2018-10-14 19:02:50 +08:00
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class About{
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2018-10-14 16:04:31 +08:00
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constructor(touchEnabled){
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this.touchEnabled = touchEnabled
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2019-01-16 20:33:42 +08:00
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loader.changePage("about", true)
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2018-10-14 16:04:31 +08:00
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cancelTouch = false
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2019-04-17 02:06:41 +08:00
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this.endButton = this.getElement("view-end-button")
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2018-10-14 16:04:31 +08:00
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this.diagTxt = document.getElementById("diag-txt")
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this.version = document.getElementById("version-link").href
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2019-04-17 02:06:41 +08:00
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this.tutorialOuter = this.getElement("view-outer")
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2018-10-14 16:04:31 +08:00
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if(touchEnabled){
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this.tutorialOuter.classList.add("touch-enabled")
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}
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2019-01-25 12:24:43 +08:00
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this.linkIssues = document.getElementById("link-issues")
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2018-10-14 16:04:31 +08:00
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this.linkEmail = document.getElementById("link-email")
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2019-04-17 02:06:41 +08:00
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var tutorialTitle = this.getElement("view-title")
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2019-01-23 02:47:09 +08:00
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tutorialTitle.innerText = strings.aboutSimulator
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tutorialTitle.setAttribute("alt", strings.aboutSimulator)
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2019-04-17 02:06:41 +08:00
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var tutorialContent = this.getElement("view-content")
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2019-01-23 02:47:09 +08:00
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strings.about.bugReporting.forEach(string => {
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tutorialContent.appendChild(document.createTextNode(string))
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tutorialContent.appendChild(document.createElement("br"))
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})
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var span = document.createElement("span")
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span.classList.add("text-warn")
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span.innerText = strings.about.diagnosticWarning
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tutorialContent.appendChild(span)
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this.endButton.innerText = strings.tutorial.ok
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this.endButton.setAttribute("alt", strings.tutorial.ok)
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2019-11-28 14:04:40 +08:00
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this.items = []
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2020-03-09 20:36:57 +08:00
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this.getLink(this.linkIssues).innerText = strings.about.issues
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this.linkIssues.setAttribute("alt", strings.about.issues)
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2019-02-07 02:49:25 +08:00
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var versionUrl = gameConfig._version.url
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2019-01-25 12:24:43 +08:00
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this.getLink(this.linkIssues).href = versionUrl + "issues"
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2019-11-28 14:04:40 +08:00
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this.items.push(this.linkIssues)
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2019-09-16 00:15:41 +08:00
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var contactEmail = gameConfig.email
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2019-11-28 14:04:40 +08:00
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this.hasEmail = typeof contactEmail === "string"
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if(this.hasEmail){
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2019-09-16 00:15:41 +08:00
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this.linkEmail.setAttribute("alt", contactEmail)
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this.getLink(this.linkEmail).href = "mailto:" + contactEmail
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2019-11-28 14:04:40 +08:00
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this.getLink(this.linkEmail).innerText = contactEmail
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this.items.push(this.linkEmail)
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}else{
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this.linkEmail.parentNode.removeChild(this.linkEmail)
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2019-09-16 00:15:41 +08:00
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}
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2019-11-28 14:04:40 +08:00
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2019-01-25 12:24:43 +08:00
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pageEvents.add(this.linkIssues, ["click", "touchend"], this.linkButton.bind(this))
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2019-11-28 14:04:40 +08:00
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if(this.hasEmail){
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pageEvents.add(this.linkEmail, ["click", "touchend"], this.linkButton.bind(this))
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}
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2019-04-06 03:53:51 +08:00
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pageEvents.add(this.endButton, ["mousedown", "touchstart"], this.onEnd.bind(this))
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2019-11-28 14:04:40 +08:00
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this.items.push(this.endButton)
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this.selected = this.items.length - 1
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2018-10-14 16:04:31 +08:00
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2019-04-17 02:06:41 +08:00
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this.keyboard = new Keyboard({
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confirm: ["enter", "space", "don_l", "don_r"],
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previous: ["left", "up", "ka_l"],
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next: ["right", "down", "ka_r"],
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back: ["escape"]
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}, this.keyPressed.bind(this))
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2018-10-14 16:04:31 +08:00
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this.gamepad = new Gamepad({
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2019-04-06 03:53:51 +08:00
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"confirm": ["b", "ls", "rs"],
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"previous": ["u", "l", "lb", "lt", "lsu", "lsl"],
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"next": ["d", "r", "rb", "rt", "lsd", "lsr"],
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"back": ["start", "a"]
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}, this.keyPressed.bind(this))
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2018-10-14 16:04:31 +08:00
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Custom scripting, #song=, translations
- A song can be linked directly by adding "#song=<id>" to the url, replace `<id>` with the id in the database, after loading it jumps immediately jumps to the difficulty selection
- Added tutorial translations
- Fixed song preview not playing
- Use text fallback for the logo when there are no vectors
- Increased combo cache by 1 pixel
- A custom javascript file can be loaded from config.json by defining "custom_js" value
- Added lots of events to help writing custom js files: `version-link, title-screen, language-change, song-select, song-select-move, song-select-difficulty, song-select-back, about, about-link, tutorial, import-songs, import-songs-default, session, session-start, session-end, debug, load-song, load-song-player2, load-song-unfocused, load-song-cancel, load-song-error, game-start, key-events, p2-game-end, p2-disconnected, p2-abandoned, pause, unpause, pause-restart, pause-song-select, game-lag, scoresheet, scoresheet-player2`
