japanese-drum-game/public/src/js/settings.js

211 lines
5.8 KiB
JavaScript
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class Settings{
constructor(){
var ios = /iPhone|iPad/.test(navigator.userAgent)
var phone = /Android|iPhone|iPad/.test(navigator.userAgent)
this.items = {
resolution: {
type: "select",
options: ["high", "medium", "low", "lowest"],
default: phone ? "medium" : "high"
},
touchAnimation: {
type: "toggle",
default: !ios,
touch: true
}
}
this.storage = {}
try{
var storage = JSON.parse(localStorage.getItem("settings") || "{}")
for(var i in this.items){
var current = this.items[i]
if(i in storage){
if(current.type === "select" && current.options.indexOf(storage[i]) === -1){
this.storage[i] = null
}else{
this.storage[i] = storage[i]
}
}else{
this.storage[i] = null
}
}
}catch(e){
for(var i in this.items){
this.storage[i] = null
}
}
}
getItem(name){
var value = this.storage[name]
return value === null ? this.items[name].default : value
}
setItem(name, value){
this.storage[name] = value
try{
localStorage.setItem("settings", JSON.stringify(this.storage))
}catch(e){}
}
}
class SettingsView{
constructor(touchEnabled){
this.touchEnabled = touchEnabled
loader.changePage("settings", true)
this.endButton = document.getElementById("tutorial-end-button")
if(touchEnabled){
document.getElementById("tutorial-outer").classList.add("touch-enabled")
}
var tutorialTitle = document.getElementById("tutorial-title")
tutorialTitle.innerText = strings.gameSettings
tutorialTitle.setAttribute("alt", strings.gameSettings)
this.endButton.innerText = strings.settings.ok
this.endButton.setAttribute("alt", strings.settings.ok)
this.resolution = settings.getItem("resolution")
var content = document.getElementById("tutorial-content")
this.items = []
this.selected = 0
for(let i in settings.items){
if(!touchEnabled && settings.items[i].touch){
continue
}
var settingBox = document.createElement("div")
settingBox.classList.add("setting-box")
var nameDiv = document.createElement("div")
nameDiv.classList.add("setting-name", "stroke-sub")
var name = strings.settings[i].name
nameDiv.innerText = name
nameDiv.setAttribute("alt", name)
settingBox.appendChild(nameDiv)
var valueDiv = document.createElement("div")
valueDiv.classList.add("setting-value")
valueDiv.innerText = this.getValue(i)
settingBox.appendChild(valueDiv)
content.appendChild(settingBox)
if(this.items.length === this.selected){
settingBox.classList.add("selected")
}
pageEvents.add(settingBox, ["mousedown", "touchstart"], event => {
event.preventDefault()
this.setValue(i)
})
this.items.push({
id: i,
settingBox: settingBox,
valueDiv: valueDiv
})
}
this.items.push({
id: "back",
settingBox: this.endButton
})
this.kbd = {
"confirm": [13, 32, 70, 74], // Enter, Space, F, J
"previous": [37, 38, 68], // Left, Up, D
"next": [39, 40, 75], // Right, Down, K
"back": [8, 27] // Backspace, Esc
}
pageEvents.once(this.endButton, ["mousedown", "touchstart"]).then(this.onEnd.bind(this))
pageEvents.keyAdd(this, "all", "down", this.keyEvent.bind(this))
this.gamepad = new Gamepad({
"confirm": ["b", "ls", "rs"],
"previous": ["u", "l", "lb", "lt", "lsu", "lsl"],
"next": ["d", "r", "rb", "rt", "lsd", "lsr"],
"back": ["start", "a"]
}, this.keyPressed.bind(this))
pageEvents.send("settings")
}
getValue(name){
var current = settings.items[name]
var value = settings.getItem(name)
if(current.type === "select"){
value = strings.settings[name][value]
}else if(current.type === "toggle"){
value = value ? strings.settings.on : strings.settings.off
}
return value
}
setValue(name){
var current = settings.items[name]
var value = settings.getItem(name)
if(current.type === "select"){
value = current.options[this.mod(current.options.length, current.options.indexOf(value) + 1)]
}else if(current.type === "toggle"){
value = !value
}
settings.setItem(name, value)
this.selected = this.items.findIndex(item => item.id === name)
this.items[this.selected].valueDiv.innerText = this.getValue(name)
}
keyEvent(event){
if(event.keyCode === 27 || event.keyCode === 8 || event.keyCode === 9){
// Escape, Backspace, Tab
event.preventDefault()
}
if(!event.repeat){
for(var i in this.kbd){
if(this.kbd[i].indexOf(event.keyCode) !== -1){
this.keyPressed(true, i)
break
}
}
}
}
keyPressed(pressed, name){
if(!pressed){
return
}
var selected = this.items[this.selected]
if(name === "confirm"){
if(selected.id === "back"){
this.onEnd()
}else{
this.setValue(selected.id)
}
}else if(name === "previous" || name === "next"){
selected.settingBox.classList.remove("selected")
this.selected = this.mod(this.items.length, this.selected + (name === "next" ? 1 : -1))
this.items[this.selected].settingBox.classList.add("selected")
}else if(name === "back"){
this.onEnd()
}
}
onEnd(event){
var touched = false
if(event && event.type === "touchstart"){
event.preventDefault()
touched = true
}
this.clean()
assets.sounds["se_don"].play()
setTimeout(() => {
new SongSelect("settings", false, touched)
}, 500)
}
mod(length, index){
return ((index % length) + length) % length
}
clean(){
this.gamepad.clean()
pageEvents.keyRemove(this, "all")
for(var i in this.items){
pageEvents.remove(this.items[i].settingBox, ["mousedown", "touchstart"])
}
delete this.endButton
delete this.items
if(this.resolution !== settings.getItem("resolution")){
for(var i in assets.image){
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if(i === "touch_drum" || i.startsWith("bg_song_") || i.startsWith("bg_stage_") || i.startsWith("bg_don_")){
URL.revokeObjectURL(assets.image[i].src)
delete assets.image[i]
}
}
}
}
}