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improve Dais for Taiko Force Lv5
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@ -60,6 +60,7 @@ class Controller{
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this.view = new View(this)
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this.mekadon = new Mekadon(this, this.game)
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this.keyboard = new GameInput(this)
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this.TaikoForceLv5 = this.keyboard.keyboard.TaikoForceLv5 && !autoPlayEnabled && (this.multiplayer !== 2);
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this.drumSounds = settings.getItem("latency").drumSounds
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this.playedSounds = {}
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@ -330,8 +330,10 @@ class Game{
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}
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var score = 0
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if(keysDon && typeDon || keysKa && typeKa){
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if(typeDai && !keyDai){
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if(!circle.daiFailed){
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if (typeDai && !keyDai) {
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if (this.controller.TaikoForceLv5) { // Taiko Force Lv5 can't hit both Dons at the same time, so dai offered
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keyDai = true;
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} else if(!circle.daiFailed){
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circle.daiFailed = ms
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return false
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}else if(ms < circle.daiFailed + this.rules.daiLeniency){
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@ -14,12 +14,19 @@ class Keyboard{
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"altgr": "altgraph"
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}
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this.btn = {}
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this.TaikoForceLv5 = false;
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this.update()
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pageEvents.keyAdd(this, "all", "both", this.keyEvent.bind(this))
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pageEvents.blurAdd(this, this.blurEvent.bind(this))
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}
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isTaikoForceLv5(kbdSettings) { // the key of Taiko Force Lv5's PC module looks like this
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//console.log(kbdSettings);
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return (kbdSettings.ka_l[0] === "f") && (kbdSettings.ka_r[0] === "e") && (kbdSettings.don_l[0] === "i") && (kbdSettings.don_r[0] === "j");
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}
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update(){
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var kbdSettings = settings.getItem("keyboardSettings")
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this.TaikoForceLv5 = this.isTaikoForceLv5(kbdSettings);
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//console.log("Taiko Force Lv5", this.TaikoForceLv5);
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var drumKeys = {}
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for(var name in kbdSettings){
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var keys = kbdSettings[name]
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