japanese-drum-game/tools/merge_image.htm
2020-03-07 05:39:48 +03:00

197 lines
4.4 KiB
HTML

<html>
<head>
<title>Merge Image</title>
<style>
body{
transition: background-color 0.5s;
background-color: #fff;
font-family: sans-serif;
font-size: 20px;
}
input[type=number]{
font-family: monospace;
font-size: 18px;
padding: 5px;
}
#settings{
display: flex;
margin-bottom: 18px;
height: 40px;
}
label{
display: flex;
align-items: center;
height: 100%;
}
label:not(:first-child){
margin-left: 10px;
border-left: 2px solid #ccc;
padding-left: 8px;
}
input{
margin: 5px;
}
</style>
</head>
<body>
<div id="settings">
<label>
Max height
<input id="max-height" type="number" min="1" max="5000" step="1" value="2000">
px
</label>
<label>
Spacing
<input id="spacing" type="number" min="0" max="100" step="1" value="0">
px
</label>
<label>
<input id="vertical" type="checkbox" checked>
Vertical
</label>
</div>
<div id="hint">Drag and drop your images here...</div>
<canvas id="canvas"></canvas>
<script>
var canvas = document.getElementById("canvas")
var ctx = canvas.getContext("2d")
var allFiles
var maxHeightElement = document.getElementById("max-height")
var spacingElement = document.getElementById("spacing")
var maxHeight = parseInt(maxHeightElement.value)
var spacing = parseInt(spacingElement.value)
var vectical = true
document.addEventListener("dragover", event => {
event.preventDefault()
event.dataTransfer.dropEffect = "copy"
document.body.style.backgroundColor = "#ccc"
})
document.addEventListener("dragleave", () => {
document.body.style.backgroundColor = "#fff"
})
document.addEventListener("drop", event => {
document.getElementById("hint").style.display = "none"
document.body.style.backgroundColor = "#fff"
event.preventDefault()
allFiles = []
var promises = []
for(let file of event.dataTransfer.files){
promises.push(readFile(file))
}
Promise.all(promises).then(drawCanvas)
})
maxHeightElement.addEventListener("change", event => {
var value = parseInt(event.currentTarget.value)
if(value >= 1 && value <= 5000){
maxHeight = value
if(allFiles && allFiles.length){
drawCanvas()
}
}
})
spacingElement.addEventListener("change", event => {
var value = parseInt(event.currentTarget.value)
if(value >= 0 && value <= 100){
spacing = value
if(allFiles && allFiles.length){
drawCanvas()
}
}
})
document.getElementById("vertical").addEventListener("change", event => {
vertical = event.currentTarget.checked
if(allFiles && allFiles.length){
drawCanvas()
}
})
function readFile(file){
return new Promise((resolve, reject) => {
var reader = new FileReader()
reader.addEventListener("load", () => {
if(reader.result){
var img = document.createElement("img")
img.addEventListener("load", () => {
var noExt = file.name.slice(0, file.name.lastIndexOf("."))
if(parseInt(noExt) == noExt){
var name = parseInt(noExt)
}else{
var name = noExt
}
allFiles.push({
name: name,
img: img
})
resolve()
})
img.addEventListener("error", resolve)
img.addEventListener("abort", resolve)
img.src = reader.result
}else{
resolve()
}
})
reader.addEventListener("error", resolve)
reader.addEventListener("abort", resolve)
reader.readAsDataURL(file)
})
}
function drawCanvas(){
var x = 0
var y = 0
var biggestWidth = 0
var canvasWidth = 0
var canvasHeight = 0
allFiles.sort((a, b) => a.name > b.name ? 1 : -1)
for(var i in allFiles){
var file = allFiles[i]
if(vertical){
if(y + file.img.height > maxHeight + spacing){
y = 0
x += biggestWidth
biggestWidth = 0
}
file.x = x + (x === 0 ? 0 : spacing)
file.y = y + (y === 0 ? 0 : spacing)
y += file.img.height + (y === 0 ? 0 : spacing)
if(file.img.width > biggestWidth){
biggestWidth = file.img.width
}
if(y > canvasHeight){
canvasHeight = y
}
}else{
if(x + file.img.width > maxHeight + spacing){
x = 0
y += biggestWidth
biggestWidth = 0
}
file.x = x + (x === 0 ? 0 : spacing)
file.y = y + (y === 0 ? 0 : spacing)
x += file.img.width + (x === 0 ? 0 : spacing)
if(file.img.height > biggestWidth){
biggestWidth = file.img.height
}
if(x > canvasWidth){
canvasWidth = x
}
}
}
if(vertical){
canvasWidth = x + biggestWidth
}else{
canvasHeight = y + biggestWidth
}
canvas.width = canvasWidth
canvas.height = canvasHeight
for(var i in allFiles){
var file = allFiles[i]
ctx.drawImage(file.img, file.x, file.y, file.img.width, file.img.height)
}
}
</script>
</body>
</html>