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synced 2024-12-23 09:46:15 +08:00
Add autoplay badge, change game timing to new Date with fallback
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@ -38,7 +38,8 @@ var assets = {
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"bg_genre_6.png",
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"bg_genre_7.png",
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"bg_score_p1.png",
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"bg_score_p2.png"
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"bg_score_p2.png",
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"badge_auto.png"
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],
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"audioSfx": [
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"don.wav",
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@ -66,8 +67,7 @@ var assets = {
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"title.ogg",
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"pause.wav",
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"cancel.wav",
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"results.ogg",
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"diffsel.wav"
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"results.ogg"
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],
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"audioSfxLR": [
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"note_don.ogg",
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@ -101,6 +101,9 @@ var assets = {
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"results_crown.ogg",
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"results_countup.wav"
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],
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"audioSfxLoud": [
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"diffsel.wav"
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],
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"audioMusic": [
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"bgm_songsel.ogg",
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"bgm_result.ogg",
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@ -25,7 +25,6 @@ class Game{
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this.paused = false
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this.started = false
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this.mainMusicPlaying = false
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this.elapsedTimeSincePause = 0
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this.musicFadeOut = 0
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this.fadeOutStarted = false
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this.currentTimingPoint = 0
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@ -45,7 +44,7 @@ class Game{
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var offsetTime = Math.max(0, this.timeForDistanceCircle - this.songData.circles[0].ms) |0
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this.elapsedTime = -offsetTime
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// The real start for the game will start when chrono will reach 0
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this.startDate = snd.buffer.getTime() * 1000 + offsetTime
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this.startDate = +(new Date) + offsetTime
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}
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update(){
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// Main operations
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@ -317,14 +316,15 @@ class Game{
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if(!this.paused){
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assets.sounds["pause"].play()
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this.paused = true
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this.latestDate = snd.buffer.getTime() * 1000
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this.latestDate = +new Date
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this.mainAsset.stop()
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this.mainMusicPlaying = false
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}else{
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assets.sounds["cancel"].play()
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this.paused = false
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var currentDate = snd.buffer.getTime() * 1000
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this.elapsedTimeSincePause = this.elapsedTimeSincePause + currentDate - this.latestDate
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var currentDate = +new Date
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this.startDate += currentDate - this.latestDate
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this.sndTime = currentDate - snd.buffer.getTime() * 1000
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}
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}
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isPaused(){
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@ -334,20 +334,26 @@ class Game{
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// Refreshed date
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var ms = this.elapsedTime
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if(ms >= 0 && !this.started){
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this.startDate = snd.buffer.getTime() * 1000
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this.elapsedTimeSincePause = 0
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this.startDate = +new Date
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this.elapsedTime = this.getAccurateTime()
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this.started = true
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this.sndTime = this.startDate - snd.buffer.getTime() * 1000
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}else if(ms < 0 || ms >= 0 && this.started){
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this.elapsedTime = this.getAccurateTime()
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this.elapsedTime = this.getAccurateTime(ms >= 0)
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}
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}
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getAccurateTime(){
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if(this.isPaused()){
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return this.elapsedTime
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}else{
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var currentDate = snd.buffer.getTime() * 1000
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return currentDate - this.startDate - this.elapsedTimeSincePause
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var currentDate = +new Date
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var sndTime = currentDate - snd.buffer.getTime() * 1000
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var lag = sndTime - this.sndTime
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if(Math.abs(lag) >= 50){
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this.startDate += lag
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this.sndTime = sndTime
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}
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return currentDate - this.startDate
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}
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}
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getCircles(){
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@ -39,11 +39,13 @@ class Loader{
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snd.previewGain = snd.buffer.createGain()
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snd.sfxGainL = snd.buffer.createGain("left")
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snd.sfxGainR = snd.buffer.createGain("right")
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snd.sfxLoudGain = snd.buffer.createGain()
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snd.buffer.setCrossfade(
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[snd.musicGain, snd.previewGain],
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[snd.sfxGain, snd.sfxGainL, snd.sfxGainR],
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0.5
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)
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snd.sfxLoudGain.setVolume(1.2)
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assets.audioSfx.forEach(name => {
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this.promises.push(this.loadSound(name, snd.sfxGain))
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@ -58,6 +60,9 @@ class Loader{
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assets.sounds[id + "_p2"] = assets.sounds[id].copy(snd.sfxGainR)
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}))
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})
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assets.audioSfxLoud.forEach(name => {
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this.promises.push(this.loadSound(name, snd.sfxLoudGain))
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})
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p2 = new P2Connection()
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@ -270,6 +270,12 @@ class Scoresheet{
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276, 150, imgScale * 176, imgScale * 120
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)
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if(this.controller.autoPlayEnabled){
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ctx.drawImage(assets.image["badge_auto"],
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431, 311, 34, 34
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)
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}
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this.draw.roundedRect({
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ctx: ctx,
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x: 532,
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@ -439,7 +445,7 @@ class Scoresheet{
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}
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if(this.state.screen === "fadeIn" && elapsed >= 1200 && !this.state["fullcomboPlayed" + p]){
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this.state["fullcomboPlayed" + p] = true
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if(crownType === "gold" && !this.controller.autoPlayEnabled){
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if(crownType === "gold"){
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this.playSound("results_fullcombo" + (p === 1 ? "2" : ""), p)
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}
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}
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@ -473,7 +479,7 @@ class Scoresheet{
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var lastTime = 0
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for(var p = 0; p < players; p++){
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var results = p === 0 ? this.results : p2.results
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var currentTime = 3100 + results.points.length * 30 * this.frame + 1000
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var currentTime = 3100 + results.points.length * 30 * this.frame
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if(currentTime > lastTime){
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lastTime = currentTime
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}
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@ -619,6 +619,12 @@ class View{
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this.diffX, this.diffY,
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this.diffW, this.diffH
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)
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if(this.controller.autoPlayEnabled){
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this.ctx.drawImage(assets.image["badge_auto"],
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this.diffX + this.diffW * 0.71, this.diffY + this.diffH * 0.01,
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this.diffH * 0.3, this.diffH * 0.3
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)
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}
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this.ctx.drawImage(assets.image.taiko,
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this.taikoX, this.taikoY,
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this.taikoW, this.taikoH
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