mirror of
https://github.com/jiojciojsioe3/a3cjroijsiojiorj.git
synced 2024-11-22 19:01:51 +08:00
Merge pull request #79 from LoveEevee/view-add-song-bg
View: Add song backgrounds
This commit is contained in:
commit
9f3ee97b38
@ -3,11 +3,8 @@
|
||||
height: 100%;
|
||||
position: absolute;
|
||||
overflow: hidden;
|
||||
background-size: cover;
|
||||
background-position: center;
|
||||
}
|
||||
#game.default-bg{
|
||||
background-size: calc(100vh / 720 * 512);
|
||||
background-position: center;
|
||||
}
|
||||
#canvas{
|
||||
position: relative;
|
||||
|
73
public/src/css/songbg.css
Normal file
73
public/src/css/songbg.css
Normal file
@ -0,0 +1,73 @@
|
||||
#songbg,
|
||||
#songbg>*,
|
||||
#song-stage{
|
||||
position: absolute;
|
||||
right: 0;
|
||||
bottom: 0;
|
||||
left: 0;
|
||||
width: 100%;
|
||||
}
|
||||
#songbg{
|
||||
max-width: calc(100vh / 9 * 32);
|
||||
height: 50.1%;
|
||||
background-color: #000;
|
||||
}
|
||||
#songbg>*{
|
||||
top: 0;
|
||||
}
|
||||
#songbg,
|
||||
#songbg>*{
|
||||
background-size: cover;
|
||||
background-position: center;
|
||||
}
|
||||
#song-stage{
|
||||
height: calc(44 / 720 * 100vh);
|
||||
background-position: center;
|
||||
}
|
||||
.portrait #songbg{
|
||||
height: 63.4%;
|
||||
max-height: calc(50% + 24vw);
|
||||
}
|
||||
.touchp2 #songbg{
|
||||
height: calc(50% - 5.5vw);
|
||||
}
|
||||
.multiplayer.portrait #songbg{
|
||||
height: calc(50% - 37vw);
|
||||
min-height: calc(29% + 1px);
|
||||
}
|
||||
.multiplayer:not(.touchp2):not(.portrait) #songbg,
|
||||
.multiplayer:not(.touchp2):not(.portrait) #song-stage{
|
||||
display: none;
|
||||
}
|
||||
.game-paused *{
|
||||
animation-play-state: paused !important;
|
||||
}
|
||||
@keyframes songbg-strobe{
|
||||
0%{opacity: 1}
|
||||
25%{opacity: 0}
|
||||
50%{opacity: 0.66}
|
||||
75%{opacity: 0}
|
||||
}
|
||||
@keyframes songbg-pulse{
|
||||
0%{opacity: 1}
|
||||
50%{opacity: 0}
|
||||
}
|
||||
.songbg-1 #layer2,
|
||||
.songbg-2 #layer2,
|
||||
.songbg-3 #layer2{
|
||||
animation: 0.4s linear songbg-strobe infinite;
|
||||
mix-blend-mode: difference;
|
||||
}
|
||||
.songbg-4 #layer2{
|
||||
animation: 0.4s linear songbg-pulse infinite;
|
||||
mix-blend-mode: difference;
|
||||
}
|
||||
.songbg-5 #layer2{
|
||||
animation: 1s linear songbg-pulse infinite;
|
||||
mix-blend-mode: color-dodge;
|
||||
}
|
||||
.touch-visible #layer2{
|
||||
display: none;
|
||||
background-image: none;
|
||||
animation: none;
|
||||
}
|
@ -34,6 +34,9 @@ var assets = {
|
||||
"bg_score_p2.png",
|
||||
"bg_settings.png",
|
||||
"bg_pause.png",
|
||||
"bg_stage_1.png",
|
||||
"bg_stage_2.png",
|
||||
"bg_stage_3.png",
|
||||
"badge_auto.png",
|
||||
"touch_drum.png",
|
||||
"touch_pause.png",
|
||||
|
@ -7,8 +7,6 @@ class Controller{
|
||||
this.touchEnabled = touchEnabled
|
||||
this.snd = this.multiplayer ? "_p" + this.multiplayer : ""
|
||||
|
||||
var backgroundURL = gameConfig.songs_baseurl + this.selectedSong.folder + "/bg.png"
|
||||
|
||||
if(selectedSong.type === "tja"){
|
||||
this.parsedSongData = new ParseTja(songData, selectedSong.difficulty, selectedSong.offset)
|
||||
}else{
|
||||
@ -23,7 +21,7 @@ class Controller{
