mirror of
https://github.com/jiojciojsioe3/a3cjroijsiojiorj.git
synced 2024-11-15 23:41:50 +08:00
78 lines
2.5 KiB
JavaScript
78 lines
2.5 KiB
JavaScript
function Keyboard(controller){
|
|
|
|
var _this = this;
|
|
var _keys = {};
|
|
var _waitKeyupScore = {};
|
|
var _waitKeyupSound = {};
|
|
var _waitKeyupMenu = {};
|
|
|
|
$(document).keydown(function(e){
|
|
|
|
if (e.which === 8 && !$(e.target).is("input, textarea"))//disable back navigation when pressing backspace
|
|
e.preventDefault();
|
|
|
|
_keys[e.which]=true;
|
|
});
|
|
|
|
$(document).keyup(function(e){
|
|
delete _keys[e.which];
|
|
delete _waitKeyupScore[e.which];
|
|
delete _waitKeyupSound[e.which];
|
|
delete _waitKeyupMenu[e.which];
|
|
});
|
|
|
|
this.checkGameKeys = function(){
|
|
|
|
if(_keys[86] && !_this.isWaitingForKeyup(86, "sound")){//if press v, play 'don' sound
|
|
controller.playSound('note_don');
|
|
_this.waitForKeyup(86, "sound");
|
|
}
|
|
if(_keys[66] && !_this.isWaitingForKeyup(66, "sound")){//if press b, play 'don' sound
|
|
controller.playSound('note_don');
|
|
_this.waitForKeyup(66, "sound");
|
|
}
|
|
|
|
if(_keys[67] && !_this.isWaitingForKeyup(67, "sound")){//if press c, play 'ka' sound
|
|
controller.playSound('note_ka');
|
|
_this.waitForKeyup(67, "sound");
|
|
}
|
|
if(_keys[78] && !_this.isWaitingForKeyup(78, "sound")){//if press n, play 'ka' sound
|
|
controller.playSound('note_ka');
|
|
_this.waitForKeyup(78, "sound");
|
|
}
|
|
|
|
}
|
|
|
|
this.checkMenuKeys = function(){
|
|
|
|
if(_keys[8] && !_this.isWaitingForKeyup(8, "menu")){//If press return key, go back to song selection
|
|
_this.waitForKeyup(8, "menu");
|
|
controller.pauseSound("main-music", true);
|
|
controller.songSelection();
|
|
}
|
|
if(_keys[81] && !_this.isWaitingForKeyup(81, "menu")){//if press p key, pause the game
|
|
_this.waitForKeyup(81, "menu");
|
|
controller.togglePauseMenu();
|
|
}
|
|
|
|
}
|
|
|
|
this.getKeys = function(){
|
|
return _keys;
|
|
}
|
|
|
|
this.isWaitingForKeyup = function(key, type){
|
|
var isWaiting;
|
|
if(type == "score") isWaiting = _waitKeyupScore[key];
|
|
else if(type == "sound") isWaiting = _waitKeyupSound[key];
|
|
else if(type == "menu") isWaiting = _waitKeyupMenu[key];
|
|
return isWaiting;
|
|
}
|
|
|
|
this.waitForKeyup = function(key, type){
|
|
if(type == "score") _waitKeyupScore[key] = true;
|
|
else if(type == "sound") _waitKeyupSound[key] = true;
|
|
else if(type == "menu") _waitKeyupMenu[key] = true;
|
|
}
|
|
|
|
} |