japanese-drum-game/src/js/keyboard.js
Clement Gournay 397fe88caa First upload
2015-07-17 17:22:46 +09:00

78 lines
2.5 KiB
JavaScript

function Keyboard(controller){
var _this = this;
var _keys = {};
var _waitKeyupScore = {};
var _waitKeyupSound = {};
var _waitKeyupMenu = {};
$(document).keydown(function(e){
if (e.which === 8 && !$(e.target).is("input, textarea"))//disable back navigation when pressing backspace
e.preventDefault();
_keys[e.which]=true;
});
$(document).keyup(function(e){
delete _keys[e.which];
delete _waitKeyupScore[e.which];
delete _waitKeyupSound[e.which];
delete _waitKeyupMenu[e.which];
});
this.checkGameKeys = function(){
if(_keys[86] && !_this.isWaitingForKeyup(86, "sound")){//if press v, play 'don' sound
controller.playSound('don');
_this.waitForKeyup(86, "sound");
}
if(_keys[66] && !_this.isWaitingForKeyup(66, "sound")){//if press b, play 'don' sound
controller.playSound('don');
_this.waitForKeyup(66, "sound");
}
if(_keys[67] && !_this.isWaitingForKeyup(67, "sound")){//if press c, play 'ka' sound
controller.playSound('ka');
_this.waitForKeyup(67, "sound");
}
if(_keys[78] && !_this.isWaitingForKeyup(78, "sound")){//if press n, play 'ka' sound
controller.playSound('ka');
_this.waitForKeyup(78, "sound");
}
}
this.checkMenuKeys = function(){
if(_keys[8] && !_this.isWaitingForKeyup(8, "menu")){//If press return key, go back to song selection
_this.waitForKeyup(8, "menu");
controller.pauseSound("main-music", true);
controller.songSelection();
}
if(_keys[27] && !_this.isWaitingForKeyup(27, "menu")){//if press escape key, pause the game
_this.waitForKeyup(27, "menu");
controller.togglePauseMenu();
}
}
this.getKeys = function(){
return _keys;
}
this.isWaitingForKeyup = function(key, type){
var isWaiting;
if(type == "score") isWaiting = _waitKeyupScore[key];
else if(type == "sound") isWaiting = _waitKeyupSound[key];
else if(type == "menu") isWaiting = _waitKeyupMenu[key];
return isWaiting;
}
this.waitForKeyup = function(key, type){
if(type == "score") _waitKeyupScore[key] = true;
else if(type == "sound") _waitKeyupSound[key] = true;
else if(type == "menu") _waitKeyupMenu[key] = true;
}
}