EBU6502_cloud_computing_notes/2-2-cuda.md

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# CUDA
## Definition
- Compute Unified Device Architecture
- Is a general purpose **parallel** programming platform and model
## Scalability with CUDA
- GPU is has an array of Streaming Multiprocessors
- A program can be partitioned into blocks that execute independently
- Allow performance to scale with the number of GPU multiprocessors
## Architecture
### Kernel
- CUDA extends C by allow to define C functions, which is called a kernel
- Kernel is executed in parallel, by N different CUDA threads, rather than
only once in serial
- Defined with specifier `__global__`
- Number of threads is given using `<<<NBlocks, NThreads>>>`, and used with
`func_name<<<NBlocks, NThreads>>>(params);`
- They take an integer or dim3, so it cal also be called Dimension of
Blocks, or Dimension of Threads
- Thread number is given an ID, accessible by `threadIdx` variable
- Example:
```c
// Add array A and B of size N together, store it in C
#define N 2
// Kernel definition
__global__ void VecAdd(float* A, float* B, float* C) {
// Each thread performs one pair wise addition
int i = threadIdx.x;
// The array is a float, meaning we need to allocate memory on GPU
C[i] = A[i] + B[i];
}
int main() {
...
// Kernel invocation with N threads
VecAdd<<<1, N>>>(A, B, C);
...
}
```
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- Note to self: run `nvcc` with `-arch=native` otherwise it won't work.
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### Device code and Host code (Important)
- Compiler `nvcc` separates source code into host and device code
- Device code (kernels): definition marked with `__global__`, called from
host code (with `func<<<x, y>>>(a, b)`), and run on device (GPU)
- Host code: normal C code, processed by system compiler like `gcc` or
`clang`
- If the device code definitions are used, the compiled code execute on both CPU
and GPU
### Thread hierarchy
- `threadIdx` is a 3 component vector
- Enables threads to be identified in 1-3 dimension blocks, which can form a
**grid** of thread blocks
- Number of threads depend on the size of data being processed
- Features:
- Maximum number of threads per block: because they reside on the same
block, on the same processor core
- A kernel can be executed by multiple equally shaped thread blocks, so the
total number of threads is threads per block times blocks
- Example:
```c
#define N 10
// Kernel definition
__global__ void MatAdd(float A[N][N], float B[N][N], float C[N][N]) {
int i = threadIdx.x;
int j = threadIdx.y;
C[i][j] = A[i][j] + B[i][j];
}
int main() {
...
// Kernel invocation with one block of N * N * 1 threads
int numBlocks = 1;
dim3 threadsPerBlock(N, N);
MatAdd<<<numBlocks, threadsPerBlock>>>(A, B, C);
...
}
```
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- A complete example: see code in `./assets/code/`
### Block Hierarchy
- Blocks can be represented in 1-3 dimensional **grids**, size is dependent on
the input data
- Accessing
- Block index: `blockIdx`
- Dimension: `blockDim`
- Example: multi block kernel:
```c
#define N 16
// Kernel definition
__global__ void MatAdd(float A[N][N], float B[N][N],
float C[N][N]) {
int i = blockIdx.x * blockDim.x + threadIdx.x;
int j = blockIdx.y * blockDim.y + threadIdx.y;
if (i < N && j < N)
C[i][j] = A[i][j] + B[i][j];
}
int main() {
...
// Kernel invocation
dim3 threadsPerBlock(16, 16);
dim3 numBlocks(N / threadsPerBlock.x, N / threadsPerBlock.y);
MatAdd<<<numBlocks, threadsPerBlock>>>(A, B, C);
...
}
```
### Memory Hierarchy
- Thread: Registers, Local memory
- Block of threads: Shared memory
- All Blocks: Global memory
### GPU vs. CPU
- GPU has more stream processors, and each processor has much more ALUs
- TODO: see code in assets/code, and figure shit out, and index array
## Coordinating with CPU
- GPU kernel launch are **asynchronous**, while control returns to CPU
immediately
- CPU need to **synchronize** before using the results
- `cudaMemcpy()`: block and copy
- `cudaMemcpyAsync()`: copy but don't block
- `cudaDeviceSynchronize()`: Block the CPU until all CUDA calls before have
completed