mirror of
https://github.com/jiojciojsioe3/a3cjroijsiojiorj.git
synced 2024-11-15 15:31:51 +08:00
99 lines
1.9 KiB
JavaScript
99 lines
1.9 KiB
JavaScript
class Gamepad{
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constructor(bindings, callback){
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this.bindings = bindings
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this.b = {
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"a": 0,
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"b": 1,
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"x": 2,
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"y": 3,
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"lb": 4,
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"rb": 5,
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"lt": 6,
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"rt": 7,
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"back": 8,
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"start": 9,
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"ls": 10,
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"rs": 11,
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"u": 12,
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"d": 13,
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"l": 14,
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"r": 15,
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"guide": 16
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}
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this.btn = {}
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if(callback){
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this.interval = setInterval(() => {
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this.play(callback)
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}, 100)
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}
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}
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play(callback){
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if("getGamepads" in navigator){
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var gamepads = navigator.getGamepads()
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}else{
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return
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}
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var bindings = this.bindings
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for(var i = 0; i < gamepads.length; i++){
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if(gamepads[i]){
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this.toRelease = {}
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for(var bind in bindings){
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this.toRelease[bind] = bindings[bind].length
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}
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for(var btnName = 0; btnName <= 16; btnName++){
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buttonSearch: {
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for(var bind in bindings){
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for(var name in bindings[bind]){
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if(btnName === this.b[bindings[bind][name]]){
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this.checkButton(gamepads, btnName, bind, callback)
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break buttonSearch
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}
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}
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}
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}
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}
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break
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}
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}
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}
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checkButton(gamepads, btnName, keyCode, callback){
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var button = false
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for(var i = 0; i < gamepads.length; i++){
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if(gamepads[i]){
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var btn = gamepads[i].buttons[btnName]
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if(btn){
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var btnPressed = btn.pressed || btn.value >= 0.5
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if(btnPressed){
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button = btnPressed
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}
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}
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}
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}
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var pressed = !this.btn[btnName] && button
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var released = this.btn[btnName] && !button
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if(pressed){
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this.btn[btnName] = true
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}else if(released){
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delete this.btn[btnName]
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}
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if(pressed){
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callback(true, keyCode)
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}else if(!button){
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if(released){
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this.toRelease[keyCode + "released"] = true
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}
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this.toRelease[keyCode]--
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if(this.toRelease[keyCode] === 0 && this.toRelease[keyCode + "released"]){
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callback(false, keyCode)
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}
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}
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}
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clean(){
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clearInterval(this.interval)
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}
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}
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