Add key shortcut for debug, add starting measure and restart

This commit is contained in:
LoveEevee 2018-10-14 23:14:58 +03:00
parent 04473acb74
commit 122d3c06c8
5 changed files with 101 additions and 26 deletions

View File

@ -2,8 +2,8 @@
position: absolute;
top: 0;
left: 0;
width: 180px;
height: 160px;
width: 250px;
height: 220px;
background: #fff;
border: 1px solid #333;
color: #000;
@ -49,7 +49,7 @@
display: flex;
width: 100%;
height: 30px;
margin: 5px 0;
margin: 5px 0 15px 0;
}
#debug .input-slider>input{
width: 70%;
@ -75,3 +75,12 @@
opacity: 1;
background: #333;
}
#debug label{
display: block;
margin: 15px 0;
}
#debug input[type="checkbox"]{
margin-right: 1em;
}

View File

@ -38,7 +38,7 @@ class Controller{
syncWith.startDate = this.game.startDate
this.syncWith = syncWith
}
if(this.multiplayer !== 2){
if(!this.multiplayer){
debugObj.controller = this
if(debugObj.debug){
debugObj.debug.updateStatus()
@ -224,7 +224,7 @@ class Controller{
pageEvents.remove(this.songSelBtn, ["click", "touchend"])
delete this.songSelBtn
if(this.multiplayer !== 2){
if(!this.multiplayer){
debugObj.controller = null
if(debugObj.debug){
debugObj.debug.updateStatus()