- Event syntax example:
```js
addEventListener("game-start", event => {
console.log("game-start", event.detail)
})
```
2019-02-14 17:32:45 +08:00
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pageEvents.send("about", this.addDiag())
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2018-10-14 16:04:31 +08:00
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}
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2019-04-17 02:06:41 +08:00
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getElement(name){
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return loader.screen.getElementsByClassName(name)[0]
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2019-04-06 03:53:51 +08:00
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}
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keyPressed(pressed, name){
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if(!pressed){
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return
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}
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var selected = this.items[this.selected]
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if(name === "confirm"){
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if(selected === this.endButton){
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this.onEnd()
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}else{
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this.getLink(selected).click()
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pageEvents.send("about-link", selected)
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assets.sounds["se_don"].play()
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}
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}else if(name === "previous" || name === "next"){
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selected.classList.remove("selected")
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this.selected = this.mod(this.items.length, this.selected + (name === "next" ? 1 : -1))
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this.items[this.selected].classList.add("selected")
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assets.sounds["se_ka"].play()
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}else if(name === "back"){
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this.onEnd()
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}
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}
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mod(length, index){
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return ((index % length) + length) % length
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}
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2018-10-14 16:04:31 +08:00
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onEnd(event){
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var touched = false
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2019-04-06 03:53:51 +08:00
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if(event){
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if(event.type === "touchstart"){
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event.preventDefault()
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touched = true
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}else if(event.which !== 1){
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return
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}
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2018-10-14 16:04:31 +08:00
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}
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this.clean()
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2019-02-04 17:14:42 +08:00
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assets.sounds["se_don"].play()
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2018-10-14 16:04:31 +08:00
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localStorage.setItem("tutorial", "true")
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setTimeout(() => {
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new SongSelect("about", false, touched)
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}, 500)
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}
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addDiag(){
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var diag = []
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diag.push("```")
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diag.push("Taiko-Web version: " + this.version)
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2018-11-21 17:02:53 +08:00
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diag.push("URL: " + location.href)
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2018-10-14 16:04:31 +08:00
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diag.push("User agent: " + navigator.userAgent)
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diag.push("Screen size: " + innerWidth + "x" + innerHeight + ", outer: " + outerWidth + "x" + outerHeight + ", ratio: " + (window.devicePixelRatio || 1).toFixed(2))
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if(this.touchEnabled){
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diag.push("Touch enabled: true")
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}
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if(!fullScreenSupported){
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diag.push("Full screen supported: false")
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}
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2018-10-14 18:37:27 +08:00
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diag.push("Blur performance: " + perf.blur + "ms, all images: " + perf.allImg + "ms")
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diag.push("Page load: " + (perf.load / 1000).toFixed(1) + "s")
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2018-10-14 16:04:31 +08:00
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if("getGamepads" in navigator){
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var gamepads = navigator.getGamepads()
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for(var i = 0; i < gamepads.length; i++){
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if(gamepads[i]){
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var gamepadDiag = []
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gamepadDiag.push(gamepads[i].id)
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gamepadDiag.push("buttons: " + gamepads[i].buttons.length)
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gamepadDiag.push("axes: " + gamepads[i].axes.length)
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diag.push("Gamepad #" + (i + 1) + ": " + gamepadDiag.join(", "))
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}
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}
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}
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2019-01-23 02:47:09 +08:00
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var userLangStr = " (none)"
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if("languages" in navigator){
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var userLang = navigator.languages.slice()
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if(userLang[0] !== navigator.language){
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userLang.unshift(navigator.language)
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}
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if(userLang.length !== 0){
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userLangStr = " (" + userLang.join(", ") + ")"
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}
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}
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diag.push("Language: " + strings.id + userLangStr)
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2019-11-28 14:04:40 +08:00
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var latency = settings.getItem("latency")
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diag.push("Audio Latency: " + (latency.audio > 0 ? "+" : "") + latency.audio.toString() + "ms, Video Latency: " + (latency.video > 0 ? "+" : "") + latency.video.toString() + "ms")
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2018-10-14 16:04:31 +08:00
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var errorObj = {}
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if(localStorage["lastError"]){
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try{
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errorObj = JSON.parse(localStorage["lastError"])
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}catch(e){}
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}
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if(errorObj.timestamp && errorObj.stack){
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2018-12-13 17:18:52 +08:00
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if(errorObj.timestamp + 1000 * 60 * 60 * 24 > Date.now()){
