japanese-drum-game/public/src/js/titlescreen.js

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class Titlescreen{
constructor(){
loader.changePage("titlescreen", false)
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this.titleScreen = document.getElementById("title-screen")
this.proceed = document.getElementById("title-proceed")
this.langDropdown = document.getElementById("lang-dropdown")
this.lang = this.getLang()
this.setLang(allStrings[this.lang])
this.addLangs()
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pageEvents.keyAdd(this, "all", "down", this.keyDown.bind(this))
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pageEvents.add(this.titleScreen, ["mousedown", "touchstart"], this.onPressed.bind(this))
pageEvents.add(this.langDropdown, "change", this.langChange.bind(this))
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assets.sounds["title"].play()
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this.gamepad = new Gamepad({
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"13": ["a", "b", "x", "y", "start", "ls", "rs"]
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}, pressed => {
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if(pressed){
this.onPressed()
}
})
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if(p2.session){
pageEvents.add(p2, "message", response => {
if(response.type === "songsel"){
this.goNext(true)
}
})
}
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}
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keyDown(event, code){
if(event && event.target === this.langDropdown){
return
}
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if(!code){
code = event.keyCode
}
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if(code == 13 || code == 32 || code == 70 || code == 74){
// Enter, Space, F, J
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this.onPressed()
}
}
onPressed(event){
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if(event){
if(event.type === "touchstart"){
event.preventDefault()
this.touched = true
}else if(event.type === "mousedown" && event.which !== 1){
return
}
}
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this.titleScreen.style.cursor = "auto"
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this.clean()
assets.sounds["don"].play()
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this.goNext()
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}
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goNext(fromP2){
if(p2.session && !fromP2){
p2.send("songsel")
}else if(fromP2 || this.touched || localStorage.getItem("tutorial") === "true"){
pageEvents.remove(p2, "message")
setTimeout(() => {
new SongSelect(false, false, this.touched)
}, 500)
}else{
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setTimeout(() => {
new Tutorial()
}, 500)
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}
}
getLang(){
if(localStorage.lang && localStorage.lang in allStrings){
return localStorage.lang
}
if("languages" in navigator){
var userLang = navigator.languages.slice()
userLang.unshift(navigator.language)
for(var i in userLang){
for(var j in allStrings){
if(allStrings[j].regex.test(userLang[i])){
return j
}
}
}
}
return "ja"
}
setLang(lang){
strings = lang
this.proceed.innerText = strings.titleProceed
this.proceed.setAttribute("alt", strings.titleProceed)
loader.screen.style.fontFamily = strings.font
loader.screen.style.fontWeight = strings.font === "Microsoft YaHei, sans-serif" ? "bold" : ""
}
addLangs(){
for(var i in allStrings){
var option = document.createElement("option")
option.value = i
if(i === this.lang){
option.selected = true
}
option.appendChild(document.createTextNode(allStrings[i].name))
this.langDropdown.appendChild(option)
}
}
langChange(){
this.lang = this.langDropdown.value
localStorage.lang = this.lang
this.setLang(allStrings[this.lang])
}
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clean(){
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this.gamepad.clean()
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assets.sounds["title"].stop()
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pageEvents.keyRemove(this, "all")
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pageEvents.remove(this.titleScreen, ["mousedown", "touchstart"])
pageEvents.remove(this.langDropdown, "change")
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delete this.titleScreen
delete this.proceed
delete this.langDropdown
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}
}