japanese-drum-game/public/src/js/debug.js

212 lines
5.3 KiB
JavaScript
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2018-10-15 02:08:05 +08:00
class Debug{
constructor(){
this.debugDiv = document.createElement("div")
this.debugDiv.id = "debug"
this.debugDiv.innerHTML = assets.pages["debug"]
document.body.appendChild(this.debugDiv)
this.titleDiv = this.debugDiv.getElementsByClassName("title")[0]
this.minimiseDiv = this.debugDiv.getElementsByClassName("minimise")[0]
this.offsetDiv = this.debugDiv.getElementsByClassName("offset")[0]
this.moving = false
pageEvents.add(window, ["mousedown", "mouseup", "blur"], this.stopMove.bind(this))
pageEvents.add(window, "mousemove", this.onMove.bind(this))
pageEvents.add(this.titleDiv, "mousedown", this.startMove.bind(this))
pageEvents.add(this.minimiseDiv, "click", this.minimise.bind(this))
this.offsetSlider = new InputSlider(this.offsetDiv)
this.offsetSlider.onchange(this.offsetChange.bind(this))
this.moveTo(100, 100)
this.restore()
this.updateStatus()
}
startMove(event){
if(event.which === 1){
event.stopPropagation()
this.moving = {
x: event.offsetX,
y: event.offsetY
}
}
}
onMove(event){
if(this.moving){
var x = event.clientX - this.moving.x
var y = event.clientY - this.moving.y
this.moveTo(x, y)
}
}
stopMove(event){
var x = event.clientX - this.moving.x
var y = event.clientY - this.moving.y
var w = this.debugDiv.offsetWidth
var h = this.debugDiv.offsetHeight
if(x + w > innerWidth){
x = innerWidth - w
}
if(y + h > lastHeight){
y = lastHeight - h
}
if(x < 0){
x = 0
}
if(y < 0){
y = 0
}
this.moveTo(x, y)
this.moving = false
}
moveTo(x, y){
this.debugDiv.style.transform = "translate(" + x + "px, " + y + "px)"
}
restore(){
debugObj.state = "open"
this.debugDiv.style.display = ""
}
minimise(){
debugObj.state = "minimised"
this.debugDiv.style.display = "none"
}
updateStatus(){
if(debugObj.controller && !this.controller){
this.controller = debugObj.controller
var selectedSong = this.controller.selectedSong
this.defaultOffset = selectedSong.offset
if(this.songFolder === selectedSong.folder){
this.offsetChange(this.offsetSlider.get())
}else{
this.songFolder = selectedSong.folder
this.offsetSlider.set(this.defaultOffset)
}
}
if(this.controller && !debugObj.controller){
this.controller = null
}
}
offsetChange(value){
if(this.controller){
var offset = (this.defaultOffset - value) * 1000
var songData = this.controller.parsedSongData
songData.circles.forEach(circle => {
circle.ms = circle.originalMS + offset
circle.endTime = circle.originalEndTime + offset
})
songData.measures.forEach(measure => {
measure.ms = measure.originalMS + offset
})
}
}
clean(){
this.offsetSlider.clean()
pageEvents.remove(window, ["mousedown", "mouseup", "mousemove", "blur"])
pageEvents.remove(this.title, "mousedown")
delete this.debugDiv
delete this.titleDiv
delete this.minimiseDiv
delete this.controller
debugObj.state = "closed"
debugObj.debug = null
document.body.removeChild(this.debugDiv)
}
}
class InputSlider{
constructor(sliderDiv){
this.input = sliderDiv.getElementsByTagName("input")[0]
this.reset = sliderDiv.getElementsByClassName("reset")[0]
this.plus = sliderDiv.getElementsByClassName("plus")[0]
this.minus = sliderDiv.getElementsByClassName("minus")[0]
this.value = null
this.defaultValue = null
this.callbacks = []
pageEvents.add(this.plus, "click", this.add.bind(this))
pageEvents.add(this.minus, "click", this.subtract.bind(this))
pageEvents.add(this.reset, "click", this.resetValue.bind(this))
pageEvents.add(this.input, "change", this.manualSet.bind(this))
}
update(noCallback, force){
var oldValue = this.input.value
if(this.value === null){
this.input.value = ""
this.input.readOnly = true
}else{
if(this.value > 60000){
this.value = 60000
}
if(this.value < -60000){
this.value = -60000
}
this.input.value = this.get().toFixed(3)
this.input.readOnly = false
}
if(force || !noCallback && oldValue !== this.input.value){
this.callbacks.forEach(callback => {
callback(this.input.value)
})
}
}
set(number){
this.value = Math.floor(number * 1000)
this.defaultValue = this.value
this.update(true)
}
get(){
if(this.value === null){
return null
}else{
return Math.floor(this.value) / 1000
}
}
add(event){
if(this.value !== null){
var newValue = this.value + this.eventNumber(event)
if(newValue <= 60000){
this.value = newValue
this.update()
}
}
}
subtract(event){
if(this.value !== null){
var newValue = this.value - this.eventNumber(event)
if(newValue >= -60000){
this.value = newValue
this.update()
}
}
}
eventNumber(event){
return (event.ctrlKey ? 10 : 1) * (event.shiftKey ? 10 : 1) * (event.altKey ? 10 : 1) * 1
}
resetValue(){
this.value = this.defaultValue
this.update()
}
onchange(callback){
this.callbacks.push(callback)
}
manualSet(){
var number = parseFloat(this.input.value)
if(Number.isFinite(number) && -60 <= number && number <= 60){
this.value = number * 1000
}
this.update(false, true)
}
clean(){
pageEvents.remove(this.plus, "click")
pageEvents.remove(this.minus, "click")
pageEvents.remove(this.reset, "click")
pageEvents.remove(this.input, "change")
delete this.input
delete this.reset
delete this.plus
delete this.minus
}
}