japanese-drum-game/public/src/js/loadsong.js

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class loadSong{
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constructor(selectedSong, autoPlayEnabled, multiplayer){
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this.selectedSong = selectedSong
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this.multiplayer = multiplayer
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this.autoPlayEnabled = autoPlayEnabled
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this.diff = this.selectedSong.difficulty.slice(0, -4)
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this.songFilePath = "/songs/" + this.selectedSong.folder + "/" + this.selectedSong.difficulty
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loader.changePage("loadsong")
this.run()
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}
run(){
var id = this.selectedSong.folder
var promises = []
assets.sounds["start"].play()
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var img = document.createElement("img")
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promises.push(pageEvents.load(img))
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img.id = "music-bg"
img.src = "/songs/" + id + "/bg.png"
document.getElementById("assets").appendChild(img)
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promises.push(new Promise((resolve, reject) => {
var songObj
assets.songs.forEach(song => {
if(song.id == id){
songObj = song
}
})
if(songObj.sound){
songObj.sound.gain = snd.musicGain
resolve()
}else{
snd.musicGain.load("/songs/" + id + "/main.mp3").then(sound => {
songObj.sound = sound
resolve()
}, reject)
}
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}))
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promises.push(loader.ajax(this.songFilePath).then(data => {
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this.songData = data.replace(/\0/g, "").split("\n")
}))
Promise.all(promises).then(() => {
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this.setupMultiplayer()
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}, error => {
console.error(error)
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alert("An error occurred, please refresh")
})
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}
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setupMultiplayer(){
if(this.multiplayer){
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var loadingText = document.getElementsByClassName("loading-text")[0]
var waitingText = "Waiting for Another Player..."
loadingText.firstChild.data = waitingText
loadingText.setAttribute("alt", waitingText)
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this.song2Data = this.songData
this.selectedSong2 = this.selectedSong
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pageEvents.add(p2, "message", event => {
if(event.type === "gameload"){
if(event.value === this.diff){
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p2.send("gamestart")
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}else{
this.selectedSong2 = {
title: this.selectedSong.title,
folder: this.selectedSong.folder,
difficulty: event.value + ".osu"
}
loader.ajax("/songs/" + this.selectedSong2.folder + "/" + this.selectedSong2.difficulty).then(data => {
this.song2Data = data.replace(/\0/g, "").split("\n")
p2.send("gamestart")
}, () => {
p2.send("gamestart")
})
}
}else if(event.type === "gamestart"){
this.clean()
loader.changePage("game")
var taikoGame1 = new Controller(this.selectedSong, this.songData, false, 1)
var taikoGame2 = new Controller(this.selectedSong2, this.song2Data, true, 2)
taikoGame1.run(taikoGame2)
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}
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})
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p2.send("join", {
id: this.selectedSong.folder,
diff: this.diff
})
}else{
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this.clean()
loader.changePage("game")
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var taikoGame = new Controller(this.selectedSong, this.songData, this.autoPlayEnabled)
taikoGame.run()
}
}
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clean(){
pageEvents.remove(p2, "message")
}
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}