japanese-drum-game/public/src/js/scoresheet.js
2018-09-15 17:34:53 +03:00

104 lines
3.5 KiB
JavaScript

class Scoresheet{
constructor(controller, score, multiplayer){
this.controller = controller
this.score = score
this.multiplayer = multiplayer
$("#screen").load("/src/views/scoresheet.html", () =>{
this.run()
})
}
setResults(score, scoreCont){
this.positionning(scoreCont)
var scoreMark = this.elem("score-mark", scoreCont)
var scoreHpBarColour = this.elem("score-hp-bar-colour", scoreCont)
if(score.fail == 0){
var mark = "gold"
}else if (score.hp >= 50){
var mark = "silver"
}
scoreHpBarColour.dataset.hp = score.hp
var imgW = score.hp * scoreHpBarColour.offsetWidth / 100
var imgH = scoreHpBarColour.offsetHeight
scoreHpBarColour.getElementsByTagName("img")[0].style.clip = "rect(0, " + imgW + "px, " + imgH + "px, 0)"
if(mark == "gold"){
scoreMark.src = "/assets/img/ranking-X.png"
}else if(mark == "silver"){
scoreMark.src = "/assets/img/ranking-S.png"
}else{
scoreMark.parentNode.removeChild(scoreMark)
}
this.altText(this.elem("score-points", scoreCont), score.points + "点")
this.altText(this.elem("nb-great", scoreCont), score.great)
this.altText(this.elem("nb-good", scoreCont), score.good)
this.altText(this.elem("nb-fail", scoreCont), score.fail)
this.altText(this.elem("max-combo", scoreCont), score.maxCombo)
addEventListener("resize", () => {
this.positionning(scoreCont)
})
}
elem(className, parent){
return parent.getElementsByClassName(className)[0]
}
text(string){
return document.createTextNode(string)
}
altText(element, string){
element.appendChild(this.text(string))
element.setAttribute("alt", string)
}
positionning(scoreCont){
var scoreHpBarBg = this.elem("score-hp-bar-bg", scoreCont)
var scoreHpBarColour = this.elem("score-hp-bar-colour", scoreCont)
var scoreBarW = scoreCont.offsetWidth * 0.9
var bgW = scoreBarW
var bgH = 51 / 703 * scoreBarW
scoreHpBarBg.style.width = bgW + "px"
scoreHpBarBg.style.height = bgH + "px"
var bgX = scoreHpBarBg.offsetLeft
var bgY = scoreHpBarBg.offsetTop
scoreHpBarColour.style.left = (bgW * 0.008) + "px"
scoreHpBarColour.style.top = (bgH * 0.15) + "px"
scoreHpBarColour.style.width = (bgW - bgW * 0.08) + "px"
scoreHpBarColour.style.height = (bgH - bgH * 0.25) + "px"
var imgW = scoreHpBarColour.dataset.hp * scoreHpBarColour.offsetWidth / 100
var imgH = scoreHpBarColour.offsetHeight
scoreHpBarColour.getElementsByTagName("img")[0].style.clip = "rect(0, " + imgW + "px, " + imgH + "px, 0)"
}
run(){
this.scoresheet = document.getElementsByClassName("scoresheet")[0]
var scoreCont = this.elem("score-cont", this.scoresheet)
var scoreContHtml = scoreCont.innerHTML
assets.sounds["results"].play()
assets.sounds["bgm_result"].playLoop(0.1, false, 0, 0.847, 17.689)
this.setResults(this.score, scoreCont)
this.altText(this.elem("result-song", this.scoresheet), this.score.song)
this.elem("song-select", this.scoresheet).addEventListener("click", () => {
assets.sounds["don"].play()
assets.sounds["bgm_result"].stop()
this.controller.songSelection()
})
this.elem("replay", this.scoresheet).addEventListener("click", () => {
assets.sounds["don"].play()
assets.sounds["bgm_result"].stop()
this.controller.restartSong()
})
if(this.multiplayer && p2.results){
var scoreCont2 = document.createElement("div")
scoreCont2.classList.add("score-cont")
scoreCont2.innerHTML = scoreContHtml
scoreCont.parentNode.appendChild(scoreCont2)
this.setResults(p2.results, scoreCont2)
}
}
}