mirror of
https://github.com/jiojciojsioe3/a3cjroijsiojiorj.git
synced 2024-11-15 15:31:51 +08:00
0655b79293
- Change song select mouse wheel song scrolling to be instant - Clicking on don chan in account settings toggles the animation - If the music is too long for the chart, the results screen is shown earlier - Fix weird BPM values freezing the browser (zero, negative, and very large) - Add a warning to the page when JavaScript is disabled in the browser - Fix Chrome auto dark mode by forcing light mode on the page - Add a meta keywords tag to the page - Fix plugin names getting cut off in the menu - Delay the function editing of the EditFunction class in plugins to the start() function instead of load() - When stopping one of the plugins, all the plugins have to be stopped in reverse order and started again so that patched code of a stopped plugin does not linger around - Fix importing plugins that have a SyntaxError - Fix plugins getting the same internal name when added without one, causing them to not appear in the plugin settings - Support editing args in EditFunction for plugins - Prevent multiple websockets from being opened - Fix page freezing after selecting Random song with no songs - Fix the back button being repeated twice when there are no songs - Fix /admin/users not accepting case insensitive usernames - Pressing enter on the Delete Account field does the expected action instead of refreshing the page - Better error message when custom folder access is denied - Fix being able to start netplay in custom songs after refreshing the page (#383) - Fix an error when importing songs from previous session and clicking on the white spot where you normally start multiplayer session - Fix canvas elements becoming smaller than 1x1 resolution and crashing the game (#390) - Fix song frame shadow cache on song select not being cleared when resizing the browser window, causing it to become blurry - Fix a pause-restart error when you hit both confirm keys on the restart button
368 lines
11 KiB
JavaScript
368 lines
11 KiB
JavaScript
class LoadSong{
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constructor(...args){
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this.init(...args)
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}
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init(selectedSong, autoPlayEnabled, multiplayer, touchEnabled){
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this.selectedSong = selectedSong
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this.autoPlayEnabled = autoPlayEnabled
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this.multiplayer = multiplayer
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this.touchEnabled = touchEnabled
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var resolution = settings.getItem("resolution")
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this.imgScale = 1
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if(resolution === "medium"){
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this.imgScale = 0.75
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}else if(resolution === "low"){
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this.imgScale = 0.5
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}else if(resolution === "lowest"){
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this.imgScale = 0.25
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}
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loader.changePage("loadsong", true)
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var loadingText = document.getElementById("loading-text")
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loadingText.appendChild(document.createTextNode(strings.loading))
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loadingText.setAttribute("alt", strings.loading)
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if(multiplayer){
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var cancel = document.getElementById("p2-cancel-button")
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cancel.appendChild(document.createTextNode(strings.cancel))
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cancel.setAttribute("alt", strings.cancel)
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}
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this.run()
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pageEvents.send("load-song", {
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selectedSong: selectedSong,
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autoPlayEnabled: autoPlayEnabled,
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multiplayer: multiplayer,
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touchEnabled: touchEnabled
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})
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}
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run(){
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var song = this.selectedSong
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var id = song.folder
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var songObj
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this.promises = []
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if(id !== "calibration"){
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assets.sounds["v_start"].play()
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assets.songs.forEach(song => {
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if(song.id === id){
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songObj = song
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}else{
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if(song.sound){
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song.sound.clean()
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delete song.sound
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}
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delete song.lyricsData
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}
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})
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}else{
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songObj = {
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music: "muted",
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custom: true
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}
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}
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this.songObj = songObj
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song.songBg = this.randInt(1, 5)
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song.songStage = this.randInt(1, 3)
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song.donBg = this.randInt(1, 6)
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if(song.songSkin && song.songSkin.name){
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var imgLoad = []
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for(var type in song.songSkin){
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var value = song.songSkin[type]
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if(["song", "stage", "don"].indexOf(type) !== -1 && value && value !== "none"){
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var filename = "bg_" + type + "_" + song.songSkin.name
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if(value === "static"){
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imgLoad.push({
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filename: filename,
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type: type
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})
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}else{
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imgLoad.push({
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filename: filename + "_a",
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type: type
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})
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imgLoad.push({
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filename: filename + "_b",
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type: type
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})
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}
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if(type === "don"){
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song.donBg = null
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}else if(type === "song"){
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song.songBg = null
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}else if(type === "stage"){
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song.songStage = null
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}
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}
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}
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var skinBase = gameConfig.assets_baseurl + "song_skins/"
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for(var i = 0; i < imgLoad.length; i++){
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let filename = imgLoad[i].filename
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let prefix = song.songSkin.prefix || ""
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if((prefix + filename) in assets.image){
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continue
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}
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let img = document.createElement("img")
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let force = imgLoad[i].type === "song" && this.touchEnabled
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if(!songObj.custom && (this.imgScale !== 1 || force)){
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img.crossOrigin = "Anonymous"
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}
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let promise = pageEvents.load(img)
