mirror of
https://github.com/jiojciojsioe3/a3cjroijsiojiorj.git
synced 2024-11-16 07:51:51 +08:00
225 lines
5.0 KiB
JavaScript
225 lines
5.0 KiB
JavaScript
class Controller{
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constructor(selectedSong, songData, autoPlayEnabled, multiplayer, touchEnabled){
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this.selectedSong = selectedSong
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this.songData = songData
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this.autoPlayEnabled = autoPlayEnabled
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this.multiplayer = multiplayer
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this.touchEnabled = touchEnabled
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this.snd = this.multiplayer ? "_p" + this.multiplayer : ""
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if(this.multiplayer !== 2){
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loader.changePage("game", false)
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}
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if(selectedSong.type === "tja"){
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this.parsedSongData = new ParseTja(songData, selectedSong.difficulty, selectedSong.offset)
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}else{
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this.parsedSongData = new ParseOsu(songData, selectedSong.offset)
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}
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this.offset = this.parsedSongData.soundOffset
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assets.songs.forEach(song => {
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if(song.id == this.selectedSong.folder){
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this.mainAsset = song.sound
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}
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})
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this.game = new Game(this, this.selectedSong, this.parsedSongData)
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this.view = new View(this)
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this.mekadon = new Mekadon(this, this.game)
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this.keyboard = new Keyboard(this)
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this.playedSounds = {}
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}
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run(syncWith){
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this.game.run()
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this.view.run()
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if(syncWith){
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syncWith.run()
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syncWith.game.elapsedTime = this.game.elapsedTime
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syncWith.game.startDate = this.game.startDate
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this.syncWith = syncWith
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}
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requestAnimationFrame(() => {
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this.startMainLoop()
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if(!this.multiplayer){
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debugObj.controller = this
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if(debugObj.debug){
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debugObj.debug.updateStatus()
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}
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}
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})
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}
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startMainLoop(){
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this.mainLoopRunning = true
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this.gameLoop()
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this.viewLoop()
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this.gameInterval = setInterval(this.gameLoop.bind(this), 1000 / 60)
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}
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stopMainLoop(){
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this.mainLoopRunning = false
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this.mainAsset.stop()
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clearInterval(this.gameInterval)
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}
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gameLoop(){
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if(this.mainLoopRunning){
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if(this.syncWith){
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this.syncWith.game.elapsedTime = this.game.elapsedTime
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this.syncWith.game.startDate = this.game.startDate
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}
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var ms = this.game.elapsedTime
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this.keyboard.checkMenuKeys()
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if(!this.game.isPaused()){
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this.keyboard.checkGameKeys()
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if(ms < 0){
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this.game.updateTime()
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}else{
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this.game.update()
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if(!this.mainLoopRunning){
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return
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}
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this.game.playMainMusic()
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}
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}
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}
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}
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viewLoop(){
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if(this.mainLoopRunning){
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if(this.multiplayer !== 2){
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requestAnimationFrame(() => {
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this.viewLoop()
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if(this.syncWith){
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this.syncWith.viewLoop()
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}
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if(this.scoresheet){
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if(this.view.ctx){
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this.view.ctx.save()
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this.view.ctx.setTransform(1, 0, 0, 1, 0, 0)
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}
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this.scoresheet.redraw()
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if(this.view.ctx){
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this.view.ctx.restore()
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}
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}
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})
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}
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this.view.refresh()
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}
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}
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gameEnded(){
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var score = this.getGlobalScore()
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var vp
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if(Math.round(score.gauge / 2) - 1 >= 25){
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if(score.bad === 0){
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vp = "fullcombo"
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this.playSoundMeka("fullcombo", 1.350)
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}else{
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vp = "clear"
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}
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}else{
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vp = "fail"
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}
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this.playSound("game" + vp)
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}
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displayResults(){
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if(this.multiplayer !== 2){
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this.scoresheet = new Scoresheet(this, this.getGlobalScore(), this.multiplayer, this.touchEnabled)
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}
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}
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displayScore(score, notPlayed, bigNote){
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this.view.displayScore(score, notPlayed, bigNote)
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}
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songSelection(fadeIn){
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if(!fadeIn){
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this.clean()
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}
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new SongSelect(false, fadeIn, this.touchEnabled)
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}
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restartSong(){
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this.clean()
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if(this.multiplayer){
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new LoadSong(this.selectedSong, false, true, this.touchEnabled)
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}else{
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var taikoGame = new Controller(this.selectedSong, this.songData, this.autoPlayEnabled, false, this.touchEnabled)
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taikoGame.run()
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}
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}
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playSound(id, time){
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var ms = Date.now() + (time || 0) * 1000
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if(!(id in this.playedSounds) || ms > this.playedSounds[id] + 30){
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assets.sounds[id + this.snd].play(time)
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this.playedSounds[id] = ms
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}
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}
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playSoundMeka(soundID, time){
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var meka = ""
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if(this.autoPlayEnabled && !this.multiplayer){
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meka = "-meka"
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}
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this.playSound(soundID + meka, time)
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}
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togglePause(){
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if(this.syncWith){
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this.syncWith.game.togglePause()
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}
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this.game.togglePause()
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}
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getKeys(){
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return this.keyboard.getKeys()
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}
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setKey(keyCode, down, ms){
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return this.keyboard.setKey(keyCode, down, ms)
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}
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getBindings(){
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return this.keyboard.getBindings()
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}
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getElapsedTime(){
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return this.game.elapsedTime
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}
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getCircles(){
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return this.game.getCircles()
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}
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getCurrentCircle(){
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return this.game.getCurrentCircle()
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}
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isWaiting(key, type){
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return this.keyboard.isWaiting(key, type)
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}
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waitForKeyup(key, type){
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this.keyboard.waitForKeyup(key, type)
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}
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getKeyTime(){
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return this.keyboard.getKeyTime()
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}
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getCombo(){
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return this.game.getCombo()
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}
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getGlobalScore(){
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return this.game.getGlobalScore()
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}
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autoPlay(circle){
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if(this.multiplayer){
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p2.play(circle, this.mekadon)
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}else{
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this.mekadon.play(circle)
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}
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}
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clean(){
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if(this.syncWith){
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this.syncWith.clean()
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}
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this.stopMainLoop()
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this.keyboard.clean()
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this.view.clean()
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if(!this.multiplayer){
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debugObj.controller = null
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if(debugObj.debug){
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debugObj.debug.updateStatus()
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}
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}
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}
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}
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