mirror of
https://github.com/jiojciojsioe3/a3cjroijsiojiorj.git
synced 2024-11-15 23:41:50 +08:00
248 lines
6.2 KiB
JavaScript
248 lines
6.2 KiB
JavaScript
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class GameInput{
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constructor(controller){
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this.controller = controller
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this.game = this.controller.game
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this.keyboard = new Keyboard({
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ka_l: ["ka_l"],
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don_l: ["don_l"],
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don_r: ["don_r"],
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ka_r: ["ka_r"],
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pause: ["q", "esc"],
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back: ["backspace"],
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previous: ["left", "up"],
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next: ["right", "down"],
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confirm: ["enter", "space"]
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}, this.keyPress.bind(this))
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this.keys = {}
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this.waitKeyupScore = {}
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this.waitKeyupSound = {}
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this.waitKeyupMenu = {}
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this.keyTime = {
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"don": -Infinity,
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"ka": -Infinity
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}
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this.keyboardEvents = 0
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var layout = settings.getItem("gamepadLayout")
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if(layout === "b"){
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var gameBtn = {
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don_l: ["d", "r", "ls"],
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don_r: ["a", "x", "rs"],
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ka_l: ["u", "l", "lb", "lt"],
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ka_r: ["b", "y", "rb", "rt"]
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}
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}else if(layout === "c"){
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var gameBtn = {
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don_l: ["d", "l", "ls"],
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don_r: ["a", "b", "rs"],
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ka_l: ["u", "r", "lb", "lt"],
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ka_r: ["x", "y", "rb", "rt"]
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}
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}else{
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var gameBtn = {
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don_l: ["u", "d", "l", "r", "ls"],
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don_r: ["a", "b", "x", "y", "rs"],
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ka_l: ["lb", "lt"],
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ka_r: ["rb", "rt"]
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}
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}
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this.gamepad = new Gamepad(gameBtn)
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this.gamepadInterval = setInterval(this.gamepadKeys.bind(this), 1000 / 60 / 2)
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this.gamepadMenu = new Gamepad({
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cancel: ["a"],
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confirm: ["b", "ls", "rs"],
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previous: ["u", "l", "lb", "lt", "lsu", "lsl"],
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next: ["d", "r", "rb", "rt", "lsd", "lsr"],
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pause: ["start"]
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})
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if(controller.multiplayer === 1){
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pageEvents.add(window, "beforeunload", event => {
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if(p2.otherConnected){
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pageEvents.send("p2-abandoned", event)
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}
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})
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}
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}
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keyPress(pressed, name){
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if(!this.controller.autoPlayEnabled || this.game.isPaused() || name !== "don_l" && name !== "don_r" && name !== "ka_l" && name !== "ka_r"){
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this.setKey(pressed, name, this.game.getAccurateTime())
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}
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}
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checkGameKeys(){
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if(this.controller.autoPlayEnabled){
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this.checkKeySound("don_l", "don")
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this.checkKeySound("don_r", "don")
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this.checkKeySound("ka_l", "ka")
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this.checkKeySound("ka_r", "ka")
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}
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}
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gamepadKeys(){
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if(!this.game.isPaused() && !this.controller.autoPlayEnabled){
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this.gamepad.play((pressed, name) => {
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if(pressed){
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if(this.keys[name]){
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this.setKey(false, name)
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}
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this.setKey(true, name, this.game.getAccurateTime())
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}else{
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this.setKey(false, name)
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}
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})
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}
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}
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checkMenuKeys(){
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if(!this.controller.multiplayer && !this.locked){
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var moveMenu = 0
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var ms = this.game.getAccurateTime()
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this.gamepadMenu.play((pressed, name) => {
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if(pressed){
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if(this.game.isPaused()){
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if(name === "cancel"){
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this.locked = true
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return setTimeout(() => {
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this.controller.togglePause()
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this.locked = false
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}, 200)
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}
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}
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if(this.keys[name]){
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this.setKey(false, name)
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}
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this.setKey(true, name, ms)
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}else{
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this.setKey(false, name)
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}
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})
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this.checkKey("pause", "menu", () => {
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this.controller.togglePause()
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for(var key in this.keyTime){
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this.keys[key] = null
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this.keyTime[key] = -Infinity
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}
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})