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this.addPromise(promise.then(() => {
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return this.scaleImg(img, filename, prefix, force)
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}), songObj.custom ? filename + ".png" : skinBase + filename + ".png")
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if(songObj.custom){
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this.addPromise(song.songSkin[filename + ".png"].blob().then(blob => {
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img.src = URL.createObjectURL(blob)
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}), song.songSkin[filename + ".png"].url)
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}else{
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img.src = skinBase + filename + ".png"
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}
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}
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}
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this.loadSongBg(id)
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if(songObj.sound && songObj.sound.buffer){
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songObj.sound.gain = snd.musicGain
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}else if(songObj.music !== "muted"){
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this.addPromise(snd.musicGain.load(songObj.music).then(sound => {
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songObj.sound = sound
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}), songObj.music.url)
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}
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var chart = songObj.chart
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if(chart && chart.separateDiff){
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var chartDiff = this.selectedSong.difficulty
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chart = chart[chartDiff]
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}
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if(chart){
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this.addPromise(chart.read(song.type === "tja" ? "sjis" : "").then(data => {
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this.songData = data.replace(/\0/g, "").split("\n")
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}), chart.url)
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}else{
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this.songData = ""
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}
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if(songObj.lyricsFile && !songObj.lyricsData && !this.multiplayer && (!this.touchEnabled || this.autoPlayEnabled) && settings.getItem("showLyrics")){
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this.addPromise(songObj.lyricsFile.read().then(data => {
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songObj.lyricsData = data
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}, () => {}), songObj.lyricsFile.url)
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}
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if(this.touchEnabled && !assets.image["touch_drum"]){
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let img = document.createElement("img")
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if(this.imgScale !== 1){
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img.crossOrigin = "Anonymous"
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}
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var url = gameConfig.assets_baseurl + "img/touch_drum.png"
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this.addPromise(pageEvents.load(img).then(() => {
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return this.scaleImg(img, "touch_drum", "")
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}), url)
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img.src = url
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}
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if(songObj.volume && songObj.volume !== 1){
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this.promises.push(new Promise(resolve => setTimeout(resolve, 500)))
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}
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Promise.all(this.promises).then(() => {
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if(!this.error){
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this.setupMultiplayer()
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}
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})
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}
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addPromise(promise, url){
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this.promises.push(promise.catch(response => {
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this.errorMsg(response, url)
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return Promise.resolve()
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}))
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}
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errorMsg(error, url){
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if(!this.error){
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if(url){
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error = (Array.isArray(error) ? error[0] + ": " : (error ? error + ": " : "")) + url
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}
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pageEvents.send("load-song-error", error)
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errorMessage(new Error(error).stack)
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var title = this.selectedSong.title
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if(title !== this.selectedSong.originalTitle){
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title += " (" + this.selectedSong.originalTitle + ")"
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}
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assets.sounds["v_start"].stop()
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setTimeout(() => {
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this.clean()
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new SongSelect(false, false, this.touchEnabled, null, {
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name: "loadSongError",
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title: title,
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id: this.selectedSong.folder,
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error: error
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})
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}, 500)
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}
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this.error = true
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}
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loadSongBg(){
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var filenames = []
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if(this.selectedSong.songBg !== null){
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filenames.push("bg_song_" + this.selectedSong.songBg)
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}
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if(this.selectedSong.donBg !== null){
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filenames.push("bg_don_" + this.selectedSong.donBg)
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if(this.multiplayer){
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filenames.push("bg_don2_" + this.selectedSong.donBg)
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}
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}
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if(this.selectedSong.songStage !== null){
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filenames.push("bg_stage_" + this.selectedSong.songStage)
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}
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for(var i = 0; i < filenames.length; i++){
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var filename = filenames[i]
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var stage = filename.startsWith("bg_stage_")
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for(var letter = 0; letter < (stage ? 1 : 2); letter++){
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let filenameAb = filenames[i] + (stage ? "" : (letter === 0 ? "a" : "b"))
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if(!(filenameAb in assets.image)){
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let img = document.createElement("img")
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let force = filenameAb.startsWith("bg_song_") && this.touchEnabled
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if(this.imgScale !== 1 || force){
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img.crossOrigin = "Anonymous"
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}
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var url = gameConfig.assets_baseurl + "img/" + filenameAb + ".png"
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this.addPromise(pageEvents.load(img).then(() => {
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return this.scaleImg(img, filenameAb, "", force)
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}), url)
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img.src = url
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}
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}
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}
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}
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scaleImg(img, filename, prefix, force){
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return new Promise((resolve, reject) => {
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var scale = this.imgScale
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if(force && scale > 0.5){