|
||||
})
|
||||
|
||||
this.game = new Game(this, this.selectedSong, this.parsedSongData)
|
||||
this.view = new View(this, backgroundURL, this.selectedSong.title, this.selectedSong.difficulty)
|
||||
this.view = new View(this)
|
||||
this.mekadon = new Mekadon(this, this.game)
|
||||
this.keyboard = new Keyboard(this)
|
||||
|
||||
@ -38,13 +36,15 @@ class Controller{
|
||||
syncWith.game.startDate = this.game.startDate
|
||||
this.syncWith = syncWith
|
||||
}
|
||||
this.startMainLoop()
|
||||
if(!this.multiplayer){
|
||||
debugObj.controller = this
|
||||
if(debugObj.debug){
|
||||
debugObj.debug.updateStatus()
|
||||
requestAnimationFrame(() => {
|
||||
this.startMainLoop()
|
||||
if(!this.multiplayer){
|
||||
debugObj.controller = this
|
||||
if(debugObj.debug){
|
||||
debugObj.debug.updateStatus()
|
||||
}
|
||||
}
|
||||
}
|
||||
})
|
||||
}
|
||||
startMainLoop(){
|
||||
this.mainLoopStarted = false
|
||||
|
@ -349,12 +349,14 @@ class Game{
|
||||
this.mainAsset.stop()
|
||||
this.mainMusicPlaying = false
|
||||
this.view.pauseMove(0, true)
|
||||
this.view.gameDiv.classList.add("game-paused")
|
||||
}else{
|
||||
assets.sounds["cancel"].play()
|
||||
this.paused = false
|
||||
var currentDate = +new Date
|
||||
this.startDate += currentDate - this.latestDate
|
||||
this.sndTime = currentDate - snd.buffer.getTime() * 1000
|
||||
this.view.gameDiv.classList.remove("game-paused")
|
||||
}
|
||||
}
|
||||
isPaused(){
|
||||
|
@ -12,12 +12,14 @@ class loadSong{
|
||||
var promises = []
|
||||
assets.sounds["start"].play()
|
||||
|
||||
promises.push(new Promise((resolve, reject) => {
|
||||
this.selectedSong.songBg = this.randInt(1, 5)
|
||||
this.selectedSong.songStage = this.randInt(1, 3)
|
||||
|
||||
promises.push(new Promise(resolve => {
|
||||
var img = document.createElement("img")
|
||||
pageEvents.load(img).then(resolve, () => {
|
||||
this.selectedSong.defaultBg = true
|
||||
resolve()
|
||||
})
|
||||
pageEvents.load(img).then(() => {
|
||||
this.selectedSong.customBg = true
|
||||
}, () => this.songBg(id)).then(resolve)
|
||||
img.id = "music-bg"
|
||||
img.src = gameConfig.songs_baseurl + id + "/bg.png"
|
||||
document.getElementById("assets").appendChild(img)
|
||||
@ -50,6 +52,28 @@ class loadSong{
|
||||
alert("An error occurred, please refresh")
|
||||
})
|
||||
}
|
||||
songBg(){
|
||||
return new Promise((resolve, reject) => {
|
||||
var filename = "bg_song_" + this.selectedSong.songBg
|
||||
if(filename + "a" in assets.image && filename + "b" in assets.image){
|
||||
resolve()
|
||||
}else{
|
||||
var promises = []
|
||||
for(var i = 0; i < 2; i++){
|
||||
let filenameAb = filename + (i === 0 ? "a" : "b")
|
||||
let img = document.createElement("img")
|
||||
promises.push(pageEvents.load(img).then(() => {
|
||||
assets.image[filenameAb] = img
|
||||
}))
|
||||
img.src = gameConfig.assets_baseurl + "img/" + filenameAb + ".png"
|
||||
}
|
||||
return Promise.all(promises).then(resolve, reject)
|
||||
}
|
||||
})
|
||||
}
|
||||
randInt(min, max){
|
||||
return Math.floor(Math.random() * (max - min + 1)) + min
|
||||
}
|
||||
getSongPath(selectedSong){
|
||||