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var moveMenuMinus = () => {
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moveMenu = -1
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}
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var moveMenuPlus = () => {
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moveMenu = 1
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}
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var moveMenuConfirm = () => {
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if(this.game.isPaused()){
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this.locked = true
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setTimeout(() => {
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this.controller.view.pauseConfirm()
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this.locked = false
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}, 200)
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}
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}
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this.checkKey("previous", "menu", moveMenuMinus)
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this.checkKey("ka_l", "menu", moveMenuMinus)
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this.checkKey("next", "menu", moveMenuPlus)
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this.checkKey("ka_r", "menu", moveMenuPlus)
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this.checkKey("confirm", "menu", moveMenuConfirm)
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this.checkKey("don_l", "menu", moveMenuConfirm)
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this.checkKey("don_r", "menu", moveMenuConfirm)
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if(moveMenu && this.game.isPaused()){
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assets.sounds["se_ka"].play()
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this.controller.view.pauseMove(moveMenu)
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}
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}
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if(this.controller.multiplayer !== 2){
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this.checkKey("back", "menu", () => {
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if(this.controller.multiplayer === 1 && p2.otherConnected){
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p2.send("gameend")
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pageEvents.send("p2-abandoned")
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}
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this.controller.togglePause()
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this.controller.songSelection()
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})
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}
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}
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checkKey(name, type, callback){
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if(this.keys[name] && !this.isWaiting(name, type)){
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this.waitForKeyup(name, type)
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callback()
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}
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}
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checkKeySound(name, sound){
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this.checkKey(name, "sound", () => {
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var circles = this.controller.getCircles()
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var circle = circles[this.controller.getCurrentCircle()]
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var currentTime = this.keyTime[name]
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this.keyTime[sound] = currentTime
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if(circle && !circle.isPlayed){
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if(circle.type === "balloon"){
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if(sound === "don" && circle.requiredHits - circle.timesHit <= 1){
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this.controller.playSound("se_balloon")
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return
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}
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}
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}
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this.controller.playSound("neiro_1_" + sound)
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})
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}
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getKeys(){
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return this.keys
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}
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setKey(pressed, name, ms){
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if(pressed){
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this.keys[name] = true
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this.waitKeyupScore[name] = false
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this.waitKeyupSound[name] = false
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this.waitKeyupMenu[name] = false
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if(this.game.isPaused()){
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return
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}
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this.keyTime[name] = ms
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if(name == "don_l" || name == "don_r"){
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this.checkKeySound(name, "don")
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this.keyboardEvents++
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}else if(name == "ka_l" || name == "ka_r"){
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this.checkKeySound(name, "ka")
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this.keyboardEvents++
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}
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}else{
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this.keys[name] = false
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this.waitKeyupScore[name] = false
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this.waitKeyupSound[name] = false
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this.waitKeyupMenu[name] = false
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}
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}
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isWaiting(name, type){
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if(type === "score"){
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return this.waitKeyupScore[name]
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}else if(type === "sound"){
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return this.waitKeyupSound[name]
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}else if(type === "menu"){
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return this.waitKeyupMenu[name]
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}
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}
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waitForKeyup(name, type){
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if(!this.keys[name]){
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return
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}
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if(type === "score"){
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this.waitKeyupScore[name] = true
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}else if(type === "sound"){
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this.waitKeyupSound[name] = true
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}else if(type === "menu"){
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this.waitKeyupMenu[name] = true
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}
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}
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getKeyTime(){
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return this.keyTime
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}
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clean(){
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this.keyboard.clean()
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this.gamepad.clean()
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this.gamepadMenu.clean()
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clearInterval(this.gamepadInterval)
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if(this.controller.multiplayer === 1){
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pageEvents.remove(window, "beforeunload")
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}
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}
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}
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