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scale = 0.5
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}
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if(scale !== 1){
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var canvas = document.createElement("canvas")
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var w = Math.floor(img.width * scale)
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var h = Math.floor(img.height * scale)
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canvas.width = Math.max(1, w)
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canvas.height = Math.max(1, h)
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var ctx = canvas.getContext("2d")
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ctx.drawImage(img, 0, 0, w, h)
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var saveScaled = url => {
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let img2 = document.createElement("img")
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pageEvents.load(img2).then(() => {
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assets.image[prefix + filename] = img2
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resolve()
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}, reject)
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img2.src = url
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}
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if("toBlob" in canvas){
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canvas.toBlob(blob => {
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saveScaled(URL.createObjectURL(blob))
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})
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}else{
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saveScaled(canvas.toDataURL())
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}
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}else{
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assets.image[prefix + filename] = img
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resolve()
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}
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})
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}
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randInt(min, max){
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return Math.floor(Math.random() * (max - min + 1)) + min
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}
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setupMultiplayer(){
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var song = this.selectedSong
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if(this.multiplayer){
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var loadingText = document.getElementsByClassName("loading-text")[0]
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loadingText.firstChild.data = strings.waitingForP2
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loadingText.setAttribute("alt", strings.waitingForP2)
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this.cancelButton = document.getElementById("p2-cancel-button")
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this.cancelButton.style.display = "inline-block"
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pageEvents.add(this.cancelButton, ["mousedown", "touchstart"], this.cancelLoad.bind(this))
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this.song2Data = this.songData
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this.selectedSong2 = song
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pageEvents.add(p2, "message", event => {
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if(event.type === "gameload"){
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this.cancelButton.style.display = ""
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if(event.value.diff === song.difficulty){
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this.startMultiplayer()
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}else{
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this.selectedSong2 = {}
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for(var i in this.selectedSong){
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this.selectedSong2[i] = this.selectedSong[i]
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}
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this.selectedSong2.difficulty = event.value.diff
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var chart = this.songObj.chart
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var chartDiff = this.selectedSong2.difficulty
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if(song.type === "tja" || !chart || !chart.separateDiff || !chart[chartDiff]){
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this.startMultiplayer()
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}else{
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chart[chartDiff].read(song.type === "tja" ? "sjis" : "").then(data => {
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this.song2Data = data.replace(/\0/g, "").split("\n")
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}, () => {}).then(() => {
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this.startMultiplayer()
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})
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}
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}
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}else if(event.type === "gamestart"){
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this.clean()
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p2.clearMessage("songsel")
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var taikoGame1 = new Controller(song, this.songData, false, 1, this.touchEnabled)
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var taikoGame2 = new Controller(this.selectedSong2, this.song2Data, true, 2, this.touchEnabled)
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taikoGame1.run(taikoGame2)
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pageEvents.send("load-song-player2", this.selectedSong2)
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}else if(event.type === "left" || event.type === "gameend"){
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this.clean()
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new SongSelect(false, false, this.touchEnabled)
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}
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})
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p2.send("join", {
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id: song.folder,
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diff: song.difficulty,
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name: account.loggedIn ? account.displayName : null,
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don: account.loggedIn ? account.don : null
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})
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}else{
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this.clean()
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var taikoGame = new Controller(song, this.songData, this.autoPlayEnabled, false, this.touchEnabled)
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taikoGame.run()
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}
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}
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startMultiplayer(repeat){
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if(document.hasFocus()){
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p2.send("gamestart")
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}else{
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if(!repeat){
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assets.sounds["v_sanka"].play()
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pageEvents.send("load-song-unfocused")
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}
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setTimeout(() => {
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this.startMultiplayer(true)
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}, 100)
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}
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}
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cancelLoad(event){
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if(event.type === "mousedown"){
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if(event.which !== 1){
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return
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}
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}else{
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event.preventDefault()
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}
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p2.send("leave")
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assets.sounds["se_don"].play()
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this.cancelButton.style.pointerEvents = "none"
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pageEvents.send("load-song-cancel")
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}
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clean(){
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delete this.promises
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delete this.songObj
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pageEvents.remove(p2, "message")
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if(this.cancelButton){
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pageEvents.remove(this.cancelButton, ["mousedown", "touchstart"])
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delete this.cancelButton
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}
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}
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}
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