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2018-10-14 16:04:31 +08:00
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diag.push("Last error: " + errorObj.stack)
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diag.push("Error date: " + new Date(errorObj.timestamp).toGMTString())
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}else{
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localStorage.removeItem("lastError")
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}
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}
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diag.push("```")
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2018-10-14 18:37:27 +08:00
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var diag = diag.join("\n")
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2018-10-14 16:04:31 +08:00
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2018-10-14 18:37:27 +08:00
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if(navigator.userAgent.indexOf("Android") >= 0){
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var iframe = document.createElement("iframe")
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this.diagTxt.appendChild(iframe)
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var body = iframe.contentWindow.document.body
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body.innerText = diag
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body.setAttribute("style", `
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font-family: monospace;
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margin: 2px 0 0 2px;
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white-space: pre-wrap;
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word-break: break-all;
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cursor: text;
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2018-10-14 16:04:31 +08:00
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`)
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2018-10-14 18:37:27 +08:00
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body.setAttribute("onblur", `
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getSelection().removeAllRanges()
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`)
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}else{
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this.textarea = document.createElement("textarea")
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this.textarea.readOnly = true
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this.textarea.value = diag
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this.diagTxt.appendChild(this.textarea)
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if(!this.touchEnabled){
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pageEvents.add(this.textarea, "focus", () => {
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this.textarea.select()
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})
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pageEvents.add(this.textarea, "blur", () => {
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getSelection().removeAllRanges()
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})
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}
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2018-10-14 16:04:31 +08:00
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}
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2018-10-14 18:37:27 +08:00
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2019-03-16 05:34:48 +08:00
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var issueBody = strings.about.issueTemplate + "\n\n\n\n" + diag
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2019-11-28 14:04:40 +08:00
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if(this.hasEmail){
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this.getLink(this.linkEmail).href += "?body=" + encodeURIComponent(issueBody.replace(/\n/g, "<br>\r\n"))
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}
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Custom scripting, #song=, translations
- A song can be linked directly by adding "#song=<id>" to the url, replace `<id>` with the id in the database, after loading it jumps immediately jumps to the difficulty selection
- Added tutorial translations
- Fixed song preview not playing
- Use text fallback for the logo when there are no vectors
- Increased combo cache by 1 pixel
- A custom javascript file can be loaded from config.json by defining "custom_js" value
- Added lots of events to help writing custom js files: `version-link, title-screen, language-change, song-select, song-select-move, song-select-difficulty, song-select-back, about, about-link, tutorial, import-songs, import-songs-default, session, session-start, session-end, debug, load-song, load-song-player2, load-song-unfocused, load-song-cancel, load-song-error, game-start, key-events, p2-game-end, p2-disconnected, p2-abandoned, pause, unpause, pause-restart, pause-song-select, game-lag, scoresheet, scoresheet-player2`
- Event syntax example:
```js
addEventListener("game-start", event => {
console.log("game-start", event.detail)
})
```
2019-02-14 17:32:45 +08:00
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return diag
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2018-10-14 18:37:27 +08:00
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}
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getLink(target){
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return target.getElementsByTagName("a")[0]
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2018-10-14 16:04:31 +08:00
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}
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linkButton(event){
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2019-02-15 06:10:34 +08:00
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if(event.target === event.currentTarget){
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this.getLink(event.currentTarget).click()
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2019-04-06 03:53:51 +08:00
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pageEvents.send("about-link", event.currentTarget)
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assets.sounds["se_don"].play()
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2019-02-15 06:10:34 +08:00
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}
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2018-10-14 16:04:31 +08:00
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}
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clean(){
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cancelTouch = true
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2019-04-17 02:06:41 +08:00
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this.keyboard.clean()
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2018-10-14 16:04:31 +08:00
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this.gamepad.clean()
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2019-01-25 12:24:43 +08:00
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pageEvents.remove(this.linkIssues, ["click", "touchend"])
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2019-11-28 14:04:40 +08:00
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if(this.hasEmail){
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pageEvents.remove(this.linkEmail, ["click", "touchend"])
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}
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2018-10-14 16:04:31 +08:00
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pageEvents.remove(this.endButton, ["mousedown", "touchstart"])
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2018-10-14 18:37:27 +08:00
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if(this.textarea){
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pageEvents.remove(this.textarea, ["focus", "blur"])
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}
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2019-04-06 03:53:51 +08:00
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pageEvents.keyRemove(this, "all")
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2018-10-14 16:04:31 +08:00
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delete this.endButton
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delete this.diagTxt
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delete this.version
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delete this.tutorialOuter
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2019-01-25 12:24:43 +08:00
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delete this.linkIssues
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2018-10-14 16:04:31 +08:00
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delete this.linkEmail
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2018-10-14 18:37:27 +08:00
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delete this.textarea
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2018-10-14 16:04:31 +08:00
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}
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}
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