Sound gestion improved

This commit is contained in:
Clement Gournay 2015-07-18 14:07:34 +09:00
parent b868c2598c
commit 524ba0f9a8
3 changed files with 5 additions and 10 deletions

View File

@ -39,7 +39,7 @@ function Controller(selectedSong, songData){
_game.updateTime(); _game.updateTime();
_view.refresh(); _view.refresh();
} }
else if(ms>=0 && !started){ //when music starts else if(ms>=0 && !started){ //when music shall starts
assets.sounds["main-music"].play(); assets.sounds["main-music"].play();
started=true; started=true;
} }
@ -93,9 +93,9 @@ function Controller(selectedSong, songData){
} }
this.restartSong = function(){ this.restartSong = function(){
_game.pauseSound("main-music", true); assets.sounds["main-music"].pause();
assets.sounds["main-music"].currentTime=0;
clearInterval(_mainLoop); clearInterval(_mainLoop);
//songData.circles.forEach(function(circle){
$("#screen").load("/src/views/game.html", function(){ $("#screen").load("/src/views/game.html", function(){
var taikoGame = new Controller(selectedSong, songData); var taikoGame = new Controller(selectedSong, songData);
taikoGame.run(); taikoGame.run();

View File

@ -222,11 +222,11 @@ function Game(controller, selectedSong, songData){
this.toggleMainMusic = function(){ this.toggleMainMusic = function(){
if(_mainMusicPlaying){ if(_mainMusicPlaying){
_soundSystem.pauseSound("main-music", false); assets.sounds["main-music"].pause();
_mainMusicPlaying=false; _mainMusicPlaying=false;
} }
else{ else{
_soundSystem.playSound("main-music"); assets.sounds["main-music"].play();
_mainMusicPlaying=true; _mainMusicPlaying=true;
} }
} }

View File

@ -30,11 +30,6 @@ function soundSystem(controller){
} }
this.pauseSound = function(soundID, stop){
_sounds[soundID].pause();
if(stop) _sounds[soundID].currentTime=0;
}
this.fadeOutMusic = function(){ this.fadeOutMusic = function(){
if(_sounds["main-music"].volume.toFixed(1)!=0.0){ if(_sounds["main-music"].volume.toFixed(1)!=0.0){