japanese-drum-game/public/src/js/mekadon.js

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class Mekadon{
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constructor(controller, game){
this.controller = controller
this.game = game
this.lr = false
this.lastHit = -Infinity
}
play(circle){
var type = circle.getType()
if((type === "balloon" || type === "drumroll" || type === "daiDrumroll") && this.getMS() > circle.getEndTime()){
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circle.played(-1, false)
this.game.updateCurrentCircle()
}
type = circle.getType()
if(type === "balloon"){
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this.playDrumrollAt(circle, 0, 30)
}else if(type === "drumroll" || type === "daiDrumroll"){
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this.playDrumrollAt(circle, 0, 60)
}else{
this.playAt(circle, 0, 450)
}
}
playAt(circle, ms, score, dai){
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var currentMs = circle.getMS() - this.getMS()
if(ms > currentMs - 10){
return this.playNow(circle, score, dai)
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}
}
playDrumrollAt(circle, ms, pace){
if(pace && this.getMS() >= this.lastHit + pace){
this.playAt(circle, ms)
}
}
miss(circle){
var currentMs = circle.getMS() - this.getMS()
if(0 >= currentMs - 10){
this.controller.displayScore(0, true)
this.game.updateCurrentCircle()
this.game.updateCombo(0)
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this.game.updateGlobalScore(0, 1, circle.gogoTime)
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return true
}
}
playNow(circle, score, dai){
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var kbd = this.controller.getBindings()
var type = circle.getType()
var keyDai = false
var playDai = !dai || dai === 2
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var drumrollNotes = type === "balloon" || type === "drumroll" || type === "daiDrumroll"
if(drumrollNotes){
var ms = this.getMS()
}else{
var ms = circle.getMS()
}
if(type == "daiDon" && playDai){
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this.setKey(kbd["don_l"], ms)
this.setKey(kbd["don_r"], ms)
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this.lr = false
keyDai = true
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}else if(type == "don" || type == "daiDon" || drumrollNotes){
this.setKey(this.lr ? kbd["don_l"] : kbd["don_r"], ms)
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this.lr = !this.lr
}else if(type == "daiKa" && playDai){
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this.setKey(kbd["ka_l"], ms)
this.setKey(kbd["ka_r"], ms)
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this.lr = false
keyDai = true
}else if(type == "ka" || type == "daiKa"){
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this.setKey(this.lr ? kbd["ka_l"] : kbd["ka_r"], ms)
this.lr = !this.lr
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}
if(type === "balloon"){
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if(circle.requiredHits == 1){
assets.sounds["balloon"].play()
}
this.game.checkBalloon(circle)
}else if(type === "drumroll" || type === "daiDrumroll"){
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this.game.checkDrumroll(circle)
}else{
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this.controller.displayScore(score)
this.game.updateCombo(score)
this.game.updateGlobalScore(score, keyDai ? 2 : 1, circle.gogoTime)
this.game.updateCurrentCircle()
circle.played(score, keyDai)
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}
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this.lastHit = ms
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return true
}
getMS(){
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return this.controller.getElapsedTime()
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}
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setKey(keyCode, ms){
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this.controller.setKey(keyCode, false)
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this.controller.setKey(keyCode, true, ms)
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}
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}