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https://github.com/jiojciojsioe3/a3cjroijsiojiorj.git
synced 2024-11-14 23:11:51 +08:00
Remove hardcoded keyCodes
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parent
5a82469da5
commit
64a93f14ab
@ -13,6 +13,8 @@ function Controller(selectedSong, songData, autoPlayEnabled){
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var _mainLoop;
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var _pauseMenu = false;
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this.autoPlayEnabled = autoPlayEnabled
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this.run = function(){
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_this.loadUIEvents();
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@ -170,6 +172,10 @@ function Controller(selectedSong, songData, autoPlayEnabled){
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return _keyboard.setKey(keyCode, down);
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}
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this.getBindings = function(){
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return _keyboard.getBindings();
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}
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this.getSongData = function(){
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return _game.getSongData();
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}
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@ -215,12 +221,7 @@ function Controller(selectedSong, songData, autoPlayEnabled){
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}
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this.autoPlay = function(circle){
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if(autoPlayEnabled){
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if(circle && circle.getStatus() == 450){
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_mekadon.play(circle)
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}
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return true
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}
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_mekadon.play(circle)
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}
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}
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@ -117,48 +117,36 @@ function Game(controller, selectedSong, songData){
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var circle = circles[_currentCircle];
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if(circle){
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if(controller.autoPlay(circle)){
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return
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if(controller.autoPlayEnabled){
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return controller.autoPlay(circle)
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}
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if(controller.getKeys()[86]){
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if(!circle.getPlayed() && !controller.isWaitingForKeyup(86, "score") && circle.getStatus()!=-1){
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var score = _this.checkScore(circle);
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circle.played(score);
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_this.updateCurrentCircle();
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controller.waitForKeyup(86, "score");
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}
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var keys = controller.getKeys()
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var kbd = controller.getBindings()
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if(keys[kbd["don_l"]]){
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_this.checkKey(kbd["don_l"], circle)
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}
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if(controller.getKeys()[66]){
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if(!circle.getPlayed() && !controller.isWaitingForKeyup(66, "score") && circle.getStatus()!=-1){
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var score = _this.checkScore(circle);
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circle.played(score);
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_this.updateCurrentCircle();
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controller.waitForKeyup(66, "score");
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}
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if(keys[kbd["don_r"]]){
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_this.checkKey(kbd["don_r"], circle)
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}
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if(controller.getKeys()[67]){
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if(!circle.getPlayed() && !controller.isWaitingForKeyup(67, "score") && circle.getStatus()!=-1){
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var score = _this.checkScore(circle);
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circle.played(score);
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_this.updateCurrentCircle();
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controller.waitForKeyup(67, "score");
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}
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if(keys[kbd["ka_l"]]){
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_this.checkKey(kbd["ka_l"], circle)
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}
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if(controller.getKeys()[78]){
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if(!circle.getPlayed() && !controller.isWaitingForKeyup(78, "score") && circle.getStatus()!=-1){
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var score = _this.checkScore(circle);
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circle.played(score);
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_this.updateCurrentCircle();
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controller.waitForKeyup(78, "score");
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}
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if(keys[kbd["ka_r"]]){
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_this.checkKey(kbd["ka_r"], circle)
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}
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}
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}
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this.checkKey = function(keyCode, circle){
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if(!circle.getPlayed() && !controller.isWaitingForKeyup(keyCode, "score") && circle.getStatus()!=-1){
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var score = _this.checkScore(circle);
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circle.played(score);
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_this.updateCurrentCircle();
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controller.waitForKeyup(keyCode, "score");
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}
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}
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this.checkScore = function(circle){
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if(
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@ -1,11 +1,23 @@
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function Keyboard(controller){
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var _kbd = {
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"don_l": 86, // V
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"don_r": 66, // B
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"ka_l": 67, // C
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"ka_r": 78, // N
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"pause": 81, // Q
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"back": 8 // Backspace
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}
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var _this = this;
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var _keys = {};
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var _waitKeyupScore = {};
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var _waitKeyupSound = {};
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var _waitKeyupMenu = {};
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this.getBindings = function(){
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return _kbd
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}
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$(document).keydown(function(e){
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if (e.which === 8 && !$(e.target).is("input, textarea"))
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@ -24,12 +36,12 @@ function Keyboard(controller){
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});
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this.buttonEnabled = function(keyCode){
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if(controller.autoPlay()){
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if(controller.autoPlayEnabled){
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switch(keyCode){
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case 86:
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case 66:
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case 67:
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case 78:
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case _kbd["don_l"]:
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case _kbd["don_r"]:
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case _kbd["ka_l"]:
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case _kbd["ka_r"]:
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return false
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}
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}
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@ -37,45 +49,33 @@ function Keyboard(controller){
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}
