japanese-drum-game/public/src/js/pageevents.js

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JavaScript
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class PageEvents{
constructor(){
this.allEvents = new Map()
this.keyListeners = new Map()
this.mouseListeners = new Map()
this.blurListeners = new Map()
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this.lastKeyEvent = -Infinity
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this.add(window, "keydown", this.keyEvent.bind(this))
this.add(window, "keyup", this.keyEvent.bind(this))
this.add(window, "mousemove", this.mouseEvent.bind(this))
this.add(window, "blur", this.blurEvent.bind(this))
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this.kbd = []
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}
add(target, type, callback){
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if(Array.isArray(type)){
type.forEach(type => this.add(target, type, callback))
return
}
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this.remove(target, type)
var addedEvent = this.allEvents.get(target)
if(!addedEvent){
addedEvent = new Map()
this.allEvents.set(target, addedEvent)
}
addedEvent.set(type, callback)
return target.addEventListener(type, callback)
}
remove(target, type){
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if(Array.isArray(type)){
type.forEach(type => this.remove(target, type))
return
}
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var addedEvent = this.allEvents.get(target)
if(addedEvent){
var callback = addedEvent.get(type)
if(callback){
target.removeEventListener(type, callback)
addedEvent.delete(type)
if(addedEvent.size == 0){
return this.allEvents.delete(target)
}
}
}
}
once(target, type){
return new Promise(resolve => {
this.add(target, type, event => {
this.remove(target, type)
return resolve(event)
})
})
}
race(){
var target = arguments[0]
return new Promise(resolve => {
for(var i = 1;i < arguments.length; i++){
let type = arguments[i]
this.add(target, type, event => {
resolve({
type: type,
event: event
})
})
}
}).then(response => {
for(var i = 1;i < arguments.length; i++){
this.remove(target, arguments[i])
}
return response
})
}
load(target){
return new Promise((resolve, reject) => {
this.race(target, "load", "error", "abort").then(response => {
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switch(response.type){
case "load":
return resolve(response.event)
case "error":
return reject(["Loading error", target])
case "abort":
return reject("Loading aborted")
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}
})
})
}
keyEvent(event){
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if(this.kbd.indexOf(event.key.toLowerCase()) !== -1){
this.lastKeyEvent = Date.now()
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event.preventDefault()
}
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this.keyListeners.forEach(addedKeyCode => {
this.checkListener(addedKeyCode.get("all"), event)
this.checkListener(addedKeyCode.get(event.keyCode), event)
})
}
checkListener(keyObj, event){
if(keyObj && (
keyObj.type === "both"
|| keyObj.type === "down" && event.type === "keydown"
|| keyObj.type === "up" && event.type === "up"
)){
keyObj.callback(event)
}
}
keyAdd(target, keyCode, type, callback){
// keyCode="all", type="both"
var addedKeyCode = this.keyListeners.get(target)
if(!addedKeyCode){
addedKeyCode = new Map()
this.keyListeners.set(target, addedKeyCode)
}
addedKeyCode.set(keyCode, {
type: type,
callback: callback
})
}
keyRemove(target, keyCode){
var addedKeyCode = this.keyListeners.get(target)
if(addedKeyCode){
var keyObj = addedKeyCode.get(keyCode)
if(keyObj){
addedKeyCode.delete(keyCode)
if(addedKeyCode.size == 0){
return this.keyListeners.delete(target)
}
}
}
}
keyOnce(target, keyCode, type){
return new Promise(resolve => {
this.keyAdd(target, keyCode, type, event => {
this.keyRemove(target, keyCode)
return resolve(event)
})
})
}
mouseEvent(event){
this.lastMouse = event
this.mouseListeners.forEach(callback => callback(event))
}
mouseAdd(target, callback){
this.mouseListeners.set(target, callback)
}
mouseRemove(target){
this.mouseListeners.delete(target)
}
blurEvent(event){
this.blurListeners.forEach(callback => callback(event))
}
blurAdd(target, callback){
this.blurListeners.set(target, callback)
}
blurRemove(target){
this.blurListeners.delete(target)
}
getMouse(){
return this.lastMouse
}
send(name, detail){
dispatchEvent(new CustomEvent(name, {detail: detail}))
}
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setKbd(){
this.kbd = []
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var kbdSettings = settings.getItem("keyboardSettings")
for(var name in kbdSettings){
var keys = kbdSettings[name]
for(var i in keys){
this.kbd.push(keys[i])
}
}
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}
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}