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https://github.com/jiojciojsioe3/a3cjroijsiojiorj.git
synced 2024-11-15 15:31:51 +08:00
[PATCH] Add Easier Big Notes setting
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2ab0de9644
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@ -60,7 +60,11 @@ class Controller{
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this.view = new View(this)
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this.view = new View(this)
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this.mekadon = new Mekadon(this, this.game)
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this.mekadon = new Mekadon(this, this.game)
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this.keyboard = new GameInput(this)
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this.keyboard = new GameInput(this)
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this.TaikoForceLv5 = this.keyboard.keyboard.TaikoForceLv5 && !autoPlayEnabled && (this.multiplayer !== 2);
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if(!autoPlayEnabled && this.multiplayer !== 2){
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this.easierBigNotes = settings.getItem("easierBigNotes") || this.keyboard.keyboard.TaikoForceLv5
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}else{
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this.easierBigNotes = false
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}
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this.drumSounds = settings.getItem("latency").drumSounds
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this.drumSounds = settings.getItem("latency").drumSounds
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this.playedSounds = {}
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this.playedSounds = {}
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@ -31,6 +31,7 @@ class Game{
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this.branchNames = ["normal", "advanced", "master"]
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this.branchNames = ["normal", "advanced", "master"]
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this.resetSection()
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this.resetSection()
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this.gameLagSync = !this.controller.touchEnabled && !(/Firefox/.test(navigator.userAgent))
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this.gameLagSync = !this.controller.touchEnabled && !(/Firefox/.test(navigator.userAgent))
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this.lastPressedKeys = [false, false, false, false]
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assets.songs.forEach(song => {
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assets.songs.forEach(song => {
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if(song.id == selectedSong.folder){
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if(song.id == selectedSong.folder){
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@ -264,6 +265,11 @@ class Game{
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var don_r = keys["don_r"] && !this.controller.isWaiting("don_r", "score")
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var don_r = keys["don_r"] && !this.controller.isWaiting("don_r", "score")
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var ka_l = keys["ka_l"] && !this.controller.isWaiting("ka_l", "score")
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var ka_l = keys["ka_l"] && !this.controller.isWaiting("ka_l", "score")
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var ka_r = keys["ka_r"] && !this.controller.isWaiting("ka_r", "score")
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var ka_r = keys["ka_r"] && !this.controller.isWaiting("ka_r", "score")
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if(don_l || don_r || ka_l || ka_r){
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this.lastPressedKeys = [don_l, don_r, ka_l, ka_r]
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}else{
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[don_l, don_r, ka_l, ka_r] = this.lastPressedKeys
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}
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var checkDon = () => {
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var checkDon = () => {
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if(don_l && don_r){
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if(don_l && don_r){
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@ -331,8 +337,9 @@ class Game{
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var score = 0
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var score = 0
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if(keysDon && typeDon || keysKa && typeKa){
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if(keysDon && typeDon || keysKa && typeKa){
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if(typeDai && !keyDai){
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if(typeDai && !keyDai){
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if (this.controller.TaikoForceLv5) { // Taiko Force Lv5 can't hit both Dons at the same time, so dai offered
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if(this.controller.easierBigNotes){
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keyDai = true;
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// Taiko Force Lv5 can't hit both Dons at the same time, so dai offered
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keyDai = true
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}else if(!circle.daiFailed){
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}else if(!circle.daiFailed){
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circle.daiFailed = ms
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circle.daiFailed = ms
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return false
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return false
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@ -19,14 +19,13 @@ class Keyboard{
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pageEvents.keyAdd(this, "all", "both", this.keyEvent.bind(this))
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pageEvents.keyAdd(this, "all", "both", this.keyEvent.bind(this))
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pageEvents.blurAdd(this, this.blurEvent.bind(this))
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pageEvents.blurAdd(this, this.blurEvent.bind(this))
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}
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}
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isTaikoForceLv5(kbdSettings) { // the key of Taiko Force Lv5's PC module looks like this
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isTaikoForceLv5(kbdSettings){
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//console.log(kbdSettings);
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// the key of Taiko Force Lv5's PC module looks like this
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return (kbdSettings.ka_l[0] === "f") && (kbdSettings.ka_r[0] === "e") && (kbdSettings.don_l[0] === "i") && (kbdSettings.don_r[0] === "j");
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return (kbdSettings.ka_l[0] === "f") && (kbdSettings.ka_r[0] === "e") && (kbdSettings.don_l[0] === "i") && (kbdSettings.don_r[0] === "j");
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}
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}
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update(){
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update(){
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var kbdSettings = settings.getItem("keyboardSettings")
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var kbdSettings = settings.getItem("keyboardSettings")
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this.TaikoForceLv5 = this.isTaikoForceLv5(kbdSettings);
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this.TaikoForceLv5 = this.isTaikoForceLv5(kbdSettings)
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//console.log("Taiko Force Lv5", this.TaikoForceLv5);
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var drumKeys = {}
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var drumKeys = {}
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for(var name in kbdSettings){
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for(var name in kbdSettings){
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var keys = kbdSettings[name]
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var keys = kbdSettings[name]
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@ -46,6 +46,10 @@ class Settings{
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"video": 0,
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"video": 0,
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"drumSounds": true
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"drumSounds": true
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}
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}
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},
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easierBigNotes: {
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type: "toggle",
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default: false
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}
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}
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}
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}
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@ -151,6 +151,9 @@
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video: "Video",
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video: "Video",
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drumSounds: "Drum Sounds"
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drumSounds: "Drum Sounds"
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},
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},
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easierBigNotes: {
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name: "大きな音符を簡単にする"
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},
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on: "オン",
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on: "オン",
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off: "オフ",
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off: "オフ",
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default: "既定値にリセット",
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default: "既定値にリセット",
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@ -343,6 +346,9 @@ function StringsEn(){
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video: "Video",
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video: "Video",
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drumSounds: "Drum Sounds"
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drumSounds: "Drum Sounds"
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},
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},
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easierBigNotes: {
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name: "Easier Big Notes"
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},
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on: "On",
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on: "On",
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off: "Off",
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off: "Off",
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default: "Reset to Defaults",
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default: "Reset to Defaults",
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@ -535,6 +541,9 @@ function StringsCn(){
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video: "Video",
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video: "Video",
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drumSounds: "Drum Sounds"
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drumSounds: "Drum Sounds"
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},
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},
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easierBigNotes: {
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name: "使大音符变得容易"
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},
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on: "开",
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on: "开",
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off: "关",
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off: "关",
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default: "重置为默认值",
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default: "重置为默认值",
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@ -727,6 +736,9 @@ function StringsTw(){
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video: "Video",
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video: "Video",
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drumSounds: "Drum Sounds"
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drumSounds: "Drum Sounds"
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},
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},
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easierBigNotes: {
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name: "使大音符變得容易"
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},
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on: "開",
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on: "開",
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off: "關",
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off: "關",
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default: "重置為默認值",
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default: "重置為默認值",
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@ -919,6 +931,9 @@ function StringsKo(){
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video: "Video",
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video: "Video",
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drumSounds: "Drum Sounds"
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drumSounds: "Drum Sounds"
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},
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},
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easierBigNotes: {
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name: "쉬운 큰 음표"
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},
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on: "온",
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on: "온",
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off: "오프",
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off: "오프",
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default: "기본값으로 재설정",
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default: "기본값으로 재설정",
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