mirror of
https://github.com/jiojciojsioe3/a3cjroijsiojiorj.git
synced 2024-11-22 19:01:51 +08:00
Add autoplay badge, change game timing to new Date with fallback
This commit is contained in:
parent
d6350a900c
commit
3e84c40184
@ -38,7 +38,8 @@ var assets = {
|
||||
"bg_genre_6.png",
|
||||
"bg_genre_7.png",
|
||||
"bg_score_p1.png",
|
||||
"bg_score_p2.png"
|
||||
"bg_score_p2.png",
|
||||
"badge_auto.png"
|
||||
],
|
||||
"audioSfx": [
|
||||
"don.wav",
|
||||
@ -66,8 +67,7 @@ var assets = {
|
||||
"title.ogg",
|
||||
"pause.wav",
|
||||
"cancel.wav",
|
||||
"results.ogg",
|
||||
"diffsel.wav"
|
||||
"results.ogg"
|
||||
],
|
||||
"audioSfxLR": [
|
||||
"note_don.ogg",
|
||||
@ -101,6 +101,9 @@ var assets = {
|
||||
"results_crown.ogg",
|
||||
"results_countup.wav"
|
||||
],
|
||||
"audioSfxLoud": [
|
||||
"diffsel.wav"
|
||||
],
|
||||
"audioMusic": [
|
||||
"bgm_songsel.ogg",
|
||||
"bgm_result.ogg",
|
||||
|
@ -25,7 +25,6 @@ class Game{
|
||||
this.paused = false
|
||||
this.started = false
|
||||
this.mainMusicPlaying = false
|
||||
this.elapsedTimeSincePause = 0
|
||||
this.musicFadeOut = 0
|
||||
this.fadeOutStarted = false
|
||||
this.currentTimingPoint = 0
|
||||
@ -45,7 +44,7 @@ class Game{
|
||||
var offsetTime = Math.max(0, this.timeForDistanceCircle - this.songData.circles[0].ms) |0
|
||||
this.elapsedTime = -offsetTime
|
||||
// The real start for the game will start when chrono will reach 0
|
||||
this.startDate = snd.buffer.getTime() * 1000 + offsetTime
|
||||
this.startDate = +(new Date) + offsetTime
|
||||
}
|
||||
update(){
|
||||
// Main operations
|
||||
@ -317,14 +316,15 @@ class Game{
|
||||
if(!this.paused){
|
||||
assets.sounds["pause"].play()
|
||||
this.paused = true
|
||||
this.latestDate = snd.buffer.getTime() * 1000
|
||||
this.latestDate = +new Date
|
||||
this.mainAsset.stop()
|
||||
this.mainMusicPlaying = false
|
||||
}else{
|
||||
assets.sounds["cancel"].play()
|
||||
this.paused = false
|
||||
var currentDate = snd.buffer.getTime() * 1000
|
||||
this.elapsedTimeSincePause = this.elapsedTimeSincePause + currentDate - this.latestDate
|
||||
var currentDate = +new Date
|
||||
this.startDate += currentDate - this.latestDate
|
||||
this.sndTime = currentDate - snd.buffer.getTime() * 1000
|
||||
}
|
||||
}
|
||||
isPaused(){
|
||||
@ -334,20 +334,26 @@ class Game{
|
||||
// Refreshed date
|
||||
var ms = this.elapsedTime
|
||||
if(ms >= 0 && !this.started){
|
||||
this.startDate = snd.buffer.getTime() * 1000
|
||||
this.elapsedTimeSincePause = 0
|
||||
this.startDate = +new Date
|
||||
this.elapsedTime = this.getAccurateTime()
|
||||
this.started = true
|
||||
this.sndTime = this.startDate - snd.buffer.getTime() * 1000
|
||||
}else if(ms < 0 || ms >= 0 && this.started){
|
||||
this.elapsedTime = this.getAccurateTime()
|
||||
this.elapsedTime = this.getAccurateTime(ms >= 0)
|
||||
}
|
||||
}
|
||||
getAccurateTime(){
|
||||
if(this.isPaused()){
