mirror of
https://github.com/jiojciojsioe3/a3cjroijsiojiorj.git
synced 2024-11-15 23:41:50 +08:00
360 lines
10 KiB
JavaScript
360 lines
10 KiB
JavaScript
class Debug{
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constructor(){
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if(!assets.pages["debug"]){
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return
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}
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this.debugDiv = document.createElement("div")
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this.debugDiv.id = "debug"
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this.debugDiv.innerHTML = assets.pages["debug"]
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document.body.appendChild(this.debugDiv)
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this.titleDiv = this.byClass("title")
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this.minimiseDiv = this.byClass("minimise")
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this.offsetDiv = this.byClass("offset")
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this.measureNumDiv = this.byClass("measure-num")
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this.branchHideDiv = this.byClass("branch-hide")
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this.branchSelectDiv = this.byClass("branch-select")
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this.branchSelect = this.branchSelectDiv.getElementsByTagName("select")[0]
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this.branchResetBtn = this.branchSelectDiv.getElementsByClassName("reset")[0]
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this.restartCheckbox = this.byClass("change-restart")
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this.autoplayLabel = this.byClass("autoplay-label")
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this.autoplayCheckbox = this.byClass("autoplay")
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this.restartBtn = this.byClass("restart-btn")
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this.exitBtn = this.byClass("exit-btn")
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this.moving = false
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pageEvents.add(window, ["mousedown", "mouseup", "blur"], this.stopMove.bind(this))
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pageEvents.mouseAdd(this, this.onMove.bind(this))
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pageEvents.add(this.titleDiv, "mousedown", this.startMove.bind(this))
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pageEvents.add(this.minimiseDiv, "click", this.minimise.bind(this))
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pageEvents.add(this.restartBtn, "click", this.restartSong.bind(this))
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pageEvents.add(this.exitBtn, "click", this.clean.bind(this))
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pageEvents.add(this.autoplayCheckbox, "change", this.toggleAutoplay.bind(this))
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pageEvents.add(this.branchSelect, "change", this.branchChange.bind(this))
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pageEvents.add(this.branchResetBtn, "click", this.branchReset.bind(this))
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this.offsetSlider = new InputSlider(this.offsetDiv, -60, 60, 3)
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this.offsetSlider.onchange(this.offsetChange.bind(this))
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this.measureNumSlider = new InputSlider(this.measureNumDiv, 0, 1000, 0)
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this.measureNumSlider.onchange(this.measureNumChange.bind(this))
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this.measureNumSlider.set(0)
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this.moveTo(100, 100)
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this.restore()
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this.updateStatus()
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pageEvents.send("debug")
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}
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byClass(name){
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return this.debugDiv.getElementsByClassName(name)[0]
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}
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startMove(event){
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if(event.which === 1){
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event.stopPropagation()
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this.moving = {
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x: event.offsetX,
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y: event.offsetY
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}
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}
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}
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onMove(event){
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if(this.moving){
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var x = event.clientX - this.moving.x
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var y = event.clientY - this.moving.y
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this.moveTo(x, y)
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}
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}
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stopMove(event){
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var x = event.clientX - this.moving.x
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var y = event.clientY - this.moving.y
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var w = this.debugDiv.offsetWidth
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var h = this.debugDiv.offsetHeight
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if(x + w > innerWidth){
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x = innerWidth - w
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}
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if(y + h > lastHeight){
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y = lastHeight - h
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}
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if(x < 0){
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x = 0
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}
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if(y < 0){
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y = 0
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}
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this.moveTo(x, y)
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this.moving = false
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}
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moveTo(x, y){
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this.debugDiv.style.transform = "translate(" + x + "px, " + y + "px)"
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}
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restore(){
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debugObj.state = "open"
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this.debugDiv.style.display = ""
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}
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minimise(){
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debugObj.state = "minimised"
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this.debugDiv.style.display = "none"
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}
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updateStatus(){
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if(debugObj.controller && !this.controller){
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this.controller = debugObj.controller
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this.restartBtn.style.display = "block"
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this.autoplayLabel.style.display = "block"
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if(this.controller.parsedSongData.branches){
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this.branchHideDiv.style.display = "block"
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}
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var selectedSong = this.controller.selectedSong
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this.defaultOffset = selectedSong.offset || 0
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if(this.songFolder === selectedSong.folder){
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this.offsetChange(this.offsetSlider.get(), true)
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this.branchChange(null, true)
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}else{
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this.songFolder = selectedSong.folder
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this.offsetSlider.set(this.defaultOffset)
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this.branchReset(null, true)
