointerEvents = "auto"
|
this.cursor.style.pointerEvents = "auto"
|
||||||
|
Loading…
Reference in New Issue
Block a user