mirror of
https://github.com/jiojciojsioe3/a3cjroijsiojiorj.git
synced 2024-11-15 23:41:50 +08:00
211 lines
5.7 KiB
JavaScript
211 lines
5.7 KiB
JavaScript
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class Settings{
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constructor(){
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var ios = /iPhone|iPad/.test(navigator.userAgent)
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var phone = /Android|iPhone|iPad/.test(navigator.userAgent)
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this.items = {
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resolution: {
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type: "select",
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options: ["high", "medium", "low", "lowest"],
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default: phone ? "medium" : "high"
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},
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touchAnimation: {
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type: "toggle",
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default: !ios,
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touch: true
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}
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}
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this.storage = {}
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try{
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var storage = JSON.parse(localStorage.getItem("settings") || "{}")
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for(var i in this.items){
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var current = this.items[i]
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if(i in storage){
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if(current.type === "select" && current.options.indexOf(storage[i]) === -1){
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this.storage[i] = null
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}else{
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this.storage[i] = storage[i]
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}
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}else{
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this.storage[i] = null
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}
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}
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}catch(e){
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for(var i in this.items){
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this.storage[i] = null
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}
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}
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}
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getItem(name){
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var value = this.storage[name]
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return value === null ? this.items[name].default : value
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}
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setItem(name, value){
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this.storage[name] = value
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try{
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localStorage.setItem("settings", JSON.stringify(this.storage))
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}catch(e){}
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}
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}
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class SettingsView{
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constructor(touchEnabled){
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this.touchEnabled = touchEnabled
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loader.changePage("settings", true)
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this.endButton = document.getElementById("tutorial-end-button")
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if(touchEnabled){
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document.getElementById("tutorial-outer").classList.add("touch-enabled")
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}
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var tutorialTitle = document.getElementById("tutorial-title")
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tutorialTitle.innerText = strings.gameSettings
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tutorialTitle.setAttribute("alt", strings.gameSettings)
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this.endButton.innerText = strings.settings.ok
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this.endButton.setAttribute("alt", strings.settings.ok)
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this.resolution = settings.getItem("resolution")
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var content = document.getElementById("tutorial-content")
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this.items = []
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this.selected = 0
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for(let i in settings.items){
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if(!touchEnabled && settings.items[i].touch){
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continue
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}
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var settingBox = document.createElement("div")
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settingBox.classList.add("setting-box")
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var nameDiv = document.createElement("div")
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nameDiv.classList.add("setting-name", "stroke-sub")
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var name = strings.settings[i].name
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nameDiv.innerText = name
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nameDiv.setAttribute("alt", name)
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settingBox.appendChild(nameDiv)
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var valueDiv = document.createElement("div")
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valueDiv.classList.add("setting-value")
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valueDiv.innerText = this.getValue(i)
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settingBox.appendChild(valueDiv)
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content.appendChild(settingBox)
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if(this.items.length === this.selected){
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settingBox.classList.add("selected")
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}
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pageEvents.add(settingBox, ["mousedown", "touchstart"], event => {
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event.preventDefault()
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this.setValue(i)
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})
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this.items.push({
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id: i,
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settingBox: settingBox,
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valueDiv: valueDiv
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})
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}
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this.items.push({
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id: "back",
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settingBox: this.endButton
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})
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this.kbd = {
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"confirm": [13, 32, 70, 74], // Enter, Space, F, J
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"previous": [37, 38, 68], // Left, Up, D
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"next": [39, 40, 75], // Right, Down, K
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"back": [8, 27] // Backspace, Esc
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}
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pageEvents.once(this.endButton, ["mousedown", "touchstart"]).then(this.onEnd.bind(this))
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pageEvents.keyAdd(this, "all", "down", this.keyEvent.bind(this))
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this.gamepad = new Gamepad({
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"confirm": ["b", "ls", "rs"],
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"previous": ["u", "l", "lb", "lt", "lsu", "lsl"],
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"next": ["d", "r", "rb", "rt", "lsd", "lsr"],
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"back": ["start", "a"]
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}, this.keyPressed.bind(this))
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pageEvents.send("settings")
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}
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getValue(name){
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var current = settings.items[name]
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var value = settings.getItem(name)
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if(current.type === "select"){
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value = strings.settings[name][value]
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}else if(current.type === "toggle"){
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value = value ? strings.settings.on : strings.settings.off
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}
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return value
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}
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setValue(name){
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var current = settings.items[name]
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var value = settings.getItem(name)
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if(current.type === "select"){
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value = current.options[this.mod(current.options.length, current.options.indexOf(value) + 1)]
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}else if(current.type === "toggle"){
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value = !value
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}
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settings.setItem(name, value)
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this.selected = this.items.findIndex(item => item.id === name)
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this.items[this.selected].valueDiv.innerText = this.getValue(name)
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}
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keyEvent(event){
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if(event.keyCode === 27 || event.keyCode === 8 || event.keyCode === 9){
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// Escape, Backspace, Tab
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event.preventDefault()
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}
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if(!event.repeat){
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for(var i in this.kbd){
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if(this.kbd[i].indexOf(event.keyCode) !== -1){
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this.keyPressed(true, i)
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break
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}
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}
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}
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}
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keyPressed(pressed, name){
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if(!pressed){
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return
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}
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var selected = this.items[this.selected]
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if(name === "confirm"){
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if(selected.id === "back"){
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this.onEnd()
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}else{
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this.setValue(selected.id)
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}
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}else if(name === "previous" || name === "next"){
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selected.settingBox.classList.remove("selected")
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this.selected = this.mod(this.items.length, this.selected + (name === "next" ? 1 : -1))
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this.items[this.selected].settingBox.classList.add("selected")
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}else if(name === "back"){
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this.onEnd()
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}
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}
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onEnd(event){
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var touched = false
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if(event && event.type === "touchstart"){
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event.preventDefault()
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touched = true
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}
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this.clean()
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assets.sounds["se_don"].play()
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setTimeout(() => {
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new SongSelect("settings", false, touched)
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}, 500)
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}
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mod(length, index){
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return ((index % length) + length) % length
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}
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clean(){
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this.gamepad.clean()
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pageEvents.keyRemove(this, "all")
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for(var i in this.items){
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pageEvents.remove(this.items[i].settingBox, ["mousedown", "touchstart"])
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}
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delete this.endButton
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delete this.items
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if(this.resolution !== settings.getItem("resolution")){
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for(var i in assets.image){
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if(i.startsWith("bg_song_") || i.startsWith("bg_stage_") || i.startsWith("bg_don_")){
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URL.revokeObjectURL(assets.image[i].src)
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delete assets.image[i]
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}
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}
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}
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}
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}
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