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this.checkGameKeys = function(){
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if(_keys[86] && !_this.isWaitingForKeyup(86, "sound")){
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// V, play 'don' sound
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controller.playSound('note_don');
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_this.waitForKeyup(86, "sound");
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}
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if(_keys[66] && !_this.isWaitingForKeyup(66, "sound")){
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// B, play 'don' sound
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controller.playSound('note_don');
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_this.waitForKeyup(66, "sound");
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}
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if(_keys[67] && !_this.isWaitingForKeyup(67, "sound")){
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// C, play 'ka' sound
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controller.playSound('note_ka');
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_this.waitForKeyup(67, "sound");
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}
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if(_keys[78] && !_this.isWaitingForKeyup(78, "sound")){
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// N, play 'ka' sound
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controller.playSound('note_ka');
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_this.waitForKeyup(78, "sound");
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}
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_this.checkKeySound(_kbd["don_l"], "note_don")
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_this.checkKeySound(_kbd["don_r"], "note_don")
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_this.checkKeySound(_kbd["ka_l"], "note_ka")
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_this.checkKeySound(_kbd["ka_r"], "note_ka")
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}
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this.checkMenuKeys = function(){
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if(_keys[8] && !_this.isWaitingForKeyup(8, "menu")){
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// Backspace, go back to song selection
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_this.waitForKeyup(8, "menu");
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_this.checkKey(_kbd["back"], "menu", function(){
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controller.pauseSound("main-music", true);
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controller.songSelection();
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}
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if(_keys[81] && !_this.isWaitingForKeyup(81, "menu")){
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// Q, pause the game
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_this.waitForKeyup(81, "menu");
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})
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_this.checkKey(_kbd["pause"], "menu", function(){
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controller.togglePauseMenu();
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})
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}
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this.checkKey = function(keyCode, keyup, callback){
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if(_keys[keyCode] && !_this.isWaitingForKeyup(keyCode, keyup)){
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_this.waitForKeyup(keyCode, keyup);
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callback()
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}
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}
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this.checkKeySound = function(keyCode, sound){
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_this.checkKey(keyCode, "sound", function(){
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controller.playSound(sound);
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})
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}
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this.getKeys = function(){
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@ -6,24 +6,27 @@ class Mekadon{
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this.keys = {}
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}
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play(circle){
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if(circle.getType() == "don"){
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this.setKey(this.lr ? 86 : 66)
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this.lr = !this.lr
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}else if(circle.getType() == "daiDon"){
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this.setKey(86)
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this.setKey(66)
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this.lr = false
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}else if(circle.getType() == "ka"){
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this.setKey(this.lr ? 67 : 78)
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this.lr = !this.lr
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}else if(circle.getType() == "daiKa"){
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this.setKey(67)
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this.setKey(78)
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this.lr = false
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if(circle.getStatus() == 450){
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var kbd = this.controller.getBindings()
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if(circle.getType() == "don"){
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this.setKey(this.lr ? kbd["don_l"] : kbd["don_r"])
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this.lr = !this.lr
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}else if(circle.getType() == "daiDon"){
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this.setKey(kbd["don_l"])
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this.setKey(kbd["don_r"])
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this.lr = false
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}else if(circle.getType() == "ka"){
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this.setKey(this.lr ? kbd["ka_l"] : kbd["ka_r"])
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this.lr = !this.lr
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}else if(circle.getType() == "daiKa"){
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this.setKey(kbd["ka_l"])
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this.setKey(kbd["ka_r"])
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this.lr = false
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}
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var score = this.game.checkScore(circle);
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circle.played(score);
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this.game.updateCurrentCircle();
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}
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var score = this.game.checkScore(circle);
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circle.played(score);
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this.game.updateCurrentCircle();
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}
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setKey(keyCode){
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var self = this
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@ -267,23 +267,25 @@ function View(controller, bg, title, diff){
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var keyRed = document.getElementById("taiko-key-red");
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var keyBlue = document.getElementById("taiko-key-blue");
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var keys = controller.getKeys()
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var kbd = controller.getBindings()
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if(controller.getKeys()[67]){
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if(keys[kbd["ka_l"]]){
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var elemW = 0.45*_taikoW;
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_ctx.drawImage(keyBlue, 0, 0, 68, 124, _taikoX+0.05*_taikoW, _taikoY+0.03*_taikoH, elemW, (124/68)*elemW);
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}
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if(controller.getKeys()[86]){
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if(keys[kbd["don_l"]]){
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var elemW = 0.35*_taikoW;
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_ctx.drawImage(keyRed, 0, 0, 53, 100, _taikoX+0.15*_taikoW, _taikoY+0.09*_taikoH, elemW, (100/53)*elemW);
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}
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if(controller.getKeys()[66]){
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if(keys[kbd["don_r"]]){
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var elemW = 0.35*_taikoW;
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_ctx.drawImage(keyRed, 53, 0, 53, 100, (_taikoX+0.15*_taikoW)+elemW, _taikoY+0.09*_taikoH, elemW, (100/53)*elemW);
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}
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if(controller.getKeys()[78]){
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if(keys[kbd["ka_r"]]){
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var elemW = 0.45*_taikoW;
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_ctx.drawImage(keyBlue, 68, 0, 68, 124, (_taikoX+0.05*_taikoW)+elemW, _taikoY+0.03*_taikoH, elemW, (124/68)*elemW);
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}
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