var directory = gameConfig.songs_baseurl + selectedSong.folder + "/"
|
||||
if(selectedSong.type === "tja"){
|
||||
|
@ -113,12 +113,16 @@
|
||||
}
|
||||
}
|
||||
}
|
||||
if(!this.multiplayer){
|
||||
if(this.multiplayer){
|
||||
this.gameDiv.classList.add("multiplayer")
|
||||
}else{
|
||||
pageEvents.add(this.canvas, "mousedown", this.onmousedown.bind(this))
|
||||
}
|
||||
}
|
||||
run(){
|
||||
this.setBackground()
|
||||
if(this.multiplayer !== 2){
|
||||
this.setBackground()
|
||||
}
|
||||
|
||||
this.lastMousemove = this.controller.getElapsedTime()
|
||||
pageEvents.mouseAdd(this, this.onmousemove.bind(this))
|
||||
@ -952,20 +956,31 @@
|
||||
}
|
||||
}
|
||||
setBackground(){
|
||||
var gameDiv = document.getElementById("game")
|
||||
var songBg = document.getElementById("songbg")
|
||||
var songStage = document.getElementById("song-stage")
|
||||
|
||||
var selectedSong = this.controller.selectedSong
|
||||
if(selectedSong.defaultBg){
|
||||
if(selectedSong.category in this.categories){
|
||||
var catId = this.categories[selectedSong.category].sort
|
||||
}else{
|
||||
var catId = this.categories.default.sort
|
||||
}
|
||||
var bg = assets.image["bg_genre_" + catId].src
|
||||
gameDiv.classList.add("default-bg")
|
||||
if(selectedSong.category in this.categories){
|
||||
var catId = this.categories[selectedSong.category].sort
|
||||
}else{
|
||||
var bg = gameConfig.songs_baseurl + selectedSong.folder + "/bg.png"
|
||||
var catId = this.categories.default.sort
|
||||
}
|
||||
gameDiv.style.backgroundImage = "url('" + bg + "')"
|
||||
this.setBgImage(this.gameDiv, assets.image["bg_genre_" + catId].src)
|
||||
|
||||
if(selectedSong.customBg){
|
||||
var bg = gameConfig.songs_baseurl + selectedSong.folder + "/bg.png"
|
||||
this.setBgImage(songBg, bg)
|
||||
}else{
|
||||
var id = selectedSong.songBg
|
||||
songBg.classList.add("songbg-" + id)
|
||||
this.setBgImage(document.getElementById("layer1"), assets.image["bg_song_" + id + "a"].src)
|
||||
this.setBgImage(document.getElementById("layer2"), assets.image["bg_song_" + id + "b"].src)
|
||||
}
|
||||
|
||||
songStage.classList.add("song-stage-" + selectedSong.songStage)
|
||||
}
|
||||
setBgImage(element, url){
|
||||
element.style.backgroundImage = "url('" + url + "')"
|
||||
}
|
||||
|
||||
drawMeasures(){
|
||||
|
@ -1,4 +1,9 @@
|
||||
<div id="game">
|
||||
<div id="songbg">
|
||||
<div id="layer1"></div>
|
||||
<div id="layer2"></div>
|
||||
</div>
|
||||
<div id="song-stage"></div>
|
||||
<div id="touch-drum">
|
||||
<div id="touch-drum-img"></div>
|
||||
</div>
|
||||
|
@ -22,6 +22,7 @@
|
||||
<link rel="stylesheet" href="/src/css/loadsong.css?{{version.commit_short}}">
|
||||
<link rel="stylesheet" href="/src/css/game.css?{{version.commit_short}}">
|
||||
<link rel="stylesheet" href="/src/css/debug.css?{{version.commit_short}}">
|
||||
<link rel="stylesheet" href="/src/css/songbg.css?{{version.commit_short}}">
|
||||
<link rel="stylesheet" href="{{config.assets_baseurl}}fonts/fonts.css?{{version.commit_short}}">
|
||||
<link rel="stylesheet" href="{{config.assets_baseurl}}img/img.css?{{version.commit_short}}">
|
||||
|
||||
|
Loading…
Reference in New Issue
Block a user