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}
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var measures = this.controller.parsedSongData.measures.filter((measure, i, array) => {
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return i === 0 || Math.abs(measure.ms - array[i - 1].ms) > 0.01
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})
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this.measureNumSlider.setMinMax(0, measures.length - 1)
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if(this.measureNum && measures.length > this.measureNum){
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var measureMS = measures[this.measureNum].ms
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var game = this.controller.game
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game.started = true
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var timestamp = Date.now()
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var currentDate = timestamp - measureMS
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game.startDate = currentDate
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game.sndTime = timestamp - snd.buffer.getTime() * 1000
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var circles = game.songData.circles
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for(var i in circles){
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game.currentCircle = i
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if(circles[i].endTime >= measureMS){
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break
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}
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}
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if(game.mainMusicPlaying){
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game.mainMusicPlaying = false
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game.mainAsset.stop()
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}
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}
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this.autoplayCheckbox.checked = this.controller.autoPlayEnabled
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}
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if(this.controller && !debugObj.controller){
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this.restartBtn.style.display = ""
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this.autoplayLabel.style.display = ""
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this.branchHideDiv.style.display = ""
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this.controller = null
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}
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}
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offsetChange(value, noRestart){
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if(this.controller){
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var offset = (this.defaultOffset - value) * 1000
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var songData = this.controller.parsedSongData
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songData.circles.forEach(circle => {
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circle.ms = circle.originalMS + offset
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circle.endTime = circle.originalEndTime + offset
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})
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songData.measures.forEach(measure => {
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measure.ms = measure.originalMS + offset
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})
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if(songData.branches){
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songData.branches.forEach(branch => {
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branch.ms = branch.originalMS + offset
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})
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}
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if(this.restartCheckbox.checked && !noRestart){
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this.restartSong()
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}
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}
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}
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measureNumChange(value){
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this.measureNum = value
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if(this.restartCheckbox.checked){
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this.restartSong()
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}
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}
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restartSong(){
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if(this.controller){
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this.controller.restartSong()
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}
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}
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toggleAutoplay(){
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if(this.controller){
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this.controller.autoPlayEnabled = this.autoplayCheckbox.checked
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if(!this.controller.autoPlayEnabled){
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var keyboard = debugObj.controller.keyboard
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var kbd = keyboard.getBindings()
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keyboard.setKey(kbd.don_l, false)
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keyboard.setKey(kbd.don_r, false)
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keyboard.setKey(kbd.ka_l, false)
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keyboard.setKey(kbd.ka_r, false)
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}
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}
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}
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branchChange(event, noRestart){
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if(this.controller){
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var game = this.controller.game
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var name = this.branchSelect.value
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game.branch = name === "auto" ? false : name
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game.branchSet = name === "auto"
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var selectedOption = this.branchSelect.selectedOptions[0]
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this.branchSelect.style.background = selectedOption.style.background
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if(this.restartCheckbox.checked && !noRestart){
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this.restartSong()
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}
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}
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}
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branchReset(event, noRestart){
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this.branchSelect.value = "auto"
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this.branchChange(null, noRestart)
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}
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clean(){
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this.offsetSlider.clean()
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this.measureNumSlider.clean()
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pageEvents.remove(window, ["mousedown", "mouseup", "blur"])
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pageEvents.mouseRemove(this)
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pageEvents.remove(this.titleDiv, "mousedown")
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pageEvents.remove(this.title, "mousedown")
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pageEvents.remove(this.minimiseDiv, "click")
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pageEvents.remove(this.restartBtn, "click")
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pageEvents.remove(this.exitBtn, "click")
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pageEvents.remove(this.autoplayCheckbox, "change")
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pageEvents.remove(this.branchSelect, "change")
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pageEvents.remove(this.branchResetBtn, "click")
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delete this.titleDiv
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delete this.minimiseDiv
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delete this.offsetDiv
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delete this.measureNumDiv
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delete this.branchHideDiv
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delete this.branchSelectDiv
