2015-07-17 16:22:46 +08:00
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function Keyboard(controller){
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2018-08-29 13:58:03 +08:00
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var _kbd = {
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"don_l": 86, // V
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"don_r": 66, // B
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"ka_l": 67, // C
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"ka_r": 78, // N
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"pause": 81, // Q
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"back": 8 // Backspace
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}
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2015-07-17 16:22:46 +08:00
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var _this = this;
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var _keys = {};
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var _waitKeyupScore = {};
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var _waitKeyupSound = {};
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var _waitKeyupMenu = {};
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2018-09-06 00:46:26 +08:00
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var _keyTime = {
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"don": -Infinity,
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"ka": -Infinity
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}
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2015-07-17 16:22:46 +08:00
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2018-08-29 13:58:03 +08:00
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this.getBindings = function(){
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return _kbd
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}
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2018-08-29 14:00:15 +08:00
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var _gamepad = new Gamepad(this)
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2015-07-17 16:22:46 +08:00
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$(document).keydown(function(e){
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2018-08-28 07:56:31 +08:00
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if (e.which === 8 && !$(e.target).is("input, textarea"))
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// Disable back navigation when pressing backspace
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2015-07-17 16:22:46 +08:00
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e.preventDefault();
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2018-08-28 08:44:17 +08:00
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if(_this.buttonEnabled(e.which)){
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2018-08-28 07:56:31 +08:00
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_this.setKey(e.which, true);
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}
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2015-07-17 16:22:46 +08:00
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});
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$(document).keyup(function(e){
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2018-08-28 08:44:17 +08:00
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if(_this.buttonEnabled(e.which)){
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2018-08-28 07:56:31 +08:00
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_this.setKey(e.which, false);
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}
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2015-07-17 16:22:46 +08:00
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});
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2018-08-28 08:44:17 +08:00
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this.buttonEnabled = function(keyCode){
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2018-08-29 13:58:03 +08:00
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if(controller.autoPlayEnabled){
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2018-08-28 08:44:17 +08:00
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switch(keyCode){
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2018-08-29 13:58:03 +08:00
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case _kbd["don_l"]:
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case _kbd["don_r"]:
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case _kbd["ka_l"]:
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case _kbd["ka_r"]:
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2018-08-28 08:44:17 +08:00
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return false
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}
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}
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return true
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}
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2015-07-17 16:22:46 +08:00
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this.checkGameKeys = function(){
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2018-08-29 14:00:15 +08:00
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if(!controller.autoPlayEnabled){
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_gamepad.play()
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}
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2018-09-06 00:46:26 +08:00
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_this.checkKeySound(_kbd["don_l"], "don")
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_this.checkKeySound(_kbd["don_r"], "don")
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_this.checkKeySound(_kbd["ka_l"], "ka")
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_this.checkKeySound(_kbd["ka_r"], "ka")
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2015-07-17 16:22:46 +08:00
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}
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this.checkMenuKeys = function(){
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2018-09-13 01:10:00 +08:00
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if(!controller.multiplayer){
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_gamepad.play(1)
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_this.checkKey(_kbd["pause"], "menu", function(){
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controller.togglePauseMenu();
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})
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}
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if(controller.multiplayer != 2){
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_this.checkKey(_kbd["back"], "menu", function(){
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if(controller.multiplayer == 1){
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p2.send("gameend")
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}
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controller.togglePause();
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controller.songSelection();
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})
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}
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2018-08-29 13:58:03 +08:00
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}
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this.checkKey = function(keyCode, keyup, callback){
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if(_keys[keyCode] && !_this.isWaitingForKeyup(keyCode, keyup)){
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_this.waitForKeyup(keyCode, keyup);
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callback()
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2015-07-17 16:22:46 +08:00
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}
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2018-08-29 13:58:03 +08:00
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}
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this.checkKeySound = function(keyCode, sound){
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_this.checkKey(keyCode, "sound", function(){
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2018-09-15 22:34:53 +08:00
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var circles = controller.parsedSongData.circles
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var circle = circles[controller.game.getCurrentCircle()]
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if(
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(keyCode == _kbd["don_l"] || keyCode == _kbd["don_r"])
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&& circle
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&& !circle.getPlayed()
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&& circle.getStatus() != -1
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&& circle.getType() == "balloon"
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&& circle.requiredHits - circle.timesHit <= 1
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){
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assets.sounds["balloon"].play()
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}else{
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assets.sounds["note_"+sound].play()
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}
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2018-09-13 01:10:00 +08:00
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_keyTime[sound] = controller.getElapsedTime().ms
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2018-08-29 13:58:03 +08:00
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})
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2015-07-17 16:22:46 +08:00
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}
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this.getKeys = function(){
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return _keys;
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}
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2018-08-28 07:56:31 +08:00
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this.setKey=function(keyCode, down){
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if(down){
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_keys[keyCode]=true;
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}else{
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delete _keys[keyCode];
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delete _waitKeyupScore[keyCode];
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delete _waitKeyupSound[keyCode];
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delete _waitKeyupMenu[keyCode];
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}
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}
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2015-07-17 16:22:46 +08:00
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this.isWaitingForKeyup = function(key, type){
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var isWaiting;
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if(type == "score") isWaiting = _waitKeyupScore[key];
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else if(type == "sound") isWaiting = _waitKeyupSound[key];
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else if(type == "menu") isWaiting = _waitKeyupMenu[key];
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return isWaiting;
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}
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this.waitForKeyup = function(key, type){
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if(type == "score") _waitKeyupScore[key] = true;
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else if(type == "sound") _waitKeyupSound[key] = true;
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else if(type == "menu") _waitKeyupMenu[key] = true;
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}
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2018-09-06 00:46:26 +08:00
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this.getKeyTime = function(){
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return _keyTime;
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}
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2015-07-17 16:22:46 +08:00
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}
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