|
||||
return this.elapsedTime
|
||||
}else{
|
||||
var currentDate = snd.buffer.getTime() * 1000
|
||||
return currentDate - this.startDate - this.elapsedTimeSincePause
|
||||
var currentDate = +new Date
|
||||
var sndTime = currentDate - snd.buffer.getTime() * 1000
|
||||
var lag = sndTime - this.sndTime
|
||||
if(Math.abs(lag) >= 50){
|
||||
this.startDate += lag
|
||||
this.sndTime = sndTime
|
||||
}
|
||||
return currentDate - this.startDate
|
||||
}
|
||||
}
|
||||
getCircles(){
|
||||
|
@ -39,11 +39,13 @@ class Loader{
|
||||
snd.previewGain = snd.buffer.createGain()
|
||||
snd.sfxGainL = snd.buffer.createGain("left")
|
||||
snd.sfxGainR = snd.buffer.createGain("right")
|
||||
snd.sfxLoudGain = snd.buffer.createGain()
|
||||
snd.buffer.setCrossfade(
|
||||
[snd.musicGain, snd.previewGain],
|
||||
[snd.sfxGain, snd.sfxGainL, snd.sfxGainR],
|
||||
0.5
|
||||
)
|
||||
snd.sfxLoudGain.setVolume(1.2)
|
||||
|
||||
assets.audioSfx.forEach(name => {
|
||||
this.promises.push(this.loadSound(name, snd.sfxGain))
|
||||
@ -58,6 +60,9 @@ class Loader{
|
||||
assets.sounds[id + "_p2"] = assets.sounds[id].copy(snd.sfxGainR)
|
||||
}))
|
||||
})
|
||||
assets.audioSfxLoud.forEach(name => {
|
||||
this.promises.push(this.loadSound(name, snd.sfxLoudGain))
|
||||
})
|
||||
|
||||
p2 = new P2Connection()
|
||||
|
||||
|
@ -270,6 +270,12 @@ class Scoresheet{
|
||||
276, 150, imgScale * 176, imgScale * 120
|
||||
)
|
||||
|
||||
if(this.controller.autoPlayEnabled){
|
||||
ctx.drawImage(assets.image["badge_auto"],
|
||||
431, 311, 34, 34
|
||||
)
|
||||
}
|
||||
|
||||
this.draw.roundedRect({
|
||||
ctx: ctx,
|
||||
x: 532,
|
||||
@ -439,7 +445,7 @@ class Scoresheet{
|
||||
}
|
||||
if(this.state.screen === "fadeIn" && elapsed >= 1200 && !this.state["fullcomboPlayed" + p]){
|
||||
this.state["fullcomboPlayed" + p] = true
|
||||
if(crownType === "gold" && !this.controller.autoPlayEnabled){
|
||||
if(crownType === "gold"){
|
||||
this.playSound("results_fullcombo" + (p === 1 ? "2" : ""), p)
|
||||
}
|
||||
}
|
||||
@ -473,7 +479,7 @@ class Scoresheet{
|
||||
var lastTime = 0
|
||||
for(var p = 0; p < players; p++){
|
||||
var results = p === 0 ? this.results : p2.results
|
||||
var currentTime = 3100 + results.points.length * 30 * this.frame + 1000
|
||||
var currentTime = 3100 + results.points.length * 30 * this.frame
|
||||
if(currentTime > lastTime){
|
||||
lastTime = currentTime
|
||||
}
|
||||
|
@ -619,6 +619,12 @@ class View{
|
||||
this.diffX, this.diffY,
|
||||
this.diffW, this.diffH
|
||||
)
|
||||
if(this.controller.autoPlayEnabled){
|
||||
this.ctx.drawImage(assets.image["badge_auto"],
|
||||
this.diffX + this.diffW * 0.71, this.diffY + this.diffH * 0.01,
|
||||
this.diffH * 0.3, this.diffH * 0.3
|
||||
)
|
||||
}
|
||||
this.ctx.drawImage(assets.image.taiko,
|
||||
this.taikoX, this.taikoY,
|
||||
this.taikoW, this.taikoH
|
||||
|
Loading…
Reference in New Issue
Block a user