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delete this.branchSelect
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delete this.branchResetBtn
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delete this.restartCheckbox
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delete this.autoplayLabel
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delete this.autoplayCheckbox
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delete this.restartBtn
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delete this.exitBtn
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delete this.controller
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debugObj.state = "closed"
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debugObj.debug = null
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document.body.removeChild(this.debugDiv)
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delete this.debugDiv
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}
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}
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class InputSlider{
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constructor(sliderDiv, min, max, fixedPoint){
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this.fixedPoint = fixedPoint
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this.mul = Math.pow(10, fixedPoint)
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this.min = min * this.mul
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this.max = max * this.mul
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this.input = sliderDiv.getElementsByTagName("input")[0]
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this.reset = sliderDiv.getElementsByClassName("reset")[0]
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this.plus = sliderDiv.getElementsByClassName("plus")[0]
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this.minus = sliderDiv.getElementsByClassName("minus")[0]
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this.value = null
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this.defaultValue = null
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this.callbacks = []
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pageEvents.add(this.plus, "click", this.add.bind(this))
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pageEvents.add(this.minus, "click", this.subtract.bind(this))
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pageEvents.add(this.reset, "click", this.resetValue.bind(this))
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pageEvents.add(this.input, "change", this.manualSet.bind(this))
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pageEvents.add(this.input, "keydown", this.captureKeys.bind(this))
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}
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update(noCallback, force){
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var oldValue = this.input.value
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if(this.value === null){
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this.input.value = ""
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this.input.readOnly = true
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}else{
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if(this.value > this.max){
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this.value = this.max
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}
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if(this.value < this.min){
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this.value = this.min
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}
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this.input.value = this.get().toFixed(this.fixedPoint)
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this.input.readOnly = false
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}
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if(force || !noCallback && oldValue !== this.input.value){
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this.callbacks.forEach(callback => {
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callback(this.get())
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})
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}
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}
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set(number){
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this.value = Math.floor(number * this.mul)
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this.defaultValue = this.value
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this.update(true)
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}
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setMinMax(min, max){
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this.min = min
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this.max = max
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this.update()
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}
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get(){
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if(this.value === null){
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return null
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}else{
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return Math.floor(this.value) / this.mul
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}
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}
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add(event){
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if(this.value !== null){
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var newValue = this.value + this.eventNumber(event)
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if(newValue <= this.max){
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this.value = newValue
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this.update()
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}
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}
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}
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subtract(event){
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if(this.value !== null){
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var newValue = this.value - this.eventNumber(event)
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if(newValue >= this.min){
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this.value = newValue
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this.update()
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}
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}
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}
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eventNumber(event){
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return (event.ctrlKey ? 10 : 1) * (event.shiftKey ? 10 : 1) * (event.altKey ? 10 : 1) * 1
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}
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resetValue(){
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this.value = this.defaultValue
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this.update()
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}
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onchange(callback){
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this.callbacks.push(callback)
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}
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manualSet(){
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var number = parseFloat(this.input.value) * this.mul
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if(Number.isFinite(number) && this.min <= number && number <= this.max){
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this.value = number
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}
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this.update(false, true)
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}
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captureKeys(event){
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event.stopPropagation()
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}
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clean(){
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pageEvents.remove(this.plus, "click")
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pageEvents.remove(this.minus, "click")
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pageEvents.remove(this.reset, "click")
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pageEvents.remove(this.input, ["change", "keydown"])
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delete this.input
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delete this.reset
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delete this.plus
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delete this.minus
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}
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}
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