View File

@ -8,6 +8,8 @@ class Debug{
this.titleDiv = this.debugDiv.getElementsByClassName("title")[0]
this.minimiseDiv = this.debugDiv.getElementsByClassName("minimise")[0]
this.offsetDiv = this.debugDiv.getElementsByClassName("offset")[0]
this.measureNumDiv = this.debugDiv.getElementsByClassName("measure-num")[0]
this.restartCheckbox = this.debugDiv.getElementsByClassName("change-restart")[0]
this.moving = false
pageEvents.add(window, ["mousedown", "mouseup", "blur"], this.stopMove.bind(this))
@ -15,9 +17,13 @@ class Debug{
pageEvents.add(this.titleDiv, "mousedown", this.startMove.bind(this))
pageEvents.add(this.minimiseDiv, "click", this.minimise.bind(this))
this.offsetSlider = new InputSlider(this.offsetDiv)
this.offsetSlider = new InputSlider(this.offsetDiv, -60, 60, 3)
this.offsetSlider.onchange(this.offsetChange.bind(this))
this.measureNumSlider = new InputSlider(this.measureNumDiv, 0, 1000, 0)
this.measureNumSlider.onchange(this.measureNumChange.bind(this))
this.measureNumSlider.set(0)
this.moveTo(100, 100)
this.restore()
this.updateStatus()
@ -75,17 +81,37 @@ class Debug{
var selectedSong = this.controller.selectedSong
this.defaultOffset = selectedSong.offset
if(this.songFolder === selectedSong.folder){
this.offsetChange(this.offsetSlider.get())
this.offsetChange(this.offsetSlider.get(), true)
}else{
this.songFolder = selectedSong.folder
this.offsetSlider.set(this.defaultOffset)
}
var measures = this.controller.parsedSongData.measures
this.measureNumSlider.setMinMax(0, measures.length - 1)
if(this.measureNum && measures.length > this.measureNum){
var measureMS = measures[this.measureNum].ms
var game = this.controller.game
game.started = true
var timestamp = +new Date
var currentDate = timestamp - measureMS
game.startDate = currentDate
game.sndTime = timestamp - snd.buffer.getTime() * 1000
var circles = game.songData.circles
for(var i in circles){
if(circles[i].ms < measureMS){
game.currentCircle = i
}else{
break
}
}
}
}
if(this.controller && !debugObj.controller){
this.controller = null
}
}
offsetChange(value){
offsetChange(value, noRestart){
if(this.controller){
var offset = (this.defaultOffset - value) * 1000
var songData = this.controller.parsedSongData
@ -96,6 +122,15 @@ class Debug{
songData.measures.forEach(measure => {
measure.ms = measure.originalMS + offset
})
if(this.restartCheckbox.checked, !noRestart){
this.controller.restartSong()
}
}
}
measureNumChange(value){
this.measureNum = value
if(this.controller && this.restartCheckbox.checked){
this.controller.restartSong()
}
}
clean(){
@ -104,7 +139,6 @@ class Debug{
pageEvents.remove(window, ["mousedown", "mouseup", "mousemove", "blur"])
pageEvents.remove(this.title, "mousedown")
delete this.debugDiv
delete this.titleDiv
delete this.minimiseDiv
delete this.controller
@ -112,10 +146,17 @@ class Debug{
debugObj.state = "closed"
debugObj.debug = null
document.body.removeChild(this.debugDiv)
delete this.debugDiv
}
}
class InputSlider{
constructor(sliderDiv){
constructor(sliderDiv, min, max, fixedPoint){
this.fixedPoint = fixedPoint
this.mul = Math.pow(10, fixedPoint)
this.min = min * this.mul
this.max = max * this.mul
this.input = sliderDiv.getElementsByTagName("input")[0]
this.reset = sliderDiv.getElementsByClassName("reset")[0]
this.plus = sliderDiv.getElementsByClassName("plus")[0]
@ -128,6 +169,7 @@ class InputSlider{
pageEvents.add(this.minus, "click", this.subtract.bind(this))
pageEvents.add(this.reset, "click", this.resetValue.bind(this))
pageEvents.add(this.input, "change", this.manualSet.bind(this))
pageEvents.add(this.input, "keydown", this.captureKeys.bind(this))
}
update(noCallback, force){
var oldValue = this.input.value
@ -135,37 +177,42 @@ class InputSlider{
this.input.value = ""
this.input.readOnly = true
}else{
if(this.value > 60000){
this.value = 60000
if(this.value > this.max){
this.value = this.max
}
if(this.value < -60000){
this.value = -60000
if(this.value < this.min){
this.value = this.min
}
this.input.value = this.get().toFixed(3)
this.input.value = this.get().toFixed(this.fixedPoint)
this.input.readOnly = false
}
if(force || !noCallback && oldValue !== this.input.value){
this.callbacks.forEach(callback => {
callback(this.input.value)
callback(this.get())
})
}
}
set(number){
this.value = Math.floor(number * 1000)
this.value = Math.floor(number * this.mul)
this.defaultValue = this.value
this.update(true)
}
setMinMax(min, max){
this.min = min
this.max = max
this.update()
}
get(){
if(this.value === null){
return null
}else{
return Math.floor(this.value) / 1000
return Math.floor(this.value) / this.mul
}
}
add(event){
if(this.value !== null){
var newValue = this.value + this.eventNumber(event)
if(newValue <= 60000){
if(newValue <= this.max){
this.value = newValue
this.update()
}
@ -174,7 +221,7 @@ class InputSlider{
subtract(event){
if(this.value !== null){
var newValue = this.value - this.eventNumber(event)
if(newValue >= -60000){
if(newValue >= this.min){
this.value = newValue
this.update()
}
@ -191,17 +238,20 @@ class InputSlider{
this.callbacks.push(callback)
}
manualSet(){
var number = parseFloat(this.input.value)
if(Number.isFinite(number) && -60 <= number && number <= 60){
this.value = number * 1000
var number = parseFloat(this.input.value) * this.mul
if(Number.isFinite(number) && this.min <= number && number <= this.max){
this.value = number
}
this.update(false, true)
}
captureKeys(event){
event.stopPropagation()
}
clean(){
pageEvents.remove(this.plus, "click")
pageEvents.remove(this.minus, "click")
pageEvents.remove(this.reset, "click")
pageEvents.remove(this.input, "change")
pageEvents.remove(this.input, ["change", "keydown"])
delete this.input
delete this.reset

View File

@ -84,6 +84,17 @@ pageEvents.add(versionDiv, ["click", "touchend"], () => {
})
resizeRoot()
setInterval(resizeRoot, 100)
pageEvents.keyAdd(debugObj, 186, "down", event => {
if(event.ctrlKey && event.shiftKey && !event.altKey){
if(debugObj.state === "open"){
debugObj.debug.minimise()
}else if(debugObj.state === "minimised"){
debugObj.debug.restore()
}else{
debugObj.debug = new Debug()
}
}
})
var loader = new Loader(() => {
new Titlescreen()

View File

@ -1,8 +1,13 @@
<div class="title stroke-sub" alt="Debug">Debug</div>
<div class="minimise"></div>
<div class="content">
Offset:<br>
<div>Song offset:</div>
<div class="offset input-slider">
<span class="reset">x</span><input type="text" value="" readonly><span class="plus">+</span><span class="minus">-</span>
<span class="reset">x</span><input type="text" value="" readonly><span class="minus">-</span><span class="plus">+</span>
</div>
<div>Starting measure:</div>
<div class="measure-num input-slider">
<span class="reset">x</span><input type="text" value="" readonly><span class="minus">-</span><span class="plus">+</span>
</div>
<label><input class="change-restart" type="checkbox">Restart on change</label>
</div>