japanese-drum-game/public/src/js/tutorial.js

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JavaScript
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class Tutorial{
constructor(...args){
this.init(...args)
}
init(fromSongSel, songId){
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this.fromSongSel = fromSongSel
this.songId = songId
loader.changePage("tutorial", true)
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assets.sounds["bgm_setsume"].playLoop(0.1, false, 0, 1.054, 16.054)
this.endButton = this.getElement("view-end-button")
this.tutorialTitle = this.getElement("view-title")
this.tutorialDiv = document.createElement("div")
this.getElement("view-content").appendChild(this.tutorialDiv)
this.setStrings()
pageEvents.add(this.endButton, ["mousedown", "touchstart"], event => {
if(event.type === "touchstart"){
event.preventDefault()
this.touched = true
}else if(event.type === "mousedown" && event.which !== 1){
return
}
this.onEnd(true)
})
this.keyboard = new Keyboard({
confirm: ["enter", "space", "esc", "don_l", "don_r"]
}, this.onEnd.bind(this))
this.gamepad = new Gamepad({
confirm: ["start", "b", "ls", "rs"]
}, this.onEnd.bind(this))
pageEvents.send("tutorial")
}
getElement(name){
return loader.screen.getElementsByClassName(name)[0]
}
insertText(text, parent){
parent.appendChild(document.createTextNode(text))
}
insertKey(key, parent){
if(!Array.isArray(key)){
key = [key]
}
var join = true
for(var i = 0; i < key.length; i++){
if(key[i] === false){
join = false
continue
}
if(i !== 0){
if(join){
var span = document.createElement("span")
span.classList.add("key-join")
span.innerText = strings.tutorial.key.join
parent.appendChild(span)
}else{
parent.appendChild(document.createTextNode(strings.tutorial.key.or))
}
}
var kbd = document.createElement("kbd")
kbd.innerText = key[i]
parent.appendChild(kbd)
}
}
onEnd(pressed, name){
if(pressed){
this.clean()
assets.sounds["se_don"].play()
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try{
localStorage.setItem("tutorial", "true")
}catch(e){}
setTimeout(() => {
new SongSelect(this.fromSongSel ? "tutorial" : false, false, this.touched, this.songId)
}, 500)
}
}
setStrings(){
this.tutorialTitle.innerText = strings.howToPlay
this.tutorialTitle.setAttribute("alt", strings.howToPlay)
this.endButton.innerText = strings.tutorial.ok
this.endButton.setAttribute("alt", strings.tutorial.ok)
this.tutorialDiv.innerHTML = ""
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var kbdSettings = settings.getItem("keyboardSettings")
var pauseKey = [strings.tutorial.key.esc]
if(pageEvents.kbd.indexOf("q") === -1){
pauseKey.push(false)
pauseKey.push("Q")
}
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var keys = [
kbdSettings.don_l[0].toUpperCase(),
kbdSettings.don_r[0].toUpperCase(),
kbdSettings.ka_l[0].toUpperCase(),
kbdSettings.ka_r[0].toUpperCase(),
pauseKey,
[strings.tutorial.key.shift, strings.tutorial.key.leftArrow],
[strings.tutorial.key.shift, strings.tutorial.key.rightArrow],
strings.tutorial.key.shift,
strings.tutorial.key.ctrl
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]
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var keyIndex = 0
strings.tutorial.basics.forEach(string => {
var par = document.createElement("p")
var stringKeys = string.split("%s")
stringKeys.forEach((stringKey, i) => {
if(i !== 0){
this.insertKey(keys[keyIndex++], par)
}
this.insertText(stringKey, par)
})
this.tutorialDiv.appendChild(par)
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})
var par = document.createElement("p")
var span = document.createElement("span")
span.style.fontWeight = "bold"
span.innerText = strings.tutorial.otherControls
par.appendChild(span)
strings.tutorial.otherTutorial.forEach(string => {
par.appendChild(document.createElement("br"))
var stringKeys = string.split("%s")
stringKeys.forEach((stringKey, i) => {
if(i !== 0){
this.insertKey(keys[keyIndex++], par)
}
this.insertText(stringKey, par)
})
})
this.tutorialDiv.appendChild(par)
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}
clean(){
this.keyboard.clean()
this.gamepad.clean()
pageEvents.remove(this.endButton, ["mousedown", "touchstart"])
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assets.sounds["bgm_setsume"].stop()
delete this.tutorialTitle
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delete this.endButton
delete this.tutorialDiv
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}
}